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%b "Guidelines for Designing User Interface Software" 6
%p
GUIDELINES FOR DESIGNING USER INTERFACE SOFTWARE
ESD-TR-86-278
August 1986
Sidney L. Smith and Jane N. Mosier
The MITRE Corporation
Bedford, Massachusetts, USA
Prepared for Deputy Commander for Development Plans
and Support Systems, Electronic Systems Division, AFSC,
United States Air Force, Hanscom Air Force Base, Massachusetts.
Approved for public release; distribution unlimited.
%p "SUMMARY"
%p
This report offers guidelines for design of user interface software in
six functional areas: data entry, data display, sequence control, user
guidance, data transmission, and data protection. This report revises
and extends previous compilations of design guidelines (cf. Smith and
Mosier, 1984a).
%p
If you are a teacher, a student, a human factors practitioner or
researcher, these guidelines can serve as a starting point for the
development and application of expert knowledge. But that is not the
primary objective of this compilation. The guidelines are proposed here
as a potential tool for designers of user interface software.
%p
If you are a system analyst, you can review these guidelines to
establish design requirements. If you are a software designer, you can
consult these guidelines to derive the specific design rules appropriate
for your particular system application. That translation from general
guidelines to specific rules will help focus attention on critical user
interface design questions early in the design process.
%p
If you are a manager responsible for user interface software design, you
may find in these guidelines a means to make the design process more
efficient. Guidelines can help establish rules for coordinating
individual design contributions, can help to make design decisions just
once rather than leaving them to be made over and over again by
individual designers, can help to define detailed design requirements
and to evaluate user interface software in comparison with those
requirements.
%p
The design of user interface software will often involve a considerable
investment of time and effort. Design guidelines can help ensure the
value of that investment.
%p ACKNOWLEDGMENT
%p
This report was prepared by The MITRE Corporation. The work reported
here was sponsored by the Directorate of Computer Systems Engineering,
Deputy for Acquisition Logistics and Technical Operations of the
Electronic Systems Division (ESD) of the United States Air Force Systems
Command, Hanscom Air Force Base, MA 01731. Continuing funding for this
work was provided by the Air Force Computer Resource Management
Technology Program, Program Element 64740F, under ESD/MITRE Project
5220. Final publication of these guidelines was funded under Project
5720.
%p
The Computer Resource Management Technology Program supports development
and transition into active use of tools and techniques needed to cope
with the explosive growth in Air Force systems that use computer
resources. The objectives of that Program are:
to provide for the transition to Air Force systems of computer
system developments in laboratories, industry, and academia;
to develop and apply software acquisition management techniques
to reduce life cycle costs;
to provide improved software design tools;
to address problems associated with computer security;
to develop advanced software engineering tools, techniques, and
systems;
to support the implementation of high-order programming
languages, e.g., Ada;
to improve human engineering of computer systems; and
to develop and apply computer simulation techniques in support
of system acquisition.
%p INTRODUCTION
%p
In designing computer-based information systems, special attention must
be given to software supporting the user interface. For the past
several years, guidelines for designing user interface software have
been compiled as a continuing effort sponsored by the Air Force
Electronic Systems Division (ESD). Five previous ESD reports have dealt
with this subject (Smith, 1980; 1981a; 1982b; Smith and Aucella, 1983a;
Smith and Mosier, 1984a).
%p
This present report revises and expands previously published material,
and proposes a comprehensive set of guidelines for design of user
interface software in computer-based information systems. Although a
great many changes have been made, much of the text and guidelines
material in this report will seem familiar to the readers of previous
reports.
%p
Different people will read this report for different reasons -- teachers
and students, human factors practitioners and researchers, system
analysts and software designers, and their managers. Each reader will
bring to the task a unique background of experience and interests. Thus
some introductory comments are needed to help familiarize readers with
the general problems of user interface design and the particular need
for guidelines to design user interface software.
%p
For the skeptical reader, this introduction offers arguments in favor of
guidelines for user interface software design. For the enthusiast who
may imagine that guidelines can solve all design problems, this
introduction will note some of their limitations. For those readers who
wish to apply design guidelines, this introduction describes how the
report is formatted, how the guidelines are presented and annotated, and
concludes with some recommendations for how the guidelines should be
used.
%p "INFORMATION SYSTEMS"
%p
Computers today are used for a broad range of applications. User
interface design guidelines cannot be applied usefully in every case.
Some computers may be embedded as components in larger systems, so that
they communicate only with other computers and not directly with human
users. When there is no user interface, then no user interface design
guidelines are needed.
%p
Some computers are designed as general tools which can be adapted by
skilled users for whatever purpose they desire. The particular tasks
for which a general-purpose computer might be used are not defined in
advance by the designer. Instead, a user must provide exact
instructions to program the computer to perform any task at hand. The
designer may try to ensure that the computer can process appropriate
programming languages, but otherwise is not concerned with explicit
design of a user interface.
%p
Other computer systems are designed to help particular users perform
specific tasks. Such computer applications are referred to here as
information systems. Applications of information systems range from
relatively simple data entry and retrieval (e.g., airline reservations)
through more complex monitoring and control tasks (inventory control,
process control, air traffic control) to jobs requiring long-term
analysis and planning. Military command, control and communication
systems span that broad range of information system applications.
%p
To the extent that information systems support human users performing
defined tasks, careful design of the user-system interface will be
needed to ensure effective system operation. The guidelines proposed in
this report are intended to improve user interface design for such
information systems.
%p
Users of information systems interact with a computer in order to
accomplish information handling tasks necessary to get their jobs done.
They differ in ability, training and job experience. They may be keenly
concerned with task performance, but may have little knowledge of (or
interest in) the computers themselves. Design of the user-system
interface must take account of those human factors.
%p "USER-SYSTEM INTERFACE"
%p
What is the user-system interface? In common usage, the phrase is
broadly defined to include all aspects of system design that affect
system use (Smith, 1982a). This report, however, is concerned more
narrowly with the user interface to computer-based information systems,
i.e., with those aspects of system design that influence a user's
participation in information handling tasks.
%p
This report focuses even more narrowly on those design features of the
user interface that are implemented via software (i.e., the design of
computer program logic) rather than hardware (the design of equipment).
The guidelines proposed here are generally worded in terms of the
functions that a user must perform, and the functional capabilities that
a designer should provide, rather than the particular physical devices
that might be used to implement those functions. Thus a particular
guideline might deal with "pointing" as a function, with no necessary
recommendation whether pointing should be accomplished via touch display
or lightpen or any other physical device.
%p
It is obvious that software is not the only significant factor
influencing user performance. Other aspects of user interface design
are clearly important, including workstation design, physical display
characteristics, keyboard layout, environmental factors such as
illumination and noise, the design of paper forms and written
documentation, user training courses, etc. To achieve a good user
interface design, all of those factors must be designed with care. But
designers must look elsewhere for advice on those topics. They are not
covered in this report.
%p "USER INTERFACE SOFTWARE"
%p
The significant role of user interface software in system design poses a
special challenge to human factors practitioners, recognized early by
Parsons (1970, page 169):
. . . what sets data processing systems apart as a special breed?
The function of each switch button, the functional arrangement
among the buttons, the size and distribution of elements within a
display are established not in the design of the equipment but in
how the computer is programmed. Of even more consequence, the
'design' in the programs establishes the contents of processed data
available to the operator and the visual relationships among the
data. In combination with or in place of hardware, it can also
establish the sequence of actions which the operator must use and
the feedback to the operator concerning those actions.
%p
Continuing concern for user interface software is suggested by phrases
such as "software psychology" (cf. Shneiderman, 1980). But user
interface design cannot be the concern only of the psychologist or the
human factors specialist. It is a significant part of information
system design that must engage the attention of system developers,
designers, and ultimately system users as well. Those who look to the
future of information systems predict that user interface design will
become a specialty area; designers trained in both computer science and
human factors will be employed to develop user interface software
(Williges, 1984).
%p
User interface software can represent a sizable investment of
programming effort during initial system development, and later when a
system is upgraded. In a recent survey (Smith and Mosier, 1984b),
information system designers were asked to estimate the percent of
operational software devoted to implementing the user interface.
Overall, the average estimate was that user interface design comprises
30 to 35 percent of operational software. Estimates for individual
systems ranged from 3 to 100 percent, reflecting the fact that some
computer systems require a much higher investment in user interface
design than others, depending upon their purpose.
%p "SIGNIFICANCE OF THE USER INTERFACE"
%p
The design of user interface software is not only expensive and
time-consuming, but it is also critical for effective system
performance. To be sure, users can sometimes compensate for poor design
with extra effort. Probably no single user interface design flaw, in
itself, will cause system failure. But there is a limit to how well
users can adapt to a poorly designed interface. As one deficiency is
added to another, the cumulative negative effects may eventually result
in system failure, poor performance, and/or user complaints.
%p
Outright system failure can be seen in systems that are underused, where
use is optional, or are abandoned entirely. There may be retention of
(or reversion to) manual data handling procedures, with little use of
automated capabilities. When a system fails in this way, the result is
disrupted operation, wasted time, effort and money, and failure to
achieve the potential benefits of automated information handling.
%p
In a constrained environment, such as that of many military and
commercial information systems, users may have little choice but to make
do with whatever interface design is provided. There the symptoms of
poor user interface design may appear in degraded performance. Frequent
and/or serious errors in data handling may result from confusing user
interface design. Tedious user procedures may slow data processing,
resulting in longer queues at the checkout counter, the teller's window,
the visa office, the truck dock, or any other workplace where the
potential benefits of computer support are outweighed by an unintended
increase in human effort.
%p
In situations where degradation in system performance is not so easily
measured, symptoms of poor user interface design may appear as user
complaints. The system may be described as hard to learn, or clumsy,
tiring and slow to use. The users' view of a system is conditioned
chiefly by experience with its interface. If the user interface is
unsatisfactory, the users' view of the system will be negative
regardless of any niceties of internal computer processing.
%p
A convincing demonstration of design improvement has been reported by
Keister and Gallaway (1983). Those authors describe a data entry
application in which relatively simple improvements to user interface
software -- including selection and formatting of displayed data,
consistency in wording and procedures, on-line user guidance, explicit
error messages, re-entry rather than overtyping for data change,
elimination of abbreviations, etc. -- resulted in significantly
improved system performance. Data entry was accomplished 25 percent
faster, and with 25 percent fewer errors. How can that kind of design
improvement be achieved in general practice?
%p "DESIGN PRACTICE"
%p
It seems fair to characterize current user interface software design as
art rather than science, depending more upon individual judgment than
systematic application of knowledge (Ramsey and Atwood, 1979; 1980). As
an art, user interface design is best practiced by experts, by
specialists experienced in the human engineering of computer systems.
But such experts are not always available to help guide system
development, and it is clear that they cannot personally guide every
step of design. What is needed is some way to embody expert judgment in
the form of explicit design guidelines.
%p
For military information systems, Military Specification MIL-H-48655B
(1979) calls for a system development sequence starting with
requirements analysis, functional specification and verification before
any software design begins. The actual course of user interface
software development will sometimes depart from that desired sequence.
There may be no explicit attempt to determine user interface
requirements. Specifications may include only rudimentary references to
user interface design, with general statements that the system must be
"easy to use". In the absence of effective guidance, both the design
and implementation of user interface software may become the
responsibility of programmers unfamiliar with operational requirements.
Detection and correction of design flaws may occur only after system
prototyping, when software changes are difficult to make.
%p
Human engineering standards and design handbooks have in the past been
of little use to the software designer. The popular human factors
design handbook by Woodson (1981) is typical. Its nearly 1000 pages
include only three pages of general material on information processing,
and there is no reference to computer systems in its index.
%p
MIL-STD-1472B (1974), for many years the major human engineering design
standard for military system procurement, was concerned almost
exclusively with hardware design and physical safety. In 1981,
MIL-STD-1472 was published in a revised "C" version. That version
included nine pages dealing with user interface software design, in a
section titled "Personnel-Computer Interface". That material was later
expanded to 19 pages, titled "User-Computer Interface", in a revision of
MIL-STD-1472C (1983). Thus a beginning has been made, but much more is
needed. The question is, what guidance can be offered for user
interface software design?
%p "DESIGN GUIDELINES"
%p
Until several years ago, there had been no serious attempt to integrate
the scattered papers, articles and technical reports that constitute the
literature of user-computer interaction. A first step was made, under
sponsorship of the Office of Naval Research (ONR), in compilation of an
extensive bibliography on this subject (Ramsey, Atwood and Kirshbaum,
1978). A significant follow-on effort culminated in publication by
Ramsey and Atwood (1979) of a comprehensive summary of this literature.
%p
In reviewing the literature, it is apparent that most published reports
dealing with the user-computer interface describe applications rather
than design principles. A popular early book on the design of
user-computer dialogues offered stimulating examples, covering a range
of on-line applications, but was disappointing in its failure to
emphasize design principles (Martin, 1973). The ONR bibliography cited
above includes 564 items, but identifies only 17 as offering design
guidelines.
%p
Although accepted principles for user interface design have not been
available, some work has been accomplished toward that end. As
experience has been gained in the use of on-line computer systems, some
experts have attempted to set forth principles ("guidelines", "ground
rules", "rules of thumb") for design of the user-computer interface. If
experts cannot yet assert tested principles for user interface design,
they might still offer sensible recommendations as a guide for
designers.
%p
Military agencies are not the only organizations seeking guidelines for
user interface design. There is keen interest in this topic within
industrial and commercial organizations, and throughout the general
community of people who develop and use information systems. David
Penniman, writing for the User On-Line Interaction Group of the American
Society for Information Sciences, has cited the need for "an interim set
of guidelines for user interface design based on available literature
and pending the development of better guidelines as our knowledge
increases" (1979, page 2). Penniman goes on to remind us that interim
guidelines are better than no guidelines at all.
%p
In a survey of people concerned with user interface design (Smith and
Mosier, 1984b), respondents generally support Penniman's activist
position. Given a choice between trying to develop a complete set of
user interface guidelines now, when many of them must be based on
judgment rather than experimental data, or else accepting only a partial
set of guidelines based on evaluated research, most respondents would go
with judgment now.
%p
It is clear, of course, that system developers cannot wait for future
research data in making present design decisions. To meet current
needs, several in-house handbooks have been published to guide user
interface design within particular organizations (NASA, 1979; Galitz,
1980; Brown, Brown, Burkleo, Mangelsdorf, Olsen, and Perkins, 1983;
Sidorsky, Parrish, Gates, and Munger, 1984). These in-house guidelines
draw heavily from those in earlier publications, especially the
influential IBM report by Engel and Granda (1975), as modified by the
authors' own good judgment.
%p
The ESD/MITRE compilation of user interface design guidelines over the
past several years has drawn from the work of our predecessors, and will
help support the work of others to follow. Each year our guidelines
compilation has grown larger. In this present report there are 944
guidelines. This compilation represents the most comprehensive guidance
available for designing user interface software, and for that reason
this report is recommended as a basic reference for developing
information systems.
%p "GUIDELINES ORGANIZATION"
%p
In the numbered sections of this report, guidelines are organized within
six functional areas of user-system interaction:
Number of
Section Functional Area Guidelines
1 Data Entry 199
2 Data Display 298
3 Sequence Control 184
4 User Guidance 110
5 Data Transmission 83
6 Data Protection 70
%p
Each section of guidelines covers a different functional area of
user-system interaction, although there is necessarily some overlap in
topical coverage from one section to another. Within each section,
guidelines are grouped by specific functions. Each function has its own
numeric designator, as listed in the table of contents for this report.
%p
In adopting this functional organization, we have established a broad
conceptual structure for dealing with the range of topics that must be
considered in user interface design. Such a conceptual structure is
urgently needed to help clarify discourse in this field.
%p
Each section of the guidelines begins with an introductory discussion of
design issues relating to the general functional area. That discussion
provides some perspective for the guidelines that follow. The
discussion concludes with brief definitions of the various user
interface functions covered in that section of the guidelines, along
with an internal table of contents for that section, which may help to
lead a reader directly to functions of immediate interest.
%p
Function definitions are repeated in boxed format to begin the listing
of guidelines under each function. Those definitions should aid reader
understanding of the material, and the boxed format will provide a
notable visual indicator that a new series of guidelines has begun.
%p
The guidelines themselves are numbered sequentially under each function,
in order to permit convenient referencing. Under any function there
will usually be guidelines pertaining to various subordinate topics.
Each guideline has been given a short title to indicate its particular
subject matter. Sometimes one guideline may introduce a new topic and
then be followed by several closely related guidelines. Each of those
related guidelines has been marked with an plus sign next to its title.
%p
Following its number and title, each guideline is stated as a single
sentence. Guidelines are worded as simply as possible, usually in
general terms to permit broad application, but sometimes with contingent
phrasing intended to define a more limited scope of application.
%p
In many instances, a stated guideline will be illustrated by one or more
examples. When an example includes some sort of imagined computer
output, such as an error message, prompt, menu, etc., that output has
been marked with enclosing vertical strokes:
| sample computer output |
%p
There is no question that specific examples can help clarify a
generally-worded guideline. Sometimes a reader will say, "I didn't
really understand the guideline until I saw the example." But there is a
potential hazard in examples. Because any example must be narrowly
specific, a reader who relies on that example may interpret the
guideline as having a narrower meaning than was intended. It is
important to emphasize that examples are presented here only to
illustrate the guidelines, and are not intended to limit the
interpretation of guidelines.
%p
Where the validity of a guideline is contingent upon special
circumstances, examples may be followed by noted exceptions. Those
exceptions are intended to limit the interpretation of a guideline.
%p
Where further clarification of a guideline seems needed, examples and
noted exceptions are followed by supplementary comments. Those comments
may explain the reasoning behind a guideline, or suggest possible ways
to interpret a guideline, or perhaps note relations between one
guideline and another.
%p
Where a guideline has been derived from or is related in some way to
other published reports, a reference note may be added citing author(s)
and date. Complete citations for those references are listed following
Section 6 of the guidelines. Where a guideline corresponds with other
published design standards or guidelines, which is often the case,
reference citations are given by letter codes. Those codes are
explained in the reference list.
%p
Where a guideline is specifically related to guidelines in other
sections, appropriate cross references are given. Those cross
references permit an interested reader to explore how a particular topic
is dealt with in different sections of the guidelines.
%p
Toward the back of this report, following the guidelines is the
reference list. Following the reference list is a glossary. The
glossary defines word usage in the guidelines, for those words that are
used here differently or more narrowly than in the general literature on
user interface design. There is no question that we need more
consistent terminology in this field.
%p
Following the glossary is a list of the titles for all 944 guidelines,
which may help a reader who is trying to find guidelines that pertain to
a particular topic.
%p
Following the list of guideline titles, and concluding this report is a
topical index of the guidelines material. That index is intended to
help readers find guidelines on a particular subject, independently of
the functional organization that has been imposed on the guidelines
material.
%p
These notes on organization and format should serve to allow a student
of the subject to skim the guidelines material and find information on
different topics. For those readers who seek to apply the guidelines in
software design, some further comments are needed.
%p "APPLYING THE GUIDELINES"
%p
Not all of the guidelines proposed here can be applied in designing any
particular system. For any particular system application, some of the
guidelines will be relevant and some will not. In a recent survey of
guidelines application (Mosier and Smith, 1986), respondents indicated
that they actually applied only 40 percent of the guidelines published
in a previous report.
%p
There is another problem to consider. Design guidelines such as those
proposed here must be generally worded so that they might apply to many
different system applications. Thus generally-worded guidelines must be
translated into specific design rules before they can actually be
applied.
%p
The process of selecting relevant guidelines for application and
translating them into specific design rules is referred to here as
"tailoring". Who will do this guidelines tailoring? It should be the
joint responsibility of system analysts and human factors specialists
assessing design requirements, of software designers assessing
feasibility, and of their managers. It may also be helpful to include
representatives of the intended system users in this process, to ensure
that proposed design features will meet operational requirements. To
simplify discussion, we shall call all of these persons "designers".
%p
As a first step in guidelines tailoring, a designer must review this
report in order to identify those guidelines that are relevant. For
example, if an application will require menus, then the 36 guidelines in
Section 3.1.3 dealing with Menu Selection are potentially relevant. For
a large information system, the list of relevant guidelines may be quite
large.
%p
Once all relevant guidelines have been identified, a designer must
review them and decide which ones actually to apply. There are two
reasons why a designer might not wish to apply all relevant guidelines.
First, for any given application some guidelines may conflict, and the
designer must therefore choose which are more important. Second,
budgetary and time restrictions may force the designer to apply only the
most important guidelines -- those that promise to have the greatest
effect on system usability.
%p
As noted above, because guidelines are intended for use on a variety of
systems they are worded in general terms. Before a guideline can
actually be applied it must be translated into specific design rules.
For instance, a guideline which states that displays should be
consistently formatted might be translated into design rules that
specify where various display features should appear, such as the
display title, prompts and other user guidance, error messages, command
entries, etc.
%p
Any guideline can have different possible translations. A guideline
which states that each display should be uniquely identified could be
translated into a design rule that display titles will be bolded and
centered in the top line of the display. Or it could be translated into
a design rule that display titles will be capitalized in the upper left
corner of the display.
%p
What would happen if guidelines were not translated into design rules,
but instead were given directly to interface designers? If designers do
not decide as a group what design rules will be used, then each designer
will decide separately in the course of applying guidelines. The result
will surely be an inconsistent design.
%p
After design rules have been specified for each selected guideline,
those rules should be documented for reference by software designers and
others involved in system development. Documentation of agreed rules,
subject to periodic review and revision as necessary, will help
coordinate the design process. Documented rules can then be applied
consistently for a given application. With appropriate modifications,
rules adopted for one application might later be used for other
applications.
%p
In the course of design, it may be determined that a particular design
rule cannot be used. Therefore, some means must be provided to deal
with exceptions. If a design rule is not appropriate for one particular
display, then an exception can be made by whoever has been appointed to
make such decisions. But if a design rule cannot be implemented at all,
perhaps due to other design constraints, then all designers for that
particular system must be notified, and perhaps another design rule must
be substituted.
%p
Finally, after the design is complete, it must be evaluated against the
original design requirements to ensure that all design rules have indeed
been followed. To help in the exception process and in the evaluation
process, it may be useful to assign different weights to the various
rules, indicating which are more important than others. Such weighting
will help resolve the trade-offs that are an inevitable part of the
design process.
%p "ROLE OF GUIDELINES IN SYSTEM DEVELOPMENT"
%p
If guidelines are applied in the way described here, there are some
significant implications for the role of guidelines in system
development. Generally stated guidelines should be offered to designers
as a potential resource, rather than imposed as a contractual design
standard (Smith, 1986). It is only specifically worded design rules
that can be enforced, not guidelines.
%p
Design rules can be derived from the guidelines material, but that
conversion from guidelines to rules should be performed as an integral
part of the design process, serving to focus attention on critical
design issues and to establish specific design requirements. Once
agreed design rules are established, those rules can be maintained and
enforced by the managers of system development projects.
%p
Specific design rules probably cannot be imposed effectively at the
outset of system development by some external agency -- by a sponsoring
organization or by a marketing group. It is the process of establishing
design rules that should be imposed, rather than the rules themselves.
A software design contractor might reasonably be required to establish
rules for the design of user interface software, subject to review by
the contracting agency. Available guidelines could be cited as a
potentially useful reference for that purpose.
%p
Some other cautionary comments about the application of guidelines
deserve consideration here. Guidelines in themselves cannot assure good
design for a variety of reasons (Thimbleby, 1985). Guidelines cannot
take the place of experience. An experienced designer, one skilled in
the art, might do well without any guidelines. An inexperienced
designer might do poorly even with guidelines. Few designers will find
time to read an entire book of guidelines. If they do, they will find
it difficult to digest and remember all of the material. If guidelines
and/or the rules derived from guidelines are to be helpful, they must be
kept continually available for ready reference.
%p
Guidelines cannot take the place of expert design consultants, or at
least not entirely. A design expert will know more about a specific
topic than can be presented in the guidelines. An expert will know what
questions to ask, as well as many of the answers. An expert will know
how to adapt generally-stated guidelines to the specific needs of a
particular system design application. An expert will know how to trade
off the competing demands of different guidelines, in terms of
operational requirements.
%p
For maximum effectiveness, guideline tailoring must take place early in
the design process before any actual design of user interface software.
In order to tailor guidelines, designers must have a thorough
understanding of task requirements and user characteristics. Thus task
analysis is a necessary prerequisite of guidelines tailoring.
%p
The result of guidelines application will be a design for user interface
software that may incorporate many good recommendations. However, even
the most careful design will require testing with actual users in order
to confirm the value of good features and discover what bad features may
have been overlooked. Thus prototype testing must follow initial
design, followed in turn by possible redesign and operational testing.
%p
Indeed, testing is so essential for ensuring good design that some
experts advocate early creation of an operational prototype to evaluate
interface design concepts interactively with users, with iterative
design changes to discover what works best (Gould and Lewis, 1983). But
prototyping is no substitute for careful design. Prototyping will allow
rapid change in a proposed interface; however, unless the initial design
is reasonably good, prototyping may not produce a usable final design.
%p
Considering the system development process overall, guidelines
application will not necessarily save work in user interface design, and
in fact may entail extra work, at least in the initial stage of
establishing design rules. But guidelines application should help
produce a better user interface. Because guidelines are based on what
is known about good design, the resulting user interface is more likely
to be usable. Certainly the common application of design rules by all
designers working on a system should result in more consistent user
interface design. And the single objective on which experts agree is
design consistency.
%%
%p "REFERENCES"
%p "" 7
Anyone involved in compilation of design guidelines must begin and end
by acknowledging the significant contributions of other people. No one
person, no matter how wise, can know everything about the complexities
of user interface design. Nor will any one person have the perfect
judgment and find the perfect words to express that knowledge to an
interface designer. Thus when we propose guidelines we must build upon
the work of others.
%p "" 4
That is a good thing. All design guidelines are necessarily based in
some degree on judgment. Thus guidelines development must properly be a
collaborative effort. The collective judgment of many people will often
prove sounder than the ideas of just one person.
%p "" 6
When many people contribute to guidelines development, we must find ways
to acknowledge that contribution. One way is to cite previously
published papers that pertain to the guidelines. Citations in this
report are represented in the reference list that follows. But in the
next several pages we also try to acknowledge more direct contributions
to our work.
%p "" 8
Many of the user interface design guidelines proposed in this report
were not invented here, but derive from the ideas of other people.
Where the idea for a guideline came from a particular source, an
appropriate reference citation has been included for that guideline.
Such citation offers credit where credit is due. More importantly,
cited references may permit a reader who questions a particular
guideline to explore its antecedents, perhaps to gain a better
understanding of what is intended.
%p "" 4
Citing an external reference in connection with a guideline does not
necessarily mean that there is convincing data to support a guideline.
Although the references cited here all contain worth-while ideas, only
some of these references report results from systematic data collection.
%p "" 5
Furthermore, citation of references does not necessarily mean that their
authors would agree with the wording of guidelines presented here. In
some instances, an idea has been borrowed intact. In many more
instances, however, ideas have been modified, sometimes drastically,
perhaps beyond the intent of their original authors.
%p "" 6
In this report, in both the text and the guidelines, citations of
specific references are in conventional form, showing author(s) and
publication date. Those references are listed in the pages that follow.
The particular format used here for citation and listing of references
conforms in most respects to the standard referencing practice recently
adopted by the Human Factors Society (1984).
%p "" 11
However, four reference sources are used generally throughout the
guidelines. Those sources are cited so frequently that they have been
indicated simply by initials:
BB = Brown, Brown, Burkleo, Mangelsdorf, Olsen, and Perkins, 1983
EG = Engel and Granda, 1975
MS = MIL-STD-1472C (as revised), 1983
PR = Pew and Rollins, 1975
%p "" 11
These four general references share a common characteristic -- like this
report, they are all collections of design guidelines. None of these
four general references provide supporting data for their design
recommendations, and they need not be consulted for that purpose. The
two early reports (EG and PR) have served as a fertile source of ideas
for our current guidelines; where those reports are cited here, it means
that their early recommendations are still judged to be correct. The
two more recent reports (BB and MS) have drawn heavily from common
sources, including previous editions of the guidelines proposed here;
where those reports are cited, it means that their authors have made
similar recommendations to those presented here.
%p "" 4
The 1975 IBM report by Engel and Granda (EG) was the first widely
recognized compilation of user interface design guidelines. That report
has provided inspiration and has served as a seminal reference for
others working in this field.
%p "" 4
The 1975 BBN report by Pew and Rollins (PR) represents an admirable
attempt to propose design guidelines for one particular system
application. Its recommendations, however, can readily be generalized
for broader application.
%p "" 4
The 1983 report by Lin Brown and his colleagues at Lockheed (BB) is a
good example of user interface guidelines developed for use as an
in-house design standard, but which have also been made available for
public reference.
%p "" 3
None of these three reports are distributed by government sources such
as the National Technical Information Service. However, these reports
may be obtained by direct request from their authors.
%p "" 8
MIL-STD-1472C (MS), in its current revision, is the US military standard
for human engineering in system design. That standard has been cited
here 237 times, for 209 guidelines. It is important to emphasize that
guidelines do not carry the same weight as design standards. Guidelines
are proposed here for optional application in system development, rather
than to be imposed contractually. However, there is some considerable
correspondence in content between these guidelines and the current
military standard.
%p "" 60
Not all ideas for guidelines come from published references. Some of
the guidelines proposed here have resulted from discussion with
professional colleagues. And the wording of all guidelines has been
improved through critical review of earlier published versions. Over
the past several years, a number of people have contributed suggestions
for improving the guidelines material:
Sara R. Abbott Union Carbide Corporation
James H. Alexander Tektronix, Inc.
Dorothy J. Antetomaso The MITRE Corporation
Christopher J. Arbak McDonnell Douglas Corporation
Arlene F. Aucella Wang Laboratories
Clifford E. Baker The MITRE Corporation
J. David Beattie Ontario Hydro
Leo Beltracchi US Nuclear Regulatory Commission
C. Marlin Brown Lockheed Missiles and Space Company
Alphonse Chapanis Alphonse Chapanis Ph.D.
Hal Cheney OCLC
Kent B. Davis Litton Data Command Systems
Robert S. Didner Decision Information Designs
John Dinan Raytheon Equipment Division
Susan M. Dray Honeywell, Inc.
Joseph S. Dumas American Institutes for Research
Sam L. Ehrenreich AT&T Bell Laboratories
Jeanne Fleming The MITRE Corporation
James D. Foley The George Washington University
Elaine A. Fournier The MITRE Corporation
Wilbert O. Galitz Galitz, Inc.
Robert N. Gifford Northrop Electronics
Susan R. Gilbert Wang Laboratories
Nancy C. Goodwin The MITRE Corporation
Jo Huddleston Ferranti Computer Systems Limited
Richard M. Kane Wang Laboratories
Richard S. Keister Battelle Columbus Laboratories
Karen L. Kessel Hughes Aircraft Company
Judith R. Kornfeld Symbolics, Inc.
Jack I. Laveson Integrated Systems Research
Richard Marshall Olivetti
Harold Miller-Jacobs Sperry Corporation
Alice M. Mulvehill The MITRE Corporation
Jakob Nielsen Technical University of Denmark
Lorraine F. Normore Chemical Abstracts Service
Robert N. Parrish The Aerospace Corporation
Steven P. Rogers Anacapa Sciences, Inc.
Eric M. Schaffer Human Performance Associates
Ben Shneiderman University of Maryland
Malcolm L. Stiefel The MITRE Corporation
Susan G. Tammaro The MITRE Corporation
Nancy S. Tanner University of Massachusetts
John C. Thomas Nynex Corporation
Herb Weiner Tektronix, Inc.
R. Don Williams Texas Instruments, Inc.
%p "" 8
Some of these people have offered specific suggestions. Some have
contributed more general comments about the wording or formatting of the
guidelines material. But all have shown a serious concern with trying
to improve the guidelines and make them more useful to designers of user
interface software. Probably not one of these people would agree with
all of the guidelines proposed here; in matters of judgment we can
seldom achieve unanimity. But where the guidelines seem good, these are
people who deserve our thanks.
%p "" 10
Several people on this list deserve extra thanks. Our colleagues at
MITRE have continued to serve as an in-house working group for
guidelines review. Special thanks are due to Nancy Goodwin for her
thorough revision of the guidelines on data transmission; to Jeanne
Fleming and James Foley for their detailed comments on guidelines
proposed for graphics entry and display; and to Dorothy Antetomaso for
her review of the guidelines on data security. Special thanks for past
contributions are due to Arlene Aucella who helped prepare the 1983
guidelines report; and to MITRE supervisor Marlene Hazle for her early
encouragement and support of guidelines compilation.
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%%
%p GLOSSARY
%p
A comprehensive glossary of words dealing with the user interface to
computer systems could contain hundreds of terms. Such a glossary would
be difficult to compile, because terms are often used inconsistently.
The glossary presented here is not intended to be a comprehensive
reference. Instead, it simply attempts to clarify the meanings of some
of the terms used in this report. A term may be included in this
glossary if it is used inconsistently in the general literature, or
perhaps if its meaning in this report is more narrow than its commonly
understood meaning.
%p "addressing messages"
Preparing header information to specify the destination for data to be
transmitted.
%p attribute
A characteristic of a displayed element such as color, bolding, size,
pattern or font, which can be specified by a user.
%p "backup"
A capability that returns a user to the last previous display in a
defined transaction sequence.
%p "bar graph"
A graphic figure in which numeric quantities are represented by the
linear extent of parallel lines (or bars). Bar graphs are useful for
showing a comparative measure for separate entities or for a variable
sampled at discrete intervals.
%p "cancel"
A capability that regenerates (or re-initializes) the current display
without processing or retaining any changes made by the user.
%p "category"
A grouping of data values along a dimension defined for operational
purposes. For example, an air traffic controller might wish to
implement the same procedures for all aircraft with speeds in the
category of 600 to 800 knots. See also "value".
%p "command language"
A type of dialogue in which a user composes control entries, possibly
with prompting by the computer.
%p "context definition"
Displaying an indication of previous user actions or computer processing
that will affect the results of current actions, in order to help a user
predict how the system will respond.
%p "control entry"
User input for sequence control, such as function key activation, menu
selection, command entry, etc.
%p "controlling transmission"
Ensuring that transmitted data are delivered, saved until they can be
delivered, or returned to the sender. A computer will usually control
transmission, but users may need information about that process.
%p "cursor"
A marker on the display screen that indicates the current position for
attention, which may designate a displayed item. A cursor might be
positioned under computer control or by the user.
%p "curve"
A graphed line that shows the relation between sets of data defined by
two continuous variables. On a curve, data points are sufficiently
close to appear as a smooth line.
%p "data"
The raw materials from which a user extracts information. Data may
include numbers, words, pictures, etc.
%p "data base"
A collection of data that is stored in the computer.
%p "data display"
Output of data from a computer to its users. Generally, this phrase
denotes visual output, but it may be qualified to indicate a different
modality, such as an "auditory display".
%p "data entry"
User input of data for computer processing, and computer responses to
such inputs.
%p "data field"
An area of the display screen reserved for user entry of a data item.
%p "data field label"
A displayed word or phrase that serves as a prompt for entering an item
in a data field. Such a label usually cannot be changed by a user.
%p "data item"
A set of characters of fixed or variable length that forms a single unit
of data. Examples of a data item might be a person's last name, or a
ZIP code. Sometimes a data item might contain only a single character.
Data items may be entered by a user or may be supplied by the computer.
%p "data protection"
Functional capabilities that guard against unauthorized data access and
tampering, and data loss due to user errors or computer failure.
%p "data transmission"
Computer-mediated communication among system users, and also with other
systems. Transmitted data may include numbers, words, pictures, etc.
%p "data validation"
Functional capabilities that check data entry items for correct content
or format, as defined by software logic.
%p "default value"
A predetermined, frequently used, value for a data or control entry,
intended to reduce required user entry actions.
%p "diagram"
A special form of a picture in which details are only shown if they are
necessary for the performance of a task. For example, an electrical
wiring diagram for a building would show wiring but not necessarily
furniture or plumbing.
%p "dialogue"
A structured series of interchanges between a user and a computer. A
dialogue can be initiated by a computer (e.g., question and answer) or
by a user (e.g., command language).
%p "dimension"
A scale or categorization along which data may vary, taking different
values at different times. For example, relevant dimensions for an
aircraft might include its heading, speed and altitude. See also
"variable".
%p "direction designation"
User entry of directional data (azimuth, bearing, heading) on a display.
%p "display"
See "data display".
%p "display control"
Procedures by which a user can specify what data are shown, and how.
%p "display format"
The organization of different types of data in a display, including
information about the data such as labels, and other user guidance such
as prompts, error messages, etc.
%p "display framing"
User control of data coverage by display movement, including paging,
scrolling, offset, expansion, etc.
%p "display selection"
Refers to the specification of data outputs, either by a user or
automatically.
%p "display tailoring"
Designing displays to meet the specific task needs of a user, rather
than providing a general display which can be used for many purposes.
%p "display update"
Regeneration of changing data to show current status, by user request or
automatically by the computer.
%p "drawing"
Using computer aids to specify lines and other graphic elements, in
order to create a pictorial representation.
%p "enter"
An explicit user action that effects computer processing of user
entries. For example, after typing a series of numbers, a user might
press an ENTER key that will add them to a data base, subject to data
validation.
%p "entry"
See "data entry" or "control entry".
%p "error management"
Interface design to facilitate the detection and correction of user
errors.
%p "field"
See "data field".
%p "file"
A collection of data, treated as a single unit, that is stored in the
computer.
%p "flowchart"
A diagram that illustrates sequential relations among elements or
events. Flowcharts are often shown as boxes connected by arrows.
%p "format"
See "display format".
%p "form filling"
A type of dialogue in which the computer displays forms containing
labeled fields for data entry by a user.
%p "framing"
See "display framing".
%p "function"
A computer-supported capability provided to users as an aid for task
performance. Examples of functions are position designation or
direction designation.
%p "function key"
A key whose activation will effect a control entry.
%p "graphics"
Data specially formatted to show spatial, temporal, or other relations
among data sets.
%p "graphic element"
A component part of a graphic display, such as a line, a circle, or a
scale.
%p "graphic interaction"
A kind of dialogue which permits a user to select displayed control
elements by pointing and other direct manipulation.
%p "hard copy"
A printed paper display output by the computer.
%p "help"
A capability that displays information upon user request for on-line
guidance. HELP may inform a user generally about system capabilities,
or may provide more specific guidance in information handling
transactions.
%p "highlighting"
Emphasizing displayed data or format features in some way, e.g., through
the use of underlining, bolding, or inverse video.
%p "information"
Organized data that users need to successfully perform their tasks.
Information serves as an answer to a user's question about data. It is
used here to refer to the effective assimilation of data by a user.
%p "information system"
A computer-supported, task-oriented tool designed to help users perform
defined information handling tasks.
%p "initiating transmission"
The process of actually sending a prepared message or data file.
Transmission can either be initiated by the computer, or by a system
user.
%p "input"
See "control entry" and "data entry".
%p "interaction"
See "transaction".
%p "interface"
See "user-system interface".
%p "interrupt"
Stopping an ongoing transaction in order to redirect the course of the
processing. Examples of interrupt options are BACKUP, REVIEW, CANCEL,
RESTART.
%p "item"
See "data item".
%p "job"
A set of responsibilities and activities that are defined for each
system user.
%p "label"
A title or descriptor that helps a user identify displayed data. See
"data field label".
%p "line graph"
A scaled figure that shows relations among sets of data defined by two
continuous variables. On a line graph, data points are connected by
straight line segments.
%p "menu selection"
A type of dialogue in which a user selects one item out of a list of
displayed alternatives, whether the selection is by pointing, by entry
of an associated option code, or by activation of an adjacent function
key.
%p "message"
Refers specifically to data that are transmitted as a discrete
transaction from one computer user to another along with formal header
information, and may sometimes refer loosely to other forms of data
transmission. See "data transmission".
%p "natural language"
A type of dialogue in which a user composes control entries in natural
language (e.g., English, Spanish, French) rather than by a more formally
constrained command language.
%p "operator"
See "user".
%p "output"
See "data Display".
%p "page"
The data appearing at one time on a single display screen.
%p "panning"
An orientation for display framing in which a user conceives of the
display frame as moving over a fixed array of data. The opposite of
scrolling.
%p "picture"
A detailed representation of a real or imaginary object or event.
%p "pie charts"
A circle divided into sections (as pieces of a pie) in order to
represent graphically the relative proportions of different parts of a
whole.
%p "plotting data"
Locating data points on a scaled graphic display by means of
coordinates.
%p "position designation"
User selection and entry of a position on a display, or of a displayed
item. See also "cursor".
%p "preparing messages"
Includes specification of contents, format and header information.
%p "query language"
A type of dialogue in which a user composes control entries requesting
specified data from a data base.
%p "question and answer"
A type of dialogue in which a computer displays questions, one at a
time, for a user to answer.
%p "receiving messages"
Includes provision of computer aids for queuing, reviewing, filing or
otherwise disposing of data transmitted to a user from some other
source.
%p "restart"
A capability that cancels all user entries in a defined transaction
sequence.
%p "review"
A capability that returns a user to the first display in a defined
transaction sequence, while retaining any entries made by the user.
%p "scaling"
The positioning of displayed data elements with respect to a defined
measurement standard.
%p "scatterplot"
A scaled graph which shows relations among individual data points in a
two dimensional array.
%p "screen"
See "page".
%p "scrolling"
An orientation for display framing in which a user conceives of data as
moving behind a fixed display frame. The opposite of panning.
%p "selecting"
A user's action of identifying display elements to the computer in order
to manipulate those elements in some way, e.g., to move them, or change
their attribute(s), or delete them.
%p "selection, display"
See "display selection".
%p "sequence control"
Logic and means by which user actions and computer responses are linked
to become coherent transactions.
%p "situation display"
A type of diagram on which changing data are shown on a fixed
background.
%p "specification"
See "selection".
%p "status information"
Information on current data processing status which is displayed to a
user either automatically or by user request, perhaps indicating system
load, keyboard lock, or processing delay.
%p "suppression"
User control of displayed data by temporary deletion of specified data
categories.
%p "suspense file"
A temporary collection of data saved by a computer for later use.
%p "system"
See "information system".
%p "task"
A series of transactions that comprises part of a user's defined job.
%p "terminal"
An input/output device used to enter and display data. Data are usually
entered via a keyboard, and are usually displayed via a video screen
("soft copy") or a printer ("hard copy").
%p "text entry"
Initial entry and subsequent editing of textual data.
%p "transaction"
An action by a user followed by a response from the computer.
Transaction is used here to represent the smallest functional unit of
user-system interaction.
%p "transmission control"
Controlling the sequence, content, format, routine, timing, etc., of
data transmission.
%p "update"
See "display update".
%p "user"
Any person who uses an information system in performing his/her job.
%p "user guidance"
Computer prompts and feedback that aid users in performing their tasks.
Examples include data field labels, alarm or alert signals, error
messages, and HELP displays.
%p "user records"
Automatic recording of user performance, e.g., data access records,
error records, requests for HELP.
%p "user-system interface
All aspects of information system design that affect a user's
participation in information handling transactions.
%p "value"
Specific data for a particular dimension or variable. For example,
values for an aircraft's speed might be 800 knots during one observation
and 500 knots during another. See also "category".
%p "variable"
See "dimension".
%p "window"
A portion of a display screen showing a particular kind of information,
e.g., a command entry window, or a window for displaying error messages.
Windows may be stable features of a display format, i.e, defined by
system designers, or may be temporary, i.e., window overlays requested
by a user for temporary display of data, menus, etc.
%p "window overlay"
A portion of a display that is temporarily used to show added features
such as requested data, menus, user guidance, etc., which may obscure
initially-displayed data.
%p "work station"
The physical facilities with which a user works and the relevant
environment, including such things as computer terminals, source
documents, desks, chairs, and lighting.
%%
%s "1 DATA ENTRY"
%p
Data entry refers to user actions involving input of data to a computer,
and computer responses to such inputs. The simplest kind of data entry
consists merely of pointing at something -- selecting an item or
designating a position on a computer-generated display. In more
complicated modes of data entry, a user may have to control the format
of data inputs as well as their contents. Thus questions of format
control in text entry/editing and graphic interaction may properly be
considered questions of data entry.
%p
Note, however, that user inputs which initiate or interrupt transactions
-- such as command entries, or control entries selected from a displayed
menu or by function keys -- pose rather different questions of design.
Such control entries are discussed in Section 3 of these guidelines.
%p
Data can be entered into a computer in a variety of different ways.
Users might designate position or direction by pointing at a display.
Users might enter numbers, letters, or more extended textual material by
keyed inputs, or in some applications by spoken inputs. Data might be
keyed into displayed forms or tables, into constrained message formats,
or as free text. In graphic interaction users might draw pictures or
manipulate displayed graphic elements. These different types of data
entry all merit consideration here.
%p
The computer will also play a role in the data entry process, guiding
users who need help, checking data entries to detect errors, and
providing other kinds of data processing aids. A designer of user
interface software must be concerned about computer processing logic as
well as data input by the user.
%p
Data entry is heavily emphasized in clerical jobs, and many other jobs
involve data entry to some degree. Because data entry is so common, and
because inefficiencies caused by poorly designed data entry transactions
are so apparent, many published recommendations for good user interface
design deal with data entry questions. Human factors specialists can
probably give better advice about data entry than about any other
functional area of user interface design.
%p
Data entry requires hardware, and the proper design of input devices has
received considerable attention, including concern for standardization
of keyboard layouts. Future advances in hardware design may well
influence data entry tasks, as suggested by current advocacy of voice
input.
%p
But the major need in today's information systems is for improving the
logic of data entry, and it is there that design guidance should prove
most helpful. Thus the guidelines presented here deal with data entry
functions, insofar as possible, without regard to their hardware
implementation.
%p
The general objectives of designing data entry functions are to
establish consistency of data entry transactions, minimize input actions
and memory load on the user, ensure compatibility of data entry with
data display, and provide flexibility of user control of data entry.
Stated in such general terms, these principles do not provide helpful
guidance to designers. Somehow these general ideas must be converted
into more specific guidelines.
%p
The process of converting general principles into more detailed
guidelines will lead to a considerable proliferation of ideas. With
regard to minimizing input actions, one guideline might be that a user
should not have to enter the same data twice. Probably every designer
knows that, even if it is sometimes forgotten. A related guideline
might be that a user should not have to enter data already entered by
another user. That seems to make good sense, although one could imagine
occasional exceptions when cross validation of data inputs is required.
%p
How can duplicative data entry be avoided in practice? The solution
lies in designing the user interface (programming the computer) to
maintain context. Thus when a user identifies a data category of
interest, say a squadron of aircraft, the computer should be able to
access all previously entered data relevant to that squadron and not
require the user to enter such data again.
%p
In repetitive data entry transactions the user should have some means of
establishing context. One method is to allow users to define default
entries for selected data items, in effect telling the computer that
those items will stay the same until the default value is changed or
removed. If a user enters one item of data about a particular squadron,
it should be possible to enter other items thereafter without having to
re-identify that squadron.
%p
Context should also be preserved to speed correction of input errors.
One significant advantage of on-line data entry is the opportunity for
immediate computer validation of user inputs, with timely feedback so
that a user can correct errors while the data are still fresh in mind
and while documented source data are still at hand. Here the computer
should preserve the context of each data entry transaction, saving
correct items so that the user does not have to enter those again while
changing incorrect items.
%p
Preservation of context is, of course, important in all aspects of
user-system interaction, with implications for data display, sequence
control and user guidance, as well as for data entry. The importance of
context is emphasized again in the discussion of those other functional
areas.
%p
Another important design concept is flexibility. It is easy to say that
the interface should adapt flexibly to user needs, but the specific
means of achieving such flexibility must be spelled out in design
guidelines. For data entry functions it is important that the pacing of
inputs be controlled flexibly by the user. Tasks where the pacing of
user inputs is set by a machine are stressful and error-prone.
%p
Aside from flexibility in pacing, users will often benefit from having
some flexible choice in the ordering of inputs. What is needed for
interface design is some sort of suspense file to permit flexible
ordering of data entries, including temporary omission of unknown items,
backup to correct mistaken entries, cancellation of incomplete
transactions, etc.
%p
As noted above, users may also benefit from flexibility in defining
default options to simplify data entry during a sequence of
transactions. Some systems include only those defaults anticipated by
the designers, which may not prove helpful to the user in a particular
instance. Thus the concept of flexibility is related to maintaining
context, and is related also to many other aspects of interface design.
%p
The guidelines proposed here deal with data entry in terms of specific
functions, covering different kinds of data entry and different kinds of
computer processing support. Some topics, such as "abbreviation", which
pertain to all data entry are covered in an initial group of guidelines
dealing generally with the subject. A summary of the functional
coverage in this section is presented on the next page. These
guidelines recommend specific ways to accomplish the fundamental design
objectives for data entry.
%p "Objectives"
Consistency of data entry transactions
Minimal entry actions by user
Minimal memory load on user
Compatibility of data entry with data display
Flexibility for user control of data entry
%a "1.0 General"
%p
Data entry refers to user actions involving input of data to a computer,
and computer responses to such inputs.
%g "1.0/1 Data Entered Only Once" 0
%p
Ensure that a user need enter any particular data only once, and that
the computer can access those data if needed thereafter for the same
task or for different tasks.
%p "Comment"
In effect, this recommendation urges integrated and flexible software
design so that different programs can access previously entered data as
needed. Requiring re-entry of data would impose duplicative effort on
users and increase the possibility of entry errors.
%p "See also"
1.8/9
%g "1.0/2 Entry via Primary Display" 0
%p
When data entry is a significant part of a user's task, entered data
should appear on the user's primary display.
%p "Example"
As a negative example, entry via typewriter is acceptable only if the
typewriter itself, under computer control, is the primary display
medium.
%p "Comment"
When the primary display is basically formatted for other purposes, such
as a graphic display for process control, a separate window on the
display may have to be reserved for data entry.
%g "1.0/3 Feedback During Data Entry" 0
%p
Provide displayed feedback for all user actions during data entry;
display keyed entries stroke by stroke.
%p "Exception"
For reasons of data protection, it may not be desirable to display
passwords and other secure entries.
%p "Reference"
EG 6.3.7
MS 5.15.2.1.2 5.15.2.2.3
%p "See also"
3.0/14 4.2/1
%g "1.0/4 + Fast Response" 0
%p
Ensure that the computer will acknowledge data entry actions rapidly, so
that users are not slowed or paced by delays in computer response; for
normal operation, delays in displayed feedback should not exceed 0.2
seconds.
%p "Example"
A key press should be followed by seemingly immediate display of its
associated symbol, or by some other appropriate display change.
%p "Comment"
This recommendation is intended to ensure efficient operation in
routine, repetitive data entry tasks. Longer delays may be tolerable in
special circumstances, perhaps to reduce variability in computer
response, or perhaps in cases where data entry comprises a relatively
small portion of the user's task.
%p "Comment"
Note that this guideline refers to acknowledgment, rather than final
processing of entries which may be deferred pending an explicit ENTER
action.
%p "Reference"
EG Table 2
%p "See also"
3.0/18 3.0/19
%g "1.0/5 Single Method for Entering Data" 0
%p
Design the data entry transactions and associated displays so that a
user can stay with one method of entry, and not have to shift to
another.
%p "Example"
Minimize shifts from lightpen to keyboard entry and then back again.
%p "Example"
As a negative example, a user should not have to shift from one keyboard
to another, or move from one work station to another, to accomplish
different data entry tasks.
%p "Comment"
This, like other guidelines here, assumes a task-oriented user, busy or
even overloaded, who needs efficiency of data entry.
%p "Reference"
BB 2.11
EG 6.1.1
Foley Wallace 1974
Shneiderman 1982
%p "See also"
1.1/14
%g "1.0/6 Defined Display Areas for Data Entry" 0
%p
Where data entry on an electronic display is permitted only in certain
areas, as in form filling, provide clear visual definition of the entry
fields.
%p "Example"
Data entry fields might be underlined, or perhaps highlighted by reverse
video.
%p "Exception"
For general text entry of variable (unrestricted) length, no field
delimiters are needed. In effect, keyed text entries can replace
nothing (null characters).
%p "Comment"
Display formats with field delimiters provide explicit user guidance as
to the location and extent of data entry fields. Where delimiters
extend throughout an entry field, as in underlining, then any keyed data
entries should replace the delimiter characters on the display.
%p "Reference"
BB 2.2.1
%p "See also"
1.4/10
%g "1.0/7 Consistent Method for Data Change" 0
%p
In keyed data entry, always allow users to change previous entries if
necessary (including displayed default values) by delete and insert
actions; if data change is sometimes made by direct character
substitution ("typeover"), then that option should also be consistently
available.
%p "Example"
Form filling may require typeover to replace displayed characters such
as underscores that act as field delimiters.
%p "Comment"
Text editing on an electronic display can be handled with or without
typeover; there seems to be no published research on the relative
efficiency of user performance under these two conditions.
%p "Comment"
Using typeover, there is some risk of user confusion in replacement of
an old value with a new one, during the transitional period when the
item being changed is seen as a composite beginning with the new value
and ending with the old. Some designers do not permit overtyping for
that reason.
%p "Comment"
In some applications it may help the user to key a new entry directly
above or below display of the prior entry it will replace, if that is
done consistently. Here the user can compare values before confirming
entry of the new data and deletion of the old.
%p "Reference"
BB 2.10
Keister Gallaway 1983
%g "1.0/8 User-Paced Data Entry" 0
%p
Allow users to pace their data entry, rather than having the pace being
controlled by computer processing or external events.
%p "Comment"
The timing of user-paced data entry will fluctuate depending upon a
user's momentary needs, attention span and time available. At maximum
speed, user-paced performance is more accurate than that achieved by
machine pacing.
%p "Comment"
When user pacing does not seem feasible, as in some real-time process
control applications, reconsider the general approach to task allocation
and interface design.
%p "Reference"
MS 5.15.2.1.1
Bertelson Boons Renkin 1965
%g "1.0/9 Explicit ENTER Action" 0
%p
Always require a user to take an explicit ENTER action to initiate
processing of entered data; do not initiate processing as a side effect
of some other action.
%p "Example"
As a negative example, returning to a menu of control options should not
by itself result in computer processing of data just keyed onto a
display.
%p "Exception"
In routine, repetitive data entry transactions, successful completion of
one entry may automatically lead to initiation of the next, as in keying
ZIP codes at an automated post office.
%p "Comment"
Deferring processing until after an explicit ENTER action will permit a
user to review data and correct errors before computer processing,
particularly helpful when data entry is complex and/or difficult to
reverse.
%p "Reference"
MS 5.15.2.1.4
%p "See also"
1.4/1 1.4/2 3.0/5 4.0/2 6.0/9 6.3/5
%g "1.0/10 + ENTER Key Labeling" 0
%p
Label an ENTER key explicitly to indicate its function.
%p "Example"
As a negative example, the ENTER key should not be labeled in terms of
mechanism, such as CR or RETURN or XMIT.
%p "Comment"
For a novice computer user, the label should perhaps be even more
explicit, such as ENTER DATA. Ideally, one consistent ENTER label would
be adopted for all systems and so become familiar to all users.
%p "Comment"
Some other label might serve as well, if it were used consistently. In
some current systems the ENTER key is labeled GO or DO, implying a
generalized command to the computer, "Go off and do it."
%p "Reference"
PR 3.3.9
%p "See also"
3.0/16 4.0/10
%g "1.0/11 Explicit CANCEL Action" 0
%p
Require a user to take an explicit action in order to cancel a data
entry; data cancellation should not be accomplished as a side effect of
some other action.
%p "Example"
As a negative example, casual interruptions of a data entry sequence,
such as paging through forms, or detouring to HELP displays, should not
have the effect of erasing partially completed data entries.
%p "Comment"
If a requested sequence control action implies a more definite
interruption, such as a LOG-OFF command, or a command to return to a
menu display, then the user should be asked to confirm that action and
alerted to the loss of any data entries that would result.
%p "See also"
3.3
%g "1.0/12 Feedback for Completion of Data Entry" 0
%p
Ensure that the computer will acknowledge completion of a data entry
transaction with a confirmation message, if data entry was successful,
or else with an error message.
%p "Exception"
In a sequence of routine, repetitive data entry transactions, successful
completion of one entry might result simply in regeneration of the
initial (empty) data entry display, in order to speed the next entry in
the sequence.
%p "Comment"
Successful data entry should not be signaled merely by automatic erasure
of entered data from the display, except possibly in the case of
repetitive data entries. For single data entry transactions, it may be
better to leave entered data on the display until the user takes an
explicit action to clear the display.
%p "Reference"
MS 5.15.5.4
%p "See also"
1.0/3 3.0/14 4.2/1
%g "1.0/13 + Feedback for Repetitive Data Entries" 0
%p
For a repetitive data entry task that is accomplished as a continuing
series of transactions, indicate successful entry by regenerating the
data entry display, automatically removing the just-entered data in
preparation for the next entry.
%p "Comment"
Automatic erasure of entered data represents an exception to the general
principle of control by explicit user action. The interface designer
may adopt this approach, in the interests of efficiency, for data entry
transactions that task analysis indicates will be performed
repetitively.
%p "Comment"
In addition to erasure of entered data, a message confirming successful
data entry might be displayed. Such a message may reassure uncertain
users, especially in system applications where computer performance is
unreliable.
%p "Reference"
EG 4.2.10
%p "See also"
1.0/3 3.0/14 4.2/1
%g "1.0/14 + Feedback when Changing Data" 0
%p
If a user requests change (or deletion) of a data item that is not
currently being displayed, offer the user the option of displaying the
old value before confirming the change.
%p "Exception"
Expert users may sometimes wish to implement data changes without
displayed feedback, as in "global replace" transactions, accepting the
attendant risk.
%p "Comment"
Displayed feedback will help prevent inadvertent data change, and is
particularly useful in protecting delete actions. Like other
recommendations intended to reduce error, it assumes that accuracy of
data entry is worth extra effort by the user. For some tasks, that may
not be true.
%p "See also"
6.3/16
%g "1.0/15 Keeping Data Items Short" 0
%p
For coded data, numbers, etc., keep data entries short, so that the
length of an individual item will not exceed 5-7 characters.
%p "Example"
Coded data may include such items as badge numbers, payroll numbers,
mail stops, equipment and part numbers, etc.
%p "Comment"
For coded data, lengthy items may exceed a user's memory span, inducing
errors in both data entry and data review. The nine-digit ZIP codes
proposed by the US Postal Service will prove difficult to remember
accurately.
%p "Comment"
Proper names, meaningful words, and other textual material are not coded
data. Such items can be remembered more easily, and the length
restriction recommended here need not apply.
%p "Reference"
BB 1.5.2
EG 6.3.3
%g "1.0/16 + Partitioning Long Data Items" 0
%p
When a long data item must be entered, it should be partitioned into
shorter symbol groups for both entry and display.
%p "Example"
A 10-digit telephone number can be entered as three groups,
NNN-NNN-NNNN.
%p "Reference"
BB 1.4.1
MS 5.15.3.1.7 5.15.3.5.7 5.15.3.5.8
Wright 1977
%p "See also"
2.2/14
%g "1.0/17 Optional Abbreviation" 0
%p
Allow optional abbreviation of lengthy data items to minimize data entry
keying by expert users, when that can be done without ambiguity.
%p "Comment"
Novice and/or occasional users may prefer to make full-form entries,
while experienced users will learn and benefit from appropriate
abbreviations.
%p "Reference"
BB 2.4.1
EG 6.3.5
MS 5.15.2.2.7
%g "1.0/18 + Distinctive Abbreviation" 0
%p
When defining abbreviations or other codes to shorten data entry, choose
them to be distinctive in order to avoid confusing similarity with one
another.
%p "Example"
BOS vs. LAS is good; but LAX vs. LAS risks confusion.
%p "Reference"
BB 3.1
MS 5.15.2.1.10
%g "1.0/19 + Simple Abbreviation Rule" 0
%p
When defining abbreviations, follow some simple abbreviation rule and
ensure that users understand that rule.
%p "Example"
Simple truncation is probably the best rule when that can be done
without ambiguity.
%p "Comment"
When encoding abbreviations for data entry the user must know what the
rule is. Truncation provides novice users with a straightforward and
highly successful method for generating abbreviations, and is a rule
that can be easily explained. Moreover, truncation works at least as
well, and often better than, more complicated rules, such as word
contraction with omission of vowels.
%p "Comment"
Designers of military systems may wish to consult the relevant standard
for abbreviations, MIL-STD-12D.
%p "Reference"
Ehrenreich 1985
Ehrenreich Porcu 1982
Hirsh-Pasek Nudelman Schneider 1982
Moses Ehrenreich 1981
%g "1.0/20 + Minimal Exceptions to Abbreviation Rule" 0
%p
Use special abbreviations (i.e., those not formed by consistent rule)
only when they are required for clarity.
%p "Comment"
Special abbreviations will sometimes be needed to distinguish between
words whose abbreviations by rule are identical, or when abbreviation by
rule forms another word, or when the special abbreviation is already
familiar to system users. If more than 10 percent of abbreviations are
special cases, consider changing the abbreviation rule.
%p "Reference"
Moses Ehrenreich 1981
%g "1.0/21 + Minimal Deviation from Abbreviation Rule" 0
%p
When an abbreviation must deviate from the consistent rule, minimize the
extent of deviation.
%p "Example"
In abbreviation by truncation, letters in the truncated form should be
changed one at a time until a unique abbreviation is achieved.
%p "Reference"
Moses Ehrenreich 1981
%g "1.0/22 + Fixed Abbreviation Length" 0
%p
Make abbreviations the same length, the shortest possible that will
ensure unique abbreviations.
%p "Comment"
Desirable length will depend upon the vocabulary size of words to be
abbreviated. For a vocabulary of 75 words, 4-letter abbreviations might
suffice. For smaller vocabularies, still shorter abbreviations might be
used.
%p "Reference"
Moses Ehrenreich 1981
%g "1.0/23 + Clarifying Unrecognized Abbreviations" 0
%p
When the computer cannot recognize an abbreviated data entry, question
the user as necessary to resolve any ambiguity.
%p "Example"
This may occur when a user enters a misremembered abbreviation.
%g "1.0/24 Prompting Data Entry" 0
%p
Provide prompting for the required formats and acceptable values for
data entries.
%p "Example"
(Good) | Vehicle type: __ |
| c = Car |
| t = Truck |
| b = Bus |
(Bad) | Vehicle type: __ |
%p "Exception"
Prompting may not be needed by skilled users and indeed may hinder
rather than help their performance in situations where display output is
slow (as with Teletype displays); for such users prompting might be
provided as an optional aid.
%p "Comment"
Prompting is particularly needed for coded data entries. Menu selection
may be appropriate for that purpose, because menu selection does not
require the user to remember codes but merely to choose among displayed
alternatives. Other methods of prompting include labeling data fields,
such as
| Vehicle type (c/t/b): __ |
and/or providing optional guidance displays.
%p "Reference"
Gade Fields Maisano Marshall Alderman 1981
Seibel 1972
%p "See also"
1.4/5 4.4/7 3.1.3
%g "1.0/25 Character Entry via Single Keystroke" 0
%p
Allow users to enter each character of a data item with a single stroke
of an appropriately labeled key.
%p "Example"
As a negative example, when a keyboard is intended primarily for numeric
input, with several letters grouped on each key such as a telephone
keypad, do not require a user to make alphabetic entries by double
keying.
%p "Comment"
Devices that involve complex keying methods for alphabetic entry (e.g.,
pressing more than one key, simultaneously or successively) require
special user training and risk frequent data entry errors.
%p "Comment"
When hardware limitations such as those of a telephone keypad seem to
require double keying of alphabetic entries, try to limit data codes so
that only single-keyed (numeric) entries are required. Alternatively,
consider providing software to interrogate the user to resolve any
ambiguities resulting from single-keyed alphabetic entries.
%p "Reference"
Butterbaugh Rockwell 1982
Smith Goodwin 1971a
%g "1.0/26 + Minimal Shift Keying" 0
%p
Design data entry transactions to minimize the need for shift keying.
%p "Comment"
Shift keying can be considered a form of double keying, which imposes a
demand for extra user attention. Keyboard designers should put
frequently used characters where they can be easily keyed. Conversely,
software designers should avoid frequent use of characters requiring
shift keying.
%p "Reference"
EG 6.3.12
%g "1.0/27 Upper and Lower Case Equivalent" 0
%p
For coded data entry, treat upper and lower case letters as equivalent.
%p "Comment"
For data codes, users find it difficult to remember whether upper or
lower case letters are required, and so the software design should not
try to make such a distinction. For text entry, however, conventional
use of capitalized letters should be maintained.
%p "See also"
1.3/10 3.0/12
%g "1.0/28 Decimal Point Optional" 0
%p
Allow optional entry or omission of a decimal point at the end of an
integer as equivalent alternatives.
%p "Example"
An entry of "56." should be processed as equivalent to an entry of "56",
and vice versa.
%p "Comment"
If a decimal point is required for data processing, the computer should
probably be programmed to append one as needed. Most users will forget
to do it.
%p "Reference"
Keister Gallaway 1983
%g "1.0/29 Leading Zeros Optional" 0
%p
For general numeric data, allow optional entry or omission of leading
zeros as equivalent alternatives.
%p "Example"
If a user enters "56" in a field that is four characters long, the
system should recognize that entry rather than requiring an entry of
"0056".
%p "Exception"
Special cases may represent exceptions to this rule, such as entry of
serial numbers or other numeric identifiers.
%p "Reference"
BB 2.2.3
EG 6.3.11
%g "1.0/30 Single and Multiple Blanks Equivalent" 0
%p
Treat single and multiple blank characters as equivalent in data entry;
do not require users to count blanks.
%p "Comment"
People cannot be relied upon to pay careful attention to such details.
The computer should handle them automatically, e.g., ensuring that two
spaces follow every period in text entry (if that is the desired
convention), and spacing other data items in accord with whatever format
has been defined.
%p "See also"
3.1.5/17
%g "1.0/31 Aids for Entering Hierarchic Data" 0
%p
If a user must enter hierarchic data, where some items will be
subordinate to others, provide computer aids to help the user specify
relations in the hierarchic structure.
%p "Comment"
For simple data structures, question-and-answer dialogues or form
filling may suffice to maintain necessary data relations. For more
complex data structures, such as those involved in graphic data entry,
special techniques may be needed to help users specify the relations
among data entries.
%p "See also"
1.6/18 1.8/12
%g "1.0/32 Speech Input" 0
%p
Consider spoken data input only when data entry cannot be accomplished
through more reliable methods such as keyed entry or pointing.
%p "Example"
Postal workers whose hands are occupied sorting packages might speak ZIP
codes into a speech recognition device rather than keying entries.
%p "Comment"
Current speech recognition devices are not well developed and tend to be
error prone. Thus there should be some good reason for choosing speech
input over more conventional data entry methods. Speech input might be
appropriate if a user cannot use his/her hands, perhaps because of a
physical handicap or because the user's hands are needed to accomplish
other tasks. Speech input may also be appropriate if a user does not
have access to a suitable keyboard, as might be the case if data were
being entered by telephone.
%g "1.0/33 + Limited Vocabulary for Speech Input" 0
%p
Structure the vocabulary used for spoken data entry so that only a few
options are needed for any transaction.
%p "Comment"
To increase the likelihood that a user's valid entries are correctly
identified by the system, the user's vocabulary should be predictable.
This does not necessarily mean that the vocabulary must be small, though
recognition systems that can only accommodate small vocabularies are
more prevalent and less expensive. A vocabulary is predictable when a
user's choice of inputs at any given time is small, so that the system
will be more likely to make a correct match in interpreting an entry.
%g "1.0/34 + Phonetically Distinct Vocabulary for Speech Input" 0
%p
Ensure that the spoken entries needed for any transaction are
phonetically distinct from one another.
%p "Comment"
Words which are easily distinguished by one speech recognition system
may be confused by another. Thus system testing should be performed in
order to determine what sounds a particular system tends to confuse, and
what sounds it can distinguish reliably.
%g "1.0/35 + Easy Error Correction for Speech Input" 0
%p
Provide feedback and simple error correction procedures for speech
input, so that when a spoken entry has not been correctly recognized by
the computer, the user can cancel that entry and speak again.
%p "Comment"
Simple error correction is particularly important with spoken data
entry, since speech recognition systems are prone to error except under
carefully controlled conditions.
%g "1.0/36 + Alternative Entries for Speech Input" 0
%p
When speech input is the only form of data entry available, allow
alternatives for critical entries, so that if the system cannot
recognize an entry after repeated attempts another entry can be
substituted.
%p "Example"
"Exit" might be defined as an acceptable substitute for "Finished".
%p "Comment"
Because speech recognition systems are affected by normal variations in
a user's voice, and by changes in the acoustic environment, a spoken
entry that was accepted yesterday might not be accepted today. Thus for
important entries a user should be able to use an alternative word.
%p "Comment"
Spelling a word letter-by-letter is not an acceptable alternative, since
speech recognition systems may have trouble correctly identifying
similar sounding letters.
%g "1.0/37 + PAUSE and CONTINUE Options for Speech Input" 0
%p
Provide PAUSE and CONTINUE options for speech input, so that a user can
stop speaking without having to log off the system.
%p "Example"
A user may wish to stop speaking data for a time in order to answer a
telephone, or to speak with a fellow worker. Users should not have to
log off the system every time they wish to say something that is not
intended as an entry.
%p "See also"
3.3/8 3.3/9
%a "1.1 Position Designation"
%p
Position designation refers to user selection and entry of a position on
a display, or of a displayed item.
%g "1.1/1 Distinctive Cursor" 0
%p
For position designation on an electronic display, provide a movable
cursor with distinctive visual features (shape, blink, etc.).
%p "Exception"
When position designation involves only selection among displayed
alternatives, highlighting selected items might be used instead of a
separately displayed cursor.
%p "Comment"
When choosing a cursor shape, consider the general content of the
display. For instance, an underscore cursor would be difficult to see
on a display of underscored text, or on a graphical display containing
many other lines.
%p "Comment"
If the cursor is changed to denote different functions (e.g., to signal
deletion rather than entry), then each different cursor should be
distinguishable from the others.
%p "Comment"
If multiple cursors are used on the same display (e.g., one for
alphanumeric entry and one for line drawing), then each cursor should be
distinguishable from the others.
%p "Reference"
Whitfield Ball Bird 1983
%p "See also"
1.1/17 4.0/9
%g "1.1/2 + Nonobscuring Cursor" 0
%p
Design the cursor so that it does not obscure any other character
displayed in the position designated by the cursor.
%p "Example"
A block cursor might employ brightness inversion ("reverse video") to
show any other character that it may be marking.
%g "1.1/3 + Precise Pointing" 0
%p
When fine accuracy of positioning is required, as in some forms of
graphic interaction, design the displayed cursor to include a point
designation feature.
%p "Example"
A cross may suffice (like cross-hairs in a telescope), or perhaps a
notched or V-shaped symbol (like a gun sight).
%p "Comment"
Precise pointing will also require a cursor control device capable of
precise manipulation. Touch displays, for example, will not permit
precise pointing.
%p "Reference"
MS 5.15.2.1.8.2
Whitfield Ball Bird 1983
%g "1.1/4 Explicit Activation" 0
%p
Require users to take a separate, explicit action, distinct from cursor
positioning, for the actual entry (enabling, activation) of a designated
position.
%p "Exception"
For line drawing or tracking tasks the need for rapid, continuous entry
may override the need to reduce entry errors.
%p "Reference"
MS 5.15.2.5.4
Albert 1982
Foley Wallace 1974
Whitfield Ball Bird 1983
%p "See also"
1.6/4 3.1.3/6
%g "1.1/5 Fast Acknowledgement of Entry" 0
%p
Ensure that the computer will acknowledge entry of a designated position
within 0.2 seconds.
%p "Example"
Almost any consistently provided display change will suffice to
acknowledge pointing actions, such as brightening or flashing a selected
character.
%p "Comment"
In some applications it may be desirable to provide an explicit message
indicating that a selection has been made.
%p "Reference"
EG Table 2
MS 5.15.8
%p "See also"
1.0/3 4.2/2 4.2/10
%g "1.1/6 Stable Cursor" 0
%p
Ensure that the displayed cursor will be stable, i.e., that it will
remain where it is placed until moved by the user (or by the computer)
to another position.
%p "Comment"
Some special applications, such as aided tracking, may benefit from
computer-controlled cursor movement. The intent of the recommendation
here is to avoid unwanted "drift".
%p "Reference"
EG 6.1
%g "1.1/7 Responsive Cursor Control" 0
%p
For arbitrary position designation, moving a cursor from one position to
another, design the cursor control to permit both fast movement and
accurate placement.
%p "Comment"
Ideally, when the user moves a pointing device the displayed cursor
should appear to move instantly. Rough positioning should take no more
than 0.5 seconds for full screen traversal. Fine positioning may
require incremental stepping of the cursor, or a control device
incorporating a large control/display ratio for small displacements, or
a selectable vernier mode of control use. For any given cursor control
action, the rate of cursor movement should be constant, i.e., should not
change with time.
%p "Comment"
Slow visual feedback of cursor movement can be particularly irritating
when a user is repeatedly pressing a cursor control key, or perhaps
holding the key down. In that case, slow feedback will cause the user
to misjudge location and move the cursor too far.
%g "1.1/8 Consistent Incremental Positioning" 0
%p
When cursor positioning is incremental by discrete steps, design the
step size of cursor movement to be consistent horizontally (i.e., in
both right and left directions), and consistent vertically (in both up
and down directions).
%p "Comment"
Horizontal and vertical step sizes need not be the same, and in general
will not be.
%g "1.1/9 + Variable Step Size" 0
%p
When character size is variable, design the incremental cursor
positioning to vary correspondingly, with a step size matching the size
of currently selected characters.
%g "1.1/10 + Proportional Spacing" 0
%p
If proportional spacing is used for displayed text, provide computer
logic to make necessary adjustments automatically when the cursor is
being positioned for data entry or data change.
%p "Example"
Automatic proportional spacing is useful for cursor control when editing
text composed for typesetting.
%p "Exception"
Manual override may help a user in special cases where automatic spacing
is not wanted.
%p "Comment"
Without automatic computer aids, a user probably will not handle
proportional spacing accurately.
%g "1.1/11 Continuous Cursor Positioning" 0
%p
For continuous position designation, such as needed for line drawing,
provide a continuously operable control (e.g., joystick) rather than
requiring a user to take incremental, discrete key actions.
%p "See also"
1.6.2
%g "1.1/12 Direct Pointing" 0
%p
When position designation is the sole or primary means of data entry, as
in selection among displayed alternatives, provide cursor placement by
direct pointing (e.g., with a touch display or lightpen) rather than
incremental stepping or slewing controls (e.g., keys, joystick, etc.).
%p "Reference"
MS 5.15.2.5.1
Albert 1982
Goodwin 1975
Shinar Stern Bubis Ingram 1985
%g "1.1/13 + Large Pointing Area for Option Selection" 0
%p
In selection of displayed alternatives, design the acceptable area for
pointing (i.e., cursor placement) to be as large as consistently
possible, including at least the area of the displayed label plus a
half-character distance around the label.
%p "Comment"
The larger the effective target area, the easier the pointing action
will be, and the less risk of error in selecting the wrong label by
mistake. Some researchers have recommended a target separation on the
display of no less than 6 mm.
%p "Reference"
BB 2.12
EG 2.3.13 6.1.3
Whitfield Ball Bird 1983
%p "See also"
3.1.3/5
%g "1.1/14 Cursor Control at Keyboard" 0
%p
When position designation is required in a task emphasizing keyed data
entry, provide cursor control by some device integral to the keyboard
(function keys, joystick, "cat", etc.).
%p "Comment"
Separately manipulated devices (lightpen, "mouse", etc.) will tend to
slow the user.
%p "Reference"
Foley Wallace 1974
%p "See also"
1.0/5
%g "1.1/15 Compatible Control of Cursor Movement" 0
%p
Ensure that control actions for cursor positioning are compatible with
movements of the displayed cursor, in terms of control function and
labeling.
%p "Example"
For cursor control by key action, a key labeled with a left-pointing
arrow should move the cursor leftward on the display; for cursor control
by joystick, leftward movement of the control (or leftward pressure)
should result in leftward movement of the cursor; etc.
%p "See also"
3.0/16
%g "1.1/16 Minimal Use of Multiple Cursors" 0
%p
Employ multiple cursors on a single display only when they are justified
by careful task analysis.
%p "Example"
Multiple cursors might be useful to mark a user's place when
manipulating data in multiple display windows.
%p "Example"
In graphic interaction, one cursor might be used for line drawing and a
different cursor for alphanumeric data entry (labels, etc.).
%p "Comment"
Multiple cursors may confuse a user, and so require special
consideration if advocated in USI design.
%g "1.1/17 + Distinctive Multiple Cursors" 0
%p
If multiple cursors are used, make them visually distinctive from one
another.
%p "See also"
1.1/1
%g "1.1/18 + Distinctive Control of Multiple Cursors" 0
%p
If multiple cursors are controlled by a single device, provide a clear
signal to the user to indicate which cursor is currently under control.
%g "1.1/19 + Compatible Control of Multiple Cursors" 0
%p
If multiple cursors are controlled by different devices, ensure that
their separate controls are compatible in operation.
%p "Example"
Assume that one cursor is moved upward on a display by forward motion of
a joystick. Then a second cursor should also be moved upward by forward
motion -- perhaps by forward motion of a second joystick or by forward
motion of a thumbwheel or other device.
%p "Reference"
Morrill Davies 1961
%p "See also"
3.0/16
%g "1.1/20 Consistent HOME Position" 0
%p
When there is a predefined HOME position for the cursor, which is
usually the case, define that position consistently on all displays of a
given type.
%p "Example"
HOME might be in the upper left corner of a text display, or at the
first field in a form-filling display, or at the center of a graphic
display.
%p "Comment"
The HOME position of the cursor should also be consistent in the
different "windows" or sections of a partitioned display.
%p "Reference"
MS 5.15.2.1.8.3
%p "See also"
4.4/16
%g "1.1/21 Consistent Cursor Placement" 0
%p
On the initial appearance of a data entry display, ensure that the
cursor will appear automatically at some consistent and useful location.
%p "Example"
In a form-filling display, the cursor should be placed in the first
entry field.
%p "Reference"
BB 2.1.4
MS 5.15.4.3.6
%p "See also"
1.4/28 4.4/16
%g "1.1/22 Easy Cursor Movement to Data Fields" 0
%p
If a cursor must be positioned sequentially in predefined areas, such as
displayed data entry fields, ensure that this can be accomplished by
simple user action.
%p "Example"
Programmable tab keys are customarily used for this purpose.
%p "Comment"
Automatic cursor advance is generally not desirable.
%p "Reference"
MS 5.15.4.3.6
%p "See also"
1.4/26
%g "1.1/23 Display Format Protection" 0
%p
When there are areas of a display in which data entries cannot be made
(blank spaces, protected field labels, etc.), make those areas
insensitive to pointing actions, i.e., prevent the cursor from entering
those areas.
%p "Exception"
When a user may have to modify display formats, then this automatic
format protection can be provided as a general default option subject to
user override.
%p "Comment"
Automatic format protection will generally make cursor positioning
easier for a user, since the cursor will not have to be stepped through
blank areas, and much routine cursor control can be accomplished with
only casual reference to the display.
%p "Reference"
BB 1.8.13
EG 7.5
MS 5.15.4.3.12
PR 3.3.2
%p "See also"
1.4/7 2.0/10 6.2/5
%g "1.1/24 Data Entry Independent of Cursor Placement" 0
%p
Ensure that an ENTER action for multiple data items results in entry of
all items, regardless of where the cursor is placed on the display.
%p "Comment"
A user may choose to move the cursor back to correct earlier data items,
and may not move the cursor forward again. The computer should ignore
cursor placement in such cases.
%p "See also"
6.3/7
%a "1.2 Direction Designation"
%p
Direction designation refers to user entry of directional data (azimuth,
bearing, heading, etc.) on a display.
%g "1.2/1 Analog Entry of Estimated Direction" 0
%p
When direction designation is based on graphic representation, provide
some analog means of entry, such as vector rotation on the display
and/or a suitably designed rotary switch.
%p "Example"
A rotary switch might be used to indicate heading estimations for
displayed radar trails.
%p "Exception"
When approximate direction designation will suffice, for just eight
cardinal points, keyed entry can be used.
%p "Comment"
For matching the directional elements in a graphic display, an entry
device providing a visual analog will prove both faster and more
accurate.
%p "Reference"
Smith 1962a
%g "1.2/2 Keyed Entry of Quantified Direction" 0
%p
When designation of direction is based on already quantified data, allow
keyed entry.
%p "Example"
A heading entry might be made from a verbal report in which the
direction has already been expressed numerically.
%a "1.3 Text"
%p
Text entry refers to the initial entry and subsequent editing of textual
material, including messages.
%g "1.3/1 Adequate Display Capacity" 0
%p
Ensure that display capacity, i.e., number of lines and line length, is
adequate to support efficient performance of text entry/editing tasks.
%p "Example"
For text editing where the page format of subsequent printed output is
critical, the user's terminal should be able to display full pages of
text in final output form, which might require a display capacity of
50-60 lines or more.
%p "Example"
For general text editing where a user might need to make large changes
in text, i.e., sometimes moving paragraphs and sections, a display
capacity of at least 20 lines should be provided.
%p "Example"
Where text editing will be limited to local changes, i.e., correcting
typos and minor rewording, as few as seven lines of text might be
displayed.
%p "Comment"
A single line of displayed text should not be used for text editing.
During text editing, a user will need to see some displayed context in
order to locate and change various text entries. Displaying only a
small portion of text will make a user spend more time moving forward
and back in a displayed document to see other parts, will increase load
on the user's memory, and will cause users to make more errors.
%p "Reference"
Elkerton Williges Pittman Roach 1982
Neal Darnell 1984
%p "See also"
1.3/27
%g "1.3/2 Editing Capabilities During Text Entry" 0
%p
Allow users to do at least some simple editing during text entry without
having to invoke a separate edit mode.
%p "Example"
While entering text, users will need at least some capability for text
selection (by cursor movement) and deletion.
%p "Comment"
The intent of this guideline is not to endorse modeless over moded text
editors. In fact, when experienced users perform editing tasks, a moded
editor may offer some advantages. However if a moded editor is
provided, users should be able to do some simple editing such as
correcting typographical errors and making simple word changes without
having to invoke that editor.
%p "Comment"
When users will compose text on-line, consider providing a modeless
editor rather than a moded editor. Modeless editors offer some
advantages for text composition, when users will frequently alternate
between text entry and editing.
%p "Reference"
Poller Garter 1984
%p "See also"
2.0/9
%g "1.3/3 Free Cursor Movement" 0
%p
For text editing, allow users to move the cursor freely over a displayed
page of text to specify items for change, and to make changes directly
to the text.
%p "Comment"
Free cursor movement and changes made directly to the text are
characteristics usually associated with so-called screen-based editors
and not associated with line- or command-based editors. Screen-based
editors are preferred by users and are potentially more efficient.
%p "Reference"
MS 5.15.3.8.2
Gould 1981
Roberts Moran 1983
Shneiderman 1982
%p "See also"
2.7.2/8
%g "1.3/4 + Control Entries Distinct from Text" 0
%p
If control entries are made by keying onto the display, such as by keyed
menu selections or commands, ensure that they will be distinguishable
from displayed text.
%p "Example"
Keyed control entries might be made only in a reserved window in the
display.
%p "Comment"
The intent here is to help ensure that a user will not inadvertently
enter controls as text, or vice versa. If a command entry is keyed into
the body of a text display, perhaps at the end of the last sentence,
then a user cannot be certain whether the computer will interpret the
command as a text entry or as a control entry.
%p "Comment"
In applications where the screen cannot display all possible format
features (e.g., special fonts), format codes representing those features
are usually displayed within the text. It is not practical in such
cases to display format codes in a separate window, since a displayed
code must mark the text that will be affected by the code. These codes
should therefore be highlighted in some way to distinguish them from
text.
%p "Comment"
One way of avoiding the problem altogether is to use function keys
rather than command entry to control text editing. To provide a general
range of text editing functions, however, many keys will be needed. A
practical design approach might be to adopt double-keying logic for all
keys on a standard (QWERTY) keyboard, where control-F means FILE a
document, control-G means GET a document, etc., and providing
appropriate extra labels for those keys.
%p "See also"
1.3/26
%g "1.3/5 Natural Units of Text" 0
%p
Allow users to specify segments of text in whatever units are natural
for entry/editing.
%p "Example"
For unformatted ("free") text, natural units will be characters, words,
phrases, sentences, paragraphs, and pages; for specially formatted text,
such as computer program listings, allow specification of other logical
units, including lines, subsections, sections, etc.
%g "1.3/6 + Control Entry Based on Units of Text" 0
%p
Allow users to specify units of text as modifiers for control entries.
%p "Example"
Consider two alternative control sequences to delete a four-character
word:
(Good) DELETE WORD
(Bad) DELETE DELETE DELETE DELETE
%p "Comment"
Control entries, whether accomplished by function key, menu selection,
or command entry, will be easier and more powerful when a user can
specify text in natural units, rather than having to repeat an entry for
each text character.
%p "Comment"
When units of text are modifiers for all control entries, the syntax for
those control entries will be easier to learn. Whether a control action
is to MOVE or to DELETE, the modifiers to specify text are the same.
%p "Reference"
MS 5.15.3.8.4.1 5.15.3.8.4.2
%p "See also"
3.0/6 4.0/1
%g "1.3/7 + Highlighting Specified Text" 0
%p
When text has been specified to become the subject of control entries,
highlight that segment of text in some way to indicate its boundaries.
%p "Comment"
Text may be specified for various purposes -- for underlining or
bolding, moving, copying, or deleting. Highlighting provides the user
with direct feedback on the extent and content of specified text,
reducing the likelihood of specification errors.
%p "See also"
4.2/10
%g "1.3/8 + Cursor Movement by Units of Text" 0
%p
Allow users to move the cursor by specific units of text, as well as one
character at a time.
%p "Comment"
The time necessary to position a cursor is directly related to the
number of control actions required. Incremental cursor movement by
character will therefore be inefficient when moving the cursor over
large units of text.
%p "Comment"
Cursor positioning will be easier if appropriate function keys can be
provided. A SENTENCE key that allows a user to move directly to the
next displayed sentence will be more convenient than some double-keying
logic such as CONTROL-S.
%p "See also"
1.1/7
%g "1.3/9 String Search" 0
%p
Allow users to specify a string of text and request the computer to
advance (or back up) the cursor automatically to the next (or last
previous) occurrence of that string.
%p "Comment"
Novice users may prefer to move through a displayed document by units of
text, such as by word or paragraph. More experienced users, however,
may sometimes wish to specify cursor placement directly. An automatic
string search capability will generally speed cursor placement in
comparison with incremental positioning, particularly when moving over
large portions of a document.
%p "Comment"
Expert users may also wish to incorporate special characters in string
search, including format control characters such as those for tabbing,
bolding, etc.
%p "Reference"
Elkerton Williges Pittman Roach 1982
%g "1.3/10 + Upper and Lower Case Equivalent in Search" 0
%p
Unless otherwise specified by a user, treat upper and lower case letters
as equivalent in searching text.
%p "Example"
"STRING", "String", and "string" should all be recognized/accepted by
the computer when searching for that word.
%p "Comment"
In searching for words, users will generally be indifferent to any
distinction between upper and lower case. The computer should not
compel a distinction that users do not care about and may find difficult
to make. In situations when case actually is important, allow users to
specify case as a selectable option in string search.
%p "Comment"
It may also be useful for the computer to ignore such other features as
bolding, underlining, parentheses and quotes when searching text.
%p "See also"
1.0/27 3.0/12
%g "1.3/11 + Specifying Case in Search" 0
%p
When case is important, allow users to specify case as a selectable
option in string search.
%p "Example"
When searching a document in which all the headings are capitalized, a
user might wish to find a string only when it appears in a heading.
%p "Comment"
Users may also wish to specify features such as bolding, underlining,
and quotes when searching text.
%g "1.3/12 + Global Search and Replace" 0
%p
When systematic editing changes will be made throughout a long document,
consider providing a "global search and replace" capability in which the
computer will replace all occurrences of one text string with another.
%p "Comment"
Global search and replace could be designed in two different ways. One
user might want the computer to make all changes automatically. Another
user might want to review and confirm each change. Ideally, both
options should be available.
%g "1.3/13 + Case in Global Search and Replace" 0
%p
If a global search and replace capability is provided, ensure that each
time a string is replaced the case of the new string matches the case of
the old string, unless otherwise specified by the user.
%p "Example"
If a word is replacing the first word in a sentence, the first letter of
the new word should be capitalized; if it is replacing a word that is
entirely in lower case, then the new word should also be in lower case.
%p "Comment"
On occasion, however, a user might wish to replace an erroneous
lower-case word ("Mitre") with a correctly capitalized version
("MITRE").
%g "1.3/14 Automatic Pagination Aids" 0
%p
Provide automatic pagination for text entry/editing, allowing users to
specify the page size.
%p "Exception"
For short documents, automatic pagination may not be needed.
%g "1.3/15 + User Control of Pagination" 0
%p
When automatic pagination is provided, allow users to override that
pagination in order to specify page numbers at any point in a document.
%p "Example"
A user might wish to number the first page of a document "23", or
perhaps skip a page number in the middle of a document.
%p "Comment"
When producing a large document, a user may wish to split it into
several separate text files for convenience in editing, and hence need
to control the page numbering of those component sections. In general,
a user will want flexibility in assembling different computer files to
create a composite document.
%g "1.3/16 + Controlling Integrity of Text Units" 0
%p
When automatic pagination is provided, allow users to specify the number
of lines in a paragraph that will be allowed to stand alone at the top
or bottom of a page (i.e., the size of "widows" and "orphans"), and to
specify any text that should not be divided between two pages, such as
inserted lists or tables.
%g "1.3/17 Automatic Line Break" 0
%p
For entry/editing of unformatted text, provide an automatic line break
("carriage return") when text reaches the right margin, with provision
for user override.
%p "Comment"
For specially formatted text, such as computer program listings, users
may need to control line structure themselves and hence need to override
any automatic line break. Even when entering unformatted text, a user
will sometimes wish to specify a new line at some particular point, if
only for esthetic reasons.
%g "1.3/18 + Consistent Word Spacing" 0
%p
Unless otherwise specified by the user, ensure that entered text is
left-justified to maintain constant spacing between words, leaving right
margins ragged if that is the result.
%p "See also"
2.1/8
%g "1.3/19 Hyphenation by Users" 0
%p
In the entry/editing of text, ensure that automatic pagination and line
breaks by the computer keep words intact, and introduce hyphenation only
where specified by users.
%p "Comment"
Where compound words have been hyphenated by a user, the computer might
break the compound after a hyphen, for pagination or line breaks, unless
otherwise specified by the user. Compound words formed with slashes
(e.g., "entry/ editing") might be treated in a similar manner.
%p "See also"
2.1/9
%g "1.3/20 Format Control by User" 0
%p
Provide easy means for users to specify required format control features
during text entry/editing, e.g., to specify margin and tab settings.
%p "Example"
One convenient method of margin and tab control is to allow users to
mark settings on a displayed "ruler" that extends the width of a page
and is continuously displayed at the top of the screen.
%p "Comment"
Required format features will vary depending on the application. For
instance, font size may be quite important when composing text for
typesetting but unnecessary when editing computer programs. The intent
of this guideline is that all required format features should be easy to
control, and should take priority in interface design. Any format
features which are provided but are optional for the user's task should
not be made easy to use at the expense of required format features.
%g "1.3/21 Establishing Predefined Formats" 0
%p
When text formats must follow predefined standards, provide the standard
format automatically; do not rely on users to remember and specify
proper formats.
%p "Example"
Standard formats might be required for letters, memos, or other
transmitted messages.
%p "See also"
5.1/6
%g "1.3/22 + Storing User-Defined Formats" 0
%p
When text formats cannot be predicted in advance, allow users to specify
and store for future use the formats that might be needed for particular
applications.
%p "Example"
A special format might be adopted for generating a particular report at
periodic intervals.
%g "1.3/23 Moving Text" 0
%p
Allow users to select and move text segments from one place to another
within a document.
%p "Comment"
A user should not have to re-enter (i.e., rekey) text that is already
available to the computer.
%p "Comment"
One convenient method of allowing the user to both move and copy text is
to provide a "cut and paste" facility in which the "cut" text remains in
a storage buffer and can be "pasted" more than once. For copying, the
user can cut text, paste it back into its original location, and paste
it again at a new location.
%p "See also"
1.0/1
%g "1.3/24 Storing Frequently Used Text" 0
%p
Allow users to label and store frequently used text segments, and later
to recall (copy into current text) stored segments identified by their
assigned labels.
%p "Example"
Much text processing involves repetitive elements specific to different
applications, such as signature blocks, technical terms, long names,
formulas or equations.
%g "1.3/25 Necessary Data Displayed" 0
%p
Ensure that whatever information a user needs for text entry/ editing is
available for display, as an annotation to displayed text.
%p "Example"
A user might wish to see format control characters, such as tab and
margin settings.
%p "Comment"
Required annotation will vary with the application. Some annotation may
be so commonly needed that it should be continuously displayed -- e.g.,
document name, page number, indication of control mode (if any), etc.
Other annotation might be displayed only at user request -- such as
document status (date last changed, last printed, etc.) which might be
displayed in an optional window overlay, and format control characters
which might be visible in an optional display mode.
%g "1.3/26 + Text Distinct from Annotation" 0
%p
Ensure that annotations to displayed text are distinguishable from the
text itself.
%p "Example"
Continuous annotation might be displayed in the top and/or bottom lines
of a page, separated from the text by blank lines; optional annotation
might be displayed in window overlays.
%p "Comment"
This recommendation refers to text annotations added by users, such as
marginal notes on printed displays. Other annotation such as format
control characters might be shown in a special display mode where text
has been expanded to permit annotation between lines.
%p "See also"
1.3/4
%g "1.3/27 Text Displayed as Printed" 0
%p
Allow users to display text exactly as it will be printed.
%p "Comment"
Accurate display is particularly necessary when the format of printed
output is important, as when printing letters, tables, etc.
%p "Comment"
Ideally, text displays should be able to represent all the features that
are provided in printed output, including upper and lower case,
underlining, bolding, subscripting, superscripting, special symbols, and
different styles and sizes of type. When those features are important,
the necessary display capability should be provided.
%p "Comment"
For special formatting features that are not frequently used, it may be
sufficient to use extra symbols to note text features that cannot be
directly displayed. In that case, care should be taken that such
annotation does not disturb the spacing of displayed text. This may
require two display modes, one to show text spacing as it will be
printed and the other to show annotations to the text.
%p "Comment"
A corollary to this recommendation is that changes made to displayed
text should appear as a user makes them. Some line-based editors show
changes only after a document has been filed and later recalled for
display, which does not represent good user interface design.
%p "Reference"
Foley Van Dam 1982
Gould 1981
%p "See also"
1.3/1
%g "1.3/28 Flexible Printing Options" 0
%p
In printing text, allow users to select among available output formats
(line spacing, margin size, etc.) and to specify the parts of a document
to be printed; do not require that an entire document be printed.
%p "Example"
Permit a user to print just those portions of a document that have been
changed, perhaps specifying just the first page, or page 17, or the last
five pages, etc.
%p "Comment"
This is particularly important when long documents will be edited. A
user should not be required to print an entire 50-page document just
because of a change to one page.
%g "1.3/29 Information on Printing Status" 0
%p
Inform users concerning the status of requests for printouts.
%p "Example"
The computer should acknowledge print requests immediately, and might
provide a subsequent message to indicate when a printout has been
completed if the printer is remote (unobservable) from the user's work
station.
%p "Example"
If there is a queue of documents waiting for printout, a user should be
able to get an estimate as to when a particular document will be
printed.
%p "Comment"
If a user is responsible for operating a local printer, the computer
might display messages to alert the user of potential malfunctions,
e.g., if its paper supply is exhausted, if the paper is not correctly
loaded, etc.
%p "See also"
3.0/14 4.2/5
%g "1.3/30 Auditory Signals for Alerting Users" 0
%p
During text entry/editing, provide an auditory signal whenever it is
necessary to draw a user's attention to the display.
%p "Comment"
A touch typist entering text from written copy will often not be looking
at the display screen, and therefore may not notice visual indicators of
errors or mode changes unless they are accompanied by auditory signals.
%p "Comment"
Note that in a group environment an auditory signal may distract other
workers, and may embarrass the user whose error has been thus
advertised. In such a work setting, consider allowing users to disable
the auditory signal.
%p "See also"
2.6/39
%g "1.3/31 Protecting Text During Page Overruns" 0
%p
When a user is inserting text into a document that has already been
paginated, ensure that no text is lost if the user inserts more text
than a page can hold.
%p "Comment"
It is difficult for a user to keep track of page size, particularly if
the size of the display screen is less than the full page specified for
printed text, which is often the case. A user will often not know when
more text has been inserted into a page than there is room for. The
computer should accommodate text insertions with automatic repagination.
%g "1.3/32 Confirming Actions in DELETE Mode" 0
%p
If a DELETE mode is used, highlight any text specified by a user for
deletion and require the user to confirm the DELETE action before the
computer will process it.
%p "Comment"
Requiring a user to confirm actions in DELETE mode is particularly
important when the control entries for cursor positioning (e.g., WORD,
SENTENCE, PARAGRAPH, PAGE) are also used to specify text for deletion,
which is often the case. Users will associate the specification of text
units primarily with cursor positioning, which is the most frequent
action in text editing. In a DELETE mode, after specifying text units
for deletion, a user may press a PARAGRAPH key intending to move to the
next paragraph but accidentally delete the next paragraph. Confirmation
of DELETE actions will tend to prevent such errors.
%p "Comment"
An alternative approach to this problem is not to provide a continuing
DELETE mode, but instead require double keying to accomplish deletions.
In a DELETE mode, a user might press a DELETE key followed by unlimited
repetitions of a WORD key (or keys specifying other units of text).
With double keying, the user would have to press DELETE before each
selection of a text unit to be deleted.
%p "See also"
1.3/6 6.0/18 6.3/19
%g "1.3/33 Reversible Actions" 0
%p
Design text editing logic so that any user action is immediately
reversible.
%p "Example"
If a user centers a heading and then decides it would look better flush
against the left margin, an UNDO action should reverse the centering and
move the heading back to its original location.
%p "Example"
If a user underlines a paragraph of text and then decides it should be
in all capital letters instead, an UNDO action should reverse the
underlining. The user should not be required to delete the paragraph
and retype it just to erase the underscoring.
%p "Comment"
Reversible actions are particularly important in a text editing
environment because text formatting often involves experimentation with
features such as underscoring, bolding, and spacing. If users know that
they can reverse whatever they do, they will feel more free to delete
text and experiment with formatting features.
%p "Comment"
An UNDO capability is currently available in some interface designs. In
some applications, however, this capability is provided through the use
of an UNDO key which can only reverse the most recent control action.
For text editing, users must be able to reverse such formatting features
as centering and bolding at any time. Therefore, if control actions are
to be made reversible, an UNDO action should be able to reverse more
than the most recent command, perhaps by requiring the user to specify
which command to undo, and/or to place the cursor at the location of the
format feature that is to be reversed.
%p "Comment"
When text segments have been deleted, it should be possible to retrieve
more than the most recent deletion. Some systems do this by storing all
deletions in a special file. Deleted text which the user wishes to
retrieve can then be moved from the deletion file to the file in which
the user is presently working.
%p "Reference"
Lee Lochovsky 1983
Nicherson Pew 1971
Shneiderman 1982
%p "See also"
3.5/10 6.0/21
%g "1.3/34 User Confirmation of Editing Changes" 0
%p
When a user signals completion of document editing, allow the user to
confirm that changes should be made to the original document, or else to
choose alternative options.
%p "Comment"
A user will generally wish to replace the original document with its
edited version. However, sometimes a user may decide that editing
mistakes have been made, and wish to discard the new version while
saving the original. Or a user might wish to save the new version as a
separate document, while saving the original unchanged. Such decisions
can be made best at the end of an editing session, when the user knows
what has been accomplished, rather than before a session is begun.
%p "Comment"
During text editing, the computer should always retain a copy of the
original document until the user confirms that it should be changed.
The original document should not be changed automatically as the user
enters each editing change.
%p "See also"
6.0/18 6.3/19
%a "1.4 Data Forms"
%p
Data forms permit entry of predefined items into labeled fields of
specially formatted displays.
%p "Good and Bad Examples
These sample displays represent a possible form for entry and review of
visa application data. In the good form, data entries are bolded to
help distinguish them from labels and field delimiters. Fields are
ordered consistently in relation to a (supposed) paper application form,
and formatted to facilitate both data entry and data review.
%p
The bad display is annotated to indicate violations of several of the
design guidelines proposed here for data forms. The data entries in the
bad display were invented to suggest what a user might have produced, if
confused by inadequate labeling and the absence of field delimiters.
%p "Good Sample Data Form"
|-----------------------------------------------------|
| VISA APPLICATION |
| |
| NAME: Jones, Andrew David_______ VISA: 356 478 |
| LAST, FIRST MIDDLE |
| |
| BIRTH COUNTRY: UK DATE: 3/22/25 |
| MM DD YY |
| |
| NATIONALITY: UK PASSPORT: Z196284__ |
| |
| ADDRESS: 5 Fairview Lane_________________ |
| Loughborough, LE11 3RG__________ |
| England_________________________ |
| |
| OTHER TRAVELERS ON THIS VISA |
| BIRTH |
| NAME: COUNTRY: DATE: |
| Jones, Sandra Jean________ UK 10/11/28 |
| Jones, Cynthia Leigh______ FR 6/12/68< |
| __________________________ __ __/__/__ |
| __________________________ __ __/__/__ |
| LAST, FIRST MIDDLE MM DD YY |
| |
| * Press ENTER when done. |
|-----------------------------------------------------|
%p "Bad Sample Data Form"
|-----------------------------------------------------|
| Name Andrew D. Jones Visa Number 356478 |
| |
| Birthplace London Nationality English |
| |
| Passport Z196284 Birthdate Mar. 22, |
| |
| Address 1925 |
| 5 Fairview Lane, Loughborough, L |
| E11 3RG, England |
| |
| Other travelers on this visa |
| Traveler's Name Date of Birth - Place |
| Sandra J. Jones Oct. 11, - 1928 |
| Birmingham |
| Cynthia L. Jones June 12, - 1968 |
| Paris, France# |
| |
| |
| |
| |
| |
| |
| |
| Press ENTER when done |
|-----------------------------------------------------|
%p
This bad data form display violates in some degree several design
guidelines in this section:
1.4/3 Minimal use of delimiters
1.4/6 Consistent labeling
1.4/10 Marking field boundaries
1.4/11 Prompting field length
1.4/15 Explicit tabbing to data fields
1.4/16 Distinctive label format
1.4/18 Label punctuation as entry cue
1.4/19 Informative labels
1.4/20 Data format cueing in labels
1.4/25 Form compatible with source documents
This bad data form also violates various design guidelines pertaining to
data display, as noted at the end of Section 2.2.
%g "1.4/1 Combined Entry of Related Data" 0
%p
In a form-filling dialogue, when a user is entering logically related
items, require just one explicit entry action at the end of the
transaction sequence, rather than separate entry of each item.
%p "Comment"
Depending on form design, this practice might involve entering the
entire form, or entry by page or section of a longer form. Form design
should indicate to users just where explicit entry is required.
%p "Comment"
Single entry of grouped data will generally permit faster input than
item-by-item entry, and should prove more accurate as well. This
practice permits user review and possible data correction prior to
entry, and also helps the user understand at what point grouped data are
processed. It will also permit efficient cross validation of related
data items by the computer.
%p "See also"
1.0/9 6.3/6 6.3/18
%g "1.4/2 Flexible Interrupt" 0
%p
When multiple data items are entered as a single transaction, as in form
filling, allow the user to REVIEW, CANCEL, or BACKUP and change any item
before taking a final ENTER action.
%p "Reference"
BB 2.10
Foley Wallace 1974
%p "See also"
1.0/9 3.3/3 3.3/4 3.3/5 3.5/2 6.0/10 6.3/8
%g "1.4/3 Minimal Use of Delimiters" 0
%p
Whenever possible, allow entry of multiple data items without keying
special separator or delimiter characters, e.g., hyphens, dollar signs,
etc.
%p "Example"
See sample displays in this section.
%p "Comment"
This can be accomplished either by keying into predefined entry fields
or by separating sequentially keyed items with blank spaces. In this
context, tabbing from field to field is not considered to be keying a
special delimiter character.
%p "Comment"
When data items contain internal blanks, design the entry fields with a
predefined structure so that users will not have to key any internal
delimiters.
%g "1.4/4 + Standard Delimiter Character" 0
%p
When a field delimiter must be used for data entry, adopt a standard
character to be employed consistently for that purpose.
%p "Example"
A slash (/) may be a good choice.
%p "Comment"
Choose a special delimiter character that does not require shift keying.
It will also be necessary to choose a character that does not occur as
part of any data entry (except possibly for entry of running text where
its occurrence would not be ambiguous).
%g "1.4/5 Data Field Labels" 0
%p
For each data field, display an associated label to help users
understand what entries can be made.
%p "Example"
(Good) | NAME: __ __ __ __ __ __ __ __ __ __ __ |
| |
| ORGANIZATION: __ __/__ __ |
| |
| PHONE: __ __ __-__ __ __ __ |
(Bad) | NAME, ORGANIZATION AND PHONE |
| |
| __ __ __ __ __ __ __ __ __ __ __ __ |
| |
| __ __ __ __ |
| |
| __ __ __ __ __ __ __ |
%p "Reference"
BB 2.1.7
%p "See also"
1.0/24 4.0/11
%g "1.4/6 + Consistent Labeling" 0
%p
Make field labels consistent; always employ the same label to indicate
the same kind of data entry.
%p "Example"
A field labeled NAME should always require name entry, and not sometimes
require something different like elevation (cited from an actual
system).
%p "Example"
See sample displays in this section.
%g "1.4/7 + Protected Labels" 0
%p
Protect field labels from keyed entry, by making the cursor skip over
them automatically when a user is spacing or tabbing.
%p "Exception"
When a user must change a displayed form, including changes to field
labels, then that user must be able to override label protection.
%p "Reference"
BB 1.8.13
PR 3.3.2 4.8.1
%p "See also"
1.1/23 2.0/10 6.2/5 6.3/2
%g "1.4/8 + Labels Close to Data Fields" 0
%p
Ensure that labels are sufficiently close to be associated with their
proper data fields, but are separated from data fields by at least one
space.
%p "Reference"
BB 1.9.5
EG 2.3.8
%p "See also"
2.2/9
%g "1.4/9 + Standard Symbol for Prompting Entry" 0
%p
Choose a standard symbol for input prompting and reserve that symbol
only for that use.
%p "Example"
In the examples here, and also in many printed forms, a colon serves to
prompt inputs, as
(Good) | TIME: ________ |
(Bad) | TIME ________ |
%p "Comment"
Consistent use of a symbol for input prompting in data entry forms, in
menus, in command entry lines, etc., will help to cue users that an
input is required. A standard symbol used in addition to other
formatting cues will help to alert a user to differences between labels
and displayed data, between messages requiring input and messages for
information only.
%p "Reference"
BB 2.5.2
%p "See also"
3.1.3/15 4.4/10
%g "1.4/10 Marking Field Boundaries" 0
%p
Display special characters or other consistent means of highlighting to
clearly delineate each data field.
%p "Example"
An underscore might be used for this purpose, perhaps broken to indicate
the number of symbols required in an entry, as
(Good) | Enter account number: __ __ __ __ __ |
(Bad) | Enter account number: |
%p "Example"
See sample displays in this section.
%p "Comment"
Such implicit prompts help reduce data entry errors by the user.
%p "Reference"
BB 2.2.1
EG 6.3 6.3.1
MS 5.15.4.3.4
PR 4.8.1
Savage Habinek Blackstad 1982
%p "See also"
1.0/6 2.2/2 4.4/15
%g "1.4/11 + Prompting Field Length" 0
%p
Provide cues in field delineation to indicate when a fixed or maximum
length is specified for a data entry.
%p "Example"
(Good) | Enter ID: __ __ __ __ __ __ __ __ __ |
(Bad) | Enter ID (9 characters): |
%p "Example"
See sample displays in this section.
%p "Comment"
Prompting by delineation is more effective than simply telling the user
how long an entry should be. In the example cited here, underscoring
gives a direct visual cue as to the number of characters to be entered,
and the user does not have to count them.
%p "Comment"
Similar implicit cues should be provided when data entry is prompted by
auditory displays. Tone codes can be used to indicate the type and
length of data entries.
%p "Reference"
BB 2.2.1
EG 6.3
MS 5.15.4.3.7
PR 4.8.2
Smith Goodwin 1970
%p "See also"
4.4/15
%g "1.4/12 + Marking Required and Optional Data Fields" 0
%p
In designing form displays, distinguish clearly and consistently between
required and optional entry fields.
%p "Example"
Field delineation cues may be used for this purpose, perhaps a broken
underscore to indicate required entries and a dotted underscore to
indicate optional entries, as
| LICENSE NUMBER: __ __ __ __ __ __ |
| |
| MAKE: . . . . . . . . . . . . . . |
| |
| YEAR/MODEL: . . . . . . . . . . . |
%p "Example"
Alternatively, it might be preferable to distinguish required versus
optional entry fields by coding their labels, perhaps displaying in
parentheses the labels of optional fields.
%p "Reference"
BB 2.6
MS 5.15.4.3.4
PR 4.8.6
%p "See also"
4.4/15
%g "1.4/13 + Field Markers Not Entered with Data" 0
%p
When item length is variable, so that a data entry does not completely
replace the markers in a field, ignore any remaining field markers in
computer processing.
%p "Comment"
A user should not be expected to erase any field markers. Extra markers
should not be processed as part of a data entry if they are not erased.
%p "Reference"
BB 2.2.2
EG 6.3.2
MS 5.15.4.3.9
Stewart 1980
%g "1.4/14 + Automatic Justification of Variable-Length Entries" 0
%p
When item length is variable, provide automatic justification in
computer processing; a user should not have to justify an entry either
right or left.
%p "Example"
Assuming field delineation by underscore, the following entries should
all be considered equivalent
| Address: 40 Dalton Road_______ |
| Address: _______40 Dalton Road |
| Address: ___40 Dalton Road____ |
%p "Comment"
If a data entry is shorter than its field length, its position when
entered in that field should not matter. The computer can impose its
own justification rules when storing and subsequently displaying such
data for review.
%p "Reference"
BB 2.2.2
EG 6.3.2
%g "1.4/15 Explicit Tabbing to Data Fields" 0
%p
Require users to take explicit keying ("tabbing") action to move from
one data entry field to the next; the computer should not provide such
tabbing automatically.
%p "Example"
See sample displays in this section.
%p "Comment"
Automatic tabbing may cause cascading of errors, if a skilled typist
keys a series of items without looking at the display and has
accidentally overrun one of the earlier data fields. An acceptable
solution here is to design each field to end with an extra (blank)
character space; software should be designed to prevent keying into a
blank space, and an auditory signal should be provided to alert the user
when that is attempted. This will permit consistent use of tab keying
by the user to move accurately from one field to the next, even for
touch typists.
%p "Reference"
MS 5.15.4.3.6
PR 4.9.1
%p "See also"
1.1/22
%g "1.4/16 Distinctive Label Format" 0
%p
Make labels for data fields distinctive, so that they will not be
readily confused with data entries, labeled control options, guidance
messages, or other displayed material.
%p "Example"
Labels might be displayed in capital letters always followed by a colon.
Or labels might be displayed in dim characters, with data entries
brighter.
%p "Example"
See sample displays in this section.
%p "Reference"
BB 2.1.1
MS 5.15.4.3.5
PR 3.3.2
%p "See also"
2.2/8 4.0/8
%g "1.4/17 + Consistent Label Format" 0
%p
When data fields are distributed across a display, adopt a consistent
format for relating labels to delineated entry areas.
%p "Example"
The label might always be to the left of the field; or the label might
always be immediately above and left-justified with the beginning of the
field.
%p "Comment"
Such consistent practice will help the user distinguish labels from data
in distributed displays.
%p "See also"
4.0/7
%g "1.4/18 + Label Punctuation as Entry Cue" 0
%p
The label for each entry field should end with a special symbol,
signifying that an entry may be made.
%p "Example"
A colon is recommended for this purpose, as
| NAME: __ __ __ __ __ __ __ __ __ __ __ |
%p "Example"
See sample displays in this section.
%p "Comment"
Choose a symbol that can be reserved exclusively for prompting user
entries, or at least is rarely used for any other purpose.
%p "Reference"
BB 2.5
%p "See also"
4.4/15
%g "1.4/19 Informative Labels" 0
%p
In labeling data fields, employ descriptive wording, or else standard,
predefined terms, codes and/or abbreviations; avoid arbitrary codes.
%p "Example"
Employ descriptive labels such as STANDARD and MODIFIED, rather than
abstract codes such as SET A and SET B; MALE and FEMALE, rather than
GROUP 1 and GROUP 2.
%p "Example"
(Good) | WEEK: __ MONTH: __ __ YEAR: __ __ |
| |
| SOCIAL SECURITY NO: __ __ __ - __ __ - __ __ __ __ |
(Bad) | DATECODE: __ __ __ __ __ |
| |
| SSAN: __ __ __ __ __ __ __ __ __ |
%p "Example"
See sample displays in this section.
%p "Comment"
Do not create new jargon. If in doubt, pretest all proposed wording
with a sample of qualified users.
%p "Reference"
BB 2.1.6
PR 4.5.6
%p "See also"
2.0/12 4.0/11
%g "1.4/20 Data Format Cueing in Labels" 0
%p
Include in a field label additional cueing of data format when that
seems helpful.
%p "Example"
| DATE (MM/DD/YY): __ __/__ __/__ __ |
%p "Example"
See sample displays in this section.
%p "Reference"
BB 2.1.8
MS 5.15.4.3.5
PR 4.8.9
%p "See also"
4.0/11
%g "1.4/21 + Labeling Units of Measurement" 0
%p
When a measurement unit is consistently associated with a particular
data field, include that unit as part of the field label rather than
requiring a user to enter it.
%p "Example"
| COST: $ __ __ __ __ |
%p "Example"
| SPEED (MPH): __ __ __ |
%p "Reference"
BB 2.2.6
MS 5.15.4.3.10
PR 4.8.11
%p "See also"
2.2/10 4.0/11
%g "1.4/22 + Familiar Units of Measurement" 0
%p
Employ units of measurement that are familiar to the user.
%p "Example"
(Good) | SPEED LIMIT: __ __ miles per hour |
(Bad) | SPEED LIMIT: __ __ feet per second |
(Good) | FUEL USE: __ __.__ miles per gallon |
(Bad) | FUEL USE: .__ __ gallons per minute |
%p "Comment"
If data must be converted to unfamiliar units, the computer should
handle that automatically.
%p "Reference"
BB 2.3
MS 5.15.2.1.7
%p "See also"
4.0/17
%g "1.4/23 + Alternative Units of Measurement" 0
%p
When alternative measurement units are acceptable, provide space in the
data field so that a user can designate the units actually entered.
%p "Example"
| DISTANCE: __ __ __ __ (MI/KM) __ __ |
%p "Reference"
MS 5.15.4.3.10
PR 4.8.11
%p "See also"
4.0/11
%g "1.4/24 Form Compatible for Data Entry and Display" 0
%p
When forms are used for reviewing displayed data as well as for data
entry, make the form for data entry compatible with that for display
output; use the same item labels and ordering for both.
%p "Comment"
When a display format optimized for data entry seems unsuited for data
display, or vice versa, some compromise format should be designed,
taking into account the relative functional importance of data entry and
data review in the user's task.
%p "Reference"
MS 5.15.3.1.1.a
%p "See also"
2.2/12 2.5/1 4.0/6
%g "1.4/25 + Form Compatible with Source Documents" 0
%p
When data entry involves transcription from source documents, ensure
that form-filling displays match (or are compatible with) those
documents, in terms of item ordering, data grouping, etc.
%p "Example"
See sample displays in this section.
%p "Comment"
If paper forms are not optimal for data entry, consider revising the
layout of the paper form.
%p "Comment"
If data entries must follow an arbitrary sequence of external
information (e.g., keying telephoned reservation data), employ some form
of command language dialogue instead of form filling, to identify each
item as it is entered so that the user does not have to remember and
re-order items.
%p "Reference"
BB 1.8.9
MS 5.15.3.1.1.b 5.15.4.3.3
PR 4.8.3 4.8.5 4.10.7
Stewart 1980
%p "See also"
2.5/1 2.5/14 3.1.1/4 4.0/6
%g "1.4/26 Minimal Cursor Positioning" 0
%p
When designing displays for form-filling data entry, minimize user
actions required for cursor movement from one field to the next.
%p "Comment"
Placing all required fields before any optional fields will sometimes
make data entry more efficient.
%p "Reference"
BB 2.1.3
%p "See also"
1.1/22
%g "1.4/27 + Data Items in Logical Order" 0
%p
If no source document or external information is involved, then design
forms so that data items are ordered in the sequence in which a user
will think of them.
%p "Comment"
The software designer will need to work with prospective system users to
determine what represents a logical sequence of data entries.
%p "Reference"
PR 4.8.5
%p "See also"
2.5/14
%g "1.4/28 Automatic Cursor Placement" 0
%p
When a form for data entry is displayed, the computer should place the
cursor automatically at the beginning of the first entry field.
%p "Exception"
If a data form is regenerated following an entry error, the cursor
should be placed in the first field in which an error has been detected.
%p "Reference"
BB 2.1.4
PR 4.9.1
%p "See also"
1.1/21 3.1.3/29 4.4/16
%a "1.5 Tables"
%p
Tables permit data entry and display in row-column format, facilitating
comparison of related data sets.
%g "1.5/1 Tables for Related Data Sets" 0
%p
When sets of data items must be entered sequentially, in a repetitive
series, provide a tabular display format where data sets can be keyed
row by row.
%p "Exception"
When the items in each data set exceed the capacity of a single row,
tabular entry will usually not be desirable, unless there is a simple
means for horizontal scrolling.
%p "Comment"
Row-by-row entry facilitates comparison of related data items, and
permits potential use of a DITTO key for easy duplication of repeated
entries.
%p "Reference"
PR 4.8.4
%p "See also"
2.7.2/4
%g "1.5/2 Distinctive Labels" 0
%p
Design distinctive formats for column headers and row labels, so that
users can distinguish them from data entries.
%p "See also"
4.0/8
%g "1.5/3 + Informative Labels" 0
%p
Ensure that column headers and row labels are worded informatively, so
that they will help guide data entry.
%p "See also"
4.0/11
%g "1.5/4 Tabbing within Rows" 0
%p
During tabular data entry, allow users to tab directly from one data
field to the next, so that the cursor can move freely back and forth
within a row (i.e., across columns).
%p "Reference"
MS 5.15.3.8.4.3
%g "1.5/5 + Tabbing within Columns" 0
%p
During tabular data entry, allow users to tab directly from one data
field to the next, so that the cursor can move freely up and down a
column (i.e., across rows).
%p "Reference"
MS 5.15.3.8.4.3
%g "1.5/6 Automatic Justification of Entries" 0
%p
Provide automatic justification of tabular data entries; a user should
not have to enter blanks or other extraneous formatting characters to
achieve proper justification.
%p "Example"
As a negative example, if a user enters "56" in a field four characters
long, the system should not interpret "56 __ __" as "5600".
%p "Reference"
MS 5.15.2.2.5
%g "1.5/7 + Justification of Numeric Entries" 0
%p
Allow users to make numeric entries in tables without concern for
justification; the computer should right-justify integers, or else
justify with respect to a decimal point if present.
%p "Example"
A dollars-and-cents entry made at the beginning of a field
| 14.37 __ __ |
should automatically be justified to the right
| __ __ 14.37 |
when later displayed.
%p "Reference"
PR 4.8.10
%g "1.5/8 + Maintaining Significant Zeros" 0
%p
When a user must enter numeric values that will later be displayed,
maintain all significant zeros; zeros should not be arbitrarily removed
after a decimal point if they affect the meaning of the number in terms
of significant digits.
%p "Reference"
BB 1.4.3
%p "See also"
2.3/17
%g "1.5/9 Aiding Entry of Duplicative Data" 0
%p
For entry of tabular data, when entries are frequently repeated, provide
users with some easy means to copy duplicated data.
%p "Example"
Perhaps a DITTO key might be provided.
%p "Comment"
A DITTO capability will speed data entry, and should prove more accurate
than requiring users to rekey duplicated data.
%g "1.5/10 Row Scanning Cues" 0
%p
For long tables, those with many rows, provide some extra visual cue to
help a user scan a row accurately across columns.
%p "Example"
A blank line might be inserted after every fifth row; or perhaps adding
dots between columns in every fifth row might suffice.
%p "Example"
As an alternative, provide a displayed ruler which a user can move from
one row to another.
%p "Comment"
Visual aids for scanning rows are probably needed more when a user is
reviewing and changing displayed data than for initial data entry. Such
aids should be provided consistently, however, so that display formats
for both data entry and review will be compatible.
%p "See also"
2.3/14
%a "1.6 Graphics"
%p
Graphics permit entry of data specially formatted to show spatial,
temporal, or other relations among data sets.
%g "1.6/1 Pointing" 0
%p
When graphic data entry involves frequent pointing on a display surface,
design the user interface so that actions for display control and
sequence control are also accomplished by pointing, in order to minimize
shifts from one entry device to another.
%p "Example"
In drawing a flow chart, a user should be able to link predecessor and
successor elements directly by pointing at them, or by drawing lines
between them, rather than by separately keyed entries.
%p "Exception"
Alphabetic entry for titles, labels, and other annotation of graphic
displays will be accomplished more quickly by conventional keyboard
input than by pointing.
%p "Comment"
This recommendation implies extensive use of menus in the margins of a
graphic display to permit direct selection of data attributes and
control options by pointing. If screen capacity is too limited to
permit simultaneous display of both graphic data and menus, then the
designer might provide temporary superposition of menu windows on
displayed data, or might provide some separate display device to show
current options for control entry. Control entry via keyboard and/or
function keys will be less satisfactory.
%p "Comment"
If pointing is performed on some separate input device, such as a stylus
on a digitizing tablet, then associated control actions should also be
implemented via that device.
%p "Comment"
For graphics software, a pointing action by a user can accomplish
several different logical functions: specifying a displayed element
("pick" function); selecting a system-defined object, attribute or
action ("button" or "choice" function); or indicating a location in the
conceptual drawing space ("locator" function). A designer must
distinguish among these functions, although most users will not.
%p "Reference"
Foley Wallace 1974
Foley Van Dam 1982
Foley Wallace Chan 1984
%p "See also"
1.0/5 1.1
%g "1.6/2 + Distinctive Cursor" 0
%p
Indicate the current cursor position by displaying some distinctive
cursor symbol at that point.
%p "Comment"
The cursor may take various forms on a graphics display. Many designers
recommend a plus-sign for this purpose, representing abbreviated
cross-hairs whose intersection can mark a position with reasonable
precision. In some applications it may help to extend those cross-hairs
the full height and width of the display. In some applications it may
help to display a cursor incorporating the current values of various
attributes (color, size, etc.) that can be selected by a user.
%p "Reference"
Foley Wallace Chan 1984
%p "See also"
1.1/1 1.6/12
%g "1.6/3 + Easy Cursor Positioning" 0
%p
Provide users an easy, accurate means of positioning a displayed cursor
to point at different display elements and/or display locations.
%p "Comment"
Cursor positioning is a frequent user action during graphic data entry;
an easy means for controlling cursor movement will be essential for
efficient performance.
%p "See also"
1.1/7
%g "1.6/4 Confirming Cursor Position" 0
%p
For most graphics data entry, pointing should be a dual action, first
positioning a cursor at a desired position, and then confirming that
position to the computer.
%p "Exception"
An exception to this recommendation would be the freehand drawing of
continuous lines ("path specification"), where a computer must store and
display a series of cursor positions as they are input by the user; when
the user initiates such a line-drawing sequence, a new data point might
be recorded automatically whenever the cursor has been moved a certain
distance (e.g., 1 mm) or when a certain time has elapsed (e.g., 0.5 s).
%p "Comment"
During graphics data entry, a cursor will almost always be somewhere on
the display, but not necessarily at a location intended by the user. In
effect, a user needs some way to move the cursor around and some
separate action to signal the computer when its position should be
recorded.
%p "Comment"
An interesting case of position confirmation is "rubberbanding", which
is a technique to aid line drawing. With rubberbanding, a user can
designate the starting point for a line, then move the cursor to various
possible end points while the computer continuously shows the line that
would result if that end point were confirmed by the user.
%p "Reference"
Foley Wallace 1974
Foley Wallace Chan 1984
%p "See also"
1.1/4 1.6.2/2
%g "1.6/5 Zooming for Precise Positioning" 0
%p
When data entry requires exact placement of graphic elements, users
should be allowed to request expansion of the critical display area
("zooming") to make the positioning task easier.
%p "Reference"
Foley Wallace 1974
%p "See also"
1.6.2/11 2.4/15
%g "1.6/6 Selecting Graphic Elements" 0
%p
Provide users some means for designating and selecting displayed graphic
elements for manipulation.
%p "Example"
Designation might be by pointing, in the case of a discrete element, or
might require some sort of outlining action to delineate portions of a
complex figure.
%p "See also"
1.3/5
%g "1.6/7 + Highlighting Selected Elements" 0
%p
When a user has selected (i.e., pointed at) a displayed graphic element,
highlight that element in some way so that the user can anticipate the
consequences of any proposed action involving that selection.
%p "Example"
A dotted border might be displayed around a selected element, or perhaps
a selected element might be displayed with video inversion to
distinguish it from other elements.
%p "Reference"
Foley Wallace Chan 1984
%p "See also"
1.3/7 2.6/1 4.2/10
%g "1.6/8 Changing Position (Translation)" 0
%p
When editing graphic data, allow users to reposition selected elements
on the display.
%p "Comment"
Repositioning displayed elements, whether done by "dragging" or
"cut-and-paste", will usually prove easier than deleting an element and
then recreating it from scratch in the desired location. A capability
for moving elements will aid initial data entry as well as any
subsequent editing of graphic data.
%p "Comment"
If an element is moved visibly by dragging across the display, it is
probably not necessary to depict it in complete detail in all of its
intermediate positions. It might suffice to show it in simplified
outline until its new position has been confirmed by the user (or
perhaps until it remains in one position for a fixed interval of time),
at which point its details could be filled in again by the computer.
%p "See also"
1.3/23
%g "1.6/9 Deleting Elements" 0
%p
When editing graphic data, allow users to delete selected elements from
the display.
%p "Comment"
Deletion/erasure will help when mistakes are made during data entry, as
well as in any subsequent editing of graphic data. Deletion should be
implemented as a reversible action. A general UNDO capability might
suffice to reverse deletions. A more extended reversibility might be
provided by saving deleted elements in a computer scrap basket from
which they can be retrieved any time during a work session in case a
deletion is discovered to be a mistake.
%g "1.6/10 Selecting from Displayed Attributes" 0
%p
During graphic data entry, allow users to specify attributes for
displayed elements -- e.g., text font, plotting symbol, line type, color
-- by selecting from displayed samples illustrating the available
options.
%p "Example"
For line drawing a user might select from displayed samples of thick or
thin, solid or broken, etc.
%p "Comment"
A display of available attributes will serve as a helpful reminder to
the user, and will eliminate the need to assign distinctive verbal
labels to the various options.
%p "Comment"
Samples of some attributes may be difficult to display. In complex
graphics, for example, specification of line type might involve
selection among "brushes", each of which has a "tip" defining the size
and shape of the drawing area (a group of pixels) that the user can
manipulate. Brushes might have squared tips to draw sharp lines, or
rounded tips to draw lines with softer edges. By analogy with artistic
painting, a "smear" brush might be provided to average or blend colors
along its path. Selective erasure might be accomplished with a brush
applying (returning to) the color of the display background.
%p "Comment"
In most applications, the current selection of data attributes should
remain in effect until a new selection is made. In some cases, e.g.,
following selection of an "erase" attribute, it may help the user if a
selected attribute reverts automatically to a default value at the
completion of a transaction sequence.
%g "1.6/11 + Selecting Colors" 0
%p
If users may select colors as an attribute of graphic elements, allow
them to specify colors directly by pointing at displayed samples, rather
than requiring them to name the colors.
%p "Exception"
If only a few colors are available, their names can probably be used
reliably.
%p "Comment"
If many colors are available, users with normal vision can choose from
displayed samples more reliably than from a list of color names. For
color-blind users, however, it might be helpful to add names/labels to
the displayed samples.
%p "Comment"
For more elaborate graphic art, it may be helpful to allow users to mix
their own colors by sequential selection (i.e., cursor placement),
either in a displayed palette or directly in a graphic image. Such
color mixing could permit user control of saturation, brightness, and
opacity/transparency, as well as hues.
%g "1.6/12 + Displaying Current Attributes" 0
%p
During graphic data entry/editing, display the selected attributes that
will affect current actions for ready reference by the user.
%p "Example"
When graphic attributes -- plotting symbols, character size, line type,
color, etc. -- are chosen from displayed menus, it might suffice to
highlight the currently selected menu options; alternatively, current
selections might be shown in some sort of "reminder" window.
%p "Example"
A few attributes might be shown by the displayed cursor, i.e., by
changing cursor shape, size or color depending upon current attribute
selections.
%p "Example"
If rubberbanding is provided to aid line drawing, then that process
itself would show the currently selected line type.
%p "Comment"
Users may forget what options have been chosen. Displayed reminders
will be particularly important in situations where the consequences of a
mistaken user action are difficult to reverse, e.g., where it may be
hard to erase a wrongly drawn line.
%p "Comment"
In some applications, display cues may not be adequate to convey
attribute information completely. There may not be sufficient room on
the display. Or the attributes may derive from underlying models whose
characteristics are too complex for simple display representation. In
such cases, users should be able to request auxiliary display of such
information to determine the operative context for current actions.
%p "See also"
1.6.2/2 3.0/9 4.0/9 4.4/13 3.4
%g "1.6/13 Changing Attributes" 0
%p
When entering or editing graphic data, allow users to change display
attributes -- e.g., line type, cross-hatching, color -- for selected
graphic elements.
%p "Example"
If a figure was created initially with dashed lines, then a user should
be able to select the figure, or portions of it, and change the dashed
lines to solid lines by specifying that alternative attribute.
%p "Comment"
If it is easy to change attributes, reversing earlier data entry
decisions, then the process of composing graphic displays will be
generally easier.
%p "Comment"
Another approach to changing an attribute might be to rely on general
editing capabilities, i.e., to delete the element in question (perhaps
using an UNDO command for an element just created) and then redraw it.
But a capability for specifying attribute change directly, without
element deletion and reentry, will often be helpful.
%p "See also"
1.6/6
%g "1.6/14 + Consistent Method for Attribute Selection" 0
%p
When editing graphic data, allow users to change display attributes by
whatever means were used to select those attributes in the first place.
%p "Example"
If line type is selected initially from a menu of displayed attributes,
then changing a line type should also be accomplished via menu
selection.
%p "Comment"
Many editing changes will be made during data entry, rather than as
separate later actions, and thus it is important that entry and editing
actions be consistent.
%g "1.6/15 Easy Storage and Retrieval" 0
%p
Provide easy means for saving and retrieving graphic displays or their
component elements at different stages in their creation.
%p "Comment"
A user should not have to create a graphic image more than once. Once a
graphic element has been created, a user should be able to save it for
possible re-use.
%p "Comment"
As a protective measure, a user might wish to save different versions of
a graphic display at successive stages during its creation, in order to
return to an earlier state if later results seem unsatisfactory. During
creation, the elements added to a graphic display can be interrelated in
complex ways, and thus stepwise deletion of unwanted elements could
prove a difficult process. An UNDO command might be helpful for
deleting some of the most recently added elements. But storage and
subsequent retrieval of interim versions of the display may be more
helpful for a foresighted user.
%g "1.6/16 + Naming Displays and Elements" 0
%p
Allow users to name graphic displays or designated elements, in order to
aid storage and retrieval or manipulation during graphic data
entry/editing; and provide means for a user to review a current
"catalog" of named elements.
%p "Comment"
Standard displays and graphic components might be assigned names
automatically by the computer, but users will still need a capability to
assign their own names to interim versions of displays in creation, or
to various elements of those displays. In either case, users may forget
what names have been assigned; some "catalog" of currently named
elements will serve as a helpful reminder.
%p "Comment"
For currently displayed material, pointing may be more convenient than
naming for the designation of selected elements; but names will
certainly aid the retrieval of stored material.
%p "Reference"
Gardan Lucas 1984
%g "1.6/17 Automatic Data Registration" 0
%p
Provide automatic registration or alignment of computer-generated
graphic data, so that variable data are shown properly with respect to
fixed background or map data at any display scale.
%p "Comment"
When users are required to enter data via some separate device such as a
graphics tablet, rather than directly on the display surface, it may be
necessary for a user to participate in some computer-prompted procedure
for ensuring data registration. Such a procedure may prove error-prone,
however, and should be considered an undesirable expedient.
%g "1.6/18 Aids for Entering Hierarchic Data" 0
%p
When graphic data must be entered in an organized hierarchic structure,
in different sections and at different levels of increasing detail,
provide computer aids for that purpose.
%p "Example"
For entering map data, a user might have to specify different levels of
data storage for a city's name and location, its municipal boundaries,
its major road patterns, its street names and house numbers, etc.;
computer aids could help that process.
%p "See also"
1.0/31 1.8/12 2.4/15
%g "1.6/19 Automatic Data Validation" 0
%p
When graphic data represent relations among real objects, provide
appropriate computer logic based on models of physical probability to
validate data entries.
%p "Example"
If data indicate that a military land unit has been reported in the
middle of a lake, the computer should call that discrepancy to the
user's attention.
%p "Comment"
If inconsistencies of data entry cannot be resolved immediately, the
computer might keep track of unresolved questions pending receipt of
further data.
%p "See also"
1.7/1
%a "1.6.1 Graphics - Plotting Data"
%p
Plotting data to show their relations in various graphic formats can be
aided greatly by appropriate software.
%g "1.6.1/1 Automated Data Plotting" 0
%p
When complex graphic data must be entered quickly, provide computer aids
to automate that process.
%p "Example"
Prestored geographic data and background maps, along with automated
entry ("posting") of flight plan data and track data, will permit fast
and accurate generation of graphic displays for air traffic control, far
beyond the capabilities of manual entry by a user.
%p "Comment"
Users can create simple graphics or edit stored graphic material fairly
quickly, but they can create complex graphic displays only much more
slowly. A variety of computer aids can be provided to help enter
graphic data. Entry of detailed drawings and/or photographic imagery
can be accomplished via a video camera and high-resolution digitizer,
perhaps with facilities for a user to edit that process.
%g "1.6.1/2 Plotting Stored Data" 0
%p
Provide automated plotting of computer-stored data at user request, with
provision for subsequent editing by a user.
%p "Example"
A computer might plot the data values from two arrays in a line graph,
or three-dimensional data in XYZ coordinates.
%p "Comment"
In many applications, data intended for graphic display will already be
stored in the computer. In such cases a user might specify the graphic
format required and edit elements in the resulting display output,
without actually having to re-enter the data. When users do have to
enter data for graphic display, they might choose form filling or
tabular entry for efficiency in the initial input of data and then
invoke graphic capabilities for subsequent data editing. In either
case, it is important that previously entered data should be accessible
for graphic processing.
%p "See also"
1.8/7 1.8/8
%g "1.6.1/3 Predefined Graphic Formats" 0
%p
When graphic data must be plotted in predefined standard formats,
provide templates or skeletal displays for those formats to aid data
entry.
%p "Example"
Sample displays might be stored in the computer to aid in creating
standard graphs such as bar graphs, or standard diagrams such as
organization charts, or page layouts for typesetting, or maps drawn to
different scales or with different projections.
%p "Comment"
In many applications, it may help to provide flexibility so that general
prestored formats can be modified by a user and then saved for
subsequent use.
%p "See also"
1.6/15
%g "1.6.1/4 Aids for Graph Construction" 0
%p
When graphs must be constructed for data plotting, provide computer aids
for that purpose.
%p "Example"
Construction aids might include stored templates of different kinds of
graphs, prompts to guide users in the definition of scale axes, and aids
for format control such as automatic centering of axis labels if
requested by a user.
%p "Comment"
Computer aids for graph construction should be designed to allow
flexibility in their use. A user should be allowed to position labels
and other graphic elements at will, except where operational
requirements may impose fixed formats.
%p "Reference"
Foley Van Dam 1982
%g "1.6.1/5 + Aids for Scaling" 0
%p
Provide computer aids to help users specify appropriate scales for
graphic data entry.
%p "Comment"
The computer should handle scaling automatically, subject to review and
change by a user. The computer might provide a general template for the
plotting scale and prompt the user as necessary to define the scale more
exactly, including specification of the origin, linear or logarithmic
axes, scale intervals, minimum and maximum values, and labels for axes.
%p "Comment"
In the process of defining scales the computer might impose rules to
ensure that the resulting graphic displays are designed to permit
effective information assimilation by their users, e.g., displaying
scales with conventional direction, so that numbers increase in value
from left to right, or from bottom to top.
%p "Reference"
Foley Wallace 1974
%p "See also"
2.4.1/1
%g "1.6.1/6 Computer Derivation of Graphic Data" 0
%p
When graphic data can be derived from data already available in the
computer, provide machine aids for that purpose.
%p "Example"
A computer might fit a smoothed curve through plotted data values,
filter out points when drawing a densely defined curve, rescale graphs,
invert graphs by exchanging X- and Y-values, convert graphs to show
cumulative curves, calculate and display various statistical measures of
data distribution, produce a contour plot from gridded data with linear
interpolation, plot map contours from latitude-longitude coordinates,
calculate bearings, distances, and areas on maps, plot perspective views
of objects defined in plan views, plot specified cross-sections of
displayed objects, calculate a parts list for a designed assembly,
identify critical paths and float time in network scheduling charts,
etc.
%p "Comment"
The machine capacity for generating graphic data by computation will far
exceed a user's capabilities in both speed and accuracy.
%p "See also"
1.8/8
%a "1.6.2 Graphics - Drawing"
%p
Drawing lines and figures to produce pictorial data of various kinds can
be aided greatly by appropriate software.
%g "1.6.2/1 Drawing Lines" 0
%p
When line drawing is required, provide users with aids for drawing
straight line segments.
%p "Comment"
Some applications may require drawing continuous lines freehand.
%p "Reference"
Foley Van Dam 1982
%g "1.6.2/2 Rubberbanding" 0
%p
When lines must be drawn at arbitrary positions, lengths and angles,
provide a rubberbanding capability, in which the computer displays a
tentative line extending from a designated start point to whatever is
the currently proposed end point.
%p "Comment"
This technique permits users to enter or change a line segment rapidly
and with confidence by designating its starting point and then simply
moving the cursor to the desired end-point, thus placing the
"rubberband" line in its intended position. A similar capability should
be provided to aid entry/editing of specified outline figures. A
rectangle might be rubberbanded by fixing one corner and moving the
opposite corner. A circle might be rubberbanded to desired size by
fixing its center and changing the extension of its radius.
%p "Reference"
Foley Van Dam 1982
Foley Wallace Chan 1984
%g "1.6.2/3 Aiding Line Connection" 0
%p
When line segments must join or intersect, which is true in most
drawing, provide computer logic to aid such connection.
%p "Comment"
An effective computer logic to aid line connection is to provide a
so-called "gravity field" surrounding each line segment, so that if a
line-drawing cursor is moved within that field the cursor's new line
will be extended automatically to intersect the already-displayed line.
Note that a "gravity field" need not itself be displayed; users will
soon learn to infer its extent by its effect in aiding cursor placement.
Because users often seek to join line segments at their ends, it may
help to enlarge the zone of attraction at the end of each displayed line
to facilitate such end-to-end connection.
%p "Comment"
The concept of "gravity field" can also be used to align drawn line
segments with points in a reference grid, as well as with each other.
%p "Reference"
Foley Van Dam 1982
Gardan Lucas 1984
%g "1.6.2/4 Grid Reference for Alignment" 0
%p
When graphic elements are created with vertical and horizontal
alignment, provide a reference grid that can be requested by a user to
aid that alignment.
%p "Comment"
A reference grid might be displayed merely as a visual aid. In some
instances, however, where repeated graphic elements must be aligned in
regular fashion, it may be helpful to use a grid to position graphic
elements automatically at its intersections. An example might be the
construction of organization charts with repeating rows of boxes
connected by line segments. "Grid gravity" might be provided
automatically during graphic entry, based on "gravity field" connection
of drawn lines to grid points, or might be invoked as a separate editing
command by a user.
%p "Comment"
A grid suitable for aiding data entry may not prove equally helpful for
subsequent interpretation of data on the completed display. Therefore,
after a graphic image has been composed, the user should decide whether
or not to include the reference grid in the finished display.
%p "Reference"
Foley Wallace Chan 1984
%p "See also"
2.4.1/11
%g "1.6.2/5 + Changing Grid Intervals" 0
%p
When a reference grid is displayed to aid graphic data entry, allow
users to change the grid intervals in either or both directions.
%p "Comment"
For different applications, a user may wish to work with a fine grid or
a coarse grid, depending on the quantizing interval of the data being
plotted. Some designers recommend a standard grid resolution of 1/20 of
graph height or width, but such a standard will not be optimum for every
application.
%g "1.6.2/6 Constraint for Vertical and Horizontal Lines" 0
%p
When graphic elements are created with vertical and horizontal lines,
allow users to specify appropriate constraints during line drawing.
%p "Comment"
Here computer logic is invoked to interpret casual freehand gestures by
a user as if they were carefully drawn -- the electronic equivalent of a
draftsman's T-square. Thus a roughly vertical motion by a user could
create an exactly vertical line in computer storage and display.
%p "Comment"
In applications where orthogonal lines predominate, it may be helpful to
make constrained drawing the norm, while allowing users to specify
free-form drawing as an exception.
%p "Reference"
Foley Van Dam 1982
Gardan Lucas 1984
%g "1.6.2/7 Specifying Line Relations" 0
%p
For precise drawing, allow users to draw lines by specifying their
geometric relations with other lines.
%p "Example"
In computer-aided design, a user might wish to create a new line by
declaring it parallel with (or perpendicular to) an existing line.
%g "1.6.2/8 Drawing Figures" 0
%p
When a user must draw figures, provide computer aids for that purpose.
%p "Example"
A user might select from a stored set of standard forms -- rectangles,
circles, etc. -- and edit those to create figures or the component
elements of figures, rather than having to draw each figure from
scratch.
%p "Example"
Computer logic might be provided to allow a user to create a rectangle
simply by designating two opposite corners, or a circle by first
specifying its center and then any point on its circumference, with
rubberbanding to show the result of any current selection.
%p "Comment"
Much graphic construction can either be aided in some way (by templates,
tracing techniques, grid gravity, etc.), or can employ machine
generation of computed or stored forms, often followed by user editing
of those forms. A great many different figures can be created by
combining simple elements or by specifying geometric parameters (e.g.,
conic sections). Computer aids that allow such shortcuts can speed
figure drawing and make the process more accurate. In some
applications, such as constructing organization charts, figures may
repeat a number of standard elements. In such cases computer aids can
be provided to make the production of figures almost routine.
%p "Comment"
Some capability for freehand drawing may be needed, particularly in the
creation of graphic art, but freehand drawing will not provide
sufficient precision for many applications.
%p "Reference"
Gardan Lucas 1984
%p "See also"
1.6.1/3
%g "1.6.2/9 + Alternative Methods for Drawing Figures" 0
%p
In applications requiring a general capability for drawing figures,
provide a choice of methods for specifying graphic elements.
%p "Example"
A straight line might usually be created by specifying two points, but
sometimes it might be easier to specify one point plus a constraint that
the line be parallel (perpendicular, tangent) to some other line.
%p "Example"
A circle might usually be created by specifying its center and a point
on its circumference; but sometimes it might be easier to specify a
circle by other means -- e.g., by two ends of its diameter, or by three
points on its circumference, or by its center plus a constraint that it
be tangent to some other figure, or by inscribing it within a square.
%p "Example"
An ellipse might usually be created by specifying two foci and a point
on its perimeter, but sometimes it might be easier to specify its center
and draw its long and short axes, or it might be inscribed within a
rectangle.
%p "Example"
A regular polygon might usually be created by specifying the end points
of one edge and the number of sides, but it also might be specified by
its center and one vertex and the number of its sides.
%p "Comment"
These examples are from the demanding realm of computer-aided design.
Simpler kinds of graphic entry may not require such capabilities.
%p "Comment"
In the use of various figure-drawing aids, it may be helpful if the
computer can provide step-by-step prompts for each procedure, e.g., "Now
indicate center point", "Now indicate radius", etc.
%p "Reference"
Gardan Lucas 1984
%g "1.6.2/10 Changing Size" 0
%p
When editing graphic data, allow users to change the size of any
selected element on the display.
%p "Comment"
Scaling displayed elements to different sizes, expanding or shrinking
them, will usually prove easier than deleting an element and then
recreating it from scratch in the desired size. A capability for
changing the scale of a displayed element will aid initial data entry as
well as any subsequent editing of graphic data.
%p "Comment"
Depending on the application, it may be helpful to provide a continuous
sizing capability, or else incremental sizing to various defined scales.
%g "1.6.2/11 + Enlargement for Symbol Drawing" 0
%p
In applications where users may create special symbols, provide a
capability for drawing (or changing) a symbol in large scale, with
automatic reduction by the computer to the needed size.
%p "Example"
Enlargement might aid in specifying shapes to be used for plotting
points or for map symbols, or in designing icons or the letters in a
font.
%p "Comment"
When drawing symbols in large scale, a rough sketch may suffice,
requiring less dexterity from a user. The desirable degree of scale
expansion will depend upon symbol complexity, and can probably be
determined by testing. Some designers recommend a 20x20 grid to provide
an enlarged pixel representation, on which a user can add or delete
pixels to create a symbol.
%p "See also"
1.6/5
%g "1.6.2/12 Copying Elements" 0
%p
Allow users to copy a selected graphic element in order to duplicate it
elsewhere or create a repeating pattern.
%p "Comment"
Many graphic displays contain repeating elements; copying an element
already created may prove quicker than redrawing that element from
scratch.
%p "Comment"
In creating patterns, a user will often need to specify a reference
point in the original element and then specify where that point should
be placed for each copy of that element.
%p "Comment"
In some special applications, it might help to provide an optional kind
of copying capability called "instancing", in which a user can choose to
copy a graphic element from a stored template, and then all copies (or
instances) will be changed automatically whenever that original template
is changed.
%p "See also"
1.6/15
%g "1.6.2/13 Rotating Elements" 0
%p
When editing graphic data that depict objects, allow users to rotate a
selected element on the display, in order to show it in different
orientations.
%p "Comment"
Rotation of a displayed element will usually prove easier than deleting
an element and then recreating it from scratch in the desired
orientation. A capability for rotating an element will aid initial data
entry as well as any subsequent editing of graphic data.
%p "See also"
2.4.6/5
%g "1.6.2/14 Reflection of Elements" 0
%p
When users must create symmetric graphic elements, provide a means for
specifying a reflection (mirror image) of existing elements.
%p "Comment"
Many graphic displays contain symmetric figures where if one side has
been drawn the other side might be created quickly as a reflected copy
of the first, perhaps with some subsequent modification by the user.
%p "Comment"
Users will need some means for specifying the desired reflection plane,
which for practical purposes should probably be constrained to a choice
between left-right and up-down reflection.
%p "Reference"
Gardan Lucas 1984
%g "1.6.2/15 Grouping Elements" 0
%p
Allow users to designate a group of elements to which graphic editing
operations will be applied in common.
%p "Example"
A user might carefully position two elements with respect to each other,
and then wish to move both of them together while preserving their
relative positions.
%p "Comment"
Grouping elements might be a temporary action, intended for just a few
successive editing operations, or it might be specified more permanently
via some sort of "make group" command.
%p "See also"
1.6/6
%g "1.6.2/16 Merging Elements" 0
%p
In the special case when a drawn object can be created by the junction
or disjunction of other graphic elements, provide computer aids for
merging those elements by boolean combination.
%p "Example"
In showing the junction of two objects comprising the components of some
more complex object, a computer might calculate and draw their
intersection, automatically dealing with overlapped data sets and
concealed contours.
%p "Comment"
This technique can represent the intersection of solid objects and also
the result of drilling holes in an object.
%p "Reference"
Gardan Lucas 1984
%g "1.6.2/17 Filling Enclosed Areas" 0
%p
When area coding is required, provide aids to allow users to fill an
enclosed area with a selected attribute (color, shading or
cross-hatching) by a simple specification action, rather than by having
to trace over the area involved.
%p "Example"
For many applications, it may suffice if a user can simply point at one
of several displayed attributes (color patches, brightness levels,
hatching patterns) and then point at the area to be filled.
%p "Comment"
A user might wish to shade the bars of a bar chart, or the wedges in a
pie chart, or the various components of a drawn diagram or picture.
%g "1.6.2/18 Automatic Figure Completion" 0
%p
In applications where design rules have been previously defined, provide
computer aids to complete automatically any details of graphic data
entry covered by those rules.
%p "Example"
The computer might automatically add dimensional annotation to drafted
figures.
%p "Example"
When drawing or editing a polygon, the computer might automatically
maintain closure if additional vertices are specified, rather than
requiring the user to close the figure manually.
%p "Example"
In computer-aided design, if the flanges of connected components are
designed with arcs of standard radius, then a user might draw those
joints square and ask the computer to round them.
%p "Example"
A computer might create perspective drawings automatically from plan and
elevation data, with hidden parts eliminated.
%p "Example"
In drawing flow charts, a computer might automatically add the arrow to
a connecting line, depending upon the direction in which the line was
drawn (or the sequence in which its points were designated).
%p "Reference"
Gardan Lucas 1984
%p "See also"
1.6.1/6
%g "1.6.2/19 Stored Models" 0
%p
When drawings are variations on a common theme, consider providing a
computer model that will allow users to create particular instances by
entering appropriate parameters.
%p "Example"
An aerodynamic model might be invoked to help create (and evaluate) an
aircraft wing design.
%p "Example"
For designing a workplace for human use, it might be helpful to store a
body model from which the computer could draw automatically a sample
user of any specified size percentile, and then move body parts of the
displayed sample user to ensure that all controls are within reach.
%p "Comment"
Different kinds of models might be needed, including models based on
geometric, surface, and solid relations, as well as even more complex
logical models.
%p "Reference"
Foley Van Dam 1982
Gardan Lucas 1984
%a "1.7 Data Validation"
%p
Data validation refers to checking entries for correct content and/or
format, as defined by software logic.
%g "1.7/1 Automatic Data Validation" 0
%p
Provide software for automatic data validation to check any item whose
entry and/or correct format or content is required for subsequent data
processing.
%p "Example"
If a date is entered as "February 31", the computer should generate an
error message asking for a revised entry.
%p "Comment"
Do not rely on a user always to make correct entries. Computer aids for
checking data entries will improve accuracy.
%p "Comment"
Some data entries, of course, may not need checking, or may not be
susceptible to computer checking, such as free text entries in a COMMENT
field.
%p "Reference"
MS 5.15.2.1.5
PR 4.12.4
%p "See also"
6.3/17 6.3/18
%g "1.7/2 Accepting Correct Entries" 0
%p
Ensure that every possible correct data entry will be accepted and
processed properly by the computer.
%p "Example"
As a negative example, on 1 June 1983, after several previous months of
successful use, the computers controlling Massachusetts automobile
emission inspections failed; it was discovered that they would not
accept a "June" entry.
%p "Comment"
This guideline states the obvious, and might seem unnecessary except for
occasional design lapses such as that cited in the example.
%g "1.7/3 Non-Disruptive Error Messages" 0
%p
If data validation detects a probable error, display an error message to
the user at the completion of data entry; do not interrupt an ongoing
transaction.
%p "See also"
4.3/10
%g "1.7/4 Deferral of Required Data Entry" 0
%p
If a user wishes to defer entry of a required data item, require the
user to enter a special symbol in the data field to indicate that the
item has been temporarily omitted rather than ignored.
%p "Reference"
MS 5.15.4.3.11
PR 4.8.7 4.12.2
%p "See also"
4.0/2
%g "1.7/5 + Reminder of Deferred Entry" 0
%p
If a user has deferred entry of required data but then requests
processing of entries, signal that omission to the user and allow
immediate entry of missing items or perhaps further deferral.
%p "Reference"
BB 5.2.4
MS 5.15.4.3.11 5.15.7.5.c
PR 4.8.7
%g "1.7/6 Timely Validation of Sequential Transactions" 0
%p
In a repetitive data entry task, validate the data for one transaction
and allow the user to correct errors before beginning another
transaction.
%p "Comment"
This is particularly important when the task requires transcription from
source documents, so that a user can detect and correct entry errors
while the relevant document is still at hand.
%p "See also"
3.5/12 6.3/9
%g "1.7/7 Optional Item-by-Item Validation" 0
%p
For novice users, consider providing optional item-by-item data
validation within a multiple-entry transaction.
%p "Comment"
This capability, which might be termed an "interim ENTER", may sometimes
help a novice user who is uncertain about the requirements imposed on
each data item. But item-by-item processing may slow skilled users.
Providing such a capability as an optional feature would help novices
without hindering more experienced users.
%p "Reference"
EG 6.3.9 7.1
%p "See also"
4.3/10
%a "1.8 Other Data Processing"
%p
Other data processing aids may be provided to facilitate data entry.
%g "1.8/1 Default Values" 0
%p
When likely default values can be defined for the data entries in a
particular task, offer those default values to speed data entry.
%g "1.8/2 + Defaults for Sequential Entries" 0
%p
If a series of default values have been defined for a data entry
sequence, allow a user to default all entries or to default until the
next required entry.
%p "Comment"
Where a set of default values has been defined, a user may not wish to
specify that each default value should be accepted for each data field
individually. It might be quicker to accept the set of defaults by a
single action.
%g "1.8/3 + User Definition of Default Values" 0
%p
When interface designers cannot predict what default values will be
helpful, permit users (or perhaps a system administrator) to define,
change or remove default values for any data entry field.
%p "Reference"
MS 5.15.6.8
%g "1.8/4 + Display of Default Values" 0
%p
On initiation of a data entry transaction, display currently defined
default values in their appropriate data fields.
%p "Comment"
Do not expect users to remember them.
%p "Comment"
It may be helpful to mark default values in some way to distinguish them
from new data entries.
%p "Reference"
BB 2.1.10
MS 5.15.6.7
%p "See also"
4.4/7 6.3/15
%g "1.8/5 + Easy Confirmation to Enter Default Values" 0
%p
Provide users with some simple means to confirm acceptance of a
displayed default value for entry.
%p "Example"
Simply tabbing past the default field may suffice.
%p "Comment"
Employ similar techniques when a user must review the accuracy of
previously entered data.
%p "Reference"
MS 5.15.6.7 5.15.6.10
%p "See also"
6.3/15
%g "1.8/6 + Temporary Replacement of Default Values" 0
%p
Allow users to replace any data entry default value with a different
entry, without thereby changing the default definition for subsequent
transactions.
%p "Reference"
MS 5.15.6.9
%g "1.8/7 Automatic Generation of Routine Data" 0
%p
For routine data that can be derived from existing computer records,
program the computer to access and enter such data automatically.
%p "Example"
As a negative example, do not require a user to identify a work station
in order to initiate a transaction, nor to include other routine data
such as current date and transaction sequence codes.
%p "Exception"
Some data entry routines may be imposed in the interest of security, but
at the risk of hindering a user in achieving effective task performance.
Other means of ensuring data security should be considered.
%p "Reference"
BB 2.4.2
MS 5.15.2.1.6
%p "See also"
6.1/1 6.3/14
%g "1.8/8 Automatic Computation of Derived Data" 0
%p
Provide automatic computation of derived data, so that a user does not
have to calculate and enter any number that can be derived from data
already accessible to the computer.
%p "Example"
Statistical descriptors such as sums, means, etc., can all be derived
automatically by appropriate software.
%p "Reference"
MS 5.15.2.1.6
%p "See also"
6.3/14
%g "1.8/9 User Review of Prior Entries" 0
%p
When data entries made in one transaction are relevant to a subsequent
transaction, program the computer to retrieve and display them for user
review rather than requiring re-entry of those data.
%p "Reference"
BB 2.4.2
%p "See also"
1.0/1 6.3/13
%g "1.8/10 Automatic Entry of Redundant Data" 0
%p
If data are accessible to the computer that are logically related to
other entries, program the computer to retrieve and enter those
redundant data items automatically.
%p "Example"
As a negative example, a user should not have to enter both an item name
and identification code when either one defines the other.
%p "Exception"
Redundant entry may be needed for resolving ambiguous entries, for user
training, or for security (e.g., user identification).
%p "Comment"
When verification of previously entered data is required, ask users to
review and confirm data items rather than re-enter them.
%p "Reference"
BB 2.4.2 4.3.6
EG 6.3.10
MS 5.15.2.1.6
%p "See also"
6.3/14
%g "1.8/11 Automatic Cross-File Updating" 0
%p
Provide automatic cross-file updating whenever necessary, so that a user
does not have to enter the same data twice.
%p "Example"
If an aircraft has been assigned to a mission, the computer should
automatically update both aircraft status and mission assignment files
to indicate that commitment.
%p "Reference"
MS 5.15.2.1.6
%p "See also"
1.0/1 6.3/14
%g "1.8/12 Aids for Entering Hierarchic Data" 0
%p
When data must be entered in an organized hierarchic structure, in
different sections and at different levels of increasing detail, provide
computer aids for that purpose.
%p "Comment"
At the least, the computer should provide the user a schematic summary
display of any defined data structure for general orientation, with its
branches and levels labeled for convenient reference. When a user
specifies any portion of the structure for data entry or editing, the
computer should display that section of data appropriately labeled, and
perhaps show in the display margin a diagram indicating what portion of
the overall data structure is currently being displayed.
%p "Comment"
When data at one level in a hierarchy are dependent on data entries at
other (usually subordinate) levels, the computer should handle
cross-level bookkeeping automatically, just as for cross-file updating.
%p "Comment"
For entering hierarchic data, a user must specify where in the data
structure any new data should be added. If the data structure is
complex, it may help if the computer automatically prompts the user to
make the appropriate data entries at different levels.
%p "Comment"
If a user may need to change the data structure, then computer aids may
be needed for that purpose as well as for data entry. The computer
should bookkeep automatically any changing relations among the data in
different sections that might result from changes to the overall data
structure.
%p "See also"
1.0/31 1.6/18 2.4.8/11
%a "1.9 Design Change"
%p
Design change of software supporting data entry functions may be needed
to meet changing operational requirements.
%g "1.9/1 Flexible Design for Data Entry" 0
%p
When data entry requirements may change, which is often the case,
provide some means for users (or a system administrator) to make
necessary changes to data entry functions.
%p "Comment"
Data entry functions that may need to be changed are those represented
in these guidelines, including changes to procedures, entry formats,
data validation logic, and other associated data processing.
%p "Comment"
Many of the preceding guidelines in this section imply a need for design
flexibility. Much of that needed flexibility can be provided in initial
interface design. Some guidelines, however, suggest a possible need for
subsequent design change, and those guidelines are cited below.
%p "See also"
1.3/22 1.4/25 1.7/1 1.8/3 1.8/8 1.8/10 1.8/11
%s "2 DATA DISPLAY"
%p
Data display refers to computer output of data to a user, and
assimilation of information from such outputs. Some kind of display
output is needed for all information handling tasks. Data display is
particularly critical in monitoring and control tasks. Data may be
output on electronic displays, or hardcopy printouts, or other auxiliary
displays and signaling devices including voice output, which may alert
users to unusual conditions.
%p
In this discussion, data are considered to be display elements related
to a user's information handling task. Displayed data might consist of
stock market quotations, or the current position of monitored aircraft,
or a page of text, or a message from another user. Displayed data might
provide guidance to a user in performing a maintenance task, or might
provide instruction to a user who is trying to learn mathematics or
history.
%p
There might be some display elements that themselves do not constitute
task-related data. Those elements include labels, prompts,
computer-generated advisory messages and other guidance that helps a
user interact with a computer system. Although such user guidance
display features are sometimes mentioned here in connection with data
display, they are discussed more extensively in Section 4 of these
guidelines.
%p
In general, somewhat less is known about data display, and information
assimilation by the user, than about data entry. In current information
system design, display formatting is an art. Guidelines are surely
needed. But these guidelines may simply serve to help a designer become
more proficient in the art.
%p
It must be recognized that guidelines cannot tell a designer what the
specific contents of a display should be, but only how those contents
should be presented. The specific data that must be displayed can only
be determined through a careful task analysis to define the user's
information requirements.
%p
For effective task performance, displayed data must be relevant to a
user's needs. An early statement (Smith, 1963b, pages 296-297) of the
need for relevance in data display, although written before common
adoption of gender-free wording, otherwise seems valid still:
When we examine the process of man-computer communication from the
human point of view, it is useful to make explicit a distinction
which might be described as contrasting "information" with "data."
Used in this sense, information can be regarded as the answer to a
question, whereas data are the raw materials from which information
is extracted. A man's questions may be vague, such as, "What's
going on here?" or "What should I do now?" Or they may be much more
specific. But if the data presented to him are not relevant to
some explicit or implicit question, they will be meaningless. . . .
What the computer can actually provide the man are displays of
data. What information he is able to extract from those displays
is indicated by his responses. How effectively the data are
processed, organized, and arranged prior to presentation will
determine how effectively he can and will extract the information
he requires from his display. Too frequently these two terms data
and information are confused, and the statement, "I need more
information," is assumed to mean, "I want more symbols." The reason
for the statement, usually, is that the required information is not
being extracted from the data. Unless the confusion between data
and information is removed, attempts to increase information in a
display are directed at obtaining more data, and the trouble is
exaggerated rather than relieved.
%p
Certainly this distinction between data and information should be
familiar to psychologists, who must customarily distinguish between a
physical stimulus (e.g., "intensity" of a light) and its perceived
effect ("brightness"). The distinction is not familiar to system
designers, however, although the issue itself is often addressed. In
the following description of what has been called the "information
explosion", notice how the terms data and information are used
interchangeably, confounding an otherwise incisive and lively analysis
by Martin (1973, page 6):
The sum total of human knowledge changed very slowly prior to the
relatively recent beginnings of scientific thought. But it has
been estimated that by 1800 it was doubling every 50 years; by
1950, doubling every 10 years; and by 1970, doubling every 5 years.
. . . This is a much greater growth rate than an exponential
increase. In many fields, even one as old as medicine, more
reports have been written in the last 20 years than in all prior
human history. And now the use of the computer vastly multiplies
the rate at which information can be generated. The weight of the
drawings of a jet plane is greater than the weight of the plane.
The computer files of current IBM customer orders contain more than
100 billion bits of information -- more than the information in a
library of 50,000 books.
For man, this is a hostile environment. His mind could no more
cope with this deluge of data, than his body could cope with outer
space. He needs protection. The computer -- in part the cause of
the problem -- is also the solution to the problem. The computer
will insulate man from the raging torrents of information that are
descending upon him.
The information of the computerized society will be gathered,
indexed, and stored in vast data banks by the computers. When man
needs a small item of information he will request it from the
computers. The machines, to satisfy his need, will sometimes carry
on a simple dialogue with him until he obtains the data he wants.
With the early computers, a manager would often have dumped on his
desk an indigestible printout -- sometimes several hundred pages
long. Now the manager is more likely to request information when
he needs it, and receive data about a single item or situation on a
screen or small printer.
It is as though man were surviving in the depths of this sea of
information in a bathyscaphe. Life in the bathyscaphe is simple,
protected as it is from the pressure of the vast quantities of
data. Every now and then man peers through the windows of the
bathyscaphe to obtain facts that are necessary for some purpose or
other. The facts that he obtains at any one time are no more than
his animal brain can handle. The information windows must be
designed so that man, with his limited capabilities, can locate the
data he wants and obtain simple answers to questions that may need
complex processing.
%p
Some experts understand this distinction clearly, such as Hannemyr and
Innocent (1985) who write about "transforming . . . data into
information". But many system designers and users still fail to
recognize the difference.
%p
Once a designer has determined what data must be displayed, through
analysis of user information requirements, the next step is to decide
how those data might best be formatted. Data might be displayed as
text, or in data forms, tables and/or various graphic formats. Each of
those types of data display is considered separately in the guidelines
presented here.
%p
In some applications, the nature of the data will dictate the necessary
format, as in the graphic situation displays used for air traffic
control. In some applications, equipment limitations may constrain
display formatting, as in systems without graphic capability. In many
applications, however, a designer will have considerable latitude in
choosing how to display data. Good judgment may be needed to decide
when pictures or diagrams should be displayed rather than narrative
text, or vice versa.
%p
In the subsections of guidelines dealing with text, or data forms, or
tables, or the various types of graphic displays, the initial guidelines
describe generally the circumstances in which that particular type of
data display may be appropriate. The design decision will require
careful analysis of the users' information handling tasks to determine
just what circumstances will actually prevail.
%p
For data display, as in other areas of user interface design, some
general concepts deserve emphasis, including the importance of context,
consistency, and flexibility. Somehow a means must be found to provide
and maintain context in data displays so that a user can find needed
information. Task analysis may point the way here, indicating what data
are relevant to each step in task performance. Design guidelines must
emphasize the value of displaying no more data than the user needs, and
the importance of maintaining consistent display formats so that the
user always knows where to look for different kinds of information, on
any one display and from one display to another.
%p
Detailed user information requirements will vary, however, and may not
be completely predictable in advance, even with careful task analysis.
Thus flexibility is needed so that a user can tailor data displays on
line to meet current needs. Such flexibility is sometimes provided
through optional data category selection and display offset and
expansion features. If options for tailoring display coverage are
provided, a user can adjust the assimilation of displayed data in a way
analogous to the self pacing of data entry.
%p
When a user must both enter and retrieve data, which is usually the
case, the formatting of data displays should be consistent with the
methods used for data entry. As an example, if data entry is
accomplished via form filling, with specially formatted data fields,
subsequent retrieval of that data set should produce an output display
with the same format, especially if the user is expected to make changes
to the displayed data or additional entries. Where compaction of data
output is required for greater efficiency, perhaps to review multiple
data sets in a single display frame, the displayed items should retain
at least the same ordering and labeling as when those fields were used
for data entry.
%p
Display design must also take into account the type of dialogue used for
sequence control, and with hardware capabilities. Where user inputs are
made via menu selection, using a pointing device like a lightpen, then
display formats should give prominence (and adequate separation) to the
labeled, lightpennable options. Location of multifunction keys at the
display margin, to be labeled on the adjacent portion of the display
itself, may provide flexibility for both data entry and sequence
control, but will necessarily constrain display formatting.
%p
These general concepts underlie many of the guidelines for data display
proposed in the following pages. As for the other areas of user
interface design, an attempt has been made to write guidelines for data
display in functional terms, insofar as possible without reference to
specific display devices and questions of hardware implementation. As a
practical matter, however, available display technology will inevitably
influence the wording of guidelines.
%p
A discerning reader will note that the guidelines presented here deal
almost exclusively with visual displays; there are only a few references
to other possible display modes. Moreover, most of these guidelines
implicitly assume a fairly large visual display, with room to show
different kinds of data at one time -- in effect, a display with about
24 lines of 80 characters, much like the devices we now use.
Consequently, many of these guidelines will not apply in applications
where displays are constrained to a smaller size, such as "briefcase"
terminals or handheld display devices.
%p
As display technology develops further, it seems inevitable that some of
the guidelines proposed here must be reconsidered, and other guidelines
added. As an example, we may anticipate increased use of graphics in
future information display design, with moving (and talking) pictures
such as those we now enjoy in displays designed for entertainment.
%p
The guidelines proposed here are intended for display designers. If we
regard displays as contrived arrangements of data, then the guidelines
refer to that contrivance. What happens in applications where the
computer provides a flexible capability allowing users to contrive many
of their own displays? If a user composes a poor page of text, with
long sentences, flawed grammar, inconsistent spacing, etc., can a
software designer be held responsible? Presumably not, or at least not
today.
%p
One might imagine future systems, however, where some form of expertise
is stored in the computer, including expertise on user interface design.
In applications where users design their own displays, a computer might
someday suggest pertinent guidelines, or perhaps even enforce design
rules where warranted. For example, if a user entered irregularly
spaced text, a smart computer might regularize the spacing in subsequent
output of that text.
%p
The guidelines presented here can themselves be regarded as a long
multipage data display. Problems of display organization arise in
presenting the guidelines material, in terms of content, wording, and
format. As in other sections, the topical organization of these
guidelines is based on function, dealing with different types of
displayed data and display manipulation. As in other sections, the
guidelines here recommend specific ways to accomplish some very general
objectives.
%p Objectives
Consistency of data display
Efficient information assimilation by the user
Minimal memory load on user
Compatibility of data display with data entry
Flexibility for user control of data display
%a "2.0 General"
%p
Data display refers to computer output of data to a user, and
assimilation of information from such outputs.
%g "2.0/1 Necessary Data Displayed"
%p
Ensure that whatever data a user needs for any transaction will be
available for display.
%p "Example"
As a minor example, header information should be retained or generated
anew when a user is paging/scrolling data tables.
%p "Example"
As a negative example, even temporary loss of needed data, as might be
caused by display blanking during automatic data update, is not
acceptable in many design applications.
%p "Comment"
The designer of user interface software must employ some method of task
analysis (e.g., operational sequence diagrams) in order to determine a
user's detailed information requirements for any transaction.
%p "Comment"
If data requirements exceed a user's ability to assimilate information
from the display, break the task into smaller steps. Prototype testing
may be required to determine optimum data displays for critical tasks.
%p "Comment"
A user should not have to remember data from one display to the next.
%p "Reference"
BB 4.3.6
EG 2.3.15
Stewart 1980
Tullis 1983
%p "See also"
4.0/5
%g "2.0/2 + Only Necessary Data Displayed"
%p
Tailor displayed data to user needs, providing only necessary and
immediately usable data for any transaction; do not overload displays
with extraneous data.
%p "Example"
(Good) | CODE DATA TYPE |
| su = Summary |
| d = Detailed list |
| se = Sequences |
(Bad) | CODE DATA TYPE DATE IMPLEMENTED |
| su = Summary 5-17-82 |
| d = Detailed list 7-14-82 |
| se = Sequences 9-25-82 |
%p "Comment"
Display of extraneous data may confuse a user and hinder assimilation of
needed information.
%p "Comment"
When user information requirements cannot be exactly anticipated by the
designer, allow users to tailor displays on line by controlling data
selection (Section 2.7.1), data coverage within a display frame (Section
2.7.2), suppression of displayed data (Section 2.7.4), and data window
overlay (Section 2.7.5).
%p "Reference"
BB 1.7 1.8.10
EG 3.1.4 3.3.1
MS 5.15.3.1.2 5.15.4.6.2
Stewart 1980
Tullis 1981
%p "See also"
2.0/8 2.7/1 2.8/1 4.0/5
%g "2.0/3 Data Displayed in Usable Form"
%p
Display data to users in directly usable form; do not make users convert
displayed data.
%p "Example"
If altitude might be required in either meters or feet, then display
both values.
%p "Example"
This recommendation applies to error messages and other forms of user
guidance as well as to data displays.
(Probably adequate)
| Character in NAME entry cannot be recognized. |
(Too cryptic)
| Error 459 in column 64. |
%p "Comment"
Do not require a user to transpose, compute, interpolate, or translate
displayed data into other units, or refer to documentation to determine
the meaning of displayed data.
%p "Reference"
BB 3.3
EG 3.3.4
MS 5.15.3.1.3
%p "See also"
4.4/1
%g "2.0/4 Data Display Consistent with User Conventions"
%p
Display data consistently with standards and conventions familiar to
users.
%p "Example"
As a negative example, if users work with metric units of measurement,
do not display data in English units.
%p "Example"
Computer time records that are not in directly usable format should be
converted for display, to a conventional 12-hour (AM/PM) clock or a
24-hour clock, in local time or whatever other time standard is
appropriate to user needs.
%p "Example"
Calendar formats should follow user customs.
(American calendar) (European calendar)
S M T W T F S S 1 8 15 22 29
1 2 3 4 5 6 7 M 2 9 16 23 30
8 9 10 11 12 13 14 T 3 10 17 24 31
15 16 17 18 19 20 21 W 4 11 18 25
22 23 24 25 26 27 28 T 5 12 19 26
29 30 31 F 6 13 20 27
S 7 14 21 28
%p "Reference"
BB 3.4
EG 2.2.4
%p "See also"
4.0/16
%g "2.0/5 + Establishing Display Standards"
%p
When no specific user conventions have been established, adopt some
consistent interface design standards for data display.
%g "2.0/6 Consistent Display Format"
%p
For any particular type of data display, maintain consistent format from
one display to another.
%p "Comment"
When an item is missing from a standard format, display that item as a
labeled blank rather than omitting it altogether.
%p "Reference"
BB 1.1.1
MS 5.15.3.2.1
Stewart 1980
%p "See also"
4.0/6
%g "2.0/7 Display Consistent with Entry Requirements"
%p
Ensure that data display is consistent in word choice, format, and basic
style with requirements for data and control entry.
%p "Example"
When the computer displays a list of current files, the names in that
list should be in a format which would be recognized by the computer if
they were part of a control entry; thus a user could mimic the displayed
list if specifying a file for editing or mailing.
%p "Comment"
When composing data and control entries, users will tend to mimic the
vocabulary, formats, and word order used in computer displays, including
displayed data, labels, error messages, and other forms of user
guidance. When entry formats are consistent with display formats, users
are more likely to compose an acceptable entry on their first try.
%p "Reference"
Good Whiteside Wixon Jones 1984
Mooers 1983
Zoltan-Ford 1984
%p "See also"
3.0/13 4.0/18
%g "2.0/8 User Control of Data Display"
%p
Allow users to control the amount, format, and complexity of displayed
data as necessary to meet task requirements.
%p "Comment"
An experienced user may be able to deal with more complex displays than
a novice. But a user experienced in one task may be a novice in
another. Thus a range of display tailoring capabilities may be
desirable for any particular task.
%p "Comment"
Increasing the options for user control of data displays will complicate
what a new user must learn about a system, and so will involve a
trade-off against simplicity of user interface design.
%p "Reference"
EG 3.4.2
%p "See also"
2.0/2 2.8/1 2.7
%g "2.0/9 + User Changes to Displayed Data"
%p
Allow users to change displayed data or enter new data when that is
required by a task.
%p "Comment"
For some displays, of course, it is not desirable for users to change
data, such as in operations monitoring (process control) displays, or
displays permitting access to a protected data base.
%p "Comment"
Some consistent formatting cue, perhaps different cursor shape or
different initial cursor placement, should be provided to inform users
when displayed data can or cannot be changed.
%p "Reference"
PR 4.4
%p "See also"
1.0/6 1.3/2 6.2/4
%g "2.0/10 + Protection of Displayed Data"
%p
When protection of displayed data is essential, maintain computer
control over the display and do not permit a user to change controlled
items.
%p "Comment"
Never assume compliance with instructions by the user, who may attempt
unwanted changes by mistake, or for curiosity, or to subvert the system.
%p "Reference"
EG 3.4.8
%p "See also"
1.1/23 1.4/7 6.2/3 6.3/2
%g "2.0/11 Context for Displayed Data"
%p
Ensure that each data display will provide needed context,
recapitulating prior data as necessary so that a user does not have to
rely on memory to interpret new data.
%p "Comment"
When user information requirements cannot be determined in advance, it
may be desirable to provide a separate display window as a "notepad" in
which a user can preserve needed items by marking those to be saved.
%p "Comment"
If data must be remembered from one display to another, display no more
than four to six items.
%p "Reference"
BB 4.3.6
EG 2.3.15
%g "2.0/12 Familiar Wording"
%p
The wording of displayed data and labels should incorporate familiar
terms and the task-oriented jargon of the users, and avoid the
unfamiliar jargon of designers and programmers.
%p "Comment"
When in doubt, pretest the meaning of words for prospective users to
ensure that there is no ambiguity.
%p "Reference"
BB 3.7.1 3.7.4
EG 3.4.5 4.2.13
PR 4.5.6
%p "See also"
1.4/19 4.0/16 4.0/17 4.3/3
%g "2.0/13 + Consistent Wording"
%p
For displayed data and labels, choose words carefully and then use them
consistently.
%p "Example"
(Good) | Record A Change |
| Record B Change |
| Record C Change |
(Bad) | Update of Record A |
| Record B Maintenance |
| Change in Record C |
%p "Example"
As a negative example, the word "screen" should not be used to mean
"display frame" in one place, and "menu selection option" in another.
%p "Comment"
Consistent word usage is particularly important for technical terms.
Standard terminology should be defined and documented in a glossary for
reference by interface designers as well as by users.
%p "Reference"
BB 1.2.2 3.7.2
EG 3.4.5 4.2.13
Pakin Wray 1982
%g "2.0/14 + Consistent Wording Across Displays"
%p
Ensure that wording is consistent from one display to another.
%p "Example"
The title of a display should be identical to the menu option used to
request that display.
%p "Reference"
BB 3.7.4
%g "2.0/15 + Consistent Grammatical Structure"
%p
Use consistent grammatical structure for data and labels within and
across displays.
%p "Example"
(Good) | Starting date: |
| Leaving date: |
| Home phone: |
| Work phone: |
(Bad) | Starting date: |
| When did you quit: |
| Home phone: |
| Phone number at work: |
%p "Comment"
Even minor inconsistencies can distract a user and delay comprehension
as the user wonders momentarily whether some apparent difference
represents a real difference.
%p "Reference"
Pakin Wray 1982
%p "See also"
4.0/23
%g "2.0/16 Minimal Use of Abbreviation"
%p
Display complete words in preference to abbreviations.
%p "Exception"
Abbreviations may be displayed if they are significantly shorter, save
needed space, and will be understood by the prospective users.
%p "Exception"
When abbreviations are used for data entry, then corresponding use of
those abbreviations in data display may help a user learn them for data
entry.
%p "Reference"
BB 3.1 3.1.1 3.1.5
EG 4.1.3
MS 5.15.3.2.3
%g "2.0/17 + Common Abbreviations"
%p
When abbreviations are used, choose those abbreviations that are
commonly recognized, and do not abbreviate words that produce uncommon
or ambiguous abbreviations.
%p "Example"
In a process control application where system components are commonly
abbreviated, messages to users could include those common abbreviations,
while displaying in full form those words that are not commonly
abbreviated, as
(Acceptable) | CST pressure low |
(Poor) | Condensate Storage Tank prssr lw |
(Acceptable) | Restricted Acct |
(Poor) | Rstr Account |
%p "Comment"
The point here is that when abbreviation is necessary due to space
constraints, often a designer can still choose which words will be
abbreviated. The words chosen for abbreviation should be those that are
commonly known in their abbreviated form, and/or those words whose
abbreviations can be unambiguously interpreted.
%p "Reference"
BB 3.1.6
%g "2.0/18 + Simple Abbreviation Rule"
%p
When defining abbreviations, follow some simple rule and ensure that
users understand that rule.
%p "Comment"
Abbreviation by truncation is the best choice, except when word endings
convey important information. When a truncation rule is used,
abbreviations are easy for a designer to derive and easy for a user to
decode.
%p "Comment"
If an abbreviation deviates from the consistent rule, it may be helpful
to give it some special mark whenever it is displayed.
%p "Reference"
BB 3.1.2
MS 5.15.3.2.3
PR 4.5.6
Moses Ehrenreich 1981
Rogers Moeller 1984
%p "See also"
1.0/17 1.0/18 1.0/19 1.0/20 1.0/21 1.0/22 1.0/23
%g "2.0/19 + Distinctive Abbreviations"
%p
Ensure that abbreviations are distinctive, so that abbreviations for
different words are distinguishable.
%p "Reference"
BB 3.1
MS 5.15.3.2.3
Moses Ehrenreich 1981
%g "2.0/20 + Minimal Punctuation of Abbreviations"
%p
Minimize punctuation of abbreviations and acronyms.
%p "Example"
(Good) | USAF |
(Bad) | U.S.A.F. |
%p "Exception"
Punctuation should be retained when needed for clarity, e.g., "4-in.
front dimension" rather than "4 in front dimension".
%p "Exception"
Punctuation of abbreviations might be justified when an abbreviation
represents more than one word, and more than the first letter of each
word is included in the abbreviation, e.g., "common services"
abbreviated as "COM.SER" rather than "COMSER".
%p "Reference"
BB 1.3.5
EG 2.2.14
MS 5.15.3.2.3
%g "2.0/21 + Dictionary of Abbreviations"
%p
If abbreviations are used, provide a dictionary of abbreviations
available for on-line user reference.
%p "Reference"
BB 3.1.3
MS 5.15.3.2.3
%p "See also"
4.4/20
%a "2.1 Text"
%p
Text displays provide output of stored textual data, along with messages
and other text intended for user guidance.
%p "Example Text Display"
These sample displays represent a broadcast message received by all
users logging onto an on-line office support system. The wording of the
bad display is taken from an actual instance. The good display
clarifies wording of the text and improves display formatting.
%p
The bad display is annotated to indicate violations of several of the
design guidelines proposed here for text display. Although most of its
noted deficiencies are minor, in sum they create a display that is
potentially confusing to its users.
%p "Good Sample Text Display"
|----------------------------------------------------------|
| SYSTEM BROADCAST MESSAGES |
| |
| 27 March 1984 |
| |
| Word Processing Users: |
| |
| Please do NOT print multiple copies of large |
| documents (more than 100 printed pages) during normal |
| working hours. Large print requests will delay |
| printing service for all users. |
| |
| If you do need bulk printing, submit your request |
| before leaving at 4:30 pm. Your printouts will be |
| ready by the next morning. |
| |
| Network Users: |
| |
| Please report any net-related problems to the |
| User Support Center, x2222. |
| |
| |
| |
| * Press CONTINUE to display the Office Systems Menu. |
| < |
|----------------------------------------------------------|
%p "Bad Sample Text Display"
|----------------------------------------------------------|
| -- System Broadcast Messages -- |
| SYSTEM #22 - WPS 27 March 1984 |
| |
| **** NOTICE **** |
| |
| WPS USERS ARE REMINDED NOT TO PRINT MULTIPLE |
| COPIES OF LARGE SIZE DOCUMENTS (100 PAGES OR |
| MORE) TO THE 6670 PRINTER OR LINEPRINTER SINCE IT |
| CAUSES LONG DELAYS ON THOSE PRINTERS. |
| IF YOU NEED MULTIPLE COPIES, PLEASE SUBMIT |
| YOUR REQUEST BEFORE LEAVING AT 4:30 P.M. THANK |
| YOU. |
| ****** |
| |
| NETWORK USERS -- Please report any network |
| related problems to the User Support Center, |
| X2222. |
| |
| Questions or problems should be referred to the |
| USC, X2222. |
| |
| Press the RETURN key to enter the Office Systems |
| Menu |
| < |
|----------------------------------------------------------|
%p
This bad text display violates in some degree several design guidelines
in this section:
2.1/1 Conventional text display
2.1/3 Consistent text format
2.1/6 Conventional use of mixed case
2.1/7 Separation of paragraphs
2.1/8 Consistent word spacing
2.1/10 Conventional punctuation
2.1/11 Clarity of wording
2.1/13 Simple sentence structure
%g "2.1/1 Conventional Text Display"
%p
Ensure that computer-generated displays of textual data, messages, or
instructions, will generally follow design conventions for printed text.
%p "Example"
See sample displays in this section.
%p "Comment"
Adoption of familiar design conventions for text display will permit
users to rely on prior reading skills.
%g "2.1/2 Printing Lengthy Text Displays"
%p
When a user must read lengthy textual material, consider providing that
text in printed form rather than requiring the user to read it on-line.
%p "Comment"
Reading lengthy text on an electronic display may be 20-30 percent
slower than reading it from a printed copy.
%p "Comment"
There are many good reasons for displaying lengthy textual material on
line. Lengthy text may be displayed for editing, mailing, or search
tasks. Or a lengthy text might be updated frequently, and so on-line
display would be the best way to ensure that all users are reading the
most recent version. The intent of this guideline is not to discourage
such on-line display of text when that is needed, but rather to
discourage on-line display when the text would be more useful in paper
form. For instance, if HELP displays consist merely of screen after
screen of text which is not tailored to a user's current task, than that
text might be better displayed in a printed users' manual.
%p "Reference"
Gould Grischkowsky 1984
Muter Latremouille Treurniet Beam 1982
%g "2.1/3 Consistent Text Format"
%p
When textual material is formatted, as in structured messages, adopt a
consistent format from one display to another.
%p "Example"
See sample displays in this section.
%p "See also"
2.0/6
%g "2.1/4 + Adequate Display Capacity"
%p
When a user must read continuous text on line, display at least four
lines of text at one time.
%p "Comment"
Four lines of text is the minimum which should be displayed when the
reading material is simple in content. If the content is more complex,
or if a reader will need to refer frequently to previous material, then
display more lines of text.
%p "Comment"
When space for text display is limited, display a few long lines of text
rather than many short lines of text.
%p "Reference"
Duchnicky Kolers 1983
%g "2.1/5 + Text Displayed in Wide Columns"
%p
Display continuous text in wide columns, containing at least 50
characters per line.
%p "Comment"
Text displayed in wide columns will be read significantly faster than
text displayed in narrow columns.
%p "Comment"
When space for text display is limited, display a few long lines of text
rather than many short lines of text.
%p "Reference"
Duchnicky Kolers 1983
%p "See also"
2.1/28
%g "2.1/6 + Conventional Use of Mixed Case"
%p
Display continuous text conventionally in mixed upper and lower case.
%p "Example"
See sample displays in this section.
%p "Exception"
An item intended to attract the user's attention, such as a label or
title, might be displayed in upper case.
%p "Exception"
Upper case should be used when lower case letters will have decreased
legibility, e.g., on a display terminal that cannot show true descenders
for lower case letters.
%p "Comment"
Reading text is easier when capitalization is used conventionally to
start sentences and to indicate proper nouns and acronyms.
%p "Reference"
BB 1.6
EG 3.4.3
MS 5.15.3.7.5
Wright 1977
%g "2.1/7 + Separation of Paragraphs"
%p
Ensure that displayed paragraphs of text are separated by at least one
blank line.
%p "Example"
See sample displays in this section.
%p "Reference"
EG 2.3.4
MS 5.15.3.7.3
%g "2.1/8 + Consistent Word Spacing"
%p
Maintain consistent spacing between the words of displayed text, with
left justification of lines and ragged right margins if that is the
result.
%p "Example"
See sample displays in this section.
%p "Exception"
Right justification should be employed if it can be achieved by variable
spacing, maintaining constant proportional differences in spacing
between and within words, and consistent spacing between words in a
line.
%p "Comment"
Reading is easier with constant spacing, which outweighs the advantage
of an even right margin achieved at the cost of uneven spacing. Uneven
spacing is a greater problem with narrow column formats than with wide
columns. Uneven spacing handicaps poor readers more than good readers.
%p "Reference"
PR 4.5.1 4.10.5
Campbell Marchetti Mewhort 1981
Gregory Poulton 1970
Trollip Sales 1986
%p "See also"
1.3/18
%g "2.1/9 + Minimal Hyphenation"
%p
In display of textual material, keep words intact, with minimal breaking
by hyphenation between lines.
%p "Comment"
Text is more readable if each word is entirely on one line, even if that
makes the right margin more ragged.
%p "Reference"
BB 3.2
EG 2.2.10
%p "See also"
1.3/19
%g "2.1/10 + Conventional Punctuation"
%p
Use conventional punctuation in textual display; sentences should end
with a period or other special punctuation.
%p "Example"
See sample displays in this section.
%p "Reference"
BB 1.3.4
EG 2.2.13
%g "2.1/11 Clarity of Wording"
%p
In designing text displays, especially text composed for user guidance,
strive for simplicity and clarity of wording.
%p "Example"
See sample displays in this section.
%g "2.1/12 + Sentences Begin with Main Topic"
%p
Put the main topic of each sentence near the beginning of the sentence.
%p "Reference"
BB 3.8.2
%g "2.1/13 + Simple Sentence Structure"
%p
Use short simple sentences.
%p "Example"
See sample displays in this section.
%p "Comment"
Long sentences with multiple clauses may confuse the user. Consider
breaking long sentences into two or more shorter statements.
%p "Reference"
BB 3.8 3.8.1
EG 2.2.12
Wright 1977
Wright Reid 1973
%p "See also"
4.3/5
%g "2.1/14 + Concise Wording"
%p
When speed of display output for textual material is slower than the
user's normal reading speed, make an extra effort to word the text
concisely.
%p "Comment"
Assume a normal average reading speed of 250 words per minute.
%p "Comment"
The goal here is to make wording concise but not cryptic. Omitting
articles ("the", "a"), prepositions ("of", "by") and relative pronouns
("that", "which", "who") may save some space, but may also reduce
comprehension.
%p "Reference"
EG 3.3.7
%p "See also"
4.3/5
%g "2.1/15 + Distinct Wording"
%p
Use distinct words rather than contractions or combined forms,
especially in phrases involving negation.
%p "Example"
(Good) "will not", "not complete"
(Bad) "won't", "incomplete"
%p "Comment"
This practice will help users understand the sense of a message.
%p "Reference"
BB 3.1.4
EG 2.2.15
%g "2.1/16 + Affirmative Sentences"
%p
Use affirmative statements rather than negative statements.
%p "Example"
(Good) | Clear the screen before entering data. |
(Bad) | Do not enter data before clearing the screen. |
%p "Comment"
Tell the user what to do rather than what to avoid.
%p "Reference"
BB 3.8.3
Wright 1977
%p "See also"
4.0/20
%g "2.1/17 + Active Voice"
%p
Compose sentences in the active rather than passive voice.
%p "Example"
(Good) | Clear the screen by pressing RESET. |
(Bad) | The screen is cleared by pressing RESET. |
%p "Comment"
Sentences in the active voice will generally be easier to understand.
%p "Reference"
BB 3.8.5
Wright 1977
%p "See also"
4.0/21
%g "2.1/18 + Temporal Sequence"
%p
When a sentence describes a sequence of events, phrase it with a
corresponding word order.
%p "Example"
(Good) | Enter LOGON before running programs. |
(Bad) | Before running programs enter LOGON. |
%p "Comment"
Temporal order is clearer. Reverse order may confuse a user.
%p "Reference"
BB 3.8.6
Wright 1977
%p "See also"
4.0/22
%g "2.1/19 Lists for Related Items"
%p
For a series of related items (words, phrases, instructions, etc.),
display those items in a list rather than as continuous text.
%p "Comment"
A list format will facilitate rapid, accurate scanning.
%p "Reference"
BB 1.3.2
Wright 1977
%g "2.1/20 + Single-Column List Format"
%p
Format lists so that each item starts on a new line; i.e., a list should
be displayed as a single column.
%p "Example"
(Good) | Major USI functional areas include |
| |
| Data Entry |
| Data Display |
| Sequence Control |
| User Guidance |
| Data Transmission |
| Data Protection |
(Bad) | Major USI functional areas include |
| |
| Data Entry Data Display |
| Sequence Control User Guidance |
| Data Transmission Data Protection |
%p "Exception"
Listing in multiple columns may be considered where shortage of display
space dictates a compact format.
%p "Exception"
Multiple columns of data should be used where that facilitates
comparison of corresponding data sets, as in tabular displays (Section
2.3).
%p "Reference"
BB 1.9.2
EG 2.3.5
MS 5.15.3.5.6.1
%p "See also"
3.1.3/3
%g "2.1/21 + Marking Multiline Items in a List"
%p
When a single item in a list continues for more than one line, mark
items in some way so that the continuation of an item is obvious, i.e.,
so that a continued portion does not appear to be a separate item.
%p "Example"
Items might be separated by a blank space, or continuing lines within an
item might be indented, or each item might be numbered or marked by a
special symbol such as an arrow or bullet.
%p "Comment"
Some demarcation is particularly needed when a list is comprised of a
mixture of long and short items.
%g "2.1/22 + Arabic Numerals for Numbered Items"
%p
When listed items will be numbered, use Arabic rather than Roman
numerals.
%p "Comment"
Arabic numbers are more familiar to most users, and therefore require
less interpretation than Roman numerals do. The advantage of Arabic
numbers becomes greater when large numbers are used. For instance,
contrast XXVIII with 28.
%p "Reference"
Wright 1977
%g "2.1/23 + Logical List Ordering"
%p
Adopt some logical principle by which to order lists; where no other
principle applies, order lists alphabetically.
%p "Comment"
It is the user's logic which should prevail rather than the designer's
logic, where those are different.
%p "Reference"
EG 2.3.1
MS 5.15.3.5.6
%p "See also"
2.3/2 2.5/14 2.5/15 2.5/16 2.5/17 2.5/18
%g "2.1/24 + Vertical Ordering in Multiple Columns"
%p
If a list is displayed in multiple columns, order the items vertically
within each column.
%p "Example"
(Good) | S.R. Abbott B.M. Drake |
| C.N. Abernethy S.M. Dray |
| C.A. Adams M.G. Dumoff |
| H.L. Ammerman R.C. Eakins |
| C.J. Arbak S.L. Ehrenreich |
| etc. |
(Bad) | S.R. Abbott C.N. Abernethy |
| C.A. Adams H.L. Ammerman |
| C.J. Arbak A.J. Aretz |
| A.F. Aucella J.A. Ballas |
| M.C. Bardales S.H. Barry |
| etc. |
%g "2.1/25 + Hierarchic Structure for Long Lists"
%p
For a long list, extending more than one displayed page, consider
adopting a hierarchic structure to permit its logical partitioning into
related shorter lists.
%g "2.1/26 Abbreviations Defined in Text"
%p
When words in text displays are abbreviated, define each abbreviation in
parentheses following its first appearance.
%p "Comment"
This practice will help only those users who read displayed text from
front to back and remember what they have read. For forgetful users,
and for users who sample later sections of a multipage text display,
abbreviations may still seem undefined. For such users, it might be
helpful to provide an on-line dictionary of abbreviations for convenient
reference.
%p "Reference"
BB 3.1.8
%p "See also"
4.4/20
%g "2.1/27 Highlighting Text"
%p
When a critical passage merits emphasis to set it apart from other text,
highlight that passage by bolding/brightening or color coding or by some
auxiliary annotation, rather than by capitalization.
%p "Comment"
A single word might be capitalized for emphasis, but capitalizing an
extended passage will reduce its readability.
%p "See also"
2.1/6
%g "2.1/28 Combining Text with Other Data"
%p
When text is combined with graphics or other data in a single display,
thus limiting the space available for text, format the text in a few
wide lines rather than in narrow columns of many short lines.
%p "Example"
(Good) | Text is easier to read when displayed in wide |
| lines than when displayed in thin columns. |
(Bad) | Text is harder |
| to read when |
| displayed in |
| thin columns |
| than when |
| displayed in |
| wide lines. |
%p "Exception"
Listed items might be displayed in a narrow column format.
%p "Reference"
Duchnicky Kolers 1983
%p "See also"
2.1/5
%g "2.1/29 + Placing Figures Near Their Citations"
%p
When tables and/or graphics are combined with text, place each figure
near its first citation in the text, preferably in the same display
frame.
%p "Exception"
If a figure is cited at several points in the text, then it might be
desirable to allow optional display of the figure at user request,
perhaps as a temporary window overlay at each point of citation.
%p "Exception"
If a figure is cited at several points in printed text, and particularly
if that text may be accessed at different places by its readers (as in
the case of printed reference material), then it might be desirable to
group figures consistently at a particular location, such as at the end
of each section.
%p "Comment"
Readers may not bother to find and look at a figure is it is displayed
separately from its citation in the text.
%p "Reference"
Whalley Fleming 1975
%a "2.2 Data Forms"
%p
Data forms can display sets of related data items in labeled fields
formatted to aid data entry and review.
%p "Example Data Form Displays"
These sample displays represent a possible form for review (and possible
revision) of visa application data. In the good display, data entries
are bolded to help distinguish them from labels and field delimiters.
Fields are ordered consistently in relation to a (supposed) paper
application form, and formatted to facilitate data review.
%p
The bad display is annotated to indicate violations of several of the
design guidelines proposed here for data form displays. The data
entries in the bad display were invented to suggest what a user might
have entered, if confused by inadequate labeling and the absence of
field delimiters.
%p "Good Sample Data Form Display"
|----------------------------------------------------------|
| VISA APPLICATION |
| |
| NAME: Jones, Andrew David VISA: 356 478 |
| LAST, FIRST MIDDLE |
| |
| BIRTH COUNTRY: UK DATE: 3/22/25 |
| M D Y |
| |
| NATIONALITY: UK PASSPORT: Z196284 |
| |
| ADDRESS: 5 Fairview Lane |
| Loughborough, LE11 3RG |
| England |
| |
| OTHER TRAVELERS ON THIS VISA |
| BIRTH |
| NAME: COUNTRY: DATE: |
| Jones, Sandra Jean UK 10/11/28 |
| Jones, Cynthia Leigh FR 6/12/68 |
| __________________________ __ __/__/__ |
| __________________________ __ __/__/__ |
| LAST, FIRST MIDDLE M D Y |
| |
| * Review and ENTER changes if needed. |
|----------------------------------------------------------|
%p "Bad Sample Data Form Display"
|----------------------------------------------------------|
| Name Andrew D. Jones Visa Number 356478 |
| |
| Birthplace London Nationality English |
| |
| Passport Z196284 Birthdate Mar. 22, |
| |
| Address 1925 |
| 5 Fairview Lane, Loughborough, L |
| E11 3RG, England |
| |
| Other travelers on this visa |
| Traveler's Name Date of Birth - Place |
| Sandra J. Jones Oct. 11, - 1928 |
| Birmingham |
| Cynthia L. Jones June 12, - 1968 |
| Paris, France |
| |
| |
| |
| |
| |
| |
| |
| Review and ENTER changes if needed |
|----------------------------------------------------------|
%p
This bad data form display violates in some degree several design
guidelines in this section:
2.2/2 Visually distinctive data fields
2.2/4 Descriptive wording of labels
2.2/5 Consistent wording of labels
2.2/8 Distinctive label format
2.2/14 Partitioning long data items
2.2/15 Distinguishing blanks from nulls
This bad data form also violates various design guidelines
pertaining to data entry, as noted at the end of Section 1.4.
%g "2.2/1 Forms for Related Data"
%p
Use forms to display related sets of data items in separately labeled
fields.
%p "Comment"
Forms can aid review of related data items by displaying explanatory
labels to caption each data field.
%g "2.2/2 Visually Distinctive Data Fields"
%p
Provide clear visual definition of data fields, so that the data are
distinct from labels and other display features.
%p "Example"
See sample displays in this section.
%p "Reference"
MS 5.15.4.3.4
%p "See also"
1.0/6 1.4/10
%g "2.2/3 + Data Field Labeling"
%p
Identify each data field with a displayed label.
%p "Comment"
Do not assume that the user can identify individual data fields because
of past familiarity. Context may play a significant role: 617-271-7768
might be recognized as a telephone number if seen in a telephone
directory, but might not be recognized as such in an unlabeled display.
%p "Reference"
BB 1.8.7
EG 2.2.16
MS 5.15.3.1.9
%p "See also"
1.4/5 1.4/6 1.4/7 1.4/8 4.0/11
%g "2.2/4 + Descriptive Wording of Labels"
%p
Choose a word or phrase to label each field that will describe the data
content of that field.
%p "Example"
See sample displays in this section.
%p "Comment"
Labels should be worded carefully so that they assist users in scanning
the display and assimilating information quickly.
%p "Reference"
BB 3.5
EG 3.2
MS 5.15.3.1.10
%g "2.2/5 + Consistent Wording of Labels"
%p
Ensure that labels are worded consistently, so that the same data item
is given the same label if it appears in different displayed forms.
%p "Example"
See sample displays in this section.
%p "Comment"
It may also help to employ consistent grammatical format for different
labels; i.e., do not use single words or phrases for some labels and
short sentences for others, or use verbs for some and nouns for others.
%p "Reference"
BB 3.8.4
MS 5.15.3.1.6
%p "See also"
4.0/23
%g "2.2/6 + Distinctive Wording of Labels"
%p
Ensure that field labels are worded distinctively from one another.
%p "Reference"
BB 3.5
EG 3.2.3
%g "2.2/7 + Consistent Label Location"
%p
Place each label in a consistent location above or to the left of its
associated data field(s).
%p "Example"
In a numbered list, vertically formatted, the numeric labels should be
aligned so that the data items start in a fixed column position on the
display.
%p "Comment"
Consistent alignment of labels and data will aid display scanning by a
user.
%p "Reference"
EG 2.3.9
MS 5.15.3.1.10.a
%p "See also"
2.3
%g "2.2/8 + Distinctive Label Format"
%p
Ensure that labels are distinctive in format/positioning to help users
distinguish them from data and other display features.
%p "Example"
Labels might be capitalized when data are displayed in mixed case, or
might be dim when data are bright, or might perhaps be displayed in a
different font where that capability exists.
%p "Example"
See sample displays in this section.
%p "Reference"
EG 3.2.3
MS 5.15.3.1.10.c 5.15.4.3.5
%p "See also"
4.0/8
%g "2.2/9 + Labels Close to Data Fields"
%p
Ensure that each label is sufficiently close to be associated with its
data field, but is separated from its data field by at least one space.
%p "Reference"
BB 1.9.5
EG 2.3.8
%p "See also"
1.4/8
%g "2.2/10 + Labeling Units of Measurement"
%p
Include the units of measurement for displayed data either in the label
or as part of each data item.
%p "Example"
| DISTANCE (KM): __ __ __ |
or
| DISTANCE: __ __ __ KM |
%p "Reference"
BB 1.8.8
MS 5.15.4.3.10
%p "See also"
1.4/21
%g "2.2/11 Consistent Format Across Displays"
%p
Ensure that the ordering and layout of corresponding data fields is
consistent from one display to another.
%p "Reference"
BB 1.8.4 2.8.3
MS 5.15.3.1.6
%p "See also"
2.3/12
%g "2.2/12 + Form Compatible for Data Entry and Display"
%p
When forms are used for data entry as well as for data display, ensure
that the format for data display is compatible with whatever format is
used for data entry; use the same item labels and ordering for both.
%p "See also"
1.4/24
%g "2.2/13 Consistent Format Within Data Fields"
%p
Ensure that the internal format of frequently used data fields is
consistent from one display to another.
%p "Example"
Telephone numbers should be consistently punctuated, perhaps as
213-394-1811.
%p "Example"
Time records might be consistently punctuated with colons, as HH:MM:SS
or HH:MM or MM:SS.S, whatever is appropriate.
%p "Example"
Date records might be consistently formatted with slashes, as MM/DD/YY.
%p "Comment"
The convention chosen should be familiar to the prospective users. For
European users, the customary format for telephone numbers and dates is
different than suggested in the examples above. For military users,
date-time data are frequently combined in an accepted special format.
For many user groups, time records are kept on a 24-hour clock, which
should be acknowledged in display formatting.
%p "Reference"
EG 2.2.17
%g "2.2/14 Partitioning Long Data Items"
%p
Divide long data items of mixed alphanumeric characters into subgroups
of three or four characters separated by a blank or by some special
symbol.
%p "Example"
See sample displays in this section.
%p "Exception"
Words should be displayed intact, whatever their length.
%p "Comment"
Hyphens may be used instead of blanks where that is customary. Slashes
are less preferred for separating groups, since they are more easily
confused with alphanumerics.
%p "Comment"
Where a common usage has been established, as in the NNN-NN-NNNN of US
social security numbers, grouping should follow that usage.
%p "Reference"
EG 2.2.2
MS 5.15.3.1.7 5.15.3.5.8
%p "See also"
1.0/16
%g "2.2/15 Distinguishing Blanks from Nulls"
%p
Distinguish blanks (keyed spaces) from nulls (no entry at all) in the
display of data forms, where that can aid task performance.
%p "Example"
See sample displays in this section.
%p "Comment"
Some special symbol might be adopted to denote null entry. If field
delimiters are displayed to guide data entry, then it will often be
sufficient simply to leave those delimiters unchanged when no entry has
been made.
%p "See also"
1.4/10
%a "2.3 Tables"
%p
Tables can display data in row-column format to aid detailed comparison
of ordered sets of items.
%p "Example Tabular Displays"
These sample displays represent a table for finding the owner of a car
with a particular license plate. (Perhaps it is an employee who has
parked in the wrong place, or who has left headlights burning.) In the
good display, data entries are ordered by license number to aid the
search.
%p
The bad display is ordered alphabetically by employees' last name, which
will not prove helpful for this task. The bad display is annotated to
indicate several other violations of the design guidelines proposed here
for tabular displays.
%p "Good Sample Tabular Display"
|----------------------------------------------------------|
| AUTOMOBILE OWNERS Page 1 of 4 |
| |
| LICENSE EMPLOYEE EXT DEPT |
| |
| MA 127 355 Michaels, Allison 7715 91 |
| MA 135 449 Duvet, William 3898 81 |
| MA 227 379 Smithson, Jill 2491 63 |
| MA 227 GBH Zadrowski, Susan 2687 53 |
| MA 253 198 Jenskin, Erik 3687 31 |
| |
| MA 286 PAM Hilsmith, Joseph 2443 100 |
| MA 291 302 Leonard, John 7410 92 |
| MA 297 210 Toth, Kelley 7538 45 |
| MA 328 647 Cooksey, Roger 2144 64 |
| MA 342 NCG Hesen, Christopher 7544 21 |
| |
| MA 367 923 Maddox, Patrick 7070 66 |
| MA 375 NRC Ashley, Maria 3397 34 |
| MA 376 386 Wheetley, Katherine 2638 58 |
| MA 385 248 Malone, Frank 2144 64 |
| MA 391 293 Lowman, Edward 8263 77 |
| |
| n = Next page |
| < |
|----------------------------------------------------------|
%p
This bad tabular display violates in some degree several design
guidelines in this section:
2.3/2 Logical organization
2.3/4 Tables referenced by first column
2.3/6 Row and column labels
2.3/12 Consistent column spacing
2.3/13 Column scanning cues
2.3/14 Row scanning cues
2.3/16 Justification of numeric data
Various other guidelines are also violated in this bad table, including
those pertaining to identification of multipage displays and display of
control options.
%p "Bad Sample Tabular Display"
|----------------------------------------------------------|
| Automobile Owners |
| Sara Alwine 2438 MA 929 448 103 |
| Christopher Aranyi 2716 MA 797 AND 97 |
| Maria Ashley 3397 MA 375 NRC 34 |
| Arlene Atchison 7672 NH 60731 28 |
| Steven Bahr 3272 MA 635 203 35 |
| David Baldwin 3295 NH 63577 75 |
| David Benkley 3581 MA 589 ADE 58 |
| Marlin Boudreau 3413 MA 816 HER 93 |
| Roger Cooksey 2144 MA 328 647 64 |
| Joseph Curran 3167 RI 4693 83 |
| Kent Delacy 3619 MA 749 827 29 |
| Susan Doucette 2797 MA 525 115 41 |
| Joseph Drury 7604 NH 42265 27 |
| William Duvet 3898 MA 135 449 81 |
| Samuel Everett 3619 MA 635 ASK 29 |
| Jeanne Fiske 7642 MA 614 CSU 10 |
| Nancy Graham 2358 MA 745 CKJ 10 |
| Paul Greenbaum 3979 MA 846 BLN 103 |
| Christopher Hesen 7544 MA 342 NCG 21 |
| Joseph Hilsmith 2443 MA 286 PAM 100 |
| |
| |
| < |
|----------------------------------------------------------|
%g "2.3/1 Tables for Data Comparison"
%p
When information handling requires detailed comparison of ordered sets
of data, adopt a tabular format for data display.
%g "2.3/2 Logical Organization"
%p
Organize tabular data in some recognizable order to facilitate scanning
and assimilation.
%p "Example"
Dates might be ordered chronologically, names alphabetically.
%p "Example"
See sample displays in this section.
%p "Reference"
BB 1.8.1
EG 2.2.3 2.3.1
MS 5.15.3.1.4
%p "See also"
2.1/23 3.1.3/21
%g "2.3/3 Table Access by Row and Column"
%p
Construct a table so that row and column labels represent the
information a user has prior to consulting the table, i.e., the
information that can be used to access table entries for a particular
task.
%p "Example"
If a user's task were to determine characteristics of various raw
materials, then a table might be organized as
| Raw Transport Processing Consumer |
| Material Costs Time Acceptance |
| A High Slow Good |
| B High Fast Good |
| C Low Slow Good |
| D High Slow Poor |
| E High Fast Poor |
| F Low Fast Poor |
whereas if the user's task were to identify what raw material meets
certain criteria, then the table might be organized as
| Consumer |
| Acceptance |
| Good Poor |
| |
| High Fast Processing B E |
| Transport |
| Costs Slow Processing A D |
| |
| Low Fast Processing F |
| Transport |
| Costs Slow Processing C |
%p Reference
Wright 1977
%g "2.3/4 + Tables Referenced by First Column"
%p
When tables are used for reference, display the reference items, i.e.,
those by which the table will be accessed, in the left column; display
the material most relevant for user response in the next adjacent
column; and display associated but less significant material in columns
further to the right.
%p "Example"
See sample displays in this section.
%p "Comment"
As a corollary, when a list of people is ordered alphabetically by their
last name, then their last names should be displayed first, i.e., as the
leftmost element in each row.
%p "Reference"
Hamill 1980
Wright 1977
%g "2.3/5 + Items Paired for Direct Comparison"
%p
If data items must be compared on a character-by-character basis,
display one directly above the other.
%p "Comment"
But remember that users will not be entirely accurate in making such
comparisons; automated comparison by computer analysis would be more
reliable.
%p "Reference"
MS 5.15.3.1.8
%g "2.3/6 Row and Column Labels"
%p
Label the rows and columns of tabular displays following the guidelines
proposed for labeling the fields of data forms.
%p "Example"
See sample displays in this section.
%p "Reference"
BB 1.8.7
%p "See also"
2.2
%g "2.3/7 + Consistent Label Format"
%p
Adopt a consistent format for labeling the rows and columns of displayed
tables.
%p "Example"
Each column label might be left-justified with the leftmost character of
the column entries beneath it.
%p "Comment"
Consistent left justification of column labels will prove especially
helpful when columns vary in width.
%p "Reference"
Hartley Young Burnhill 1975
%p "See also"
2.0/6 4.0/6
%g "2.3/8 + Distinctive Labeling"
%p
Ensure that row and column labels are distinguishable from the data
displayed within tables, and from the labels of displayed lists such as
menu options or instructions to users.
%p "Comment"
There are many ways to distinguish different types of labeled material,
including consistent differences in display format/placement as well as
special fonts and markers.
%p "Reference"
EG 2.2.7
%p "See also"
3.1.3/20
%g "2.3/9 + Numbered Items Start with 1"
%p
When rows or columns are labeled by number, start the numbering with
"1", rather than "0".
%p "Comment"
In counting, people start with "one"; in measuring, they start with
"zero".
%p "Reference"
EG 2.2.6
%g "2.3/10 + Repeated Elements in Hierarchic Numbering"
%p
For hierarchic lists with compound numbers, display the complete
numbers; do not omit repeated elements.
%p "Example"
(Good) | 2.1 Position Designation |
| 2.1.1 arbitrary positions |
| 2.1.1.1 discrete |
| 2.1.1.2 continuous |
| 2.1.2 predefined positions |
| 2.1.2.1 HOME |
| 2.1.2.2 other |
(Bad) | 2.1. Position Designation |
| 1. arbitrary positions |
| 1 discrete |
| 2 continuous |
| 2. predefined positions |
| 1 HOME |
| 2 other |
%p "Comment"
Implicit numbering, as in the "bad" example, may be acceptable for tasks
involving perception of list structure. Complete numbering is better,
however, for tasks requiring search and identification of individual
items in the list.
%p "Reference"
Smith Aucella 1983b
%g "2.3/11 + Labeling Units of Measurement"
%p
In tabular displays, either consistently include the units of displayed
data in the column labels, or else place them after the first row entry.
%p "Example"
(Good) | Time Velocity Temperature |
| (s)_ (m/s)___ (0C)_______ |
| 5 8 25 |
| 21 49 29 |
| 43 87 35 |
(Also acceptable)
| Time Velocity Temperature |
| 5 s 8 m/s 25 0C |
| 21 49 29 |
| 43 87 35 |
%p "Reference"
BB 1.8.8
%g "2.3/12 Consistent Column Spacing"
%p
Maintain consistent column spacing within a table, and from one table to
another.
%p "Example"
See sample displays in this section.
%p "Exception"
When columns are grouped under superheadings, it may help to add extra
space between superheadings, in order to emphasize that the columns
under any single superheading are related.
%p "Reference"
BB 1.8.3
%p "See also"
2.2/11
%g "2.3/13 + Column Scanning Cues"
%p
Separate the columns in a table by enough blank spaces, or by some other
distinctive feature, to ensure separation of entries within a row.
%p "Example"
See sample displays in this section.
%p "Comment"
For most tables, a column separation of at least three spaces should be
maintained. Certainly the spacing between columns should be greater
than any internal spaces that might be displayed within a tabulated data
item.
%p "Reference"
EG 2.3.6
%g "2.3/14 + Row Scanning Cues"
%p
In dense tables with many rows, insert a blank line (or some other
distinctive feature to aid horizontal scanning) after a group of rows at
regular intervals.
%p "Example"
For many applications it will suffice to insert a blank line after every
five rows.
%p "Example"
See sample displays in this section.
%p "See also"
1.5/10
%g "2.3/15 Justification of Alphabetic Data"
%p
Show columns of alphabetic data with left justification to permit rapid
scanning.
%p "Example"
(Good) | APL | (Bad) | APL |
| COBOL | | COBOL |
| FORTRAN | | FORTRAN |
| PL1 | | PL1 |
%p "Exception"
Indentation can be used to indicate subordinate elements in hierarchic
lists.
%p "Exception"
A short list, of just four or five items could be displayed horizontally
on a single line, in the interests of compact display format, if that is
done consistently.
%p "Reference"
BB 1.3.1
EG 2.2.8 2.2.11
MS 5.15.3.5.3
%g "2.3/16 Justification of Numeric Data"
%p
Justify columns of numeric data with respect to a fixed decimal point;
if there is no decimal point, then numbers should be right-justified.
%p "Example"
See sample displays in this section.
%p "Reference"
BB 1.4.2 1.4.3
EG 2.3.9
MS 5.15.3.5.3
PR 4.8.10 4.10.6
%p "See also"
1.5/7
%g "2.3/17 + Maintaining Significant Zeros"
%p
When a user must enter numeric values that will later be displayed,
maintain all significant zeros; zeros should not be arbitrarily removed
after a decimal point if they affect the meaning of the number in terms
of significant digits.
%p "Reference"
BB 1.4.3
%p "See also"
1.5/8
%a "2.4 Graphics"
%p
Graphics show spatial, temporal, or other relations among data by
special formatting of displayed elements.
%g "2.4/1 Graphic Displays"
%p
Consider graphics rather than text description or tabulation, for
display of data showing relations in space or time.
%p "Comment"
People cannot readily assimilate detailed textual or tabular data,
although sometimes such data are necessary. Therefore, a graphic
display might be designed where graphic elements showing trends and
differences are combined with text annotation and tabular presentation
of detailed data. In some applications, it might prove helpful to
supplement a primary graphic display with alternative displays of
detailed data available as a user-selected option.
%p "Reference"
MS 5.15.3.6.1
Foley Van Dam 1982
Stewart 1980
%g "2.4/2 + Data Comparison"
%p
When users must quickly scan and compare related sets of data, consider
graphic format to display the data.
%p "Example"
Graphic display might help users discern errors in a data base, since
deviant "outliers" will appear visually distinct from the body of
correct data.
%p "Reference"
EG 2.2.9
MS 5.15.3.6.1
Cleveland 1985
%g "2.4/3 + Monitoring Data Change"
%p
When users must monitor changing data, consider graphic format to
display the data.
%p "Comment"
Whenever possible, the computer should handle data monitoring and should
call abnormalities to the user's attention. When that is not possible,
and a user must monitor data changes, graphic display will make it
easier for the user to detect critical changes and/or values outside the
normal range.
%p "Comment"
The current lore of graphic design derives chiefly from static, printed
displays. Computer processing, however, offers a potential for
continuous dynamic display of changing data that should be considered in
all methods of graphic presentation.
%p "Reference"
Hanson Payne Shiveley Kantowitz 1981
Tullis 1981
%g "2.4/4 Consistency"
%p
Use consistent logic in the design of graphic displays, and maintain
standard format, labeling, etc., for each method of graphic
presentation.
%p "Comment"
Consistency in graphic design will allow users to focus on changes in
displayed data without being distracted by changes in display format.
%p "Comment"
The standardization advocated here has to do with the logic of user
interface design, not with internal processing by graphics software.
Recent efforts to establish international standards for graphics
software have been focused on the internal encoding, processing, storage
and transmission of graphics displays in digital form. Such data
processing standards do not in themselves specify or significantly
constrain user interface design.
%p "Reference"
Tufte 1983
%p "See also"
2.0/6
%g "2.4/5 Only Necessary Information Displayed"
%p
Tailor graphic displays to user needs and provide only those data
necessary for user tasks.
%p "Comment"
Current advances in the technology (and theory) of graphic display
permit realistic depiction of complex natural scenes. Such technology
has been successfully applied to generate displays for arts and
entertainment, and may also find increasing application to information
displays. For many information displays, however, less may be more: an
abstracted schematic diagram, omitting much detail, may convey more
effective information than a photographic image. For any particular
application, the amount of detail needed should be determined based on a
task analysis.
%p "Reference"
Tucker 1984
Tufte 1983
%p "See also"
2.0/2
%g "2.4/6 Highlighting Critical Data"
%p
When a user's attention must be directed to a portion of a graphic
display showing critical or abnormal data, highlight that feature with
some distinctive means of data coding.
%p "Example"
On a bar chart, one bar representing an out-of-tolerance condition might
be textured or shaded differently to call attention to it and to
contrast it with other bars.
%p "Comment"
More specific recommendations for highlighting different kinds of
graphic displays are provided elsewhere in this section.
%p "See also"
2.6/1
%g "2.4/7 Reference Index or Baseline"
%p
When a user must compare graphic data to some significant level or
critical value, include a reference index or baseline in the display.
%p "Example"
A horizontal line might be displayed on a profit-and-loss graph to
indicate where displayed curves exceed the break-even point.
%p "Comment"
Most data plots include a displayed baseline of some sort. An
additional reference index may be displayed as well. The baseline
should be chosen with care to provide an appropriate reference for
displayed data. A graph without a baseline, or with a poorly chosen
baseline, may distort the interpretation of displayed data.
%p "Comment"
More specific recommendations for indexing different kinds of graphic
displays are provided elsewhere in this section.
%p "Reference"
Tufte 1983
%g "2.4/8 Text Annotation"
%p
When a graph contains some outstanding or discrepant feature that merits
attention by a user, consider displaying supplementary text to emphasize
that feature.
%p "Example"
A flow diagram for process control might include a current advisory
message, POSSIBLE PRESSURE VALVE FAILURE, as well as appropriate graphic
indications of the problem.
%p "Comment"
This recommendation derives from the lore of audiovisual aids, where
speakers are exhorted to "get the message across" with words as well as
pictures. In some information system applications, a graphic display
may convey many messages at once. It might then prove difficult to
determine which message(s) should be stated in words. As in other
aspects of display design, some priorities must be established in
relation to the user's information requirements.
%p "Reference"
Tufte 1983
%g "2.4/9 + Data Annotation"
%p
When precise reading of a graphic display is required, annotate the
display with actual data values to supplement their graphic
representation.
%p "Example"
Adjacent numeric annotation might be added to the ends of displayed bars
on a bar graph; numeric data might be displayed to mark the points of a
plotted curve.
%p "Comment"
Some displays may require complete data annotation, but many displays
will require annotation only for selected data elements.
%g "2.4/10 + Consistent Annotation Format"
%p
Format any displayed annotation consistently in relation to the graphic
elements.
%p "Example"
Labels might always be placed over the displayed points with which they
are associated.
%p "Comment"
Sometimes it might be necessary to displace a label from its "standard"
position to avoid overlap or crowding on the display; such exceptions
should themselves be handled consistently.
%p "See also"
2.4/4
%g "2.4/11 + Normal Orientation for Labels"
%p
Display the annotation of graphic displays, including labels for the
axes of graphs, in a normal orientation for reading text.
%p "Example"
For users reading English, labels should be displayed horizontally, even
for the vertical axis of a graph.
%p "Comment"
A conventional text orientation of labels will permit faster, more
accurate reading. With a printed graph, it may be possible to tilt the
page to read a disoriented label. With an electronic display, a user
usually cannot tilt the display screen but instead must tilt his/her
head.
%p "Comment"
More specific recommendations for labeling different kinds of graphic
displays are provided elsewhere in this section.
%p "Reference"
Noyes 1980
Tufte 1983
%g "2.4/12 Standard Symbols"
%p
Establish standard meanings for graphic symbols and use them
consistently within a system and among systems with the same users.
%p "Example"
As a negative example, if an aircraft symbol is used to denote an
aircraft on one display, that symbol should not be used to mark
airfields on another display.
%p "Comment"
If users may be unfamiliar with the graphic symbology used, consider
incorporating a legend to define displayed symbols. Alternatively,
users might be allowed to request a supplementary display of symbol
definitions or to request the definition of a particular displayed
symbol by pointing at it.
%p "Reference"
Foley Van Dam 1982
Hopkin Taylor 1979
%g "2.4/13 + Pictorial Symbols"
%p
Design pictorial symbols (e.g., icons, pictograms) to look like the
objects or processes they represent, and test the resulting symbol set
with a representative group of users to ensure that the intended
meanings will be understood.
%p "Comment"
Some pictorial symbols have conventional meanings within a user
population, which must be followed to ensure their correct
interpretation. Novel symbol design must always be tested. It can
happen that a symbol whose meaning seems perfectly clear to its designer
may not be understood by system users.
%p "Reference"
Barnard Marcel 1984
Smith Irby Kimball Verplank 1982
%p "See also"
3.1.8/3
%g "2.4/14 Simple Texture Codes"
%p
In selecting textures to code displayed areas, choose simple hatching
rather than elaborate patterns.
%p "Comment"
Compared with manual drafting methods, it is temptingly easy to have a
computer generate texture codes of considerable complexity. A designer
should resist that temptation. When in doubt, create some sample
displays and check them to ensure that texture codes do not produce
distracting visual effects such as moire patterns.
%p "Comment"
Texture coding is a technique specifically related to graphics. Other
kinds of display coding -- size, shape, brightness, color, etc. -- can
be applied more generally in display design. Display coding is
considered in Section 2.6 of these guidelines.
%p "Reference"
Tufte 1983
%g "2.4/15 Zooming for Display Expansion"
%p
When a user may need to perceive graphic relations more accurately, or
to view pictures, diagrams, maps, etc. in greater detail, provide a
zooming capability that allows the user to expand the display of any
selected area.
%p "Comment"
Zooming can increase display spacing among crowded data items so that
they can be perceived better. Thus an air traffic controller might
expand a portion of a situation display to see more clearly the spacing
of converging tracks that threaten a collision.
%p "Comment"
Zooming can increase the degree of detail, i.e., can add data to a
display. Thus a user might expand a city map to see detailed road
structures that are not shown in a small-scale map. When used this way,
a zooming capability implies that graphic data be "layered"
hierarchically at different levels of aggregation, which may require
complex data files and data management techniques.
%p "Comment"
Zooming might be implemented as a continuous function, by which a
display can be expanded to any degree, analogous to a continuous panning
capability. Or zooming might be implemented in discrete increments, as
in increasing the magnification of an optical instrument to x2, x4, etc.
Incremental zooming, with abrupt changes in display scale, may tend to
disorient a user, but might prove acceptable in some applications.
%p "See also"
2.7.2/13
%g "2.4/16 + Show Changing Scale"
%p
When a map or other graphic display has been expanded from its normal
coverage, provide some scale indicator of the expansion factor.
%p "Example"
A linear indicator of current map scale might be shown in the margin, or
perhaps simply a numeric indication of the display expansion factor
(e.g., | x4 |).
%p "Comment"
In many applications it may be helpful to show the scale even for a
display with normal, unexpanded coverage.
%p "See also"
2.7.2/14
%g "2.4/17 + Show Overview Position of Visible Section"
%p
When a display has been expanded from its normal coverage, provide some
graphic indicator of the position in the overall display of the visible
section.
%p "Example"
In a corner of any frame of an expanded display, the computer might show
a rectangle representing the overall display, in which a smaller
rectangle is placed to indicate the position and extent of the currently
visible portion of that display.
%p "Comment"
A graphic indication of the current coverage of an expanded display will
provide some visual context to help a user maintain a conceptual
orientation between the visible part and the whole display from which
that part has been expanded.
%p "Reference"
Foley Van Dam 1982
%p "See also"
2.4.8/11 2.7.2/15
%g "2.4/18 Animation for Dynamic Display"
%p
Consider animation, the movement of data elements under computer
control, for displaying a temporal sequence of changing events, or for
the pictorial display of complex objects.
%p "Example"
For air traffic control, sequential frames of radar data might be
displayed (with time compression) to aid perception of the tracks from
moving aircraft.
%p "Example"
A complex molecular structure might be perceived more effectively if a
viewer is shown sequential displays depicting a computer-stored model
from different angles.
%p "Example"
An architect might demonstrate a proposed building design with a
sequential "walk through" displayed from a computer-stored model.
%p "Comment"
Animation can be used to enhance a variety of graphic displays,
including scatterplots, curves, bar graphs, flow charts, etc. Computer
tools to support display animation are growing more powerful, and should
find increased use in information displays. Prototype testing may be
required to determine optimal timing for sequential display, which will
vary with different applications.
%p "Reference"
MS 5.15.3.6.3
Dunn 1973
Tucker 1984
%p "See also"
2.7.3/4
%g "2.4/19 + Highlighting by Animation"
%p
When sequential relations or other connectivity between display elements
requires highlighting, consider animation for that purpose.
%p "Example"
Connectivity might be emphasized by an arrow moving repeatedly between
two displayed elements.
%p "Example"
Sequential relations might be emphasized by an animated "sprite", i.e.,
a moving pointer under computer control.
%p "Comment"
There was a time when viewers of "sing-along" motion pictures were
exhorted to "follow the bouncing ball" which marked their place. A
moving marker of that kind is now often called a "sprite", or sometimes
a "movable object block" (MOB). Sprites can simplify the process of
animating computer-generated displays. Once a graphic element has been
defined to a computer as a sprite, that element can be moved about a
display independently of a fixed background or of other sprites.
%p "Comment"
If only one element is shown moving on an otherwise stable display, that
moving element will be seen as distinctive. Such animated highlighting
is probably subject to diminishing returns. If one sprite is good for
directing a user's attention, two may not be. The simultaneous display
of multiple sprites may confuse a user.
%g "2.4/20 Printing Graphic Displays"
%p
When on-line graphic displays must be printed, allow users to display
the material exactly as it will appear in the printed output.
%p "Comment"
On-line displays can offer some advantages over printed graphics, in
terms of animation and highlighting. When a user is preparing a display
for printed output, however, it is important that limitations of the
print medium can be taken realistically into account. If the printed
version does not appear satisfactory, it may be necessary to reformat
the display in some way. Alternatively, it may be possible to find a
printer with greater capabilities.
%a "2.4.1 Graphics - Scaling"
%p
Scaling refers to the positioning of displayed data elements with
respect to a defined measurement standard.
%g "2.4.1/1 Scaling Conventions"
%p
Follow conventional scaling practice, so that values on an axis increase
as they move away from the origin, and the horizontal X-axis is used to
plot time or the postulated cause of an event (the independent variable)
and the vertical Y-axis is used to plot a caused effect (the dependent
variable).
%p "Example"
In a graph showing plant growth, the X-axis might show successive days,
or it might show increasing amounts of water or fertilizer applied.
%p "Comment"
Scaling conventions also apply to the placement of the origin of a
graph. When graphed data represent positive numbers, which is usually
the case, the graph should be displayed with the origin at the lower
left. When the data include negative values and the axes must extend in
both directions from a zero point, that origin should be displayed in
the center of the graph.
%p "Comment"
When the X-axis represents time intervals, the labeled scale points
should represent the end of each time interval. This consistent usage
will aid interpretation of all data plots, including scatterplots, line
graphs, and bar charts.
%g "2.4.1/2 + Consistent Scaling"
%p
If users must compare graphic data across a series of charts, use the
same scale for each chart.
%p "Comment"
Users will find it difficult to compare data sets that are scaled
differently. Moreover, users may overlook differences in labeling, and
assume that the same scale has been used even when displayed scales are
actually different from one another.
%p "Comment"
Note that in many applications it may prove more effective to display
data for comparison in a single combined chart, rather than requiring
users to compare data across a series of charts.
%p "Reference"
Cleveland 1985
%g "2.4.1/3 Labeling Axes"
%p
Label each scale axis clearly with its description and measurement
units, if any.
%p "Example"
Labels might include "Population in Thousands", "Price in $1000",
"Percent", "Fiscal Year", etc.
%p "Comment"
Labels should be displayed in conventional text orientation on both the
X- and Y-axis for ease of reading.
%p "Reference"
MS 5.15.3.6.4
Tufte 1983
%p "See also"
2.4/11
%g "2.4.1/4 Linear Scaling"
%p
Employ a linear scale for displayed data, in preference to logarithmic
or other non-linear methods of scaling.
%p "Exception"
A logarithmic scale shows percentage change rather than arithmetic
change; it may be appropriate for some special applications.
%p "Comment"
Most users are more familiar with linear scales and will interpret
linear scales more accurately than other methods of scaling.
%g "2.4.1/5 + Scaling in Standard Intervals"
%p
Construct scales with tick marks at a standard interval of 1, 2, 5, or
10 (or their multiples by 10) for labeled divisions; intervening tick
marks to aid visual interpolation should be consistent with the labeled
scale interval.
%p "Example"
As a negative example, it is not acceptable to let the computer divide
available scale space automatically if that results in a scale labeled
in unfamiliar intervals such as 6 or 13.
%p "Exception"
In special instances, the X-axis might be scaled in odd intervals to
show customary divisions, such as the seven days in a week or the 12
months in a year.
%p "Comment"
Users will find it difficult to interpret scales based on odd intervals,
even if computers do not.
%g "2.4.1/6 + Numeric Scales Start at Zero"
%p
When users must compare aggregate quantities within a display, or within
a series of displays, scaling of numeric data should begin with zero.
%p "Comment"
If for any reason the zero point is omitted, the display should include
a clear indication of that omission.
%g "2.4.1/7 Restricted Use of Broken Axes"
%p
When data comparisons of interest fall within a limited range, consider
constructing the scaled axis to emphasize that range, with a break in
the displayed axis to indicate discontinuity with the scale origin.
%p "Comment"
Note, however, that a broken axis distorts the displayed amount in
relation to a base value and so risks confusing users. In effect, a
user will expect that a scale marked in regular intervals will continue
in a consistent fashion. If an axis must be broken, label that break
clearly, perhaps with some indicator that extends across the displayed
graph.
%p "Reference"
Cleveland 1985
Tufte 1983
%g "2.4.1/8 Duplicate Axes"
%p
When scaled data will contain extreme values, display duplicate axes, so
that the X-axis appears at both the top and bottom, and the Y-axis at
both the left and right sides of the graph.
%p "Comment"
Extreme data values may be located far from conventionally placed axes.
When duplicate axes are displayed at the top and right side, users will
find it easier to read the extreme values.
%p "Reference"
Cleveland 1985
Wright 1977
%g "2.4.1/9 Single Scale Only"
%p
Design graphs so that only a single scale is shown on each axis, rather
than including different scales for different curves in the graph.
%p "Exception"
For users experienced in data analysis, multiple-scale charts may prove
an effective tool for comparing relative values of different variables.
%p "Comment"
Single-scale graphs will generally permit more accurate reading than
graphs displaying several scales. Many users will be confused by
multiple-scale graphs and make errors when interpreting them. Moreover,
by changing the relative scale factors of multiple-scale graphs it is
possible to change radically their apparent meaning and bias
interpretation by users.
%p "Comment"
If multiple-scale graphs are used, an interactive display capability
might aid interpretation, e.g., permitting a user to select any curve
and have the computer highlight the corresponding scale for that curve.
%g "2.4.1/10 + Scaling Against a Reference Index"
%p
If different variables on a single graph seem to require different
scales, consider scaling them against a common baseline index, rather
than showing multiple scales.
%p "Example"
Rather than showing sales in units and profits in dollars, both might be
graphed in terms of percent change from a baseline period.
%p "Comment"
An indexed chart can permit comparisons among different variables when
multiple scales would otherwise be needed. However, care should be
taken in selecting an appropriate base period against which to index, in
order to ensure that comparisons will not be biased.
%p "Comment"
Index scaling may also be appropriate for showing the effect of a single
variable (such as money) whose units of measurement change in real value
with time.
%p "See also"
2.4/7
%g "2.4.1/11 Aids for Scale Interpolation"
%p
Where accuracy of reading graphic data is required, provide computer
aids for exact interpolation.
%p "Example"
It might suffice to allow users to request a fine grid as an optional
display feature; or it might be better to display vertical and
horizontal rules that a user could move to intersect the axes of a
chart; or it might prove best simply to let a user point at any data
item and have the computer label that item with a readout of its exact
value(s).
%g "2.4.1/12 + Unobtrusive Grids"
%p
When grid lines are displayed, ensure that they do not look like data
and do not obscure data elements -- curves, bars, plotted points, etc.
%p "Comment"
Grid lines should be thinner than data curves, and should be invisible
behind depicted objects and areas such as the bars on a bar chart. Note
in particular that heavy vertical grid lines may conceal the height of
plotted peaks.
%p "Comment"
In this respect, electronic displays offer more flexibility than printed
graphs. Grids can be displayed or suppressed by user selection. For
reading the value of a particular data point, perhaps no grid is needed
at all. A user might simply ask the computer to display the value of
any selected point.
%p "Reference"
Cleveland 1985
Tufte 1983
%g "2.4.1/13 Restricted Use of Three-Dimensional Scaling"
%p
Consider three-dimensional scaling, where a Z-axis is added to the
display, only in special applications for experienced users.
%p "Comment"
Showing a Z-axis on a display that is limited to two actual dimensions
will confuse many users. If three-dimensional scaling is employed,
adopt a consistent method of representation, e.g., isometric or
orthographic projection, perspective drawing, or triangular coordinate
grid.
%p "Comment"
It is often possible in graphic display to show a third dimension
through use of auxiliary coding -- e.g., color or shape coding, or
supplementary annotation -- which may prove more effective than trying
to represent a third spatial dimension pictorially.
%a "2.4.2 Graphics - Scatterplots"
%p
Scatterplots show relations among the individual data points in a
two-dimensional array.
%g "2.4.2/1 Scatterplots"
%p
Consider scatterplots, in which data are plotted as points in a
two-dimensional graph, to display how two variables are correlated or to
show the distribution of points in space.
%p "Example"
A changing display of points representing radar data, such as those used
for monitoring aircraft tracks, might be regarded as a dynamic
scatterplot.
%p "Comment"
Curves can be superimposed on scatterplots to indicate computed data
trends, correlations, or other derived statistical measures, thus
combining two types of graphic display.
%p "Comment"
Scatterplots, as the name implies, are sometimes used to show a
dispersal intended to indicate non-correlation of variables. But
scatterplots may not be convincing for that purpose, because users will
often perceive or imagine patterns in scattered data points where none
actually exist.
%p "Comment"
Note that scatterplots cannot be shown effectively in most forms of
three-dimensional spatial representation because of inherent display
ambiguities. (Here the triangular grid might be considered an
exception.) A third dimension might be represented by coding the symbols
used to plot different data categories. If that is done, however, the
visual correlation between any two variables in the scatterplot will be
obscured.
%g "2.4.2/2 Highlighting"
%p
If some plotted points represent data of particular significance,
highlight those points to make them visually distinctive from others.
%p "Example"
Significant data points might be highlighted by bolding, color,
blinking, shape coding, or other means, or might be designated by
supplementary display annotation.
%p "See also"
2.4/6 2.6/1
%g "2.4.2/3 Grouping Scatterplots to Show Multiple Relations"
%p
When relations among several variables must be examined, consider
displaying an ordered group (matrix) of scatterplots, each showing the
relation between just two variables.
%p "Comment"
The ordering of several scatterplots in a single display might help a
user discern relations among interacting variables.
%p "Reference"
Cleveland 1985
%g "2.4.2/4 + Interactive Analysis of Grouped Scatterplots"
%p
When scatterplots are grouped in a single display to show relations
among several variables, provide some interactive aid for analysis so
that if a user selects a set of data in one plot then the corresponding
data points in other plots will be highlighted.
%p "Comment"
Data selection might be accomplished by "brushing" a scatterplot with a
superimposed box of controllable size to define the data set of
interest. That technique can exploit the capabilities of interactive
graphics to permit a range of data analysis not possible when using
printed graphs.
%p "Reference"
Cleveland 1985
%a "2.4.3 Graphics - Curves and Line Graphs"
%p
Curves and line graphs show relations among sets of data defined by two
continuous variables.
%g "2.4.3/1 Curves and Line Graphs"
%p
Consider curves (in which data relations are summarized by a smoothed
line) or line graphs (in which plotted data points are connected by
straight line segments) for displaying relations between two continuous
variables, particularly for showing data changes over time.
%p "Comment"
Line graphs are regarded here merely as a special form of plotted
curves, hence recommendations for displaying curves are intended to
apply also to line graphs.
%p "Comment"
Curves are generally superior to other graphic methods for speed and
accuracy in interpreting data trends. Unlike printed graphs,
computer-generated curves can show dynamic data change, as in
oscilloscope displays.
%p "Comment"
A curve implies a continuous function. Where that could be misleading,
a better choice might be a bar graph composed of discrete display
elements from one data point to the next.
%p "Comment"
Sometimes curves may be combined with other graph types. For example,
annual sales for the past several years might be displayed as a bar
chart, followed by curves to indicate monthly sales during the current
year.
%p "Reference"
Schutz 1961
%g "2.4.3/2 Comparing Curves"
%p
When several curves must each be compared with the others, display them
in one combined graph.
%p "Comment"
The objective here is an integrated display that will provide a user
with all needed information. On the other hand, as more curves are
added to a graph the user's task of comparison will become more
difficult. Some designers recommend that no more than four curves be
displayed in a single graph. Certainly it is clear that some reasonable
limit should be adopted.
%p "Comment"
If one particular curve must be compared with each of several others,
some designers recommend multiple charts in which each pairing is shown
separately, rather than displaying all the curves in one single chart.
When multiple charts are used for such a purpose, the same scale should
be used in each of the charts.
%p "Reference"
MS 5.15.3.6.5
%p "See also"
2.4.1/2
%g "2.4.3/3 Labeling Curves"
%p
When multiple curves are included in a single graph, each curve should
be identified directly by an adjacent label, rather than by a separate
legend.
%p "Exception"
Where displayed curves are too close for direct labeling, an acceptable
alternative might be to distinguish the various curves in some way,
perhaps by color coding or line coding, and identify their codes in a
separate legend.
%p "Comment"
Direct labeling will permit users to assimilate information more rapidly
than displaying a separate legend.
%p "Reference"
Milroy Poulton 1978
%p "See also"
2.4/11
%g "2.4.3/4 + Compatible Ordering in Legends"
%p
If a legend must be displayed, order the codes in the legend to match
the spatial order of their corresponding curves in the graph itself.
%p "Exception"
If legends are shown for a series of related graphs, then adopt some
logical order consistently for all of those legends.
%g "2.4.3/5 Highlighting"
%p
In charts displaying multiple curves, if one curve represents data of
particular significance, highlight that curve.
%p "Example"
If one curve represents critical/discrepant data, that curve might be
displayed with a noticeably thicker line stroke or in a different color.
%p "Comment"
If line coding is already used to distinguish among multiple curves,
then the means of highlighting any particular curve should be selected
so that it will not be confused with coding for visual separation. For
example, if displayed curves are distinguished by line codes (solid,
dashed, dotted, etc.), then one curve might be highlighted by displaying
it in a different color.
%p "See also"
2.4/6 2.6/1
%g "2.4.3/6 Line Coding to Distinguish Curves"
%p
When multiple curves are displayed in a single graph, and particularly
if those curves approach and/or intersect one another, provide line
coding to distinguish one curve from another.
%p "Example"
Curves might be distinguished by different colors or different line
types; commonly recommended line types include solid, dashed, dotted,
and dot-dashed.
%p "Exception"
When one curve must be compared with a set of other curves, which need
not themselves be distinguished, then it might help to display all the
curves with the same line type and highlight the one curve that is
intended to be distinctive.
%p "Comment"
Lines might also be coded by stroke width, including at least wide
(bold) and narrow (light), but it is probably better to reserve that
distinction for use in distinguishing data curves (bold) from background
display of reference grids (light). In particular, do not use bold or
heavy dots for coding, but reserve those for plotting data points.
%p "Comment"
Aside from conventional means of display coding, it may be possible to
provide aids that are more interactive. For example, the computer might
highlight any particular curve selected by a user.
%p "Reference"
Cleveland 1985
%p "See also"
2.6/17
%g "2.4.3/7 + Consistent Line Codes"
%p
When coding by line type in a series of displayed charts, use line codes
consistently to represent corresponding data.
%g "2.4.3/8 + Broken Lines for Projected Curves"
%p
When curves represent planned or projected or extrapolated data, show
them consistently as broken (dashed or dotted) lines to distinguish them
from solid curves representing actual data.
%p "Comment"
A consistent convention in this regard will make charts easier to
interpret.
%g "2.4.3/9 Reference Index"
%p
When curves must be compared with some critical value, include a
reference index in the chart to aid that comparison.
%p "Comment"
In such cases, the index might be displayed as a horizontal or vertical
line, or perhaps as a reference curve of some kind.
%p "See also"
2.4/7
%g "2.4.3/10 Repeating Display of Cyclic Data"
%p
Where curves represent cyclic data, consider extending the graph to
repeat uncompleted portions of the displayed cycle.
%p "Example"
A plot showing train arrival times at different stations should be
extended beyond a 24-hour cycle as necessary to show the complete
schedules of any trains en route at midnight.
%p "Comment"
The intent here is to allow users to scan any critical portion of the
displayed cycle without having to return visually to the beginning of
the plot. How much extension is desirable will depend on the particular
application. In short, data that are used together should be displayed
together.
%p "Reference"
Tufte 1983
%g "2.4.3/11 Direct Display of Differences"
%p
Where users must evaluate the difference between two sets of data, plot
that difference directly as a curve in its own right, rather than
requiring users to compare visually the curves that represent the
original data sets.
%p "Example"
If two curves represent income and expenses, then it might help to plot
the difference between those curves to show profit (or loss).
%p "Comment"
Some designers recommend band charts, where two curves are plotted and
the area between them is textured or shaded, for applications where the
difference between curves is of interest, but where that difference must
be interpreted in terms of the absolute values of the two variables.
%p "Reference"
Cleveland 1985
%g "2.4.3/12 Surface Charts"
%p
When curves represent all of the portions of a whole, consider using a
surface chart in which curves are stacked above one another to display
aggregated amounts, and the areas defined below the curves are textured
or shaded.
%p "Example"
Surface charts might be appropriate to display sales volume over time in
different market areas, or for different products.
%p "Comment"
The area texture or shading between curves has an implication of volume
that is appropriate for many purposes. However, for curves that do not
represent parts of a whole (e.g., a set of price indices), surface
charts might have misleading implications and should not be used.
%p "Comment"
Surface charts permit smooth, continuous display of data categories that
might be represented in more discrete form by a set of segmented bars.
Thus, recommendations for surface charts may be applied also to
segmented bar charts.
%p "See also"
2.4.4/9
%g "2.4.3/13 + Ordering Data in Surface Charts"
%p
Order the data categories in a surface chart so that the least variable
curves are displayed at the bottom and the most variable at the top.
%p "Comment"
In a surface chart, any irregularity in the bottom curve will
"propagate" throughout the curves above it, which will make it difficult
for a user to distinguish whether apparent irregularity in upper curves
is real or merely a consequence of this method of presentation.
%p "Comment"
Sometimes there are independent logical grounds for the ordering of data
categories. If a surface chart constructed on a logical basis produces
confusing irregularity of curves, then it might be better to display the
data in some other graphic format.
%p "See also"
2.4.4/10
%g "2.4.3/14 + Labeling Surface Charts"
%p
Where space permits, label the different areas of surface charts
directly within the textured or shaded bands.
%g "2.4.3/15 Cumulative Curves"
%p
Consider cumulative curves to show the current total at any point; but
do not rely on cumulative curves to show effectively the amount of
change at any point.
%p "Comment"
Cumulative curves tend to "wash out" local variations in the displayed
data. The rate of change in incremental data can be estimated by
judging the slope of a cumulative curve at any point, but that is hard
to do.
%a "2.4.4 Graphics - Bar Graphs"
%p
Bar graphs show a comparative measure for separate entities or for a
variable sampled at discrete intervals.
%g "2.4.4/1 Bar Graphs"
%p
Consider bar graphs, where numeric quantities are represented by the
linear extent of parallel bars, for comparing a single measure across a
set of several entities or for a variable sampled at discrete intervals.
%p "Comment"
Displayed bars are usually shown extending from a common origin. For
some applications, however, the bars might extend between separately
plotted high- and low-points. Bars might be displayed, for example, to
indicate the range of observed measures.
%p "Comment"
The displayed linear extent of adjacent bars permits direct visual
comparison of quantity, and thus effective assimilation of comparative
data by users.
%p "Comment"
The value of the bar graph format, as with other graphic displays, is to
speed information assimilation by a user. In some applications,
however, a user can scan displays in a leisurely way, as when reviewing
printed output. In such cases, the data shown in a bar graph could
often be presented more economically (i.e., more compactly) by a textual
description or in a small table.
%p "Comment"
For experienced users, the overall pattern of a bar graph may serve a
diagnostic function beyond the comparison of individual bars. For
example, if multiple bars show data from different components of a
complex system, then users may learn characteristic "profiles" of the
bars which indicate system status.
%g "2.4.4/2 + Histograms (Step Charts)"
%p
Consider histograms (step charts), bar graphs without spaces between the
bars, when there are a great many entities or intervals to be plotted.
%p "Comment"
Histograms are often used to plot frequency data, i.e., the frequency of
observations for each of many intervals scaled along the X-axis. For
such applications, a histogram will avoid the "picket fence" appearance
which might result from spaces between bars.
%g "2.4.4/3 Consistent Orientation of Bars"
%p
In a related series of bar graphs, adopt a consistent orientation for
bars displaying similar information, either vertical or horizontal.
%p "Example"
Vertical bars can be used to display frequency counts, size, cost, or a
large variety of other measured attributes.
%p "Example"
If bar length is used to represent time duration, then it might be more
appropriate to orient the bars horizontally, in accord with the general
convention of plotting time on the horizontal axis of a graph.
%p "Comment"
Consistent orientation will aid users in assimilating information from a
series of bar graphs.
%p "Comment"
Here the phrase "bar graph" is used to denote graphic displays in which
bars extend either horizontally or vertically. Some designers
distinguish between these two alternatives, calling displays with
vertical bars "column charts".
%g "2.4.4/4 Bar Spacing"
%p
Space adjacent bars closely enough that a direct visual comparison can
be made without eye movement.
%p "Comment"
In this regard, some designers recommend that the spacing between bars
be less than the bar width.
%p "Comment"
If there are a great many bars to be displayed, then spacing will
produce an alternating pattern of bright and dark bands that could prove
visually disturbing, particularly for viewers with epileptic
vulnerability. In such a case it might be better to display a histogram
with no spacing between bars.
%g "2.4.4/5 Reference Index"
%p
When the extent of displayed bars must be compared with some critical
value, include a reference index in the chart to aid that comparison.
%p "Example"
A horizontal line might be an adequate reference index for a vertical
bar graph.
%p "Example"
If bars are shown to monitor the pulse rates of patients under intensive
care, then two reference lines might be displayed to define an
acceptable zone.
%p "Comment"
Indexing may be complicated in situations where the displayed bars do
not represent a common measure. In such a case, it might help to choose
(or devise) an index scheme so that bar lengths will fall in the same
zone under normal conditions, so that deviations in bar length will be
readily noticed by users who must monitor changing data.
%p "See also"
2.4/7
%g "2.4.4/6 Highlighting"
%p
In a simple bar graph, if one bar represents data of particular
significance, highlight that bar.
%p "Example"
If one bar represents critical/discrepant data, that bar might be
displayed with different tonal coding, such as solid black rather than
cross-hatched (or vice versa).
%p "Exception"
If bar coding is already used for other purposes, such as to distinguish
among different sets of grouped bars, then no additional highlighting
code should be superimposed on the bars themselves; perhaps some other
means of highlighting (e.g., an arrow) might be adopted.
%p "See also"
2.4/6 2.6/1
%g "2.4.4/7 Paired or Overlapped Bars"
%p
When paired measures from two data sets must be compared, consider
displaying each pair as contiguous or (partially) overlapped bars.
%p "Example"
A common application of paired data is the display of planned versus
actual quantities.
%p "Comment"
Paired bars will permit a direct visual comparison by the user. When
more than two data sets must be compared, a display of grouped bars will
be less effective. As the number of matched items becomes larger, it
might be better to display the data sets in separate bar graphs, or to
allow users to select different sets of data for simultaneous display.
%p "Comment"
In some applications, a good alternative might be to display directly
the difference between paired measures. That is to say, a pair of bars
showing income and expenses might be converted to a single bar showing
the net difference: a "profit" bar might be displayed extending above a
"break-even" index line, and a "loss" might be displayed descending
below that line.
%p "Comment"
In a dynamic display where bar length may change while being displayed,
it will probably not be a good design choice to overlap the bars.
%p "See also"
2.4.3/11
%g "2.4.4/8 + Labeling Paired Bars"
%p
When bars are displayed in pairs, label the bars in one pair directly to
distinguish the two entities being compared, rather than displaying a
separate legend.
%p "Comment"
Direct labeling of bars will permit efficient information assimilation
by a user. If the user has to refer to a separately displayed legend,
interpretation of the chart will be slower and more subject to error.
%p "Comment"
It will probably be sufficient to label just one pair of bars rather
than all of them. Labels should have a conventional orientation for
reading text. In a dynamic display where bar length may change while
being displayed, label position may have to change accordingly.
%p "See also"
2.4/11
%g "2.4.4/9 Stacked or Segmented Bars"
%p
Consider stacked bars, in which differently coded segments are shown
cumulatively within a bar, when both the total measures and the portions
represented by the segments are of interest.
%g "2.4.4/10 + Ordering Data in Stacked Bars"
%p
In stacked bars, order the data categories within each bar in the same
sequence, with the least variable categories displayed at the bottom and
the most variable at the top.
%p "Comment"
In effect, a series of stacked bars is analogous to the stacked curves
of a surface chart, and the same design considerations should apply.
%p "Comment"
Some designers recommend displaying the largest values as the bottom
segment. Whatever logic is chosen should be maintained consistently
from one display to another.
%p "See also"
2.4.3/13
%g "2.4.4/11 Restricted Use of Icons"
%p
Consider using iconic symbols of varying size (rather than simple bars)
to represent quantitative values in bar graphs only in special cases
when unambiguous icons can be provided and when no interpolation will be
necessary.
%p "Comment"
In general, use of icons to represent quantitative information, such as
when a silhouette of a person represents 1000 people in a graph, should
be avoided. Icons are often ambiguous, and so must be explained
somewhere on the figure. In addition, users will find it difficult to
interpolate using icons. If a silhouetted person represents 1000
people, then how many people are represented by a silhouette showing
just two legs?
%p "Reference"
Wright 1977
%a "2.4.5 Graphics - Pie Charts"
%p
Pie charts show apportionment of a total into its component parts.
%g "2.4.5/1 Restricted Use of Pie Charts"
%p
Consider a pie chart only in special cases to show the relative
distribution of data among categories, i.e., for displaying data that
represent proportional parts of a whole; but note that a bar graph will
permit more accurate interpretation for such applications.
%p "Comment"
There are several significant limitations to a pie chart -- in itself it
provides no means of absolute measurement, it cannot represent totals
greater than 100 percent, and it can only represent a fixed point in
time.
%p "Comment"
Estimation of angular relations, as required in pie charts, is less
accurate than estimation of linear extent. Pie charts may have artistic
merit in some applications, but will not support accurate assimilation
of data.
%p "Comment"
If pie charts are used, some designers recommend that partitioning be
limited to five segments or less.
%p "Comment"
Multiple pie charts will not permit accurate comparison of different
totals, although different-sized pies can be used to indicate gross
differences. Stacked bar graphs will prove more effective for this
purpose and should be used when it is necessary to show proportions of
different totals.
%p "Reference"
Cleveland 1985
%p "See also"
2.4.4/9
%g "2.4.5/2 Labeling Pie Charts"
%p
If pie charts are used, label the segments directly rather than by a
separate legend, in a normal orientation for reading text.
%p "See also"
2.4/11
%g "2.4.5/3 + Numeric Labels"
%p
If pie charts are used, add numbers to their segment labels to indicate
the percentage and/or absolute values represented in the display.
%p "Comment"
Because pie charts include no explicit reference scale or index, the
only way they can convey numeric values accurately is through their
labeling.
%g "2.4.5/4 Highlighting"
%p
If a particular segment of a pie chart requires emphasis, highlight it
by special hatching or shading and/or by "exploding" it, i.e.,
displacing it slightly from the remainder of the pie.
%p "See also"
2.4/6 2.6/1
%a "2.4.6 Graphics - Pictures and Diagrams"
%p
Pictures and diagrams show relations among the various elements of
objects or processes.
%g "2.4.6/1 Pictures"
%p
Use pictorial displays in applications where it is necessary to show
accurately detailed representations of real or imaginary objects or
processes.
%p "Example"
Pictorial displays aid in the analysis of objects and events, as in the
case of photo interpretation.
%p "Example"
Pictorial displays support a variety of computer-aided design
applications, including the design of aircraft, artificial hearts,
automobiles, etc.
%p "Comment"
In some applications it may be possible for a computer to synthesize
pictorial displays from stored data. This is true in computer-aided
design, where the computer must display a designed object that does not
yet exist. For a map-reading task, a computer might synthesize
perspective views of terrain from topographic data, where real images
are not available.
%p "Comment"
For some information-handling tasks the display of detailed images
(photographs) will help users. In other instances, simplified line
drawings may be more readily comprehended.
%p "Comment"
Dynamic display of "moving pictures" can exploit various animation
techniques to improve the pictorial representation of complex objects
and processes.
%p "Reference"
Foley Van Dam 1982
%g "2.4.6/2 Diagrams"
%p
Use diagrams to show spatial relations, with selective focus on the data
specifically required by a user's task, in applications where a full
pictorial rendering might be unnecessarily complicated.
%p "Example"
Diagrams are used to support many applications, ranging from mechanical
assembly/maintenance instruction to the representation of electronic
circuitry, or floor plans, or organizational hierarchies.
%p "Comment"
Diagrams are here considered a special form of picture. Diagrams should
be kept as simple as possible, omitting unnecessary data. A system
diagram for a subway engineer would have to be quite complex, showing
accurate distances and directions, and perhaps the relation between
subway sections and surface streets, utility lines, etc. But a subway
diagram intended for a tourist might display simply the connecting links
between one station and another.
%p "See also"
2.0/2 2.4/5
%g "2.4.6/3 Linking Sectional Diagrams"
%p
When diagrammed data exceed the capacity of a single display frame and
must be shown in separate sections, provide an overview for the diagram,
a consistent notation to indicate the logical linking of its various
sections, and an easy means for users to move from one section to
another.
%p "Example"
The sections of a diagram might be assigned letter codes, which could be
shown in the overview and at any internal branch points, and which could
be entered by a user to request the display of various sections.
%p "Comment"
General guidelines for linking sectional displays by paging/scrolling
are considered elsewhere under the topic of display framing. The
concern here is to establish a coherent structure to show logical
relations among the separately displayed parts of a diagram. The
solution may require internal notation and perhaps replication of some
portions of the diagram from one section to another.
%p "Comment"
An alternative approach might be to construct a hierarchic diagram with
a zooming capability to show greater detail. That capability represents
a potential advantage of computer-generated electronic displays over
printed diagrams.
%p "See also"
2.4/15 2.7.2
%g "2.4.6/4 Highlighting"
%p
If a picture or diagram contains data of particular significance,
implying a special need for user attention, highlight those data.
%p "Example"
Selected portions of pictures might be highlighted by adding a box
outline to the display, or perhaps a blinking arrow; diagram elements
might be highlighted by bolding or video reversal, or perhaps by color
coding.
%p "Example"
Highlighting might be used to indicate a computer analysis of design
deficiencies in a depicted object, or an assessment of damage when
monitoring a system that has been degraded in some way.
%p "See also"
2.4/6 2.6/1
%g "2.4.6/5 Rotation"
%p
In an application where a user must examine a depicted object from
different viewpoints, allow the user to rotate its displayed image.
%p "Comment"
The axis of rotation will generally be the center of the depicted
object. Where that is not the case, some indication of the rotation
axis should be displayed. In some applications it might also help the
user to display some explicit separate indication ("gnomon") of the
degree of rotation and the current orientation of the depicted object.
%p "Comment"
In applications where a user must make a detailed comparison of two (or
more) displayed objects, it may be necessary to allow independent
rotation, translation and superposition of their images.
%p "Reference"
Foley Van Dam 1982
Foley Wallace Chan 1984
%g "2.4.6/6 Aids for Pictorial Analysis"
%p
When users must analyze pictorial images in detail, provide appropriate
computer aids for that purpose.
%p "Example"
For examining displayed surfaces, it might be helpful to allow a user to
specify/control the light source adopted for computer-generated images.
%p "Example"
For photo interpretation, computer processing can sometimes improve the
visual quality of stored images, as by edge enhancement.
%p "Example"
For examining the component structure of a complex object, as for an
assembly or maintenance task, it might be helpful to allow a user to
"explode" an aggregate display into its several elements.
%p "Example"
For examining the internal structure of a depicted object, it might be
helpful to allow a user to request auxiliary displays of specified
cross-sections or transect diagrams.
%p "Example"
For more detailed structural analysis of depicted objects, it might be
necessary to provide computer aids for calculating area, volume, center
of gravity, modes of vibration, stresses, heat transfer, etc.
%a "2.4.7 Graphics - Flowcharts"
%p
Flowcharts are diagrams that illustrate sequential relations among
elements or events.
%g "2.4.7/1 Flowcharts"
%p
Consider flowcharts for schematic representation of sequence
information, i.e., to display data that are logically related in terms
of sequential processes.
%p "Example"
Flow charts are frequently used for process control, project scheduling,
and other similar applications.
%g "2.4.7/2 + Flowcharts to Aid Problem Solving"
%p
Consider providing a flowchart to aid problem solving when a solution
can be reached by answering a series of questions, and when no tradeoffs
will be required.
%p "Example"
In process control, a flowchart might aid problem diagnosis when a user
must determine the cause of abnormal conditions and take appropriate
action.
%p "Comment"
A flowchart can add structure to complex problem solving by illustrating
a set of discrete decision points. With such a flowchart, a user is
given specific steps to follow in solving a problem, helping to ensure
that all relevant factors are considered. For simple problems, however,
a tabular or text format may be read more quickly than a flowchart.
%p "Comment"
Flowcharts are not useful when a user must make tradeoffs. For example,
if a user must evaluate alternative outcomes if s/he could invest more
money or could accept lower quality, then using a flowchart would be
cumbersome and time consuming. When a user must evaluate alternatives,
a tabular format may be more efficient.
%p "Reference"
Wright 1977
%g "2.4.7/3 Logical Ordering of Steps"
%p
Design flowcharts so that their displayed steps follow some logical
order.
%p "Example"
When a flowchart displays some sequential process, then display the
steps in the order of that sequence.
%p "Example"
When a flowchart is provided as a problem solving aid, then steps might
be ordered by importance, where those decisions which will have the
largest impact on the final problem solution are made first, or ordered
by certainty, where decisions which can be made with the most certainty
are made first.
%p "Reference"
Wright 1977
%g "2.4.7/4 + Ordering to Minimize Path Length"
%p
When there is no inherently logical order to the steps in a flowchart,
order them to minimize flowchart size, i.e., to minimize average path
length.
%p "Comment"
Flowchart size can sometimes be reduced by placing first those steps
that represent binary decisions.
%p "Comment"
When all decision options are not equally probable, consider minimizing
the length of the most likely path, i.e., that most frequently followed,
rather than minimizing the overall size of the flowchart.
%p "Reference"
Wright 1977
%g "2.4.7/5 + Conventional Path Orientation"
%p
Design flowcharts so that the path of the logical sequence is consistent
with familiar orientation conventions, i.e., from left to right (for
users accustomed to reading English) and from top to bottom, or perhaps
clockwise.
%p "Reference"
Krohn 1983
%g "2.4.7/6 Consistent Coding of Elements"
%p
When it is necessary to distinguish different types of flowchart
elements, adopt a consistent coding scheme for that purpose.
%p "Example"
Shape coding of "boxes" in a flowchart is commonly used to indicate the
different user actions in an operational sequence diagram that displays
the results of task analysis.
%p "Comment"
Flowchart coding within any system should conform to established
conventions and user expectations, with some flexibility to meet
changing user requirements. For some applications, such as the
operational sequence diagrams noted in the example above, flowcharts may
have to meet normative standards established across systems.
%p "Reference"
Geer 1981
%g "2.4.7/7 + Conventional Use of Arrows"
%p
In flow charts and other graphics displays, use arrows in a conventional
fashion to indicate directional relations in the sequential links
between various elements.
%g "2.4.7/8 Highlighting"
%p
If one element in a flowchart represents data of particular
significance, implying a special need for user attention, highlight that
element.
%p "Example"
Line coding by color or bolding might be used to highlight displayed
paths, and/or the boxes or other graphic elements representing displayed
states.
%p "Example"
Highlighting might be used to distinguish scheduled vs. actual
accomplishment, emphasizing critical time delays, cost overruns, or
other discrepant conditions.
%p "Example"
As a cautionary example, the flowchart instructions for cleaning an
electric lawnmower might highlight a box which says "unplug it before
touching the blade".
%p "Comment"
Color coding may be particularly appropriate in flowcharts, because of
the effective primacy of color for guiding the visual scanning required
to trace paths.
%p "See also"
2.4/6 2.6/1
%g "2.4.7/9 Single Decision at Each Step"
%p
When a flowchart is designed so that a user must make decisions at
various steps, require only a single decision at each step, rather than
combining decisions to reduce flowchart size.
%p "Comment"
Combining decisions in a single step, such as asking
| Does the temperature exceed 500 0C and the pressure |
| exceed 2250 psi? |
may save space. But such a choice might confuse a user who will be
uncertain what path to follow if a situation meets only one of the
combined criteria, i.e., in this example, if the temperature is above
500 but the pressure is below 2250.
%p "Reference"
Wright 1977
%g "2.4.7/10 Logical Ordering of Options"
%p
When a flowchart is designed so that a user must make decisions at
various steps, display the available options in some logical order.
%p "Example"
(Good) | Temperature at inlet valve (0F): |
| h = more than 400 |
| a = 300-400 |
| l = less than 300 |
(Bad) | Temperature at inlet valve (0F): |
| a = 300-400 |
| h = more than 400 |
| l = less than 300 |
%p "Example"
If options represent stages of a process, those stages should be listed
in the order in which they would actually occur.
%p "Comment"
The ordering of options should not be determined merely by the amount of
space that is conveniently available to display them.
%g "2.4.7/11 + Consistent Ordering of Options"
%p
When a flowchart is designed so that a user must make decisions at
various steps, display the available options in some consistent order
from step to step.
%p "Example"
"Yes" might always be on the left and "no" on the right.
%p "Comment"
The point here is that for options which have no inherently logical
order, some order should be consistently imposed. Consistent ordering
will permit a user to review a flowchart more quickly.
%g "2.4.7/12 + Consistent Wording"
%p
Choose some consistent format for wording the options displayed at the
decision points in a flowchart.
%p "Example"
Decision options might be worded as questions, such as
| Will this car be driven more than 100 miles a week? |
or worded as statements listing options, such as
| Car will be driven: |
| h = more than 50 miles per week |
| a = 25 to 50 miles per week |
| l = less than 25 miles per week |
%p "Comment"
Sometimes it may not be possible to use a consistent format for
displaying options. However, the more consistent a flowchart can be
made in format and wording, the easier it will be to understand and use.
%a "2.4.8 Graphics - Maps and Situation Displays"
%p
Maps and situation displays are a form of diagram showing geographic
relations among objects or events.
%g "2.4.8/1 Maps"
%p
Provide maps to display geographic data, i.e., direction and distance
relations among physical locations.
%p "Comment"
Here the term "map" refers to the display of relatively stable
geographic data, or the display of slowly changing data such as weather.
When mapped data change more quickly, as in the display of aircraft
tracks for air traffic control, those diagrams are called "situation
displays". Design recommendations for maps will generally pertain also
to situation displays.
%p "See also"
2.4.8/15
%g "2.4.8/2 Consistent Orientation"
%p
When several different maps will be displayed, adopt a consistent
orientation so that the top of each map will always represent the same
direction.
%p "Example"
In common use, most maps are oriented so that North is upward.
%g "2.4.8/3 Consistent Projection"
%p
When maps represent large geographic areas, adopt a consistent method of
projecting the earth's curvature on the flat display surface.
%p "Comment"
For large areas, any method of projection will introduce some distortion
of apparent distances in the display. The projection used should be one
which minimizes the practical effects of that distortion for the
application at hand. If a selected method of map projection is used
consistently, viewers can learn to compensate in some degree for the
distortion it introduces.
%p "Reference"
Hopkin Taylor 1979
%g "2.4.8/4 Labeling Maps"
%p
Label significant features of a map directly in the display, when that
can be done without cluttering the display.
%p "Comment"
When labeling and other desired annotation are too extensive to
incorporate in the map itself, that material might be shown in some
separate, peripheral area of the display. In that case, auxiliary
coding might be used to link annotation with associated map features,
e.g., by matching symbol codes.
%p "Comment"
An alternative to fixed labeling would be to permit user interaction
with computer-generated graphic displays. If a user selected a mapped
point, a label might be temporarily displayed. If a user selected a
marginal label, its associated map location might be highlighted.
%p "Comment"
With interactive graphics, it may be possible to design maps with
hierarchic levels of portrayed detail and labeling, so that a user can
"zoom in" to examine an area in greater detail or "zoom out" for an
aggregated overview.
%p "See also"
2.4/10 2.4/11
%g "2.4.8/5 + Consistent Positioning of Labels"
%p
Position labels on a map consistently in relation to the displayed
features they designate.
%p "Example"
The names of cities and towns might always be placed immediately above
the corresponding symbols showing their locations.
%p "Comment"
As a practical matter, map displays can get very crowded. It may not
always prove feasible to maintain a consistent placement for labels,
with the result that designers will be tempted to put labels wherever
they will fit. In such a crowded display, labels may obscure map
features, and vice versa. Locating and reading labels will be slowed,
particularly when map features are displayed closely adjacent to the
beginning of labels. Under these circumstances, some other approach to
map labeling should be considered to avoid crowding.
%p "Reference"
Noyes 1980
%g "2.4.8/6 Area Coding"
%p
When different areas of a map must be defined, or when the geographic
distribution of a particular variable must be indicated, consider the
use of texture patterns or color or tonal codes for that purpose.
%p "Example"
Coding might help define different areas of interest, such as the
Eastern, Central, Mountain and Pacific time zones on a map of the United
States, or perhaps areas of current rainfall on a weather map.
%p "Example"
Area coding might be used to indicate a geographic variable such as
elevation or a demographic variable such as population.
%p "Comment"
In many applications it may be desirable to limit area coding to one
variable in order to assure effective information assimilation, in which
case a designer should select that variable which is most significant.
Another approach might be to allow a user to specify which variable will
be coded on a map and to change that selection at will depending upon
current task requirements. In some special applications, however, it
may be feasible to superimpose several kinds of area coding to permit
multivariate data analysis by skilled users.
%p "See also"
2.6
%g "2.4.8/7 + Tonal Codes"
%p
Where users must make relative judgments for different colored areas of
a display, consider employing tonal codes (different shades of one
color) rather than spectral codes (different colors).
%p "Example"
For reading topographic maps, tonal variation might be used to show the
relative height of displayed areas, perhaps with darker hues used to
code greater heights.
%p "Comment"
This recommendation represents an exception to other guidelines
advocating distinctive code values. Coding by tonal variation should be
considered only for applications where perception of relative
differences along a single dimension is more important than perception
of absolute values.
%p "Comment"
People can order categories along a continuous dimension to match tonal
variations in one color, whereas people do not have a natural means of
ordering different colors.
%p "Comment"
This recommendation is based on research with layer tints on printed
displays. Some testing may be required to determine whether a
particular electronic display permits effective variation in color
tones.
%p "Reference"
Phillips 1982
%p "See also"
2.6/24
%g "2.4.8/8 + Ordered Coding"
%p
Where different areas of a map are coded by texture patterns or tonal
variation, order the assigned code values so that the darkest and
lightest shades correspond to the extreme values of the coded variable.
%p "Example"
For indicating the height of mapped terrain, dark shades might be used
for high elevations and light shades for low.
%p "Comment"
Orderly assignment of code values will help users perceive and remember
the categories represented by the code.
%g "2.4.8/9 Highlighting"
%p
If one area in a map represents data of particular significance,
implying a special need for user attention, highlight that area.
%p "Example"
On a weather map, special area coding might be used to indicate severe
storm conditions.
%p "See also"
2.4/6
%g "2.4.8/10 Panning for Flexible Display Framing"
%p
When a map exceeds the capacity of a single display frame, in terms of
the required extent and detail of coverage, consider providing users a
capability to pan the display frame over the mapped data in order to
examine different areas of current interest.
%p "Comment"
General guidelines for viewing different parts of an extended display by
paging or panning/scrolling are considered elsewhere under the topic of
display framing. Panning will permit users to move continuously over a
map in any desired direction, without encountering any internal
boundaries imposed by predefined display framing.
%p "Comment"
An alternative approach might be to define various sections of a large
map and link those sections by the same techniques used for linking
sections of a large diagram. One risk in that approach is that an area
of interest might be at a boundary where none of the sectional maps
provide adequate coverage. Thus some degree of overlapped coverage is
probably needed at the boundaries of displayed map sections.
%p "See also"
2.4.6/3 2.7.2/12
%g "2.4.8/11 + Show Overview Position of Visible Section"
%p
When a user pans over an extended display in order to view different
sections, provide some graphic indicator of the position in the overall
display of the visible section.
%p "Example"
In a corner of a panned display, the computer might show a rectangle
representing the overall display, in which a smaller rectangle is placed
to indicate the position and extent of the currently visible portion of
that display.
%p "Comment"
While panning across a map, moving from one section to another, a user
may lose track of what is being displayed, and be uncertain how to move
in order to see some other area of interest. An indicator of current
position will help maintain user orientation.
%p "See also"
2.4/17 2.7.2/15
%g "2.4.8/12 Aiding Distance Judgments"
%p
When a user must judge distances accurately on a map or other graphic
display, provide computer aids for that judgment.
%p "Comment"
Some designers display for this purpose a movable grid whose scale is
controlled automatically by the computer depending upon current map
expansion. Some designers have suggested that the grid might consist of
a vertical and a horizontal line displayed across a series of concentric
range rings. It might be more helpful to display a scaled line (ruler)
that a user could move to intercept any two displayed points directly.
%p "Comment"
For exact measurement, it might be better to allow a user to select
(point at) any two points and have the computer "read-out" their
separation distance directly. The same technique might be used to
determine the direction (bearing) between two points.
%g "2.4.8/13 Aids for Analyzing Maps"
%p
When the use of mapped data may be complex, provide computer aids for
data analysis.
%p "Example"
In topographic analysis, computers might analyze contour data at
different sites to calculate slopes and sun exposure for land use
planning, or might calculate sight angles to determine radar coverage
from different locations, etc.
%g "2.4.8/14 Mapping Nongeographic Data"
%p
In applications where the geographic distribution of nongeographic data
must be displayed, consider adding other graphic elements to a map for
that purpose.
%p "Example"
A symbol might be displayed in different sizes to indicate a particular
measure in different localities, such as average population age, or
average annual rainfall, or incidence of a particular disease.
%p "Example"
Small stacked bars might be superimposed on the different areas of a map
to indicate the local distribution of some data measure, such as
population distribution by age, education, or income.
%p "Comment"
Alphanumeric characters might be added to a map to show data, but those
will not aid a direct visual comparison across areas in the same way
that graphic symbols can do. Moreover alphanumeric data may be confused
with labels and other kinds of annotation.
%g "2.4.8/15 Situation Displays"
%p
When it is necessary to show the geographic location of changing events,
which is often the case for monitoring real situations, combine event
data with a map background.
%p "Example"
A display for air traffic control might superimpose aircraft tracks on a
background of geographic coordinates, with supplementary annotation
and/or coding to indicate track identification, speed, heading,
altitude, etc.
%g "2.4.8/16 Indicating Data Change"
%p
When changes in mapped data are significant for a user's task, include
auxiliary graphic elements to indicate those changes.
%p "Example"
Auxiliary coding might be needed to indicate the movement of storm
fronts on a weather map.
%p "Comment"
In dynamic maps, i.e., situation displays, data changes involving
movement can be shown directly. On static displays, arrows can be added
to indicate the direction of movement of mapped elements. Where
movement over an extended area must be represented, as in showing
weather fronts, directional "pips" can be added to displayed contour
lines. Some designers recommend that such pips should be displayed one
to two times as large as alphanumeric characters, and that pip spacing
should be five to ten times the pip width.
%p "See also"
2.6/20 2.7.3/4
%g "2.4.8/17 Selectable Data Categories"
%p
If the particular data categories required at different stages in a
user's job cannot be exactly predicted, allow the user to select the
categories needed for any information handling task.
%p "Example"
In monitoring aircraft separation for collision avoidance, a user might
choose to display selectively the aircraft tracks within a particular
altitude zone.
%p "Example"
To help identify an unrecognized aircraft track, a user might choose to
add flight plan data temporarily to an air traffic display.
%p "Comment"
This recommendation does not lessen the designer's responsibility for
determining user needs. Where user information requirements can be
defined, displays should be designed to provide necessary data. User
selection from available data categories may represent desirable
flexibility to meet changing task requirements. However, there is a
risk of "data indigestion" if a user selects the wrong categories or too
many categories.
%p "Comment"
Categories of selectable data might include relatively stable elements
(e.g., defined flight paths, zones of radar coverage, etc.) as well as
the variable elements that represent changing data (e.g., aircraft
tracks).
%p "Comment"
If auxiliary coding is adopted for different data categories, such as
shape coding of symbols, code values should be chosen to be distinctive
for any likely combination of displayed categories.
%p "Comment"
Users should be provided a ready reminder of what data categories are
available, and an easy means of selecting (or suppressing) displayed
categories. This implies category selection by menu or function keys.
%p "See also"
2.7.1/5
%g "2.4.8/18 Stable Reference for Changing Data"
%p
When graphic data are changing and displays are automatically updated,
provide some stable display elements, e.g., coordinates, geographic
boundaries, etc.
%p "Example"
For vehicular control, a common display convention is to depict a moving
element (aircraft) against a fixed background (horizon).
%p "Comment"
Stable display elements provide a frame of reference to help users
assimilate and interpret data changes.
%p "Comment"
Moving data may overlay and temporarily obscure other display elements,
such as fixed background data. When that happens, the display update
logic must determine which data categories have priority on the display
and which may be obscured by others, and should restore the obscured
elements when the overlaid data moves away, and should further ensure
that no data are erased from the display in the process of obscuring and
restoring data.
%p "See also"
2.7.3/1
%a "2.5 Format"
%p
Format refers to the organization of different types of data in a
display to aid assimilation of information.
%g "2.5/1 Consistent Format"
%p
Adopt a consistent organization for the location of various display
features from one display to another.
%p "Example"
One location might be used consistently for a display title, another
area might be reserved for data output by the computer, and other areas
dedicated to display of control options, instructions, error messages,
and user command entry.
%p "Exception"
It might be desirable to change display formats in some distinctive way
to help a user distinguish one task or activity from another, but the
displays of any particular type should still be formatted consistently
among themselves.
%p "Comment"
The objective is to develop display formats that are consistent with
accepted usage and existing user habits. Consistent display formats
will help establish and preserve user orientation. There is no fixed
display format that is optimum for all data handling applications, since
applications will vary in their requirements. However, once a suitable
format has been devised, it should be maintained as a pattern to ensure
consistent design of other displays.
%p "Reference"
BB 1.1 1.8.5
EG 2.2.5 2.3 2.3.3
MS 5.15.3.2.1 5.15.3.3.4
Foley Van Dam 1982
Stewart 1980
%p "See also"
4.0/6
%g "2.5/2 Distinctive Display Elements"
%p
Make the different elements of a display format distinctive from one
another.
%p "Example"
Different display areas ("windows") can be separated by spacing (where
space permits); outlining can also be used to separate different areas,
so that displayed data, control options, instructions, etc., are
distinct from each other.
%p "Reference"
EG 2.3
MS 5.15.3.1.5
Stewart 1980
%p "See also"
3.0/8 4.0/8
%g "2.5/3 + Spacing to Structure Displays"
%p
Use blank space to structure a display.
%p "Comment"
Closely packed data are difficult to locate and difficult to read. Thus
blank space can be used to advantage to separate different groups of
data. Related data items within a group, however, should be displayed
close enough to minimize eye movement time in scanning those data.
%p "Reference"
Tullis 1983
%g "2.5/4 Paging Crowded Displays"
%p
When a display contains too much data for presentation in a single
frame, partition the data into separately displayable pages.
%p "Comment"
And provide convenient control procedures to allow users to move easily
from one page to another.
%p "Reference"
BB 4.4.1 4.4.2
Stewart 1980
%p "See also"
2.7.2/6
%g "2.5/5 + Related Data on Same Page"
%p
When partitioning displays into multiple pages, take into account the
type of data, and display functionally related data items together on
one page.
%p "Comment"
This recommendation is easily followed for text displays, involving
primarily the elimination of "widows", considerate placement of
illustrations, etc. For displayed data forms and tables, data grouping
and continuation of headers must be considered. The partitioning of
graphics displays may require radical redesign.
%g "2.5/6 + Page Labeling"
%p
In a multipage display label each page to show its relation to the
others.
%p "See also"
2.7.2/5 2.7.2/6 4.2/7
%g "2.5/7 Integrated Display"
%p
When coherent display is required to aid user perception of relations
among data sets, provide those data in an integrated display rather than
partitioning them into separate windows.
%p "Reference"
EG 2.3.2
%p "See also"
2.7.2/1
%g "2.5/8 User-Defined Data Windows"
%p
When the need to view several different kinds of data jointly cannot be
determined in advance, allow a user to define and select separate data
windows that will share a single display frame.
%p "Comment"
Depending upon user needs (and system capability), data windows might
appear simultaneously as segments of a joint display, might be overlaid
in varying degrees so as to obscure one another, or might be displayed
sequentially at the user's option. In the latter condition, multiple
display windows will differ little from multiple display pages, except
perhaps in speed of sequential access.
%p "See also"
2.7.5/3
%g "2.5/9 + Adequate Window Size"
%p
When a display window must be used for data scanning, ensure that the
window can display more than one line of data.
%p "Reference"
Elkerton Williges Pittman Roach 1982
%g "2.5/10 Display Title at Top"
%p
Begin every display at the top with a title or header, describing
briefly the contents or purpose of the display; leave at least one blank
line between the title and the body of the display.
%p "Reference"
BB 1.1.1 Table 1
PR 4.5.2
%p "See also"
4.2/6
%g "2.5/11 Command Entry, Prompts, Messages at Bottom"
%p
Reserve the last several lines at the bottom of every display for status
and error messages, prompts, and command entry.
%p "Comment"
Assuming that the display is mounted physically above the keyboard,
which is the customary placement, a user can look back and forth from
keyboard to display more easily when prompts and command entry area are
at the bottom of the display.
%p "Comment"
As a corollary to this recommendation, when separate command sets are
associated with different display windows, such as options for display
control (size of the window, positioning, etc.), those should be shown
at the bottom of each window.
%p "Reference"
PR 4.5.3
Granda Teitelbaum Dunlap 1982
%p "See also"
3.1.5/2 4.0/7
%g "2.5/12 Logical Data Organization"
%p
Ensure that displays are formatted to group data items on the basis of
some logical principle, considering trade-offs derived from task
analysis.
%p "Reference"
BB 1.8.1
%g "2.5/13 + Grouping for Data Comparison"
%p
If users must analyze sets of data to discern similarities, differences,
trends, and relationships, structure the display format so that the data
are consistently grouped.
%p "Example"
(Good) | Cost Output |
| Actual Predicted Actual Predicted |
| |
| 947 901 83 82 |
| 721 777 57 54 |
| 475 471 91 95 |
(Bad) | Cost Output |
| Actual Predicted Predicted Actual |
| |
| 947 901 82 83 |
| 721 777 54 57 |
| 475 471 95 91 |
%p "Reference"
BB 1.8.6
Tullis 1981
%g "2.5/14 + Data Grouped by Sequence of Use"
%p
Where displayed data are used in some spatial or temporal order,
consider grouping those data by sequence of use to preserve that order.
%p "Example"
Data in an electronic display should match the order of items in an
associated paper data form.
%p "Reference"
BB 1.8.2
PR 4.10.7
%p "See also"
1.4/25 1.4/27 2.4.7/5
%g "2.5/15 + Data Grouped by Function"
%p
Where sets of data are associated with particular questions or related
to particular functions, consider grouping each set together to help
illustrate those functional relationships.
%p "Reference"
BB 1.8.2
Tullis 1981
%g "2.5/16 + Data Grouped by Importance"
%p
Where some displayed data items are particularly important, i.e.,
provide significant information and/or require immediate user response,
consider grouping those items at the top of the display.
%p "Reference"
BB 1.8.2
Tullis 1981
%g "2.5/17 + Data Grouped by Frequency"
%p
Where some data items are used more frequently than others, consider
grouping those items at the top of the display.
%p "Comment"
Principles of data grouping also apply to the display/listing of control
options.
%p "Comment"
These recommendations for data grouping in display formatting follow
familiar human engineering principles for display/control layout in
equipment design.
%p "Reference"
BB 1.8.2
%p "See also"
3.1.3/21
%g "2.5/18 + Data Grouped Alphabetically or Chronologically"
%p
When there is no appropriate logic for grouping data by sequence,
function, frequency or importance, adopt some other principle such as
alphabetical or chronological grouping.
%p "Reference"
BB 1.8.1
%p "See also"
2.1/23
%a "2.6 Coding"
%p
Coding refers to distinctive means for highlighting different categories
of displayed data for user attention.
%g "2.6/1 Highlighting Critical Data"
%p
Provide distinctive coding to highlight important display items
requiring user attention, particularly when those items are displayed
infrequently.
%p "Example"
Such items might include recently changed data, or discrepant data
exceeding acceptable limits, or data failing to meet some other defined
criteria.
%p "Comment"
"Highlight" is used here in its general sense, meaning to emphasize or
make prominent, and is not restricted to any particular method of
display coding such as brightening or inverse video.
%p "Comment"
Highlighting is most effective when used sparingly, adding emphasis to a
display which is relatively uniform in appearance except for just a few
highlighted items.
%p "Comment"
For some purposes position coding, i.e., displaying important items
consistently in a particular location, might be a sufficient means of
highlighting, as when an error message appears in a space otherwise left
blank. But auxiliary codes may still be needed to highlight important
items, even if they are positioned consistently.
%p "Reference"
EG 2.1.3 2.3.12
MS 5.15.3.3.1
%g "2.6/2 + Removing Highlighting"
%p
If highlighting is used to emphasize important display items, remove
such highlighting when it no longer has meaning.
%p "Example"
If highlighting identifies an error, remove that highlighting when the
error is corrected.
%g "2.6/3 Coding by Data Category"
%p
Provide display coding in applications where a user must distinguish
rapidly among different categories of displayed data, particularly when
those data are distributed in an irregular way on the display.
%g "2.6/4 Meaningful Codes"
%p
Adopt meaningful or familiar codes, rather than arbitrary codes.
%p "Example"
A three-letter mnemonic code (DIR = directory) is easier to remember
than a three-digit numeric code.
%p "Comment"
An arbitrary code, such as a Social Security Number, may eventually
become familiar through frequent use.
%p "Reference"
BB 3.6.2
MS 5.15.3.3.1
%g "2.6/5 + Familiar Coding Conventions"
%p
Adopt codes for display (and entry) that conform with accepted
abbreviations and general user expectations.
%p "Example"
Use M for "male", F for "female", rather than arbitrary digits 1 and 2.
In color coding, use red for danger.
%p "Comment"
If in doubt, an interface designer can survey prospective users to
determine just what their expectations may be.
%p "See also"
2.6/32 4.0/14
%g "2.6/6 Definition of Display Codes"
%p
When codes are assigned special meaning in a display, provide a
definition at the bottom of the display that replicates the code being
defined.
%p "Example"
The legend on a map is a common example.
%p "Example"
For a color code each definition should be displayed in its appropriate
color, as | RED = hostile | displayed in red.
%p "Reference"
BB 7.6.1
%p "See also"
4.4/21
%g "2.6/7 Consistent Coding Across Displays"
%p
Assign consistent meanings to symbols and other codes, from one display
to another.
%p "Comment"
When coding is not consistent, the user's task of display interpretation
may be made more difficult than if no auxiliary coding were used at all.
%p "Reference"
BB 3.6.1 7.6.2
MS 5.15.3.3.1
%p "See also"
2.0/14 4.0/13
%g "2.6/8 Alphanumeric Coding"
%p
Consider alphanumeric characters for auxiliary coding in display
applications such as graphics where the basic data presentation is not
already alphanumeric.
%p "Comment"
Select alphanumeric codes that are visually distinct for visual
displays, and phonetically distinct for auditory displays (or in any
application where displayed codes must be spoken).
%p "Reference"
EG Table 1
%p "See also"
1.0/18
%g "2.6/9 + Consistent Case in Alphabetic Coding"
%p
For alphabetic codes display all letters consistently either in upper
case or in lower case.
%p "Comment"
For data display, upper case labels may be somewhat more legible. For
data entry, computer logic should not distinguish between upper and
lower case codes, because users find it hard to remember any such
distinction.
%p "Reference"
BB 1.3.3
%p "See also"
1.0/27
%g "2.6/10 + Combining Letters and Numbers"
%p
When codes combine both letters and numbers, group letters together and
numbers together rather than interspersing letters with numbers.
%p "Example"
Letter-letter-number ("HW5") will be read and remembered somewhat more
accurately than letter-number-letter ("H5W").
%p "Comment"
Unfortunately, there are common instances in which this practice has not
been followed, such as the coding of British and Canadian postal zones.
%p "Reference"
BB 1.5.1
MS 5.15.3.5.8
%g "2.6/11 + Short Codes"
%p
When arbitrary codes must be remembered by the user, ensure that they
are no longer than four or five characters.
%p "Exception"
When a code is meaningful, such as a mnemonic abbreviation or a word, it
can be longer.
%p "Reference"
BB 1.5.2
MS 5.15.3.5.8
%p "See also"
1.0/15
%g "2.6/12 Special Symbols"
%p
Consider using special symbols, such as asterisks, arrows, etc., to draw
attention to selected items in alphanumeric displays.
%p "See also"
4.3/19
%g "2.6/13 + Consistent Use of Special Symbols"
%p
When using special symbols to signal critical conditions, use them only
for that purpose.
%p "See also"
2.6/7
%g "2.6/14 + Markers Close to Words Marked"
%p
When a special symbol is used to mark a word, separate the symbol from
the beginning of the word by a space.
%p "Comment"
A symbol immediately adjacent to the beginning of a word will impair
legibility.
%p "Reference"
Noyes 1980
%g "2.6/15 Shape Coding"
%p
Consider coding with geometric shapes to help users discriminate
different categories of data on graphic displays.
%p "Comment"
Approximately 15 different shapes can be distinguished readily. If that
"alphabet" is too small, it may be possible to use component shapes in
combination, as in some military symbol codes.
%p "Reference"
EG Table 1
%g "2.6/16 + Establishing Standards for Shape Coding"
%p
When shape coding is used, assign codes based on established standards
or conventional meanings.
%p "Example"
A number of international, national, and organizational standards for
shape coding exist, and those should be followed where they apply.
%p "Comment"
Although shape codes can often be mnemonic in form, their interpretation
will generally rely on learned association as well as immediate
perception. Existing user standards must be taken into account by the
display designer.
%p "Reference"
MS 5.15.3.3.6
%p "See also"
2.6/7 4.0/13
%g "2.6/17 Line Coding"
%p
For graphic displays, consider using auxiliary methods of line coding,
including variation in line type (e.g., solid, dashed, dotted) and line
width ("boldness").
%p "Comment"
Perhaps three or four line types might be readily distinguished, and two
or three line widths.
%p "Reference"
EG 2.3
%p "See also"
2.4.3/6
%g "2.6/18 + Underlining for Emphasis"
%p
When a line is added simply to mark or emphasize a displayed item, place
it under the designated item.
%p "Comment"
A consistent convention is needed to prevent ambiguity in the coding of
vertically arrayed items.
%p "Comment"
For words composed from the Roman alphabet, underlining probably
detracts from legibility less than would "overlining".
%p "Reference"
MS 5.15.3.3.5
%g "2.6/19 + Coding by Line Length"
%p
Consider using codes with lines of varying length for applications
involving spatial categorization in a single dimension.
%p "Example"
The length of a displayed vector might be used to indicate speed.
%p "Comment"
Perhaps four lengths can be reliably distinguished in practical use.
Long lines will add clutter to a display, but may be useful in special
applications.
%p "Reference"
EG Table 1
%g "2.6/20 + Coding by Line Direction"
%p
Consider using codes with lines of varying direction for applications
involving spatial categorization in two dimensions.
%p "Example"
The angle of a displayed vector might be used to indicate direction,
i.e., heading or bearing.
%p "Comment"
Users can make fairly accurate estimates of angles for lines displayed
at ten-degree intervals.
%p "Reference"
Smith 1962a
%p "See also"
1.2
%g "2.6/21 Limited Use of Size Coding"
%p
Consider size coding, i.e., varying the size of displayed alphanumerics
and other symbols, only for applications where displays are not crowded.
%p "Comment"
Perhaps as many as five sizes might be used for data categorization, but
two or three will probably prove the practical limit.
%p "Reference"
EG Table 1
MS 5.15.3.3.6
%g "2.6/22 + Adequate Differences in Size"
%p
For size coding, a larger symbol should be at least 1.5 times the height
of the next smaller symbol.
%p "Comment"
An increase in symbol height must usually be accompanied by a
proportional increase in width to preserve a constant aspect ratio and
so facilitate symbol recognition.
%p "Reference"
MS 5.15.3.3.6
%g "2.6/23 Limited Use of Brightness Coding"
%p
Consider coding by differences in brightness for applications that only
require discrimination between two categories of displayed items; i.e.,
treat brightness as a two-valued code, bright and dim.
%p "Example"
A data form might display dim labels and bright data items, in order to
facilitate data scanning.
%p "Comment"
Perhaps as many as four brightness levels might be used, but at some
risk of reduced legibility for the dimmer items. It will be safer to
reserve brightness as a two-valued code, particularly for displays whose
overall intensity can be adjusted at the terminal by a user.
%p "Reference"
EG 2.1.4 Table 1
%p "See also"
1.4/16
%g "2.6/24 + Brightness Inversion"
%p
When a capability for brightness inversion is available (so-called
"reverse video"), where dark characters on a bright background can be
changed under computer control to bright on dark, or vice versa,
consider brightness inversion for highlighting critical items that
require user attention.
%p "Comment"
Brightness inversion is obviously limited to use as a two-valued code,
i.e., a displayed item is either shown with standard or inverted
brightness. If brightness inversion is used for alerting purposes, as
recommended here, it should be reserved consistently for that purpose,
and not be used for general highlighting.
%p "Reference"
PR 3.3.4
%p "See also"
2.6/7
%g "2.6/25 Color Coding for Relative Values"
%p
When the relative rather than the absolute values of a variable are
important, consider displaying gradual color changes as a tonal code to
show the relative values of a single variable.
%p "Example"
In displaying ocean depth, a saturated blue might be used to show the
deepest point, with gradually desaturated blues to show decreasing
depth.
%p "Comment"
A gradual change in color might be achieved by varying saturation,
starting with a saturated hue and gradually adding white. Or the change
might be in intensity, starting with an intense hue and gradually adding
black. Or the change might be in hue, moving gradually from red through
orange, yellow, green, etc.
%p "Comment"
People can easily make relative color comparisons when colors are
displayed simultaneously. However, people find it more difficult to
make absolute color judgments. Part of the problem is color naming. A
particular blue-green hue might be named "green" by one person but
"blue" by another. In the example above, a user could not be expected
to associate any particular shade of blue with a specific ocean depth.
%p "Comment"
Gradual color changes should not be used when absolute values are
important, or to code data into discrete categories. As an example, in
displaying revenues to determine the point at which a company becomes
profitable, it would be more appropriate to use two distinctly different
colors, such as black and red, with the color changing at the point of
profitability.
%p "See also"
2.4.8/7
%g "2.6/26 Color Coding for Data Categories"
%p
When a user must distinguish rapidly among several discrete categories
of data, particularly when data items are dispersed on a display,
consider using a unique color to display the data in each category.
%p "Example"
Different colors might be used effectively in a situation display to
distinguish friendly, unknown, and hostile aircraft tracks, or
alternatively to distinguish among aircraft in different altitude zones.
%p "Comment"
Color is a good auxiliary code, where a multicolor display capability is
available. A color code can be overlaid directly on alphanumerics and
other symbols without significantly obscuring them. Color coding
permits rapid scanning and perception of patterns and relationships
among dispersed data items.
%p "Comment"
Perhaps as many as 11 different colors might be reliably distinguished,
or even more for trained observers. As a practical matter, however, it
will prove safer to use no more than five different colors for category
coding.
%p "Comment"
With some display equipment now providing millions of different colors,
designers may be tempted to exploit that capability by using many
different colors for coding. The capability to display many colors may
be useful for depicting complex objects, and for providing tonal codes
to show the relative values of a single variable. However, such a
capability is not useful for coding discrete categories, except that it
may allow a designer to select more carefully the particular colors to
be used as codes.
%p "Reference"
BB 7.2
EG Table 1
MS 5.15.3.3.7
Smith 1962b
Smith 1963a
Smith Thomas 1964
Smith Farquhar Thomas 1965
%g "2.6/27 + Easily Discriminable Colors"
%p
When selecting colors for coding discrete categories of data, ensure
that those colors are easily discriminable.
%p "Example"
On a light background, a good choice of colors might be red, dark
yellow, green, blue and black; on a dark background, good colors might
be a somewhat desaturated red, green and blue, plus yellow and white.
%p "Comment"
The harder it is for a user to identify a displayed color, the less
useful will be the color code. If many colors are used, colors will be
closer in hue and harder to discriminate. If color coding is applied to
symbols that subtend small visual angles, which makes color perception
difficult, there will be a special need to limit the number of colors
used.
%p "Comment"
Varying saturation and intensity in addition to hue may increase the
discriminability of colors. For instance, on a dark background a
designer might select a saturated yellow but a desaturated red.
%p "Comment"
Colors selected for coding should be tested with users to ensure that
they are easily discriminable. Testing should be conducted under
realistic conditions, since such factors as display type and ambient
room lighting will affect color perception. If colors will be used for
displaying text, care should be taken to ensure that colored letters are
legible as well as discriminable.
%g "2.6/28 + Conservative Use of Color"
%p
Employ color coding conservatively, using relatively few colors and only
to designate critical categories of displayed data.
%p "Comment"
Casual, arbitrary use of colors on every display may cause displays to
appear "busy" or cluttered. Casual use of color will also reduce the
likelihood that significant color coding on particular displays will be
interpreted appropriately and quickly by a user.
%p "Reference"
BB 7.1
%g "2.6/29 + Adding Color to Formatted Displays"
%p
Add color coding after displays have already been designed as
effectively as possible in a monochrome format.
%p "Comment"
Do not use color coding in an attempt to compensate for poor display
format. Redesign the display instead.
%p "Reference"
BB 7.3
%g "2.6/30 + Redundant Color Coding"
%p
Make color coding redundant with some other display feature such as
symbology; do not code only by color.
%p "Comment"
Displayed data should provide necessary information even when viewed on
a monochromatic display terminal or hard-copy printout, or when viewed
by a user with defective color vision.
%p "Reference"
BB 7.4 7.6.3
MS 5.15.3.3.7
%g "2.6/31 + Unique Assignment of Color Codes"
%p
When color coding is used, ensure that each color represents only one
category of displayed data.
%p "Comment"
Color will prove the dominant coding dimension on a display. If several
different categories of data are displayed in red, say, they will have
an unwanted visual coherence which may hinder proper assimilation of
information by a user.
%p "Reference"
BB 7.6.1
Smith Thomas 1964
%g "2.6/32 + Conventional Assignment of Color Codes"
%p
Choose colors for coding based on conventional associations with
particular colors.
%p "Example"
In a display of accounting data, negative numbers might be shown as red,
corresponding to past use of red ink for that purpose.
%p "Example"
Red is associated with danger in our society, and is an appropriate
color for alarm conditions. Yellow is associated with caution, and
might be used for alerting messages or to denote changed data. Green is
associated with normal "go ahead" conditions, and might be used for
routine data display. White is a color with neutral association, which
might be used for general data display purposes.
%p "Comment"
Other associations can be learned by a user if color coding is applied
consistently.
%p "Reference"
BB 7.7.1 7.7.2 7.7.3
MS 5.15.4.6.1.f
%p "See also"
2.6/5 4.0/13 4.0/14 4.3/19
%g "2.6/33 + Brightness and Saturation to Draw Attention"
%p
Use brighter and/or more saturated colors when it is necessary to draw a
user's attention to critical data.
%p "Comment"
On some display equipment, designers can vary the intensity as well as
the saturation for individual hues. On those displays, both intensity
and saturation can be used to draw a user's attention to critical data.
%p "Comment"
Although saturated and/or intense hues are useful for drawing a user's
attention, their overuse will result in a display which is garish and
difficult to view for long periods.
%p "Comment"
When deciding the desired saturation of any given display color,
consider the ambient lighting under which the display will be viewed.
Colors that appear highly saturated in a darkened room will appear less
saturated when viewed under high ambient illumination.
%g "2.6/34 + Saturated Blue for Background Color"
%p
Use saturated blue only for background features in a display, and not
for critical data.
%p "Example"
Saturated blue might be used for shading background areas in graphic
displays, where its lower apparent brightness could possibly be of
benefit. Or saturated blue might be used to display a background grid
or familiar scale on a graphic display.
%p "Comment"
The human eye is not equally sensitive to all colors, nor are its optics
color-corrected. Blue symbols appear dimmer than others, and are more
difficult to focus.
%p "Comment"
If blue must be used for displayed data, use a desaturated blue or cyan
in order to make the data more legible.
%p "Reference"
BB 7.6 7.7.5
Weitzman 1985
%g "2.6/35 Blink Coding"
%p
Consider blink coding when a displayed item implies an urgent need for
user attention.
%p "Comment"
If used sparingly, blinking symbols are effective in calling a user's
attention to displayed items of unusual significance. Blinking
characters may have somewhat reduced legibility, and may cause visual
fatigue if used too much.
%p "Comment"
Perhaps three or four blink rates might be reliably distinguished, but
it will probably prove safer to use blinking as a two-level code,
blinking versus nonblinking.
%p "Reference"
BB 1.10.2 1.10.3
EG Table 1
MS 5.15.3.3.2
Smith Goodwin 1971b
Smith Goodwin 1972
%p "See also"
4.3/19
%g "2.6/36 + Blinking Marker Symbols"
%p
When a user must read a displayed item that is blink coded, consider
adding an extra symbol such as an asterisk to mark the item, and then
blinking that marker symbol rather than blinking the item itself.
%p "Comment"
This practice will draw attention to an item without detracting from its
legibility.
%p "Reference"
BB 1.10.3
Smith Goodwin 1971b
%g "2.6/37 + Optimal Blink Rate"
%p
When blink coding is used, select a blink rate in the range from 2 to 5
Hz, with a minimum duty cycle (ON interval) of 50 percent.
%p "Comment"
Although equal ON and OFF intervals are often specified, an effective
code can probably be provided even when the OFF interval is considerably
shorter than the ON (a "wink" rather than a blink), as in occulting
lights used for Navy signaling.
%p "Reference"
BB 1.10.4
MS 5.15.3.3.2
%g "2.6/38 Coding with Texture, Focus, Motion"
%p
Consider other visual coding dimensions for special display
applications, including variation in texture, focus, and motion.
%p "Comment"
Texture can be useful for area coding in graphic displays. Only two
levels of focus are feasible, clear and blurred, with the risk that
blurred items will be illegible. Perhaps 2 to 10 degrees of motion
might be distinguished, in applications where motion is an appropriate
and feasible means of display coding.
%p "Reference"
EG 2.3
%p "See also"
2.4
%g "2.6/39 Auditory Coding"
%p
Consider auditory displays as a means of supplementing visual display,
or as an alternative means of data output in applications where visual
displays are not feasible.
%p "Example"
Auditory signals may be helpful in alerting users to critical changes in
a visual display.
%p "Example"
Auditory output might be used to permit telephone access to
computer-stored data.
%p "Exception"
Auditory display may be impractical in situations where high ambient
noise prevents accurate listening.
%p "Comment"
As compared with visual displays, an auditory display offers a potential
advantage in attracting a user's attention; a user does not have to
"listen at" an auditory display in order to hear it. On the other hand,
auditory displays suffer from a number of comparative disadvantages.
Auditory displays generally do not offer as great a range of coding
options. Auditory displays do not permit easy scanning to discern
critical data items, or items that may have been missed at first
listening. For human listeners with normal vision, auditory displays do
not provide a natural representation of spatial relations.
%p "Reference"
MS 5.15.3.9.1
%p "See also"
1.3/30 4.0/26 4.0/27 4.0/28 4.0/29
%g "2.6/40 + Distinctive Auditory Coding"
%p
For auditory displays, employ distinctive sounds to code items requiring
special user attention.
%p "Example"
A variety of signals may be available, including sirens, bells, chimes,
buzzers, and tones of different frequency.
%p "Comment"
Tones may be presented in sequence to enlarge the signal repertoire.
%p "Reference"
Smith Goodwin 1970
%p "See also"
4.3/19
%g "2.6/41 + Voice Coding"
%p
For auditory displays with voice output, consider using different voices
to distinguish different categories of data.
%p "Comment"
At least two voices, male and female, could be readily distinguished,
and perhaps more depending upon fidelity of auditory output, and
listening conditions.
%p "Reference"
Simpson McCauley Roland Ruth Williges 1985
Smith Goodwin 1970
%g "2.6/42 + Coding Synthesized Voice Alarms"
%p
If computer-generated speech output is used for auditory display, add a
special alerting signal to introduce voice alarms and warning messages
in order to distinguish them from routine advisory messages.
%p "Reference"
Hakkinen Williges 1984
Simpson Williams 1980
%p "See also"
4.0/26 4.0/27 4.0/28 4.0/29
%a "2.7 Display Control"
%p
Display control refers to procedures by which a user can specify what
data are shown, and how.
%g "2.7/1 Flexible Display Control by User"
%p
When user information requirements cannot be exactly defined by the
designer, allow users to tailor displays flexibly on line by controlling
data selection, data coverage within a display frame, data updating and
suppression.
%p "Comment"
Here user control of data display is distinguished from the broader
control of transaction sequences covered in Section 3 of these
guidelines.
%p "Comment"
Display control by users is certainly a necessary capability in
general-purpose data processing systems. In a designed information
system, i.e., a system created to perform specific tasks, the need for
display control by users will depend on the degree to which users'
information requirements can be anticipated by designers. In effect, if
you know what data the system users will need, then design the displays
to provide those data. If you are uncertain about user requirements,
then provide users with some flexibility to control display
configuration themselves.
%p "Comment"
Some more specialized methods of display control (e.g., rotation) are
discussed elsewhere in guidelines pertaining to graphic data entry.
%p "See also"
2.0/1 2.0/8 2.8/1 1.6
%a "2.7.1 Display Control - Selection"
%p
Selection refers to the means for specification of data outputs, either
by a user or automatically.
%g "2.7.1/1 User Selection of Data for Display"
%p
For general data processing systems, allow users to specify the data for
displayed output; for specific information handling applications, allow
users to select data for display as needed to meet task requirements.
%p "Comment"
Flexibility of data selection by users can be exercised, of course, only
within the limits of what data are available within a computer system,
and what means for data selection have been provided by the designer.
%p "See also"
2.0/2 2.0/8 2.8/1
%g "2.7.1/2 Display Identification Labels"
%p
When a user will select data displays, assign to each display an
identifying label, i.e., an alphanumeric code or abbreviation that can
facilitate display requests by the user.
%p "Comment"
An identifying label will help users remember different displays and
provide a convenient means for requesting them. Even in systems where
users exercise little initiative in data selection, where displays are
largely configured in advance by designers, some kind of display
identification will help users understand the displayed consequences of
sequence control actions.
%p "Comment"
It may also the helpful to include an identifying label in any
separately selected "window" that might be overlaid on another display,
as noted in Section 2.7.5.
%p "Reference"
BB 1.2.3
MS 5.15.3.1.13
%p "See also"
4.2/6
%g "2.7.1/3 + Meaningful Display Labels"
%p
The display identification label should be unique, short, but meaningful
enough to be remembered easily.
%p "Comment"
As conceived here, the display label serves as a shorthand
identification. The label does not take the place of a full,
descriptive title. The full title would be displayed separately.
%p "Comment"
Where flexibility is desired, it may be good practice to let a user
assign names to the particular sets of data that constitute commonly
used displays, either as formal names or else as nicknames associated by
the computer with the formal names.
%p "See also"
2.5/10 4.2/6
%g "2.7.1/4 + Consistent Format for Display Labels"
%p
Place the identifying label used for display selection in a prominent
and consistent location on each display.
%p "Example"
The top left corner of the display might be used for this purpose.
%p "Reference"
BB 1.2.4
%p "See also"
2.5/1 4.0/6 4.2/6
%g "2.7.1/5 Selectable Data Categories"
%p
If the particular data categories required at different stages in a
user's job cannot be exactly predicted, allow the user to select the
categories needed for any information handling task.
%p "Example"
In monitoring aircraft separation for collision avoidance, a user might
choose to display selectively the aircraft tracks within a particular
altitude zone.
%p "Example"
To help identify an unrecognized aircraft track, a user might choose to
add flight plan data temporarily to an air traffic display.
%p "Comment"
This recommendation does not lessen the designer's responsibility for
determining user needs. Where user information requirements can be
defined, displays should be designed to provide necessary data. User
selection from available data categories may represent desirable
flexibility to meet changing task requirements. However, there is a
risk of "data indigestion" if a user selects the wrong categories or too
many categories.
%p "Comment"
Categories of selectable data might include relatively stable elements
(e.g., defined flight paths, zones of radar coverage, etc.) as well as
the variable elements that represent changing data (e.g., aircraft
tracks).
%p "Comment"
If auxiliary coding is adopted for different data categories, such as
shape coding of symbols, code values should be chosen to be distinctive
for any likely combination of displayed categories.
%p "Comment"
Users should be provided a ready reminder of what data categories are
available, and an easy means of selecting (or suppressing) displayed
categories. This implies category selection by menu or function keys.
%p "See also"
2.4.8/17
%g "2.7.1/6 Fast Response to Display Request"
%p
Ensure that system response to simple requests for data display take no
more than 0.5 to 1.0 second.
%p "Comment"
When display output is paced in segments (blocks, paragraphs, etc.),
response time refers to output of the first segment. The recommended
response time of 0.5 to 1.0 second should apply when a user makes a
request (usually perceived as "simple") for the next page of a multipage
display, or when a display begins to move in response to a scrolling
command. The response to a request for a new display may take somewhat
longer, perhaps 2 to 10 seconds, particularly if the user perceives such
a request to involve more complicated operations, such as accessing
different files, transforming data, etc.
%p "Comment"
The desirability of rapid display generation is often discounted in
practice, particularly for general purpose, time-shared systems where
other practical design considerations may dictate slower computer
response. For dedicated systems, however, those designed to help
perform defined information handling tasks, rapid response should be an
explicit design goal, with computer output capabilities designed
accordingly.
%p "Reference"
EG Table 2
%p "See also"
3.0/14 4.2/2 4.2/3
%g "2.7.1/7 + Signaling Completion of Display Output"
%p
If display generation is slow, notify the user when display output is
complete.
%p "Example"
A nonobtrusive auditory signal such as a chime should suffice for this
purpose.
%g "2.7.1/8 Regenerating Changed Data"
%p
Where the computer must regenerate a display to update changed data
items, consider regenerating only those changed items if that will speed
display output.
%p "Comment"
The critical design issue here is speed of display. It may be easier
for the computer to regenerate an entire display than to change just one
item. But if that results in slower computer response to the user, then
the added work of selective display regeneration may be worth-while.
%p "Comment"
Partial display regeneration to show data changes should only be used,
of course, when that can be accomplished without erasing unchanged data.
%g "2.7.1/9 + Initial Erasure to Replace Changed Data"
%p
When the computer must regenerate a display to update changed data,
erase old data items before adding new data items to the display.
%p "Comment"
The aim here is to avoid any momentary user confusion that might result
from watching portions of old data being overwritten and partially
overlapped by portions of new data.
%g "2.7.1/10 + Nondestructive Overlay"
%p
If changing data elements temporarily overlay and obscure other display
data, ensure that the obscured data are not permanently erased but will
reappear if the overlaid data are later removed.
%p "Example"
In a situation display moving track data may temporarily obscure stable
background data.
%p "Comment"
To govern the appearance of data overlay, it may be necessary to
establish a hierarchy of data categories to determine which will be
shown when displayed in combination. Actively changing data will
generally take priority over more stable background/reference data.
%p "See also"
2.4.8/15 2.7.5/10
%g "2.7.1/11 Printing Displays Locally"
%p
When displayed data are of potential long-term interest, give users some
easy means to print paper copies locally, within security restraints.
%p "Comment"
Users should not have to remember displayed data. Optional printout
allows a user to record data from one display to compare with another,
and so deal with situations where a designer has not anticipated the
need for such comparison.
%p "Comment"
A user should not have to take notes or transcribe displayed data
manually. That practice underutilizes the data handling potential of
the computer, and risks transcription errors by the user.
%p "Reference"
BB 4.4.6
EG 4.2.14
MS 5.15.9.2
PR 4.10.1
%p "See also"
6.2/7 6.4/7
%a "2.7.2 Display Control - Framing"
%p
Framing refers to user control of data coverage by display movement,
including paging, scrolling, offset, etc.
%g "2.7.2/1 Integrated Display"
%p
In designing displays, include all data relevant to a user's current
transaction in one display frame or page.
%p "Comment"
This recommendation is particularly important when critical data items
must be compared by a user. Do not rely on a user to remember data
accurately from one display frame to another.
%p "Comment"
If a user requests a display output that exceeds the capacity of a
single frame, than it is obviously not possible for any designer to
ensure an integrated display. However a designer can mitigate the
problems associated with use of extended displays, by providing
effective means for identifying and controlling sequential access to
different portions of the display.
%p "Reference"
EG 3.4.4
%p "See also"
2.0/1 2.5/5 2.5/7 4.0/5 4.4/1
%g "2.7.2/2 Easy Paging"
%p
When requested data exceed the capacity of a single display frame, give
users some easy means to move back and forth over displayed material by
paging or panning/scrolling.
%p "Example"
Dedicated function keys might be provided for paging forward and back.
%p "Comment"
Note that critical data requiring integrated display for effective
assimilation should be included in a single frame, and not dispersed
over several pages. Paging is acceptable when the user is looking for a
specific data item, but not when the user must discern some relationship
in a set of data.
%p "Reference"
BB 4.4.1 4.4.2 4.4.9
EG 6.3.8
MS 5.15.3.1.11
%g "2.7.2/3 + Continuous Numbering in Multipage Lists"
%p
When a list of numbered items exceeds one display page, number the items
continuously in relation to the first item on the first page.
%p "Reference"
EG 2.3.10
%g "2.7.2/4 + Labels for Multipage Tables"
%p
For a large table that exceeds the capacity of one display frame, ensure
that users can see column headings and row labels in all displayed
sections of the table.
%p "Reference"
BB 1.9.6
MS 5.15.3.5.4
%p "See also"
1.5/1
%g "2.7.2/5 Annotating Display of Continued Data"
%p
When lists or tables are of variable length, and may extend beyond the
limits of one display frame, inform a user when data are continued on
another page and when data are concluded on the present page.
%p "Example"
Incomplete lists might be marked
| continued on next page| or
| continued | or
| more |
while concluding lists might display a note
| end of list | or
| end |
%p "Exception"
Short lists whose conclusion is evident from the display format need not
be annotated in this way.
%p "Reference"
BB 1.9.7
%p "See also"
4.2/7
%g "2.7.2/6 + Numbering Display Pages"
%p
When display output is more than one page, annotate each page to
indicate display continuation.
%p "Example"
The phrase | page x of y | is commonly used for this purpose.
%p "Comment"
When a display extends over just a few pages, and when a user is not
expected to care about any particular page, then it may be sufficient to
identify the pages
| first |
| continued |
| last |
rather than assigning them numbers.
%p "Comment"
A recommended format is to identify pages by a note immediately to the
right of the display title. With such a consistent location, the page
note might be displayed in dimmer characters. Leading zeros should not
be used in the display of page numbers.
%p "Comment"
If a large display output is viewed by continuous panning/scrolling
rather than by discrete paging, then some other means must be found to
label that portion of the display which is currently visible. Some sort
of graphic indicator might be inset at the margin of the display frame
to suggest current location.
%p "Reference"
MS 5.15.3.1.12
PR 4.5.5 4.10.4
%p "See also"
2.5/4 4.2/7
%g "2.7.2/7 Consistent Orientation - Panning vs. Scrolling"
%p
Adopt a consistent orientation for display framing throughout interface
design, so that users can either 1) conceive the display frame as a
window moving over a fixed array of data, here called "panning", or 2)
conceive data as moving behind a fixed display frame, commonly called
"scrolling".
%p "Comment"
Ideally a consistent orientation for display framing would be maintained
across all systems. Certainly that orientation should be consistent
within any one system.
%p "Comment"
A user can adapt to either concept, if it is maintained consistently.
Both concepts have some precedent in experience. Moving a camera across
a fixed scene illustrates panning. Moving a specimen beneath the fixed
eyepiece of a microscope illustrates scrolling. Tests seem to indicate
that panning is the more natural concept for inexperienced users,
causing fewer errors, and hence is the preferred option when other
considerations are equal.
%p "Reference"
Bury Boyle Evey Neal 1982
%g "2.7.2/8 + Panning with Free Cursor Movement"
%p
In applications where a user can move a cursor freely about a page of
displayed data, adopt panning rather than scrolling as the conceptual
basis of display framing.
%p "Example"
Full-screen editing is a common application involving free cursor
movement.
%p "Comment"
Since displayed data will be perceived as fixed during free cursor
movement, considerations of joint compatibility suggest that displayed
data remain conceptually fixed during movement of a display frame or
window. Indeed, it might be possible to use the same arrow-labeled
function keys to control both cursor movement and panning.
%p "Reference"
Morrill Davies 1961
%p "See also"
1.3/3
%g "2.7.2/9 Functional Labeling for Display Framing"
%p
When a user will access different systems with different conventions for
panning or scrolling, in user instructions, key labels, etc., always
refer to display framing in functional terms (e.g., "forward" and
"back", or "next" and "previous") and avoid wording that implies spatial
orientation (e.g., "up" and "down").
%p "Comment"
Control of display framing functions might be implemented by keys marked
with arrows, to avoid verbal labels altogether.
%p "Comment"
Note that "forward" and "back" are potentially ambiguous because of the
contradictory use of those words in referring to movement within books.
%g "2.7.2/10 + Labeling Panning Functions"
%p
When a panning orientation is maintained consistently, choose names for
display framing functions that refer to movement of the display frame
(or window) and not to movement of the displayed data.
%p "Example"
In this case, the command "Up 10" should mean that the display frame
will move up ten lines, with the effect that ten lines of previous data
will appear at the top of the display, and ten lines of subsequent data
will disappear at the bottom.
%g "2.7.2/11 + Labeling Scrolling Functions"
%p
When a scrolling orientation is maintained consistently, choose names
for display framing functions that refer to movement of the data being
displayed, and not to movement of the display frame (or window).
%p "Example"
In this case, the command "Up 10" should mean that displayed data will
move up ten lines behind the (conceptually fixed) display frame, with
the effect that ten lines of previous data will disappear from the top
of the display, and ten lines of subsequent data will appear at the
bottom.
%p "Reference"
EG 2.3.16
%g "2.7.2/12 Panning for Flexible Display Framing"
%p
When a display exceeds the capacity of a single frame, in terms of the
required extent and detail of coverage, consider providing users a
capability to pan the display frame over the data in order to examine
different areas of current interest.
%p "Comment"
A panning capability, sometimes called display "offset", can allow a
user to move continuously over an extended display in any desired
direction, without encountering any internal boundaries imposed by
predefined display framing. Panning control might be accomplished by
some continuous-action device such as a joystick, perhaps "dragging" a
displayed framing element and then requesting display regeneration.
There is some risk that a user might become disoriented in this process.
%p "Comment"
An alternative approach is to define discrete pages or sections of a
large display, assign those sections identifying labels, and allow a
user to specify directly which section should be displayed. This
approach requires the user to pay specific attention to the labeling of
different sections, which extra effort may help maintain orientation to
the display as a whole. One risk in this approach, for a continuous
display such as a map, is that an area of interest might be at a
boundary where none of the sections provide adequate coverage. Thus
some degree of overlapped coverage might be needed at the boundaries of
displayed sections.
%p "Comment"
For some applications, it might prove helpful to allow a user to specify
a particular location (such as a point on a map) and then automatically
offset the display frame to be centered around that location.
%p "See also"
2.4.6/3 2.4.8/10
%g "2.7.2/13 Zooming for Display Expansion"
%p
When a user may need to perceive displayed data relations more
accurately, or to view data in pictures, diagrams, maps, etc. in
greater detail, provide a zooming capability that allows the user to
expand the display of any selected area.
%p "Comment"
Zooming can increase display spacing among crowded data items so that
they can be perceived better. Thus an air traffic controller might
expand a portion of a situation display to see more clearly the spacing
of converging tracks that threaten a collision.
%p "Comment"
Zooming can increase the degree of detail, i.e., can add data to a
display. Thus a user might expand a city map to see detailed road
structures that are not shown in a small-scale map. When used this way,
a zooming capability implies that data can be "layered" hierarchically
at different levels of aggregation, which may require complex data files
and data management techniques.
%p "Comment"
Zooming might be implemented as a continuous function, by which a
display can be expanded to any degree, analogous to a continuous panning
capability. Or zooming might be implemented in discrete increments, as
in increasing the magnification of an optical instrument to x2, x4, etc.
Incremental zooming, with abrupt changes in display scale, may tend to
disorient a user, but might prove acceptable in some applications.
%p "Reference"
Foley Van Dam 1982
%p "See also"
2.4/15
%g "2.7.2/14 + Show Changing Scale"
%p
When a display has been expanded from its normal coverage, provide some
scale indicator of the expansion factor.
%p "Example"
A linear indicator of current map scale might be shown in the margin, or
perhaps simply a numeric indication of the display expansion factor
(e.g., | x4 |).
%p "Comment"
In many applications it may be helpful to show the scale even for a
display with normal, unexpanded coverage.
%p "See also"
2.4/16
%g "2.7.2/15 Show Overview Position of Visible Section"
%p
When a display has been panned and/or expanded from its normal coverage,
provide some graphic indicator of the position in the overall display of
the currently visible section.
%p "Example"
In a corner of the display frame the computer might show a rectangle
representing the overall display, in which a smaller rectangle is placed
to indicate the position and extent of the currently visible portion of
that display.
%p "Comment"
A graphic indication of the current coverage of a panned or expanded
display will provide some visual context to help a user maintain a
conceptual orientation between the visible part and the whole display
from which that part has been excerpted.
%p "Comment"
In some special applications it may be possible to provide a user with
two separate display screens, one to show an overview for general
reference, and the other to show an expanded portion of that overview
display.
%p "Reference"
Foley Van Dam 1982
%p "See also"
2.4/17 2.4.8/11
%g "2.7.2/16 Framing Integrally for All Data"
%p
Ensure that framing functions perform integrally so that panning and/or
zooming will affect all displayed data in the same way.
%p "Example"
On a situation display, zooming should expand background data such as
geographic boundaries to the same scale as the expansion of overlaid
"active" data.
%g "2.7.2/17 Return to Normal Display Coverage"
%p
If a user is allowed to pan over an extended display, or zoom for
display expansion, provide some easy means for the user to return to
normal display coverage.
%p "Example"
Return to normal display coverage might be accomplished by a function
key labeled RETURN, or perhaps RESET.
%p "Comment"
A user who has panned to some special area in an extended display, or
who has expanded a display to examine some particular section in detail,
may suddenly need to return quickly to normal display coverage. Perhaps
the user has received an alerting message requiring attention to another
portion of the display. Quick return to normal coverage will allow the
user to re-establish a familiar orientation to the display as a whole.
%p "Comment"
Here normal coverage might always be defined as that data coverage shown
when a display was initially generated. Or it might be desirable in
some instances to allow a user to specify what is to be considered
normal coverage for any particular display.
%a "2.7.3 Display Control - Update"
%p
Update refers to the regeneration of displayed data, by user request or
automatically, to show current changes.
%g "2.7.3/1 Automatic Display Update"
%p
When displayed data are changing as a result of external events, a user
should be able to request automatic update (computer regeneration) of
changed data, and be able to control the update rate.
%p "Exception"
In an operations monitoring task, requirements may dictate the
circumstances and rate of display updating.
%p "Reference"
MS 5.15.3.4.2
%g "2.7.3/2 Highlighting Changed Data"
%p
When data have changed following automatic display update, consider
highlighting those data changes temporarily.
%p "Example"
A change in a critical data item might be highlighted with reverse
video, or might be marked with a blinking symbol.
%p "Comment"
The desirable interval for highlighting changed data will depend on the
importance of those data. If data changes imply a need for special user
attention, then highlighting might continue until the user takes some
specific acknowledgement action. Otherwise, highlighting might be
removed after several seconds, or might continue until a user takes some
other control action.
%p "See also"
2.6/1
%g "2.7.3/3 Readability of Changing Data"
%p
If users must accurately read changing data values, ensure that those
data are displayed long enough to be read.
%p "Comment"
A current design standard specifies that for accurate reading, data
should be displayed in a fixed position and updated no more than once
per second. In some applications, however, a slower update rate may be
required. When in doubt, test user performance with prototype displays
to determine appropriate update rates.
%p "Comment"
If users need only to monitor general trends in changing data values,
and do not need to take exact readings, somewhat faster update rates may
be acceptable. Again, prototype testing will sometimes be needed to
determine appropriate update rates.
%p "Reference"
MS 5.15.3.4.1
%g "2.7.3/4 Visual Integration of Changing Graphics"
%p
If a user must visually integrate changing patterns on a graphic
display, update the data at a rate appropriate to human perceptual
abilities for that kind of data change.
%p "Example"
Effective display of changing radar data for track detection and
monitoring requires repeated, sequential output of stored data frames,
and the timing of successive frames is critical for optimizing pattern
perception.
%p "Comment"
Slowly developing patterns may be seen more easily with time
compression, i.e., with rapid display of sequentially stored data
frames. Fast changing data may require time expansion, i.e., slowed
output, to aid pattern perception. For critical applications,
experiment with prototype displays to determine proper timing.
%p "Comment"
In some applications it may help to allow a user to control the speed
for update of displayed data.
%p "Comment"
In applications where the timing of display update is variable, it may
help to indicate the currently selected time scale on the display.
%p "Comment"
Similar considerations apply to auditory displays, where speeding or
slowing sound signals may aid pattern recognition.
%p "Reference"
MS 5.15.3.6.3
Chao 1985
Foley Van Dam 1982
%g "2.7.3/5 Display Freeze"
%p
When displayed data are automatically updated, allow users to stop the
process (by "freeze" or "stop action") at any point, in order to examine
changed data more deliberately.
%p "Exception"
For an operations monitoring task, requirements may dictate that current
data changes be continuously viewed; in such a case, display freeze
might be useful during some subsequent playback of recorded data for
purposes of operational analysis.
%p "Comment"
For some applications, it might also prove helpful if a user could step
incrementally forward or back in a time sequence, in order to examine
data changes frame by frame.
%p "Reference"
MS 5.15.3.4.3
%g "2.7.3/6 + Labeling Display Freeze"
%p
When a display has been frozen, annotate that display with some
appropriate label to remind users of its frozen status.
%p "Reference"
MS 5.15.3.4.4
%p "See also"
4.4/13
%g "2.7.3/7 + Signaling Changes to Frozen Data"
%p
When a display being updated in real time has been frozen, warn users if
some significant (but not displayed) change is detected in the computer
processing of new data.
%p "See also"
4.4/13
%g "2.7.3/8 + Resuming Update After Display Freeze"
%p
When a display being updated in real time has been frozen, and then a
user elects to resume update, resume display update at the current
real-time point unless otherwise specified by the user.
%p "Comment"
In some applications, a user might wish to resume display update at the
point of stoppage, and so display change would thenceforth lag real-time
data change. Or perhaps a user might choose to see a speeded "replay"
of interim changes to regain current display status. In practice,
however, such options might risk confusion.
%p "Reference"
MS 5.15.3.4.3
%g "2.7.3/9 Prediction Display"
%p
To help a user understand and respond effectively to complex data
changes, consider displaying a prediction of future data states based on
computer analysis of an appropriate model of the data dynamics.
%p "Example"
Prediction display might be used to aid the control of any rapidly
changing process involving complex dynamics, such as depth control for a
high-performance submarine.
%p "Comment"
The concept of prediction display extends the practice of dynamic
display update, from simply showing recent and current data states, to
anticipate future changes in data. In effect, a computer can iterate in
"fast time" changes in a dynamic data model, and then display its
current prediction of future real-time changes. The usefulness of such
prediction will depend upon the accuracy of the underlying data model.
As it happens, where prediction display can help users, as in complex
vehicular control or process control applications, the dynamics of
process change are often defined sufficiently well to permit valid
computer modeling.
%p "Comment"
A consistent logic should be adopted for computer modeling and
prediction in relation to possible user action. For dynamic control
applications, one feasible logic is for a computer to predict and
display the future consequences if the user persists in the current
control action. As an alternative, a computer might predict and display
the consequences if the user were to cease any control action. Either
logic could prove helpful. But whichever is adopted should be used
consistently.
%p "Comment"
Prediction displays should be formatted to distinguish clearly between
actual current data and extrapolated future data.
%a "2.7.4 Display Control - Suppression"
%p
Suppression refers to user control of display coverage by temporary
deletion of specified data categories.
%g "2.7.4/1 Temporary Suppression of Displayed Data"
%p
When standard data displays are used for special purposes, allow users
to temporarily suppress the display of data not needed for the current
task.
%p "Comment"
Data selections made originally for one purpose may not be appropriate
for another. When task requirements shift rapidly, it may be more
efficient to suppress temporarily the display of unneeded data
categories, rather than to regenerate a display with different selection
criteria.
%p "See also"
2.0/1
%g "2.7.4/2 + Labeling Display Suppression"
%p
When data have been suppressed from a display, annotate the display with
some appropriate label to remind users that data have been suppressed.
%g "2.7.4/3 + Signaling Changes to Suppressed Data"
%p
When data have been suppressed from a display, warn users if some
significant (but not displayed) change is detected in the computer
processing of new data.
%g "2.7.4/4 + Resuming Display of Suppressed Data"
%p
When data have been suppressed from a display, provide users with some
means to quickly restore the display to its complete, originally
generated form.
%p "Comment"
If a function key is used to restore suppressed data, that key action
should have no other consequences. For instance, if a user must press
RETURN to restore suppressed data, that key should only restore data and
should not also move a displayed cursor to some other position.
%p "Comment"
In some applications, it may be desirable to restore suppressed data
automatically, after expiration of a predetermined time-out, rather than
relying on a user to remember to do it.
%a "2.7.5 Display Control - Window Overlays"
%p
Window overlays can be temporarily added to a display to show requested
data, menus, user guidance, etc.
%g "2.7.5/1 Temporary Window Overlays"
%p
When it is necessary to add requested data or other features temporarily
to a current display, consider providing window overlays for that
purpose.
%p "Example"
On a map display, if a user requests detailed data about a particular
location, the computer might display an overlaid window with tabular or
textual description, which could later be removed by user action.
%p "Comment"
Here temporary window overlays should be distinguished from the more
stable "windows" consistently provided in display formatting, such as
the various defined display areas that might be dedicated to showing the
display title, a date-time group, user prompting, a composed control
entry, an error message, etc.
%p "Comment"
Window overlays can be used to show data of temporary or extraneous
interest. By contrast, if a set of data must be viewed continuously or
in an integrated display with other data, then that data set should be
available as a selectable data category.
%p "See also"
2.7.1/5 2.5
%g "2.7.5/2 Predefined Windows"
%p
When the value of particular window overlays can be determined during
interface design, those overlays should be predefined and offered to
users under computer control.
%p "Example"
A menu of currently appropriate control options might be superimposed on
a current display by user selection of the displayed menu title.
%p "Comment"
The aim here is to allow a user to select window overlays that have
already been designed, rather than having to specify a desired window
from scratch. User display control should be kept as simple as
possible, so that a user can spend time assimilating data instead of
manipulating the display of data.
%g "2.7.5/3 User-Specified Windows"
%p
When the need to view several different kinds of data jointly cannot be
determined in advance, allow a user to specify and select separate data
windows that will share a single display frame.
%p "Comment"
Users may abuse such a capability for arbitrary window definition,
adding so many windows to a display that the resulting hodgepodge defies
interpretation. A designer can do little to prevent that. However, the
designer can try to ensure that the means for window creation and
control are made as efficient as possible.
%p "Comment"
Depending upon user needs (and system capability), data windows might
appear simultaneously as segments of a joint display, might be overlaid
in varying degrees so as to obscure one another, or might be displayed
sequentially at the user's option. In the latter condition, multiple
display windows will differ little from multiple display pages, except
perhaps in speed of sequential access.
%p "Comment"
This recommendation assumes that it is mostly data overlays which a user
will want to create. Other kinds of window overlays would usually be
offered under computer control, such as those providing error messages
and other forms of user guidance. It is possible, however, that a user
might wish to define certain kinds of non-data windows, such as an
overlay of "favorite" menu options, or an overlaid guidance "memo"
composed for the user's own purposes. Perhaps a user should be allowed
to create those kinds of window overlays as well.
%p "See also"
2.5/8
%g "2.7.5/4 Consistent Window Control"
%p
Ensure that the means provided users to control window overlays operate
consistently from one display to another for each type of overlay.
%p "Comment"
Control of predefined windows may simply involve "opening" and "closing"
them, by selection of displayed option labels or function keys. Control
of user-defined windows may require user specification of window
contents, window size and positioning on the display. Such window
control must be learned by a user, and consistent design of control
logic will aid that learning.
%p "Comment"
Some advocates of window overlays predict that standard methods of
window control will become part of the basic support software for user
interface design.
%p "Reference"
Foley Van Dam 1982
%g "2.7.5/5 Easy Suppression of Window Overlays"
%p
Provide an easy means for a user to suppress the display of window
overlays.
%p "Example"
A requested guidance overlay might be removed by user selection of a
RETURN function key; a menu overlay displayed under computer control
might disappear automatically following user selection of an option from
that menu.
%p "See also"
2.7.4
%g "2.7.5/6 Labeling Windows"
%p
When a user can select predefined window overlays, assign to each
overlay an identifying label.
%p "Comment"
Labeling window overlays may help users request and recognize them, in
the same way that display labeling can aid display selection.
%p "See also"
2.7.1/2
%g "2.7.5/7 Indicate Active Window"
%p
If several window overlays are displayed at once, indicate to the user
in which window (if any) an action can currently be taken.
%p "Example"
A prominent cursor might be displayed in the currently active window, or
perhaps the displayed border of an active window might be highlighted in
some way.
%p "Comment"
Adding window overlays to a display can increase the conceptual
complexity of control actions as well as the difficulty of data
assimilation. Consider a case in which several windows are shown,
including some menu overlays and some data windows. There it is
important to indicate to a user which window is currently "active",
i.e., whether the next action will result in a menu selection or a data
change.
%p "See also"
2.6/1
%g "2.7.5/8 + Easy Shifting Among Windows"
%p
If several window overlays are displayed at once, provide some easy
means for a user to shift among them to select which window shall be
currently active.
%p "Comment"
The most direct method might be to allow a user to select a window by
pointing anywhere within its displayed borders, but that action might be
confused with the selection of a particular item within the window.
Some designers provide a special symbol for window selection in the
border itself.
%g "2.7.5/9 Consistent Control Within Windows"
%p
When control actions such as command entry may be taken by a user
working within a window overlay, ensure that those control actions will
be consistent from one window to another.
%p "Example"
Cursor positioning controls and data editing capabilities should operate
consistently within all windows.
%p "Comment"
If controls in one window operate differently than in another, user
confusion will be unavoidable.
%g "2.7.5/10 Nondestructive Overlay"
%p
When a window overlay temporarily obscures other displayed data, ensure
that the obscured data are not permanently erased but will reappear if
the overlay is later removed.
%p "See also"
2.7.1/10
%a "2.8 Design Change"
%p
Design change of software supporting data display functions may be
needed to meet changing operational requirements.
%g "2.8/1 Flexible Design for Data Display"
%p
When data display requirements may change, which is often the case,
provide some means for users (or a system administrator) to make
necessary changes to display functions.
%p "Comment"
Display characteristics that may need to be changed include those
represented in these guidelines, namely, the types of data that can be
displayed, formatting and coding logic, and the capabilities offered for
display control.
%p "Comment"
Many of the preceding guidelines in this section imply a need for design
flexibility. Much of that needed flexibility can be provided in initial
interface design. Some guidelines, however, suggest a possible need for
subsequent design change, and those guidelines are cited below.
%p "See also"
2.0/2 2.0/8 2.0/11 2.5/8 2.7.1/1 2.7.1/3
%s "3 SEQUENCE CONTROL"
%p
Sequence control refers to user actions and computer logic that
initiate, interrupt, or terminate transactions. Sequence control
governs the transition from one transaction to the next. General design
objectives include consistency of control actions, minimized need for
control actions, minimized memory load on the user, with flexibility of
sequence control to adapt to different user needs. Methods of sequence
control require explicit attention in interface design, and many
published guidelines deal with this topic.
%p
The importance of good design for controlling user interaction with a
computer system has been emphasized by Brown, Brown, Burkleo,
Mangelsdorf, Olsen and Perkins (1983, page 4-1):
One of the critical determinants of user satisfaction and
acceptance of a computer system is the extent to which the user
feels in control of an interactive session. If users cannot
control the direction and pace of the interaction sequence, they
are likely to feel frustrated, intimidated, or threatened by the
computer system. Their productivity may suffer, or they may avoid
using the system at all.
%p
Complete user control of the interaction sequence and its pacing is not
always possible, of course, particularly in applications where computer
aids are used for monitoring and process control. The actions of an air
traffic controller, for example, are necessarily paced in some degree by
the job to be done. As a general principle, however, it is the user who
should decide what needs doing and when to do it.
%p
A fundamental decision in user interface design is selection of the
dialogue type(s) that will be used to implement sequence control. Here
"dialogue" refers to the sequence of transactions that mediate
user-system interaction. Interface design will often involve a mixture
of two or more dialogue types, since different dialogues are appropriate
to different jobs and different kinds of users. Recognition of
appropriate dialogue types at the outset of system development will
facilitate the design of user interface software and help ensure the
effectiveness of system operation.
%p
The selection of dialogue types based on anticipated task requirements
and user skills seems straightforward, at least for simple cases.
Computer-initiated question-and-answer dialogues are suited to routine
data entry tasks, where data items are known and their ordering can be
constrained; this type of dialogue provides explicit prompting for
unskilled, occasional users. Form-filling dialogues permit somewhat
greater flexibility in data entry, but may require user training. When
data entries must be made in arbitrary order, perhaps mixed with queries
as in making airline reservations, then some mixture of function keys
and coded command language will be required for effective operation,
implying a moderate to high level of user training.
%p
One important aspect of dialogue choice is that different types of
dialogue imply differences in system response time for effective
operation. In a repetitive form-filling dialogue, for example, users
may accept relatively slow computer processing of a completed form. If
the computer should take several seconds to respond, a user probably can
take that time to set one data sheet aside and prepare another. But
several seconds delay in a menu selection dialogue may prove
intolerable, especially when a user must make an extended sequence of
selections in order to complete an action.
%p
To categorize these differences, the estimated requirement for user
training and for system response time is given below for eight dialogue
types.
|------------------------------------------------------------|
| Required Tolerable Speed of|
|Dialogue Type User Training System Response |
|------------------------------------------------------------|
|Question and Answer Little/None Moderate |
|Form Filling Moderate/Little Slow |
|Menu Selection Little/None Very Fast |
|Function Keys Moderate/Little Very Fast |
|Command Language High Moderate/Slow |
|Query Language High/Moderate Moderate |
|Natural Language Moderate/Little Fast |
|Graphic Interaction High Very Fast |
|------------------------------------------------------------|
%p
The general requirements estimated in this table may vary, of course,
with any specific system design application. As an example, graphic
interaction is judged here to require a high degree of user training.
That would surely be true of systems providing a full range of graphic
functions. But in other applications some simple forms of graphic
interaction, such as iconic representation of menu options, might
actually serve to reduce the need for user training.
%p
This categorization of dialogue types has been adopted from that
proposed by Ramsey and Atwood (1979). Each of these dialogue types is
considered in the guidelines presented here. But much pertinent
material will be found elsewhere in these guidelines. Thus form filling
is considered here as a dialogue type for sequence control, but is
treated elsewhere as a means of data entry (Section 1.4) and of data
display (Section 2.2). Graphic interaction, considered here as a
dialogue type for sequence control, is also treated extensively as a
means of data entry (Section 1.6) and data display (Section 2.4).
%p
One might speculate whether some other type of sequence control
dialogue, beyond those listed here, could become commonplace in the
future. Imagine an application where a user interacts with a so-called
"expert" computer system, with the locus of control in query and reply
shifting back and forth. Would that represent merely a combination of
the various dialogue types considered here? Or should we define some
new type of interaction called "mutual consultation" to deal more
effectively with that situation? This remains an open question.
%p
Regardless of the dialogue type(s) chosen, providing context,
consistency and flexibility will be important for sequence control as it
is for other aspects of user interface design. Several guidelines
proposed here deal explicitly with the need to define and maintain
context for users.
%p
With regard to consistency of sequence control, it should be emphasized
that users of information systems regard their computer as a tool
necessary to perform a job. As a tool, they expect the computer to
perform efficiently, reliably, and predictably. They will not regard
the computer as an intriguingly unpredictable toy with which to play
games. Elements of surprise that might be entertaining in a game will
be frustrating in a tool.
%p
Neither will users want to regard their computer as a puzzle to be
solved, a challenging device whose intricacies promise pleasure in
mastery. Where a programmer might be intrigued by the problems of
instructing a computer to perform a difficult task, an ordinary user of
the system may merely be irritated by the complexity of a computer tool.
Where smart shortcuts are provided to perform particular tasks in
particular ways, the ordinary system user may resent the extra learning
involved, and the extra memory load, rather than appreciate the elegance
of saving keystrokes.
%p
This argument for consistent control rather than smart shortcuts has
been made elsewhere (e.g., Reisner, 1981) but merits continual
repetition. Perhaps the most frequent mistake made by designers of user
interface software is to provide smart shortcuts instead of consistent
control procedures. In every instance, the designer's intent is to help
users -- by shortening a particular command, by saving a logically
redundant keystroke, or by making sequence control more efficient for a
knowledgeable user with perfect memory. But no real users fit that
description. Real users depend upon consistent interface design to set
practical limits on what they must learn and remember about their
computer tools.
%p
In accord with this argument, many of the guidelines proposed here deal
in some way with the need to provide consistent logic for sequence
control. A consistent interface design -- where actions are all taken
in the same way, where displayed control options are all formatted in
the same way, where error messages are all worded in the same way, and
so on -- may seem dull to its designers. It may even seem dull to some
of its users. But it should prove easy to learn. Smart shortcuts,
i.e., the special design features that can make particular control
actions more efficient, should be provided only as optional extras, not
needed by novice users but offering some flexibility for experienced
users.
%p
Ideal flexibility would permit experienced users to undertake whatever
task or transaction is needed, at any time. Although this may not
always prove feasible, the interface designer should try to provide the
maximum possible user control of the on-line transaction sequence. As a
simple example, a user who is scanning a multipage data display should
be able to go either forward or back at will. If interface software
only permits stepping forward, so that users must cycle through the
entire display set to reach a previous page, that design is inefficient.
Users should also be able to interrupt display scanning at any point to
initiate some other transaction. Such simple flexibility is relatively
easy for the designer to achieve, and indeed is commonly provided.
%p
More difficult are transactions that involve potential change to stored
data. Here again users will need flexibility in sequence control,
perhaps wishing to back up in a data entry sequence to change previous
items, or to cancel and restart the sequence, or to end the sequence
altogether and escape to some other task. The interface designer can
provide such flexibility through use of suspense files and other special
programmed features. That flexibility may require extra effort from the
software programmer. But that extra effort is made only once, and is a
worthwhile investment on behalf of future users who may interact with
their computer system for months or even years.
%p
Of course, flexibility of sequence control has pitfalls. Just as users
can make mistakes in data entry, so also will users make mistakes in
sequence control. The interface designer must try to anticipate user
errors and ensure that potentially damaging actions are difficult to
take. In most data entry tasks, for example, simple keying of data
items should not in itself initiate computer processing. The user
should have to take some further, explicit action to ENTER the data.
The interface logic should be designed to protect the user from the
consequences of inadvertently destructive actions. Any large-scale
erasure or deletion of data, for example, should require some sort of
explicit user confirmation, being accomplished as a two-step process
rather than by a single keystroke. (This provides a software analogy to
the physical barriers sometimes used to protect critical hardware
controls from accidental activation.) Some well-designed systems go a
step further and permit the user to reverse (UNDO) a mistaken action
already taken.
%p
One form of flexibility frequently recommended is the provision of
alternate modes of sequence control for experienced and inexperienced
users. In a command-language dialogue, optional guidance might be
provided to prompt a beginner step by step in the composition of
commands, whereas an experienced user might enter a complete command as
a single complex input. Some such flexibility in the user interface is
surely desirable -- so that the computer can interpret halting, stepwise
control inputs, as well as fluent, coherent commands.
%p
More generally, however, it may be desirable to include redundant modes
of sequence control in user interface design, perhaps involving
combinations of different dialogue types. As an example, menu selection
might be incorporated to provide easy sequence control for beginners,
but every display frame might also be formatted to include a standard
field where an experienced user could enter complete commands more
efficiently. Examples of that approach have been provided by Palme
(1979).
%p
Another way to provide flexibility in sequence control is through
specific tailoring of display formats. Consider, for example, a menu
selection dialogue in which sequence control is exercised through
lightpen selection among displayed control options. For any particular
display frame it might be possible to display just three or four options
most likely to be selected by a user at that point in the task sequence,
plus a general purpose OPTIONS selection that could be used to call out
a display of other (less likely) commands. Thus, on the first page of a
two-page display set, one of the likely commands would be NEXT PAGE; but
on the second page that command would be replaced by its more likely
complement, PREV PAGE.
%p
This approach illustrates two design ideas. The first comes close to
being a general principle for sequence control: make the user's most
frequent transactions the easiest to accomplish. The second idea is the
reliance on context to improve flexibility. These general ideas
concerning sequence control are reflected in the specific design
guidelines proposed in the following pages.
%p Objectives
Consistency of control actions
Minimal control actions by user
Minimal memory load on user
Compatibility with task requirements
Flexibility of sequence control
%a "3.0 General"
%p
Sequence control refers to user actions and computer logic that
initiate, interrupt, or terminate transactions.
%g "3.0/1 Flexible Sequence Control"
%p
Provide flexible means of sequence control so that users can accomplish
necessary transactions involving data entry, display, and transmission,
or can obtain guidance as needed in connection with any transaction.
%p "Example"
In scanning a multipage display the user should be able to go forward or
back at will. If user interface design permits only forward steps, so
that the user must cycle through an entire display series to reach a
previous page, that design is deficient.
%p "Comment"
Necessary transactions should be defined in task analysis prior to
software design.
%p "Reference"
PR 4.0
%g "3.0/2 Minimal User Actions"
%p
Ensure that control actions are simple, particularly for real-time tasks
requiring fast user response; control logic should permit completion of
a transaction sequence with the minimum number of actions consistent
with user abilities.
%p "Example"
A user should be able to print a display by simple request, without
having to take a series of other actions first, such as calling for the
display to be filed, specifying a file name, then calling for a print of
that named file.
%p "Example"
For long, multipage displays, it should be possible to request a
particular page directly, without having to take repetitive NEXT PAGE or
PREV PAGE actions.
%p "Exception"
A destructive action will be less likely to be taken by mistake, if it
is designed to be different or distinctive, requiring extra user
actions.
%p "Comment"
Shortcuts via direct commands should allow experienced users to by-pass
intervening steps that may help beginners. The computer should be
programmed to handle automatically any intervening processing that may
be required, informing the user what has been done if that becomes
necessary (as in the case of a detected error).
%p "Reference"
BB 2.4.1 4.5
MS 5.15.4.6.4
%p "See also"
4.0/24
%g "3.0/3 Control Matched to User Skill"
%p
Ensure that the means of sequence control are compatible with user
skills, permitting simple step-by-step actions by beginners, but
permitting more complex command entry by experienced users.
%p "Comment"
Most systems will have users with varying levels of experience. Any
particular user may become more expert with increasing experience, or
perhaps less expert after a long period of disuse. Accommodating users
of varying expertise will usually require a mixture of different
dialogue types, with some means for smooth transition from one mode of
dialogue to another. For instance, as a user comes to learn menu codes,
s/he might be allowed to enter those codes without necessarily
displaying a menu, i.e., those codes might also serve as commands.
%p "Reference"
BB 4.5
Badre 1984
Gilfoil 1982
%p "See also"
4.4/31 3.1
%g "3.0/4 User Initiative in Sequence Control"
%p
Allow users to take initiative and control their interaction with the
computer; try to anticipate user requirements and provide appropriate
user control options and computer responses in all cases.
%p "Comment"
In most applications, a user should be able to interrupt or terminate
any transaction once it has been initiated (see Section 3.3). Users
will sometimes change their minds and decide that an initiated
transaction is not what was wanted after all.
%p "Comment"
Software logic should be "bulletproofed" to anticipate every possible
action by a user, no matter how improbable, providing an appropriate
computer response for random (or even malicious) inputs as well as for
correct entries and likely errors. In particular, a dialogue should
never reach a dead end with no further action available to the user. If
a user makes an entry inappropriate to current processing logic, the
computer should simply display an advisory message that the input cannot
be recognized and indicate the available options as to what can be done
next.
%p "Reference"
BB 4.2.5.1
PR 2.2
%p "See also"
4.4/5
%g "3.0/5 Control by Explicit User Action"
%p
Allow users to control transaction sequencing by explicit action; defer
computer processing until an explicit user action has been taken.
%p "Example"
When a user is keying an extended data entry, the computer should not
interrupt the user to require immediate correction of any entry error,
but instead should wait for the user's ENTER action.
%p "Example"
When a user is composing a command to accomplish some transaction, the
computer should not interrupt the user by responding as soon as it
recognizes a partial entry, but instead should wait for the user's ENTER
action.
%p "Exception"
In automated process control applications, emergency conditions may take
precedence over current user transactions, and a computer-generated
warning might interrupt user actions.
%p "Exception"
In routine, repetitive data entry transactions, successful completion of
one entry may lead automatically to initiation of the next, as in keying
ZIP codes at an automated post office.
%p "Comment"
If the computer interrupts a user, it pre-empts the initiative in
sequence control, in effect forcing the user into an error correction
(or some other) sequence conceived by the interface designer, and not
necessarily a sequence that would be chosen by the user.
%p "Comment"
Some interface designers devise computer interruptions that they suppose
will help a user, as when they program a computer to complete a partial
command automatically as soon as it recognizes the user's intended
entry. Many users, however, will find unexpected computer interruptions
more disconcerting than helpful, and may become confused at least
momentarily as to just what they had intended.
%p "Comment"
In general, computer detection of problems with current user entries can
be negotiated at the conclusion of a transaction, before it is
implemented. Nondisruptive alarms or advisory messages can be displayed
to report computer monitoring of external events so that the user can
choose when to deal with them.
%p "See also"
1.0/9 1.1/4 1.4/1 4.0/2 6.0/9 6.3/5
%g "3.0/6 Consistent User Actions"
%p
Ensure that sequence control actions are consistent in form and
consequences; employ similar means to accomplish ends that are similar,
from one transaction to the next, from one task to another, throughout
the user interface.
%p "Comment"
In particular, there should be some standard, consistent routine for a
user to initiate and terminate the transaction sequences that comprise
different tasks. Do not require users to learn different command names
to terminate different tasks, or remember to terminate one task by
command and another by function key.
%p "Comment"
Interface designers may sometimes be tempted to deviate from consistent
control syntax in order to minimize keystrokes in a particular
transaction. Or designers may wish to add a new, improved syntax for
functions added later in system development. Though such
inconsistencies may in each case be intended to help users, they will
make all functions more difficult for users to learn.
%p "Reference"
Mooers 1983
Reisner 1981
%p "See also"
4.0/1
%g "3.0/7 Logical Transaction Sequences"
%p
When designing a sequence of related transactions for some information
handling task, employ task analysis to ensure that those transactions
will constitute a logical unit or subtask from a user's viewpoint, and
to determine what control options users will need at any point.
%p "Comment"
A logical unit to the user is not necessarily the same as a logical unit
of the computer software that mediates the transaction sequence. It
might be, for example, that a user should enter ten items of data in a
single transaction, because those data all come from one particular
paper form, even though the computer will use five of those items for
one purpose and five items for another in its subsequent internal
processing.
%p "Reference"
PR 5.1
Stewart 1980
%p "See also"
4.0/1
%g "3.0/8 Distinctive Display of Control Information"
%p
Design all displays so that features relevant to sequence control are
distinctive in position and/or format.
%p "Comment"
Relevant features include displayed options, command entry areas,
prompts, advisory messages, and other displayed items (titles, time
signals, etc.) whose changes signal the results of control entries.
%p "See also"
2.5/2 4.0/6
%g "3.0/9 Displayed Context"
%p
If the consequences of a control entry will differ depending upon
context established by a prior action, then display some continuous
indication of current context for reference by the user.
%p "Example"
If activating a DELETE key establishes a mode, so that subsequent
selection of a PAGE key will erase a page of data rather than simply
advancing to display the next page, then some indication of that
established DELETE mode should be displayed to the user.
%p "Comment"
Do not rely on the user always to remember prior actions, nor to
understand their current implications.
%p "See also"
4.4/13 3.4
%g "3.0/10 Consistent Terminology for Sequence Control"
%p
For instructional material, such as display labeling, on-line guidance
and other messages to users, adopt consistent terminology to refer to
sequence control.
%p "Example"
Various words and phrases might be used, such as "control input",
"command entry", "instruction", "request", "function call", etc. The
practice adopted in these guidelines is to call general sequence control
actions "control entry". More specific terminology is sometimes used
here, such as "command entry" for keyed control entries composed by the
user, "code entry" for keyed selections from displayed menus, etc.
%p "See also"
4.0/15
%g "3.0/11 + Congruent Names for Control Functions"
%p
When selecting names for sequence control functions, choose names that
are semantically congruent with natural usage, especially for paired
opposites.
%p "Example"
If one function name is UP, then DOWN (rather than LOWER, say) should
accomplish an opposite function; PULL should be reversed by PUSH;
FORWARD by BACKWARD; RIGHT by LEFT; IN by OUT; etc.
%p "Comment"
A user who learns one function name will assume that s/he can accomplish
an opposite function by using a semantically opposite name. One
implication is that names for sequence control functions should not be
chosen independently. Another implication is that understanding a
user's natural vocabulary is important for selecting good function
names.
%p "Reference"
Carroll 1982
%g "3.0/12 + Upper and Lower Case Equivalent"
%p
For interpreting user-composed control entries, treat upper and lower
case letters as equivalent.
%p "Comment"
Users find it difficult to remember whether upper or lower case letters
are required, and so the interface design should not try to make such a
distinction.
%p "See also"
1.0/27 1.3/10
%g "3.0/13 + Wording Consistent with User Guidance"
%p
Ensure that the wording and required format of control functions is
reflected consistently in the wording of user guidance, including all
labels, messages, and instructional material.
%p "Example"
(Good) | To delete a paragraph, press |
| DELETE and then PARAGRAPH. |
(Bad) | If a paragraph must be erased, |
| press DELETE and then PARAGRAPH. |
%p "Example"
When the computer displays a file name, that name should be shown in a
format that would be acceptable if the name were included in a command
entry; do not display a capitalized name if the computer will not accept
a capitalized entry.
%p "Example"
If a user must complete a control form to specify printer settings, the
words used as labels on that form should also be used in any error
messages and HELP displays which may guide that process.
%p "Comment"
When selecting or composing control entries, a user will tend to mimic
the vocabulary, format, and word order used in computer displays,
including labels, error messages, HELP displays, etc. If displayed
wording is consistent with required entries, a user will be more likely
to make a correct entry on the first try.
%p "Comment"
Consistency in wording will be particularly helpful for dialogues based
on constrained natural language. If a designer begins by determining
which words and formats users are likely to choose naturally, and then
reinforces that usage by incorporating such wording in user guidance,
much of a user's interaction with the computer will be predictable.
Therefore the "natural language" need not accommodate the full range of
possible entries, but only those entries which users are likely to make.
%p "Reference"
Good Whiteside Wixon Jones 1984
Mooers 1983
Zoltan-Ford 1984
%p "See also"
2.0/7 3.1.7/1 4.0/18
%g "3.0/14 Feedback for Control Entries"
%p
Ensure that the computer acknowledges every control entry immediately;
for every action by the user there should be some apparent reaction from
the computer.
%p "Example"
Execution of a requested transaction might produce an immediately
apparent result, as when a user requests NEXT PAGE and the next page is
displayed.
%p "Example"
A message might indicate completion of a transaction, as when a user
requests printout at a remote facility and the computer displays a
confirming message
| AIRFIELD file has been sent to printer. |
%p "Example"
A message might indicate that execution is in progress or deferred, as
when a user enters data and the computer displays an interim message
| AIRFIELD file is being updated. |
%p "Example"
A message might indicate that the control entry requires correction or
confirmation, as when a user requests file display and the computer
displays an error message
| "AIRFELD" file not recognized. |
%p "Comment"
In particular, the absence of computer response is not an acceptable
means of indicating that a control entry is being processed.
%p "Comment"
"Immediately" as used in this guideline must be interpreted in relation
to the response time requirements of different dialogue types.
%p "Reference"
BB 4.3.1 4.3.2
EG 4.2.5
MS 5.15.5.2 5.15.5.3 5.15.2.1.3
Foley Van Dam 1982
%p "See also"
1.0/3 1.0/12 1.0/13 4.2/1 4.2/3 3.1
%g "3.0/15 + Indicating Completion of Processing"
%p
When processing in response to a control entry is lengthy, give the user
some positive indication of subsequent completion, and appropriate
related information.
%p "Comment"
If a user is currently involved in some new transaction, then completion
of processing for a prior transaction should be indicated by
nondisruptive display of an appropriate advisory message.
%p "Comment"
If the outcome of a completed transaction may imply the need for further
user action, that should be indicated to the user.
%p "Reference"
BB 4.3.1
MS 5.15.5.2
%p "See also"
4.2/4
%g "3.0/16 + Compatibility with User Expectations"
%p
Ensure that the results of any control entry are compatible with user
expectations, so that a change in the state or value of a controlled
element is displayed in an expected or natural form.
%p "Example"
A control entry of NEXT PAGE should show the next frame of a current
display, and should not jump off to some other internally defined "page"
in the computer's data base.
%p "Example"
When the completion of a control entry is indicated by a special
function key, that key should be labeled ENTER (or some functionally
equivalent word) and should result in computer acknowledgment of the
entry.
%p "Comment"
Compatibility between user action and system response is an important
concept in human engineering design. Interface designers should not
assume that user expectations will match their own. User expectations
can be discovered by interview, questionnaire, and/or prototype testing.
Where no strong user expectations exist with respect to a particular
design feature, then designers can help establish valid user
expectations by careful consistency in interface design.
%p "Reference"
MS 5.15.4.1.12
Smith 1981b
%p "See also"
1.0/10 1.1/15 1.1/19 3.0/6 4.2/1
%g "3.0/17 User-Paced Sequence Control"
%p
Allow users to pace control entries, rather than requiring users to keep
pace with computer processing or external events.
%p "Comment"
User pacing will let control entries be made in accord with a user's
current needs, attention span, and time available.
%p "Comment"
When user-paced control does not seem feasible, as in critical process
control applications, reconsider the general approach to task allocation
and user interface design, perhaps providing greater system automation
to ensure timely response.
%p "See also"
1.0/8
%g "3.0/18 Appropriate Computer Response Time"
%p
Ensure that the speed of computer response to user control entries is
appropriate to the transaction involved; in general, the response should
be faster for those transactions perceived by a user to be simple.
%p "Example"
Computer response to a likely control entry, such as NEXT PAGE, should
be within 0.5-1.0 second; response to other simple entries should be
within 2.0 seconds; error messages should be displayed within 2-4
seconds.
%p "Comment"
Interface designers may need to consult with the intended system users
to decide upon appropriate computer response times for different
transactions.
%p "Reference"
EG Tables 2-3
MS Table XXIX
Foley Van Dam 1982
Miller 1968
Shneiderman 1984
%p "See also"
1.0/4 4.2/2 4.3/11
%g "3.0/19 Control Availability"
%p
Allow users to make control entries as needed; a sequence of control
entries should not be delayed by delays in computer response.
%p "Comment"
It is recommended that control delays or lockouts not exceed 0.2
seconds. In some applications, however, longer delay may be tolerable,
particularly if that has the effect of reducing variability in computer
response time.
%p "See also"
1.0/4
%g "3.0/20 + Indicating Control Lockout"
%p
If control entries must be delayed pending computer processing of prior
entries, then indicate that delay to the user.
%p "Example"
If processing delay results in control lockout, that could be signaled
by disappearance of the cursor from the display, or perhaps by a notable
change in the shape of the cursor, accompanied by an auditory signal.
%p "Comment"
In some applications it may be desirable to ensure that the keyboard and
other control devices are automatically locked until the user can begin
a new transaction. This would be true when processing the current
transaction will affect the results of subsequent user actions. In
other applications, it may be possible to permit users to continue work
while previous transactions are still being processed.
%p "Comment"
Deletion or change of a displayed cursor in itself may not be a
sufficient indicator of keyboard lockout. Auditory signals will be
particularly helpful to a skilled touch-typist, who may not look at the
display when transcribing data entries.
%p "Comment"
Following control lockout, computer readiness to accept further entries
should be indicated to the user.
%p "See also"
4.1/4
%g "3.0/21 + Interrupt to End Control Lockout"
%p
In situations where control lockout does occur, provide the user with an
auxiliary means of control entry, such as a special function key, to
abort a transaction causing extended lockout.
%p "Comment"
Such an interrupt capability will be especially helpful if a user
recognizes that an error has been made and wants to stop an unneeded
transaction, acting like an UNDO command.
%p "Comment"
Alternatively, for some transactions it may be helpful to design this
interrupt as an END command that stops ongoing processing without
canceling it. For example, if a user has asked the computer to scroll
ahead in a long file display, that user may simply wish to stop at a
certain point rather than returning to the beginning.
%p "See also"
3.3/6
%g "3.0/22 Control by Simultaneous Users"
%p
When several users must interact with the system simultaneously, ensure
that control entries by one user do not interfere with those of another.
%p "Comment"
This requires careful interface design for applications where joint,
coordinated actions must be made by a group of users.
%p "Reference"
MS 5.15.4.6.5
%p "See also"
6.0/4
%a "3.1 Dialogue Type"
%p
Dialogue types for sequence control must be designed to match the needs
of different tasks and different users
%g "3.1/1 Dialogue Matched to Task and User"
%p
Consider task requirements and associated user characteristics when
choosing dialogue type(s) and designing sequence control logic.
%p "Example"
When untrained users must choose among a fixed set of options (as in the
case of automated bank teller machines) labeled function keys might
suffice for sequence control; when options may be chosen from a larger
set (as in public information systems) menu selection will prove a more
efficient dialogue type.
%p "Example"
When users must make data and control entries in an arbitrary order,
perhaps mixed with queries (as in making flight reservations when
talking with a customer), then some mixture of function keys and command
entries will be required for effective operation.
%p "Comment"
A simple dictum is, "Know the user." However, if user characteristics
are variable, which is usually the case, then provide a variety of
dialogue types based on analysis of task requirements.
%p "Comment"
Choice of dialogue type(s) is a fundamental decision in interface
design. Designers should consider that decision carefully. A poor
choice can detract seriously from system usability and will be difficult
to change later.
%p "Reference"
MS 5.15.4.1.8
Martin 1973
%p "See also"
3.0/3 4.4/31
%g "3.1/2 Appropriate Computer Response Time"
%p
Ensure that the speed of computer response to user entries is
appropriate to the type of dialogue; the response to menu selections,
function keys, and most entries during graphic interaction should be
immediate.
%p "Comment"
It is generally thought that maximum acceptable delay for computer
response to menu selection by lightpen is 1.0 second; for key activation
is 0.1 second; for cursor positioning by lightpen (as in graphic line
drawing) 0.1 second.
%p "Comment"
If computer response time will be slow, consider choosing other dialogue
types, such as command entry.
%p "Reference"
EG Tables 2-3
MS Table XXIX
Miller 1968
%p "See also"
3.0/18 4.2/2
%a "3.1.1 Dialogue Type - Question and Answer"
%p
Question-and-answer dialogues, where the computer poses questions for a
user to answer, are suited to novice users.
%g "3.1.1/1 Question-and-Answer Dialogue"
%p
Consider question-and-answer dialogues for routine data entry tasks,
where data items are known and their ordering can be constrained, where
users will have little or no training, and where computer response is
expected to be moderately fast.
%p "Example"
In the automated collection of medical history data, a computer might
follow contingent branching logic in posing questions for patients to
answer.
%p "Comment"
Brief question-and-answer sequences can be used to supplement other
dialogue types for special purposes, such as for LOG-ON sequences, or
for resolving ambiguous control or data entries.
%p "Comment"
Where computer response to any single user entry may be slow, then the
aggregate time required to process a series of questions and answers may
be very slow. In such a case, consider form filling as an alternative
dialogue type, where the user can enter a set of related "answers" as a
single transaction.
%g "3.1.1/2 Questions Displayed Singly"
%p
In question-and-answer dialogues, display each question separately; do
not require users to answer several questions at once.
%p "Comment"
A user may become confused in trying to deal with several questions at
once, particularly if the number of questions is variable from one
transaction to another.
%g "3.1.1/3 Recapitulating Prior Answers"
%p
When a series of computer-posed questions are interrelated, display
answers to previous questions when those will provide context to help a
user answer the current question.
%p "Comment"
Do not rely on a user to remember prior answers.
%p "Comment"
Another way to request a related series of user entries is to use a
form-filling dialogue rather than question-and-answer.
%p "See also"
3.4/3
%g "3.1.1/4 Sequence Compatible with Source Documents"
%p
When questions prompt entry of data from a source document, ensure that
the question sequence will match the data sequence in the source
document.
%p "See also"
1.4/25
%a "3.1.2 Dialogue Type - Form Filling"
%p
Form filling permits a user to enter a series of related data items or
control options as a single transaction.
%g "3.1.2/1 Form Filling for Data Entry"
%p
Consider form filling for tasks where some flexibility in data entry is
needed, such as the inclusion of optional as well as required items,
where users will have moderate training, and/or where computer response
may be slow.
%p "Example"
Form filling might be an appropriate dialogue type for a computer system
that helped users calculate income tax obligations.
%p "Comment"
Specific recommendations for the design of form-filling dialogues are
presented in Section 1.4 for data entry and in Section 2.2 for data
display.
%p "Reference"
MS 5.15.4.3.1
%p "See also"
1.4 2.2
%g "3.1.2/2 Form Filling for Control Entry"
%p
Consider form filling as an aid for composing complex control entries.
%p "Example"
For a complex data retrieval request, a displayed form might indicate
the various control parameters that could be specified.
%p "Example"
For a print request, a displayed form might help a user invoke the
various format controls that are available.
%g "3.1.2/3 Defaults for Control Entry"
%p
Consider form filling as a means of displaying default values for the
parameters in complex control entries.
%p "Comment"
Default parameters permit users to compose potentially complicated
control entries by relatively simple actions. If defaults have been
defined, they should be indicated to users. A displayed form permits a
user to review (and confirm or change) default control values, just as a
user might review displayed defaults for data entry.
%p "Comment"
When only a few control parameters are involved, it may be feasible
simply to prompt users with guidance messages rather than by displaying
a control form.
%p "Reference"
EG 4.2.4
%p "See also"
3.1.5/4
%g "3.1.2/4 Consistent Format for Control Forms"
%p
Ensure that forms for control entry are consistent in format; their
design should generally conform to guidelines for the design of data
entry forms.
%p "See also"
1.4 2.2
%a "3.1.3 Dialogue Type - Menu Selection"
%p
Menu selection permits a user to specify control entries by pointing at
displayed options or keying associated codes.
%p "Example Menu Display
These sample displays represent portions of a large menu of word
processing functions. The good menu indicates the current position in a
hierarchic menu structure. Different levels in the hierarchic structure
are indicated by indentation. This menu offers (bolded) control actions
for the most frequently used branch ("document management"), along with
options to select other branches in the menu hierarchy. Selection of
another branch would show a similar menu display, offering control
actions within the selected branch, but without offering the control
actions shown here for document management.
%p
The bad menu shows an alternative design for the same functions. The
bad menu lacks hierarchic structure, and does not distinguish between
control actions and options that merely select further menus. The bad
menu would require several successive menu selections in order to take
frequent actions.
%p "Good Sample Menu Display"
|-------------------------------------------------------------|
| W : WORD PROCESSING MENU GO= General Options |
| |
| D : DOCUMENT MANAGEMENT |
| C = Create |
| CF= Free format |
| CL= Letter |
| CM= Memo |
| CW= Wide format |
| E = Edit |
| P = Print |
| CO= COpy |
| RE= REname |
| DE= DElete |
| SP= SPelling check |
| I = Index |
| |
| T = Transferring documents |
| L = List processing |
| S = Status information |
| U = User profile |
| |
| |
| ENTER letter code to select action or another menu. |
| < |
|-------------------------------------------------------------|
%p "Bad Sample Menu Display"
|-------------------------------------------------------------|
| C = Create a new document |
| |
| CW = Create a new wide document |
| |
| D = Delete a document |
| |
| E = Edit an existing document |
| |
| F = Finished -- Exit |
| |
| I = Index of documents |
| |
| L = List Processing |
| |
| M = More Menu selections |
| |
| P = Print a document |
| |
| S = Spelling Error Detection |
| |
| |
| |
| Type the letters followed by a RETURN |
| < |
|-------------------------------------------------------------|
%p
This bad menu display violates in some degree several design guidelines
in this section:
3.1.3/21 Logical ordering of menu options
3.1.3/22 Logical grouping of menu options
3.1.3/23 Logical ordering of grouped options
3.1.3/24 Labeling grouped options
3.1.3/25 Hierarchic menus for sequential selection
3.1.3/27 Minimal steps in sequential menu selection
3.1.3/28 Easy selection of important options
3.1.3/30 Indicating current position in menu structure
3.1.3/31 Control options distinct from menu branching
3.1.3/34 Return to general menu
%g "3.1.3/1 Menu Selection"
%p
Consider menu selection for tasks that involve choice among a
constrained set of alternative actions, that require little entry of
arbitrary data, where users may have little training, and where computer
response is relatively fast.
%p "Example"
Displayed menus are commonly used for function selection in text
processing, in graphic interaction, and a multitude of other
applications.
%p "Comment"
Lengthy menus are often formatted as separate displays. Task-specific
menus, however, can sometimes be incorporated effectively along with
data displays, to provide a short list of appropriate control options.
%p "Comment"
Menu selection is, of course, a generally good means for control entry
by untrained users. Menus can be used in conjunction with other
dialogue types, depending upon task requirements. Sometimes a menu
selection might be clarified by a supplementary question-and-answer
dialogue.
%p "Comment"
If display output is slow, as on a printing terminal or on an electronic
display constrained by a low-bandwidth channel, it may be tiresome for a
user to wait for display of menu options, especially when selections
must be made from several sequentially displayed menus. Under those
conditions, experienced users may wish to by-pass menu selections in
favor of direct command entry.
%p "Reference"
MS 5.15.4.2.1
%g "3.1.3/2 Single Selection Per Menu"
%p
Each menu display should permit only one selection by the user.
%p "Comment"
Novice users will be confused by any more complicated procedure, such as
a "Chinese menu" requiring one choice from Column A, one from Column B,
etc.
%p "Reference"
PR 4.6.5
%g "3.1.3/3 Single-Column List Format"
%p
When multiple menu options are displayed in a list, display each option
on a new line, i.e., format the list as a single column.
%p "Exception"
Displaying options in several columns may be considered where shortage
of display space dictates a compact format; if there are only a few
options, those might be displayed in a single row.
%p "Exception"
An interesting exception could be made for hierarchic menus, where a
high-level menu might be shown in the left column of a display,
accompanied by a lower-level menu in the right column whose options
change to reflect whatever selection is currently made from the
high-level menu.
%p "Comment"
A single-column list format will aid scanning and assimilation of
available options, especially for novice users.
%p "Reference"
MS 5.15.4.2.7
%p "See also"
2.1/20
%g "3.1.3/4 Menu Selection by Pointing"
%p
When menu selection is the primary means of sequence control, and
especially if choices must be made from extensive lists of displayed
control options, permit option selection by direct pointing (e.g., by
touch display, lightpen, etc.).
%p "Exception"
If a capability for direct pointing is not provided (e.g., if pointing
involves separate manipulation of a mouse, or cursor positioning by key
action), then for long menus it may prove faster to permit menu
selection by keying associated option codes.
%p "Comment"
Pointing directly at a displayed option guarantees good display-control
compatibility. Users do not have to note associated option codes and
enter them by key actions.
%p "Reference"
MS 5.15.2.5.1 5.15.4.2.2
Shinar Stern Bubis Ingram 1985
Thompson 1971
%p "See also"
1.1/12
%g "3.1.3/5 + Large Pointing Area for Option Selection"
%p
If menu selection is accomplished by pointing, as on touch displays,
design the acceptable area for pointing to be as large as consistently
possible, including at least the area of the displayed option label plus
a half-character distance around that label.
%p "Comment"
The larger the effective target area, the easier the pointing action
will be, and the less risk of error in selecting a wrong option by
mistake.
%p "Reference"
BB 2.12
EG 2.3.13 6.1.3
%p "See also"
1.1/13
%g "3.1.3/6 + Dual Activation for Pointing"
%p
If menu selection is accomplished by pointing, provide for dual
activation, in which the first action designates (positions a cursor at)
the selected option, followed by a separate second action that makes an
explicit control entry.
%p "Example"
On a touch display, the computer might display a separate ENTER box that
can be touched by a user to indicate that the cursor has been properly
positioned.
%p "Comment"
The two actions of cursor placement and entering should be compatible in
their design implementation. If the cursor is positioned by keying,
then an ENTER key should be used to signal control entry. If the cursor
is positioned by lightpen, provide a dual-action "trigger" on the
lightpen for cursor positioning and control entry.
%p "Comment"
This recommendation for dual activation of pointing assumes that
accuracy in selection of control entries is more important than speed.
In some applications that may not be true. Interface design will
involve a trade-off considering the criticality of wrong entries, ease
of recovery from wrong entries, and user convenience in making
selections.
%p "Reference"
Foley Wallace 1974
%p "See also"
1.0/9 1.1/4 3.0/5 6.0/9
%g "3.1.3/7 Menu Selection by Keyed Entry"
%p
When menu selection is a secondary (occasional) means of control entry,
and/or only short option lists are needed, then consider accomplishing
selection by keyed entry.
%p "Comment"
An option might be selected by keying an associated code which is
included in the displayed menu listing. Alternatively, if menu labels
can be displayed near a screen margin, then an option might be selected
by pressing an adjacent multifunction key.
%g "3.1.3/8 + Standard Area for Code Entry"
%p
When menu selection is accomplished by code entry, provide a standard
command entry area (window) where users enter the selected code; place
that entry area in a fixed location on all displays.
%p "Comment"
In a customary terminal configuration, where the display is located
above the keyboard, command entry should be at the bottom of the
display, in order to minimize user head/eye movement between the display
and the keyboard.
%p "Comment"
Experienced users might key coded menu selections in a standard area
identified only by its consistent location and use. If the system is
designed primarily for novice users, however, that entry area should be
given an appropriate label, such as
| ENTER choice here: ___. |
%p "Reference"
MS 5.15.4.2.2
PR 4.6.3
%p "See also"
3.1.5/2 4.0/6
%g "3.1.3/9 Feedback for Menu Selection"
%p
When a user has selected and entered a control option from a menu, if
there is no immediately observable natural response then the computer
should display some other acknowledgment of that entry.
%p "Comment"
An explicit message might be provided. In some applications, however,
it may suffice simply to highlight the selected option label (e.g., by
brightening or inverse video) when that would provide an unambiguous
acknowledgment.
%p "Reference"
MS 5.15.4.1.12
%p "See also"
1.1/5 3.0/14 4.2/1 4.2/10
%g "3.1.3/10 Explanatory Title for Menu"
%p
Display an explanatory title for each menu, reflecting the nature of the
choice to be made.
%p "Example"
(Good) (Bad)
| Organizational Role | | Select: |
| r = Responsible | | r = Responsible |
| a = Assigned | | a = Assigned |
| p = Performing | | p = Performing |
%p "Reference"
BB 1.9.1
%g "3.1.3/11 Menu Options Worded as Commands"
%p
The wording of menu options should consistently represent commands to
the computer, rather than questions to the user.
%p "Example"
For option selection by pointing, a "+" (or some other special symbol)
might be used consistently to distinguish a selectable control option
from other displayed items, as
(Good) | +PRINT |
(Bad) | PRINT? |
%p "Example"
For option selection by code entry, the code for each option should be
consistently indicated, as
(Good) | p = Print |
(Bad) | Print? (Y/N) |
%p "Comment"
Wording options as commands will permit logical selection by pointing,
will facilitate the design of mnemonic codes for keyed entry, and will
help users learn commands in systems where commands can be used to
by-pass menus.
%p "Comment"
Wording options as commands implies properly that the initiative in
sequence control lies with the user. Wording options as questions
implies initiative by the computer.
%p "Reference"
PR 4.6.8
%p "See also"
3.1.3/20 4.0/23
%g "3.1.3/12 + Option Wording Consistent with Command Language"
%p
If menu selection is used in conjunction with or as an alternative to
command language, design the wording and syntactic organization of
displayed menu options to correspond consistently to defined elements
and structure of the command language.
%p "Comment"
Where appropriate, display cumulative sequences of menu selections in a
command entry area until the user signals entry of a completely composed
command.
%p "Comment"
This practice will speed the transition for a novice user, relying
initially on sequential menu selection, to become an experienced user
composing coherent commands without such aid.
%p "Reference"
MS 5.15.4.2.9
Badre 1984
%p "See also"
3.1.3/35 4.0/15
%g "3.1.3/13 Letter Codes for Menu Selection"
%p
If menu selections are made by keyed codes, design each code to be the
initial letter or letters of the displayed option label, rather than
assigning arbitrary letter or number codes.
%p "Example"
(Good) | m = Male |
| f = Female |
(Bad) | 1 = Male |
| 2 = Female |
%p "Exception"
Options might be numbered when a logical order or sequence is implied.
%p "Exception"
When menu selection is from a long list, the line numbers in the list
might be an acceptable alternative to letter codes.
%p "Comment"
Several significant advantages can be cited for mnemonic letter codes.
Letters are easier than numbers for touch-typists to key. It is easier
to memorize meaningful names than numbers, and thus letter codes can
facilitate a potential transition from menu selection to command
language when those two dialogue types are used together. When menus
have to be redesigned, which sometimes happens, lettered options can be
reordered without changing codes, whereas numbered options might have to
be changed and so confuse users who have already learned the previous
numbering.
%p "Comment"
Interface designers should not create unnatural option labels just to
ensure that the initial letter of each will be different. There must be
some natural differences among option names, and special two- or
three-letter codes can probably be devised as needed to emphasize those
differences. In this regard, there is probably no harm in mixing
single-letter codes with special multiletter codes in one menu.
%p "Reference"
BB 1.3.6
MS 5.15.4.2.11
Palme 1979
Shinar Stern Bubis Ingram 1985
%p "See also"
4.0/13
%g "3.1.3/14 + Consistent Coding of Menu Options"
%p
If letter codes are used for menu selection, use those letters
consistently in designating options from one transaction to another.
%p "Example"
As a negative example, the same action should not be given different
names (and hence different codes) at different places in a transaction
sequence, such as
(Bad) | f = Forward | and | n = Next |
%p "Example"
As a negative example, the same code should not be given to different
actions
(Bad) | q = Quit | and | q = Queue |
%p "Comment"
Different codes for the same action will tend to confuse users and
impede learning. The same code for different actions will tend to
induce user errors, especially if those actions are frequently taken.
However, this practice may be tolerable when selections are seldom
taken, and then always taken from labeled alternatives.
%p "See also"
3.1.3/19 4.0/15
%g "3.1.3/15 + Standard Symbol for Prompting Entry"
%p
Choose a standard symbol for indicating that an entry is required, and
reserve that symbol only for that purpose.
%p "Example"
(Good) | ENTER organization type: |
(Bad) | ENTER organization type |
%p "Comment"
Some standard prompting symbol, such as the colon shown in the example
here, will help to cue users that an input is required. The same symbol
should be used to prompt data entries, code entries for menu selections,
command entries, etc.
%p "Reference"
BB 2.5.2
%p "See also"
1.4/9 4.4/10
%g "3.1.3/16 Explicit Option Display"
%p
When control entries for any particular transaction will be selected
from a small set of options, show those options in a menu added to the
working display, rather than requiring a user to remember them or to
access a separate menu display.
%p "Comment"
A complete display of control options will sometimes leave little room
for display of data. If an extensive menu must be added to a working
data display, provide that menu as a separate window that can
temporarily overlay displayed data at user request, but can then be
omitted again by further user action.
%p "Reference"
MS 5.15.4.1.5
%p "See also"
4.4/5 2.7.5
%g "3.1.3/17 + Complete Display of Menu Options"
%p
Design a menu to display all options appropriate to any particular
transaction.
%p "Exception"
A familiar set of general control options (i.e., options that are always
implicitly available) may be omitted from individual displays; such
general options might be selected by requesting a general menu, or
perhaps by function key or command entry.
%p "See also"
4.4/1 3.2
%g "3.1.3/18 + Menu Options Dependent on Context"
%p
Design a menu to display only those options that are actually available
in the current context for a particular user.
%p "Example"
Privileged users might be shown more options than regular users.
%p "Example"
Displayed file directories should contain only those files actually
available to the particular user.
%p "Example"
Offer a CHANGE option only to users who are authorized to make changes
to the particular data being displayed.
%p "Exception"
Menu displays for a system under development might display future
options not yet implemented, but such options should be specially marked
in some way so that users will understand that they are not available.
%p "Comment"
If a user selects a displayed option, and is then told that option is
not actually available, an undesirable element of unpredictability has
been introduced into the interface design. Users may become uncertain
and confused about sequence control. Also irritated.
%p "Reference"
BB 1.8.11
MS 5.15.4.2.3
%p "See also"
3.2/10 4.4/1
%g "3.1.3/19 Consistent Display of Menu Options"
%p
When menus are provided in different displays, design them so that
option lists are consistent in wording and ordering.
%p "Example"
As a negative example, if | +PRINT | is the last option in one menu, the
same print option should not be worded | +COPY | at the beginning of
another menu.
%p "Reference"
MS 5.15.4.2.4
%p "See also"
3.1.3/14 4.0/15
%g "3.1.3/20 Menus Distinct from Other Displayed Information"
%p
If menu options are included in a display that is intended also for data
review and/or data entry, which is often a practical design approach,
ensure that they are distinct from other displayed information; locate
menu options consistently in the display and incorporate some consistent
distinguishing feature to indicate their special function.
%p "Example"
All control options might be displayed beginning with a special symbol,
such as a plus sign
| +NEXT |, | +BACK |, etc.
%p "Comment"
An interesting variation in menu design is the use of "embedded menus"
in which various items within a working display are highlighted in some
way to indicate that they can be selected to obtain further information.
Thus a text display of encyclopedia information might highlight certain
words as cross references to related material, words which can be
selected in context rather than from some separate menu listing. Here
the selectable items are made visually distinct without being segregated
spatially.
%p "Reference"
Koved Shneiderman 1986
%p "See also"
2.3/8 3.1.8/5 4.0/8
%g "3.1.3/21 Logical Ordering of Menu Options"
%p
List displayed menu options in a logical order; if no logical structure
is apparent, then display the options in order of their expected
frequency of use, with the most frequent listed first.
%p "Example"
(Good) | i = Initiate track |
| m = Move track |
| d = Delete track |
(Bad) | d = Delete track |
| i = Initiate track |
| m = Move track |
%p "Example"
See sample displays in this section.
%p "Reference"
BB 2.9.4
EG 2.3.1
MS 5.15.4.2.5
PR 4.6.6
Palme 1979
%p "See also"
2.3/2 2.5/17
%g "3.1.3/22 Logical Grouping of Menu Options"
%p
Format a menu to indicate logically related groups of options, rather
than as an undifferentiated string of alternatives.
%p "Example"
In vertical listing of options, subordinate categories might be
indented.
%p "Example"
See sample displays in this section.
%p "Comment"
Logical grouping of menu options will help users learn system
capabilities.
%p "Comment"
When logical grouping requires a trade-off against expected frequency of
use, interface designers should resolve that trade-off consistently for
those functions throughout the menu structure.
%p "Reference"
EG 2.2.8 2.3
Foley Wallace 1974
Liebelt McDonald Stone Karat 1982
McDonald Stone Liebelt 1983
%p "See also"
4.4/3
%g "3.1.3/23 + Logical Ordering of Grouped Options"
%p
If menu options are grouped in logical subunits, display those groups in
a logical order; if no logical structure is apparent, then display the
groups in the order of their expected frequency of use.
%p "Example"
See sample displays in this section.
%p "Reference"
PR 4.6.6
%g "3.1.3/24 + Labeling Grouped Options"
%p
If menu options are grouped in logical subunits, give each group a
descriptive label that is distinctive in format from the option labels
themselves.
%p "Example"
See sample displays in this section.
%p "Comment"
Although this practice might sometimes seem to waste display space, it
will help provide user guidance. Moreover, careful selection of group
labels may serve to reduce the number of words needed for individual
option labels.
%p "Reference"
MS 5.15.3.1.10
%p "See also"
4.4/4
%g "3.1.3/25 Hierarchic Menus for Sequential Selection"
%p
When menu selection must be made from a long list, and not all options
can be displayed at once, provide a hierarchic sequence of menu
selections rather than one long multipage menu.
%p "Example"
See sample displays in this section.
%p "Exception"
Where a long list is already structured for other purposes, such as a
list of customers, a parts inventory, a file directory, etc., it might
be reasonable to require the user to scan multiple display pages to find
a particular item. Even in such cases, however, an imposed structure
for sequential access may prove more efficient, as when a user can make
preliminary letter choices to access a long alphabetic list.
%p "Comment"
Beginning users may learn faster and understand better a menu permitting
a single choice from all available options, when those can be displayed
on one page. However, a single long menu that extends for more than one
page will hinder learning and use. The interface designer can usually
devise some means of logical segmentation to permit several sequential
selections among few alternatives instead of a single difficult
selection among many.
%p "Reference"
MS 5.15.4.2.6
Dray Ogden Vestewig 1981
%p "See also"
4.4/4
%g "3.1.3/26 + General Menu"
%p
Provide a general menu of basic options as the top level in a hierarchic
menu structure, a "home base" to which a user can always return as a
consistent starting point for control entries.
%p "Comment"
Return to the general menu might be accomplished by an OPTIONS function
key, or by an explicitly labeled option on every display, or by a
generally available implicit option.
%p "See also"
3.1.3/34 3.2/2
%g "3.1.3/27 + Minimal Steps in Sequential Menu Selection"
%p
When users must step through a sequence of menus to make a selection,
design the hierarchic menu structure to minimize the number of steps
required.
%p "Example"
See sample displays in this section.
%p "Comment"
This represents a trade-off against the need for logical grouping in
hierarchic menus. Minimize the number of hierarchic levels, but not at
the expense of display crowding.
%p "Reference"
MS 5.15.4.1.6
Miller 1981
Snowberry Parkinson Sisson 1983
%g "3.1.3/28 + Easy Selection of Important Options"
%p
When hierarchic menus are used, design their structure to permit
immediate user access to critical or frequently selected options.
%p "Example"
See sample displays in this section.
%p "Comment"
It may be desirable in general purpose systems whose use is varied and
unpredictable, to permit users to tailor menu design (particularly the
general menu) to their individual needs, so that the options used most
frequently will appear first for each user.
%p "Comment"
In designing fixed hierarchic menus, if frequent or critical options do
appear logically at lower levels, and so will be less accessible, some
design alternatives should be considered. For a critical action, some
sort of "panic" option might be included in every menu display, or might
be implemented by function key. For frequent actions, some special menu
display might be provided as a supplementary shortcut to the designed
menu hierarchy.
%p "Reference"
MS 5.15.4.2.8
%p "See also"
3.1.4/2
%g "3.1.3/29 + Automatic Cursor Placement"
%p
On separate menu displays (i.e., for menus not included with data
displays), when menu selection is by pointing the computer should place
the cursor automatically at the first listed option; when menu selection
is by code entry, place the cursor in the command entry area.
%p "Comment"
When menu selection is by code entry, for some applications it may
increase the efficiency of sequence control if a null entry is
recognized as a default to the first displayed option (assuming that the
first option is the most likely choice). If that is done, it should be
done consistently.
%p "See also"
1.4/28
%g "3.1.3/30 Indicating Current Position in Menu Structure"
%p
When hierarchic menus are used, display to the user some indication of
current position in the menu structure.
%p "Example"
See sample displays in this section.
%p "Comment"
One possible approach would be to recapitulate prior (higher) menu
selections on the display. If routine display of path information seems
to clutter menu formats, then a map of the menu structure might be
provided at user request as a HELP display.
%p "Reference"
MS 5.15.4.1.6
Billingsley 1982
%p "See also"
4.4/4
%g "3.1.3/31 + Control Options Distinct from Menu Branching"
%p
Format the display of hierarchic menus so that options which actually
accomplish control entries can be distinguished from options which
merely branch to other menu frames.
%p "Example"
See sample displays in this section.
%p "Comment"
In some applications, it may prove efficient to design "hybrid" menus
which display one branch of the menu hierarchy elaborated to include all
of its control options while other branches are simply indicated by
summary labels. In such a hybrid menu, it will help orient users if
options that accomplish control actions are highlighted in some way to
distinguish them from options which will result in display of other
frames of the hierarchic menu.
%g "3.1.3/32 + Consistent Design of Hierarchic Menus"
%p
When hierarchic menus are used, ensure that display format and selection
logic are consistent at every level.
%p "Reference"
MS 5.15.4.1.6
%p "See also"
4.0/6
%g "3.1.3/33 + Return to Higher-Level Menus"
%p
When hierarchic menus are used, require users to take only one simple
key action to return to the next higher level.
%p "Comment"
This action could be considered analogous to the BACKUP option proposed
as an interrupt for sequence control.
%p "Reference"
BB 4.4.4
%p "See also"
3.3/4
%g "3.1.3/34 + Return to General Menu"
%p
When hierarchic menus are used, require users to take only one simple
key action to return to the general menu at the top level.
%p "Example"
See sample displays in this section.
%p "Comment"
This action could be considered analogous to the REVIEW option proposed
as an interrupt for sequence control.
%p "See also"
3.1.3/26 3.3/5
%g "3.1.3/35 By-Passing Menu Selection with Command Entry"
%p
Allow experienced users to by-pass a series of menu selections and make
an equivalent command entry directly.
%p "Comment"
In effect, a command entry might specify an option anywhere in a
hierarchic menu structure, permitting a user to jump down several
levels, or to move directly from one branch to another.
%p "Comment"
If a command by-passes only a portion of the complete menu sequence, and
so does not yet specify a complete control entry, then display the
appropriate next menu to guide completion of the control entry.
%p "Reference"
BB 2.8 4.5
PR 4.7.3
Badre 1984
%p "See also"
3.0/2 3.1.3/12 4.4/31
%g "3.1.3/36 + Stacking Menu Selections"
%p
For menu selection by code entry, when a series of selections can be
anticipated before the menus are displayed, permit a user to combine
those selections into a single "stacked" entry.
%p "Comment"
If necessary, stacked sequential entries might be separated by some
character, such as a space, slash, comma or semicolon. It would be
preferable, however, if they were simply strung together without special
punctuation. Computer interpretation of an unpunctuated string will
require letter codes (by preference) or fixed-digit number codes for
option selection.
%p "Reference"
BB 2.9
Badre 1984
%p "See also"
3.1.3/13 3.2/13 3.2/14 3.2/15 3.2/16 3.2/17 3.5/4 3.5/5
%a "3.1.4 Dialogue Type - Function Keys"
%p
Function keys permit control entries by direct selection of labeled
keys, rather than from displayed menus.
%g "3.1.4/1 Function Keys for Critical Control Entries"
%p
Consider function keys for tasks requiring only a limited number of
control entries, or for use in conjunction with other dialogue types as
a ready means of accomplishing critical entries that must be made
quickly without syntax error.
%p "Reference"
BB 4.4
MS 5.15.2.3.1 5.15.4.4
%g "3.1.4/2 + Function Keys for Frequent Control Entries"
%p
Consider function keys for frequently required control entries.
%p "Example"
Commonly used function keys include ENTER, PRINT, NEXT PAGE, PREV PAGE,
OPTIONS, etc.
%p "Comment"
When frequently used options are always available via function keys,
they need not be included in displayed menus.
%p "Reference"
BB 4.4
MS 5.15.2.3.1
%p "See also"
3.1.3/28 3.2
%g "3.1.4/3 + Function Keys for Interim Control Entries"
%p
Consider function keys for interim control entries, i.e., for control
actions taken before the completion of a transaction.
%p "Example"
Function keys will aid such interim actions as DITTO, CONFIRM, and
requests for PRINT, or HELP, and also interrupts such as BACKUP, CANCEL,
etc.
%p "Comment"
Interim control refers to an action taken by a user while working with
displayed data, e.g., while still keying data entries or changes, etc.
Function keys will aid interim control entries partly because those
entries may be frequent. More importantly, however, function keys
permit those control entries to be made without special cursor
positioning, so that they do not interfere with data entry.
%g "3.1.4/4 Distinctive Labeling of Function Keys"
%p
Label each function key informatively to designate the function it
performs; make labels sufficiently different from one another to prevent
user confusion.
%p "Example"
As a negative example of uninformative labeling, cited from an actual
design, logging onto a system should not be initiated by a key labeled
PANIC.
%p "Example"
As a negative example of confusingly similar labeling, two keys should
not be labeled ON and DN.
%p "Reference"
BB 4.4.7
MS 5.15.2.3.9 5.15.3.1.10.c
%p "See also"
4.0/10
%g "3.1.4/5 + Labeling Multifunction Keys"
%p
If a key is used for more than one function, always indicate to the user
which function is currently available.
%p "Comment"
If a key is used for just two functions, depending upon defined
operational mode, then alternate illuminated labels might be provided on
the key to indicate which function is current. In those circumstances,
it is preferable that only the currently available function is visible,
so that the labels on a group of keys will show what can be done at any
point.
%p "Comment"
If key function is specific to a particular transaction, provide an
appropriate guidance message on the user's display to indicate the
current function.
%p "Reference"
MS 5.15.2.4.2 5.15.2.4.4
%p "See also"
4.4/13
%g "3.1.4/6 Single Keying for Frequent Functions"
%p
Keys controlling frequently used functions should permit single key
action and should not require double (control/shift) keying.
%g "3.1.4/7 + Logical Pairing of Double-Keyed Functions"
%p
If double (control/shift) keying is used, the functions paired on one
key should be logically related.
%p "Example"
If a particular function key moves the cursor to the upper left corner
of a display screen, then that same key when shifted might be used to
move the cursor to the bottom right corner of the screen.
%p "Example"
As a negative example, a function key that moves the cursor should not
be used when shifted to delete displayed data.
%p "Reference"
Stewart 1980
%g "3.1.4/8 + Consistent Logic for Double Keying"
%p
If double (control/shift) keying is used, the logical relation between
shifted and unshifted functions should be consistent from one key to
another.
%p "Example"
One consistent logic might be that shifted and unshifted functions are
opposite, so that if a particular key moves the cursor forward then that
key when shifted would move the cursor backward.
%p "Example"
Another possible logic might be that shifted and unshifted functions are
related by degree, so that if a particular key deletes a single
displayed character then that key when shifted would delete a word.
%p "Comment"
Consistency in the underlying logic for double keying will help a user
to learn the functions associated with different keys.
%g "3.1.4/9 Single Activation of Function Keys"
%p
Ensure that any key will perform its labeled function with a single
activation, and will not change its function with repeated activation.
%p "Exception"
On a very compact keypad, where separate keys are not available to
accommodate the range of needed functions, it might be acceptable to
group logically related functions on a single key, where repeated key
activation would extend the range of control action in a consistent way,
e.g., to DELETE character, word, sentence, or paragraph with repeated
keystrokes.
%p "Reference"
MS 5.15.2.3.7
%p "See also"
4.0/2
%g "3.1.4/10 Feedback for Function Key Activation"
%p
When function key activation does not result in any immediately
observable natural response, provide users with some other form of
computer acknowledgment.
%p "Comment"
Temporary illumination of the function key will suffice, if key
illumination is not used for other purposes such as indicating available
options. Otherwise an advisory message should be displayed.
%p "Comment"
As an interesting variation, user guidance prior to key activation might
be provided, where partial depression of a double-contact function key
would explain its use, either by voice output ("talking keyboard") or by
visual display of a HELP message.
%p "Reference"
MS 5.15.2.3.8
Geiser Schumacher Berger 1982
%p "See also"
3.0/14 4.2/1
%g "3.1.4/11 Indicating Active Function Keys"
%p
If some function keys are active and some are not, indicate the current
subset of active keys in some noticeable way, perhaps by brighter
illumination.
%p "Comment"
This practice will speed user selection of function keys.
%p "Reference"
MS 5.15.2.4.3
Hollingsworth Dray 1981
%p "See also"
4.4/13
%g "3.1.4/12 + Disabling Unneeded Function Keys"
%p
When function keys are not needed for any current transaction,
temporarily disable those keys under computer control; do not require
users to apply mechanical overlays for this purpose.
%p "Comment"
If a user selects a function key that is invalid for the current
transaction, no action should result except display of an advisory
message indicating what functions are available at that point.
%p "Reference"
MS 5.15.9.1
PR 4.12.4.5
%p "See also"
3.2/10 3.5/1 6.0/11
%g "3.1.4/13 Single Key for Continuous Functions"
%p
When a function is continuously available, assign that function to a
single key.
%p "Reference"
MS 5.15.2.3.4
%g "3.1.4/14 Consistent Assignment of Function Keys"
%p
If a function is assigned to a particular key in one transaction, assign
that function to the same key in other transactions.
%p "Example"
A SAVE key should perform the same function at any point in a
transaction sequence.
%p "Comment"
This becomes a design issue, of course, only in applications where the
set of needed functions does vary somewhat from one transaction to
another.
%p "Reference"
BB 4.4.8
MS 5.15.2.3.2
Foley Wallace 1974
%g "3.1.4/15 + Consistent Functions in Different Operational Modes"
%p
When a function key performs different functions in different
operational modes, assign equivalent or similar functions to the same
key.
%p "Example"
A particular key might be used to confirm data changes in one mode,
confirm message transmission in another, etc.
%p "Example"
As a negative example, a key labeled RESET should not be used to save
data in one mode, dump data in another, and signal task completion in a
third (cited from an actual design).
%p "Reference"
Stewart 1980
%g "3.1.4/16 Easy Return to Base-Level Functions"
%p
If the functions assigned to a set of keys change as a result of user
selection, give the user an easy means to return to the initial,
base-level functions.
%p "Example"
In cockpit design, where multifunction keys may be used for various
purposes such as navigation or weapons control, the pilot should be able
to take a single action to restore those keys quickly to their basic
flight control functions.
%p "Comment"
In effect, multifunction keys can provide hierarchic levels of options
much like menu selection dialogues, with the same need for rapid return
to the highest-level menu.
%p "Comment"
For some applications, it may be desirable to automate the return to
base-level assignment of multifunction keys, to occur immediately on
completion of a transaction and/or by time-out following a period of
user inaction. The optimum period for any automatic time-out would have
to be determined empirically for each application.
%p "Reference"
Aretz Kopala 1981
%g "3.1.4/17 Distinctive Location"
%p
Group function keys in distinctive locations on the keyboard to
facilitate their learning and use; place frequently used function keys
in the most convenient locations.
%p "Reference"
MS 5.15.2.3.6
%p "See also"
4.0/8
%g "3.1.4/18 + Layout Compatible with Use"
%p
The layout of function keys should be compatible with their importance;
give keys for emergency functions a prominent position and distinctive
coding (e.g., size and/or color); provide physical protection for keys
with potentially disruptive consequences.
%p "See also"
6.0/12
%a "3.1.5 Dialogue Type - Command Language"
%p
Command language permits a user to specify desired control actions by
composing messages to a computer.
%g "3.1.5/1 Command Language"
%p
Consider command-language dialogues for tasks involving a wide range of
control entries, where users may be highly trained and will use the
system frequently.
%p "Comment"
Command language should also be considered for tasks where control
entries may be mixed with data entries in arbitrary sequence, such as
when making flight reservations. Such applications will generally
require extensive user training.
%p "Reference"
MS 5.15.4.5.1
Martin 1973
%g "3.1.5/2 Standard Display Area for Command Entry"
%p
When command language is used for sequence control, provide a command
entry area in a consistent location on every display, preferably at the
bottom.
%p "Comment"
Adjacent to the command entry area there should be a display window
reserved for prompting entries, for recapitulation of command sequences
(with scrolling to permit extended review), and to mediate
question-and-answer dialogue sequences (i.e., prompts and responses to
prompts).
%p "Reference"
EG 2.3
MS 5.15.4.5.7
Granda Teitelbaum Dunlap 1982
%p "See also"
2.5/11 3.1.3/8 4.0/6
%g "3.1.5/3 Functional Wording"
%p
Design a command language so that a user can enter commands in terms of
functions desired, without concern for internal computer data
processing, storage and retrieval mechanisms.
%p "Example"
Users should be able to request display of a data file by name alone,
without any further specification such as that file's location in
computer storage.
%p "Comment"
Where file names are not unique identifiers, the computer should be
programmed to determine whatever further context is necessary for
identification. Or perhaps the computer should ask the user to
designate a "directory" defining the subset of files of current
interest.
%p "Reference"
MS 5.15.4.1.10
%g "3.1.5/4 Layered Command Language"
%p
Design a command language so that its functions are organized in groups
(or "layers") for ease in learning and use.
%p "Example"
A user should be able to display the next of a set of received messages
with some simple command such as READ NEXT, although a complete command
to retrieve any message might include potential specification of which
message, from which message list, in which format, to which output
device.
%p "Comment"
The fundamental layer of the language should be the easiest, allowing
use of the system by people with little training and/or limited needs.
Successive layers of the command language can then increase in
complexity for users with greater skills. In effect, simple versions of
commands can be recognized by defaulting all of the optional parameters.
%p "Comment"
Control forms might be used to display default options for complicated
commands.
%p "Reference"
Reisner 1977
%p "See also"
3.1.2/3 4.4/31
%g "3.1.5/5 Meaningful Command Names"
%p
Choose command names that are meaningful, and that specifically describe
the functions being implemented.
%p "Comment"
In some systems, functions are arbitrarily assigned letters as command
names, e.g., the letter D preceded by a special key such as CONTROL
might be a LOG-OFF command. In such cases, when command names are not
real words that describe system functions, users will have difficulty
learning to use the system.
%p "Comment"
If users are permitted to enter abbreviations rather than complete
command names, ensure that users are told the command name represented
by the abbreviation. Otherwise, a short abbreviation may seem an
arbitrary code. For instance, a prompt might read
| To DELETE a record, enter D |
rather than
| To erase a record, enter D |
%p "Reference"
Grudin Barnard 1984
%g "3.1.5/6 + Familiar Wording"
%p
Choose words for a command language that reflect the user's point of
view, and correspond to the user's operational language.
%p "Example"
To transfer a file, the assigned command should be something like
TRANSFER, MOVE, or SEND, and not some jargon term like PIP.
%p "Reference"
EG 4.1.1 4.2.12 4.2.13
MS 5.15.4.5.2
%p "See also"
4.0/16 4.0/17
%g "3.1.5/7 + Consistent Wording of Commands"
%p
Design all words in a command language, and their abbreviations, to be
consistent in meaning from one transaction to another, and from one task
to another.
%p "Example"
As a negative example, do not use EDIT in one place, MODIFY in another,
UPDATE in a third, all referring to the same kind of action.
%p "Example"
Choose wording so that commands will be congruent with one another,
following natural language patterns; if one command is UP, its
complement should be DOWN; other natural complements include RIGHT-LEFT,
FORWARD-BACK, IN-OUT, PUSH-PULL, RAISE-LOWER, etc.
%p "Reference"
EG 4.2.9 4.2.13
MS 5.15.4.5.6
Carroll 1982
Demers 1981
%p "See also"
4.0/15 4.0/17
%g "3.1.5/8 + Distinctive Meaning for Commands"
%p
Design words in a command language so that they are distinctive from one
another, and emphasize significant differences in function.
%p "Comment"
In general, do not give different commands semantically similar names,
such as SUM and COUNT, or ERASE and DELETE, or QUIT and EXIT. System
design abounds with negative examples of similarly named commands which
confuse their users: DISPLAY and VIEW (where one command permits editing
displayed material and one does not), COMPOSE and CREATE (where one
command sends a composed message to an outbox and one leaves a message
on the desk), etc. Even experienced users will make errors with such
commands.
%p "Comment"
Some researchers deal with this question by recommending the use of
specific rather than general command names.
%p "Reference"
BB 3.7.5
MS 5.15.4.5.3
Barnard Hammond MacLean Morton 1982
%g "3.1.5/9 + Distinctive Spelling for Commands"
%p
Design words and abbreviations in a command language with distinctive
spelling, so that simple spelling errors will be recognized as such
rather than invoking a different command.
%p "Example"
As a negative example, if one command name is DELETE, abbreviated DEL,
then another command should not be named DELIVER, with an abbreviation
of DELR. Instead, ERASE could be substituted for DELETE, or SEND for
DELIVER.
%p "Comment"
When a system has only a few commands, all of those commands should be
distinctive. When a system has many commands, it may not be possible to
ensure that each is distinctive. In that case, it is important to
ensure that any commands which are destructive or time-consuming are
made distinctive.
%p "Reference"
BB 2.2.5
%g "3.1.5/10 User-Assigned Command Names"
%p
Design a command language with flexibility to permit a user to assign
personal names to files, frequently used commands, etc.
%p "Comment"
Frequently used commands should be easy for a user to enter. Where
users differ in the frequency of the commands they use, perhaps the
designer should provide for flexibility in command naming. On the other
hand, users will not be perfectly consistent in specifying command
names, and a carefully designed set of commands might well prove better
for some applications.
%p "Comment"
For users who must move back and forth between different systems with
differently defined command languages, some flexibility in command
naming might permit those users to establish their own consistent
terminology.
%p "Comment"
Before users can be allowed to adopt their own assigned command names,
the computer must check those names to prevent duplication.
%p "Comment"
A potential risk of increased flexibility is increased confusion, if
users forget what names they have specified for commands and data files.
The computer should maintain a current index of command and file names
for on-line user reference.
%p "Reference"
Carroll 1982
%p "See also"
3.2/18 4.4/18 4.4/19
%g "3.1.5/11 User-Requested Prompts"
%p
Allow users to request computer-generated prompts as necessary to
determine required parameters in a command entry, or to determine
available options for an appropriate next command.
%p "Example"
Using a HELP function key, or perhaps simply keying a question mark in
the command entry area, would be satisfactory methods to request
prompting.
%p "Comment"
In some applications it may be desirable to let an inexperienced user
simply choose a general "prompted mode" of operation, where any command
entry produces automatic prompting of (required or optional) parameters
and/or succeeding entry options.
%p "Reference"
MS 5.15.4.5.8
Demers 1981
%p "See also"
4.4/7 4.4/12
%g "3.1.5/12 + General List of Commands"
%p
Provide a general list of basic commands, with appropriate command
format guidance, that will always be available to serve as a "home base"
or consistent starting point for composing command entries.
%p "Comment"
Such a general list of commands might provide more comprehensive user
guidance than is possible when prompting command entry from a working
display.
%p "See also"
3.2/2 4.4/2
%g "3.1.5/13 Command Stacking"
%p
Allow users to key a series of commands at one time ("command
stacking").
%p "Comment"
This practice will allow experienced users to by-pass prompting
sequences. Command stacking will reduce the extended memory load on
users. Command stacking may also be much faster than separate entry of
commands, in systems where input/output processing is overloaded by
multiple users.
%p "Reference"
BB 2.9
%p "See also"
3.2/13 4.4/12
%g "3.1.5/14 + User Definition of Macro Commands"
%p
Allow users to assign a single name to a defined series of commands and
then use that named "macro" for subsequent command entry.
%p "Comment"
In this way users can make a frequent but complicated task easier to
accomplish, when the interface designer has failed to anticipate that
particular need.
%p "Reference"
Demers 1981
Foley Wallace 1974
%p "See also"
3.2/18
%g "3.1.5/15 Minimal Punctuation"
%p
Allow users to enter commands without any punctuation other than the
spaces between words.
%p "Comment"
Command entry will be faster and more accurate when spaces are used
rather than any other kind of punctuation.
%p "Reference"
MS 5.15.4.5.4
Radin 1984
%p "See also"
3.2/16
%g "3.1.5/16 + Standard Delimiter"
%p
If command punctuation other than spaces is required, perhaps as a
delimiter to distinguish optional parameters or to separate entries in a
stacked command, adopt a single standard delimiter symbol for that
purpose.
%p "Example"
A slash (/) might be a good choice.
%p "Comment"
Whatever symbol is adopted as a delimiter for command entries should
preferably be the same as any delimiter that might be used when making
data entries.
%p "Comment"
Note, however, that even if some single delimiter is specified for
consistent use in command punctuation, command entry will be slower and
less accurate than if no delimiter at all were required. People do not
punctuate reliably.
%p "See also"
1.4/4 3.2/17
%g "3.1.5/17 Ignoring Blanks in Command Entry"
%p
Treat single and multiple blanks between words as equivalent when
processing command entries.
%p "Comment"
People cannot readily distinguish one blank space from several, and so
the computer should not impose such a distinction.
%p "See also"
1.0/30
%g "3.1.5/18 Abbreviation of Commands"
%p
Allow users to abbreviate commands.
%p "Example"
If a "P" uniquely identifies a print command (i.e., no other commands
start with "P") then a user should be able to enter PRINT, or PR, or P,
or any other truncation to initiate printing.
%p "Comment"
As a corollary, misspelled command entries should also be tolerated,
within the limits of computer recognition. The computer can interrogate
a user as necessary to resolve ambiguous entries.
%p "Comment"
If a command language is still changing, as during system development,
do not permit variable abbreviation. For the user, an abbreviation that
works one day may not work the next. For the software designer, the
addition of any new command might require revision of recognition logic
for other commands.
%p "Reference"
BB 2.4.3
Demers 1981
%g "3.1.5/19 Standard Techniques for Command Editing"
%p
Allow users to edit erroneous commands with the same techniques that are
employed to edit data entries.
%p "Comment"
Consistent editing techniques will speed learning and reduce errors.
%g "3.1.5/20 Interpreting Misspelled Commands"
%p
Where the set of potential command entries is well defined, program the
computer to recognize and execute common misspellings of commands,
rather than requiring re-entry.
%p "Comment"
This practice should permit a sizable reduction in wasted keying without
serious risk of misinterpretation. The necessary software logic is akin
to that for recognizing command abbreviations.
%p "Comment"
For novice users, it may be helpful for the computer to display an
inferred command for user confirmation before execution.
%p "Reference"
BB 2.2.4
MS 5.15.7.10
Gade Fields Maisano Marshall Alderman 1981
%g "3.1.5/21 + Recognizing Command Synonyms"
%p
If a system will have many novice or infrequent users, ensure that the
computer can recognize a variety of synonyms for each word defined in
the command language.
%p "Example"
The words "mail", "post", and "transmit" might be accepted synonyms for
the command "send".
%p "Comment"
What synonyms are frequently employed can be determined by analysis of
user error records in prototype testing.
%p "Comment"
Infrequent users may need to relearn command names each time they use
the system. For those users, time spent learning commands is not
worthwhile considering that they will seldom use those commands.
%p "Comment"
Command synonyms will be helpful for users who are experienced with
different systems. For instance, if users of different editors must
occasionally use the same mail system, that mail system might permit
synonyms for such common functions as creating and storing documents.
If user experience with other systems is known, as when all users of a
mail system use one of two editors, designers should include appropriate
synonyms. Otherwise, the users themselves might be permitted to tailor
command names to employ familiar terminology.
%p "Comment"
If most system users will gain expertise through frequent use, then
documentation and error messages should be provided to help new users
learn accepted commands, rather than permitting them to enter command
synonyms. When a command language has been carefully designed, with
easily distinguishable command names and rule-based abbreviations,
frequent users will benefit from time spent learning that command
language rather than designing their own language.
%p "Reference"
Good Whiteside Wixon Jones 1984
%g "3.1.5/22 + Recognizing Alternative Syntax"
%p
If a system will have many novice or infrequent users, ensure that the
computer can recognize probable alternative forms of command syntax.
%p "Example"
The computer might accept alternative methods of specifying a document,
such as "memo 3", "memo #3", "#3", or simply "3"; users might be allowed
to use different punctuation and/or to list command modifiers in
different orders.
%p "Comment"
What alternative syntax should be recognized can be determined by
analysis of user error records in prototype testing. Recognition of
alternative syntax will require more complex parsing of commands,
perhaps enlarging by several times that segment of interface software.
But that effort will be justified by increased recognition of user
entries.
%p "Comment"
Infrequent users may need to relearn syntax rules each time they use the
system. For those users, time spent learning syntax is not worthwhile
considering that they will seldom use that syntax.
%p "Comment"
Recognizing alternative syntax will be helpful for users who are
experienced with different systems. For instance, if users of different
editors must occasionally use the same mail system, that mail system
might permit alternative syntax corresponding to the syntax of those
different editors. If user experience with other systems is known, as
when all users of a mail system use one of two editors, designers should
provide for those different syntax forms. Otherwise, the users
themselves might be permitted to tailor command syntax to employ
familiar forms.
%p "Comment"
If most system users will gain expertise through frequent use, then
documentation and error messages should be provided to help new users
learn accepted syntax, rather than permitting them to use alternative
syntax forms. When a command language has been carefully designed to
minimize keystrokes and errors, and ensure that similar commands require
the same syntax, frequent users will benefit from time spent learning
acceptable syntax rather than designing their own language.
%p "Reference"
Good Whiteside Wixon Jones 1984
%g "3.1.5/23 Correcting Command Entry Errors"
%p
If a command entry is not recognized, allow the user to revise the
command rather than rejecting the command outright.
%p "Comment"
Misstated commands should not simply be rejected. Instead, software
logic should guide users toward proper command formulation. Preserve
the faulty command for reference and modification, and do not require a
user to rekey the entire command just to change one part.
%p "See also"
3.5/2 4.3/15
%g "3.1.5/24 + Replacing Erroneous Commands"
%p
If a user makes a command entry error, after the error message has been
displayed allow the user to enter a new command; a user should not be
forced to correct and complete an erroneous command.
%p "Comment"
In considering a command entry error message, a user may decide that the
wrong command was chosen in the first place, and wish to substitute
another command instead.
%g "3.1.5/25 Reviewing Destructive Commands"
%p
If a command entry may have disruptive consequences, require the user to
review and confirm a displayed interpretation of the command before it
is executed.
%p "See also"
3.5/8 6.0/18
%a "3.1.6 Dialogue Type - Query Language"
%p
Query language is a special form of command language that can be used to
request information from a computer.
%g "3.1.6/1 Query Language"
%p
Consider query language dialogue for tasks emphasizing unpredictable
information retrieval (as in many analysis and planning tasks), with
moderately trained users.
%p "Comment"
Guidelines for command language design would apply equally to query
languages.
%p "Reference"
Ehrenreich 1981
%p "See also"
3.1.5
%g "3.1.6/2 Natural Organization of Data"
%p
Design a query language so that it reflects a data structure or
organization perceived by users to be natural.
%p "Example"
If a user supposes that all data about a particular person are stored in
one place, then the query language should probably permit such data to
be retrieved by a single query, even though actual computer storage
might carry the various data in different files.
%p "Comment"
The users' natural perception of data organization can be discovered by
survey or experimentation. When users' perceptions do not match the
actual structure of computer-stored data, then special care will be
needed to preserve the users' viewpoint in query language design.
%p "Reference"
Durding Becker Gould 1977
%g "3.1.6/3 + Coherent Representation of Data Organization"
%p
Establish one single representation of the data organization for use in
query formulation, rather than multiple representations.
%p "Example"
If different queries will access different data bases over different
routes, a user should not necessarily need to know this.
%p "Comment"
Beginners or infrequent users may be confused by different
representational models.
%p "Reference"
Michard 1982
%p "See also"
4.4/18
%g "3.1.6/4 Task-Oriented Wording"
%p
Design a query language so that the wording of a query simply specifies
what data are requested; a user should not have to tell the computer how
to find the data.
%p "Comment"
This objective has been called "nonprocedurality", meaning that a user
should not have to understand computer procedures for finding data.
%p "Reference"
Michard 1982
%g "3.1.6/5 Flexible Query Formulation"
%p
Allow users to employ alternative forms when composing queries,
corresponding to common alternatives in natural language.
%p "Example"
When quantifying a query, a user should be able to employ equivalent
forms, such as "over 50," "more than 50," "51 or more."
%p "Reference"
Michard 1982
%g "3.1.6/6 Minimal Need for Quantifiers"
%p
Design a query language to minimize the need for quantifiers in query
formulation.
%p "Example"
Negative quantifiers ("no", "none", "zero", etc.) are particularly
difficult for users to deal with; other potentially confusing
quantifiers include indefinite ("some", "any") and interrogative ("how
many") forms.
%p "Comment"
People have difficulty in using quantifiers. If a query language does
require quantifiers, it may be helpful to allow a user to select the
desired quantifier from a set of sample queries worded to maximize their
distinctiveness.
%g "3.1.6/7 Logic to Link Queries"
%p
Design a query language to include logic elements that permit users to
link sequential queries as a single entry.
%p "Example"
Common links for query formulation include "and", "or", etc.
%p "Comment"
However a query language should be designed so that it does not require
logical links. Some logical quantifiers ("greater than", "less than",
etc.) may confuse users. As an alternative to logical linking, it may
prove helpful to allow a user to formulate a series of simple queries to
narrow the set of retrieved data.
%p "Comment"
It may help a user to specify logical links accurately if the computer
can display a graphical depiction of relations among data sets as those
relations are specified during query composition. One researcher
recommends Venn diagrams for this purpose.
%p "Reference"
Michard 1982
%p "See also"
3.1.8/7
%g "3.1.6/8 Linking Sequential Queries"
%p
Design a query language to allow the logical linking of sequential
queries.
%p "Example"
Logical linking of queries might be accomplished with referential
pronouns ("of them", "of those") that will be recognized by the computer
in terms of current context.
%g "3.1.6/9 Confirming Large-Scale Retrieval"
%p
If a query will result in a large-scale data retrieval, require the user
to confirm the transaction or else take further action to narrow the
query before processing.
%p "Comment"
In this regard, it may be helpful to permit a user to set some upper
bound for data output, in effect to define what constitutes a
"large-scale" retrieval.
%p "Comment"
It may help a user to decide whether to confirm or modify a pending
query, if the user can request a partial display of the currently
specified data output.
%a "3.1.7 Dialogue Type - Natural Language"
%p
Natural language recognition might permit a novice user to compose
commands without any special training.
%g "3.1.7/1 Constrained Natural Language"
%p
Consider using some constrained form of natural language dialogue in
applications where task requirements are broad ranging and poorly
defined, and where little user training can be provided.
%p "Comment"
Computer processing of natural language is now being developed on an
experimental basis. Current capabilities permit computer recognition of
constrained forms of "natural" language, with some limits on vocabulary
and syntax. Such constrained natural languages might be considered akin
to command languages, with the drawback that they are probably not as
carefully designed.
%p "Comment"
For untrained users, the seemingly familiar form of a (constrained)
natural language dialogue may help introduce them to computer
capabilities. Such users may manage to do something right from scratch,
without having to surmount an initial hurdle of learning more
specialized command languages and control procedures. As users gain
experience, they may eventually learn more efficient methods of
interacting with the system. On the other hand, infrequent computer
users may forget whatever training they receive, and so remain novices
indefinitely.
%p "Comment"
Do not consider using unconstrained natural language dialogues for
current interface design. Even if a computer can be programmed to
recognize unconstrained natural language, it is not clear whether that
would help in any defined information handling task. A natural language
will often cause confusion in communication among its human users.
Something better may be needed to mediate human communication with
computers. For applications where task requirements are well defined,
other types of dialogue will probably prove more efficient.
%p "Reference"
Hayes 1985
Shneiderman 1981
%a "3.1.8 Dialogue Type - Graphic Interaction"
%p
Graphic interaction permits a user to select displayed control elements
by pointing and other direct manipulation.
%g "3.1.8/1 Control of Graphic Data"
%p
For users who must work with graphic data, provide control capabilities
as recommended in guidelines for graphic data entry.
%p "Comment"
Methods of user interaction with graphic data may be so complex that
they can be exploited fully only by skilled users. Design
recommendations for that specialized kind of graphic interaction are
discussed in guidelines pertaining to graphic data entry (Section 1.6).
%p "See also"
1.6
%g "3.1.8/2 Graphic Control Aids for Casual Users"
%p
For casual users, consider providing graphic aids to supplement other
types of sequence control.
%p "Comment"
Advocates recommend simple graphic interaction techniques as an aid for
casual users, so that they will not have to learn more complicated
methods of sequence control such as command entry. It is that potential
use of graphic interaction to simplify control dialogue that is
discussed in this section of the guidelines.
%g "3.1.8/3 Iconic Menus"
%p
When system users have different linguistic backgrounds, consider
providing graphic menus which display icons to represent the control
options.
%p "Example"
A computer-based information system at an international airport might
display graphic menus with icons to indicate simple control options.
%p "Comment"
Here "icon" is intended to mean a small graphic figure which represents
a control operation or object.
%p "Comment"
Some advocates recommend the use of icons whenever possible in place of
verbal labels or explanations. They argue that icons can have universal
meaning for users with different linguistic backgrounds. Whereas verbal
labels may require translation into other languages for different user
groups.
%p "Comment"
Some critics, however, are concerned that the meaning of icons may not
be clear. Careful testing may be required to develop a satisfactory set
of icons in terms of both legibility and interpretability. And even
then it may prove a wise precaution to supplement icons by displaying
redundant verbal labels.
%p "Comment"
One serious drawback of iconic menus is that they will not permit the
sequential concatenation of coded menu selections that can ease the
transition to command entry as novice users become more experienced.
Thus iconic menus are more appropriate for casual rather than continuing
use.
%p "Reference"
Barnard Marcel 1984
Bewley Roberts Schroit Verplank 1983
Foley Van Dam 1982
Muter Mayson 1986
Smith Irby Kimball Verplank 1982
%p "See also"
2.4/13
%g "3.1.8/4 + Supplementary Verbal Labels"
%p
If icons are used to represent control actions in menus, display a
verbal label with each icon to help assure that its intended meaning
will be understood.
%p "Comment"
Some of the objects and processes dealt with in sequence control are
necessarily abstract, and so may be difficult to depict by iconic
representation. A redundant verbal label might help make the meaning
clear to a user who is uncertain just what a displayed icon means.
%p "Comment"
One skeptic of iconic representation has cited the problems of early
logographic languages, such as Egyptian hieroglyphs, and reminds us, "It
took about 2500 years to get rid of the iconic shapes that we are now
reviving for computer workstations."
%p "Reference"
Bigelow 1985
%g "3.1.8/5 Direct Manipulation"
%p
For casual system users, consider providing a capability for direct
manipulation of displayed objects as a means of sequence control.
%p "Example"
Rather than compose a command or select a function key to file a
document, a user might move a displayed icon representing the document
to superimpose it on another icon representing a file.
%p "Comment"
In sequence control by direct manipulation, the techniques for selecting
and moving displayed objects would be similar to those described in
guidelines for graphic data entry.
%p "Comment"
An extension of this idea is the use of "embedded menus" in which
various items within a working display are highlighted in some way to
indicate that they can be selected to obtain further information. Thus
a text display of encyclopedia information might highlight certain words
as cross references to related material, words which can be selected in
context rather than from some separate menu listing.
%p "Comment"
Advocates recommend direct manipulation as a means of enhancing a user's
understanding of control actions, arguing that such manipulation can
help clarify the relations among abstract objects and processes. Others
recommend manipulation as a simple alternative to learning a command
language, arguing that it is easier for a user to see and point than to
remember and type.
%p "Comment"
Critics argue that for experienced users direct manipulation will
generally not be as efficient as other methods of sequence control. If
direct manipulation is provided, some other more efficient alternative
such as command language should also be available for those users who
can learn it. Unfortunately, direct manipulation suffers the same
drawback as that cited for iconic menus, namely, this mode of graphic
interaction does not aid transition to the use of command language as
novice users gain experience.
%p "Reference"
Koved Shneiderman 1986
Shneiderman 1982
%p "See also"
1.6
%g "3.1.8/6 Graphic Display of Control Context"
%p
Consider graphic means for displaying to users the context of current
control actions.
%p "Example"
A graphic representation of the currently selected values of functions,
elements and attributes affecting control actions might help reduce user
errors in sequence control.
%p "Example"
Graphic techniques might be used to display the scope of a proposed
control action, such as outlining a passage of text (or other group of
display elements) currently selected for deletion.
%p "See also"
1.3/7 1.6/7 1.6/12 4.4/13 3.4
%g "3.1.8/7 Graphic Display of Control Prompting"
%p
Consider graphic means for displaying to users prompting aids and other
guidance pertaining to current control actions.
%p "Example"
A guidance display providing a graphic representation of keypad layout
with notes explaining the various key functions might help a novice user
to learn the control options available via function keys.
%p "Example"
A graphic representation of command syntax might aid language learning
by novice users who could be confused by other forms of symbolic
notation.
%p "Example"
A graphic representation of logical combinations specified in query
formulation might help reduce errors in the use of query language.
%p "Reference"
Bauer Eddy 1986
Michard 1982
Shneiderman 1982
%p "See also"
3.1.6/7
%a "3.2 Transaction Selection"
%p
Transaction selection refers to the control actions and computer logic
that initiate transactions.
%g "3.2/1 User Control in Transaction Selection"
%p
Allow users to select transactions; computer processing constraints
should not dictate sequence control.
%p "Example"
A user who wants to interrupt a current activity should not be required
by the computer to complete some long sequence of useless transactions.
%p "Comment"
When a logical sequence of transactions can be determined in advance,
interface design might encourage and help a user to follow that
sequence. Guidance may be desirable though constraint is not.
%p "Reference"
PR 4.6.7
%p "See also"
3.0/1 3.0/4 3.0/5 4.0/2
%g "3.2/2 General List of Control Options"
%p
Provide a general list of basic control options that will always be
available to serve as a "home base" or consistent starting point for
control entries.
%p "Comment"
Return to this starting point can be accomplished by an OPTIONS function
key, or by an explicit control option on every display, or by a
generally available implicit option.
%p "Comment"
Such a capability may be helpful even when all dialogue is
user-initiated. It might be the general menu for a menu selection
dialogue, or might be a standard starting point for composing command
entries.
%p "Comment"
However a user should not be required to return to a display of general
options in order to make a control entry. If a user remembers option
codes or commands, ideally those control entries could be made from any
point in a transaction sequence.
%p "Reference"
BB 4.1
PR 3.3.16
%p "See also"
3.1.3/26 3.1.5/12 4.4/2
%g "3.2/3 + Organization and Labeling of Listed Options"
%p
Design the general options list to show control entry options grouped,
labeled and ordered in terms of their logical function, frequency and
criticality of use, following the general guidelines for menu design.
%p "See also"
4.4/2 4.4/3 3.1.3
%g "3.2/4 Indicating Appropriate Control Options"
%p
Make available to users a list of the control options that are
specifically appropriate for any transaction.
%p "Comment"
Transaction-specific options might be listed in the working display if
there is space for them. Otherwise, they might be displayed in an
overlay window at user request.
%p "Comment"
Treat control options that are available for almost any transaction as
implicit options, which need not be included in a list of
transaction-specific options unless they are particularly appropriate to
the current transaction. One convenient way to offer implicit options
is via function keys, although some experienced users may prefer to
select implicit options by command entry.
%p "See also"
3.1.4/2 4.4/1 4.4/6
%g "3.2/5 + Prompting Control Entries"
%p
Provide users with whatever information may be needed to guide control
entries at any point in a transaction sequence, by incorporating prompts
in a display and/or by providing prompts in response to requests for
HELP.
%p "Reference"
MS 5.15.4.1.4
%p "See also"
4.4/1
%g "3.2/6 Cursor Placement for Pointing at Options"
%p
When users will select among displayed options by pointing, place the
cursor on the first (most likely) option at display generation.
%p "See also"
3.1.3/29 4.4/16
%g "3.2/7 + Cursor Placement for Keyed Entry of Options"
%p
When users must select options by keyed entry of a corresponding code,
place the cursor in the control entry area at display generation.
%p "Reference"
PR 4.7.1
%p "See also"
4.4/16
%g "3.2/8 Displaying Option Codes"
%p
When users must select options by code entry, display the code
associated with each option in a consistent distinctive manner.
%p "Example"
In many applications an equal sign can be used to designate option
codes, such as
| N = Next page |, | P = Prev page |, etc.
%g "3.2/9 Task-Oriented Wording for Options"
%p
Employ task-oriented wording for control options to reflect the user's
view of the current transaction.
%p "Example"
When assigning aircraft to a mission, the relevant control option should
be ASSIGN rather than ENTER.
%p "See also"
4.0/17
%g "3.2/10 Only Available Options Offered"
%p
Offer users only control options that are actually available for the
current transaction.
%p "Comment"
If certain options are not yet implemented, as during system
development, or are not available for any other reason, those should be
annotated on the display.
%p "See also"
3.1.3/18 3.1.4/12 6.0/11
%g "3.2/11 Indicating Control Defaults"
%p
When control is accomplished by keyed command or option code entries, if
a default is defined for a null control entry then indicate that default
to the user.
%p "Example"
| Press ENTER to see more options. |
%p "Exception"
If a consistent default is adopted throughout interface design, that
default need not be explicitly indicated for each individual
transaction.
%p "Comment"
Here the phrase "null control entry" refers to pressing an ENTER key
without first keying a command or option code (and without any
accompanying data). It does not refer to defaults for optional
parameters that might accompany a valid control entry, whose values
might be displayed only at user request.
%p "Comment"
It is not necessary that any defaults be defined for null control
entries. In such cases, the computer might simply respond
| ENTER alone is not recognized here. |
The point here is that when defaults are defined, and when they vary
from one transaction to another, then users should be informed of the
current default logic.
%p "See also"
4.4/7
%g "3.2/12 Consistent CONTINUE Option"
%p
At any step in a defined transaction sequence, if there is only a single
appropriate next step then provide a consistent control option to
continue to the next transaction.
%p "Example"
CONTINUE or NEXT or STEP might be suitable names for this option.
%p "Exception"
If data entry is involved, then require a user to take an explicit ENTER
action to signal data entry, rather than simply selecting CONTINUE.
%p "Reference"
PR 4.11
%p "See also"
4.4/5
%g "3.2/13 Stacked Control Entries"
%p
Allow users to key a sequence of commands or option codes as a single
"stacked" control entry.
%p "Comment"
In particular, allow users to enter stacked entries from any menu so
that an experienced user can make any specific control entry without
having to view subsequent menus.
%p "Comment"
Control entry stacking may be helpful when a user is being prompted to
enter a series of parameter values, and knows what several succeeding
prompts will request and what values to enter.
%p "Comment"
Control entry stacking will permit a transition from simple step-by-step
control entry by novice users, as in menu selection and
question-and-answer dialogues, to the entry of extended command-language
statements by experienced users; entry stacking is especially helpful in
time-shared systems where computer response to any user entry may be
slow.
%p "Reference"
EG 6.2 6.2.1
PR 2.6 4.7.3
Palme 1979
%p "See also"
3.1.3/36 3.1.5/13 3.5/4 3.5/5
%g "3.2/14 + Consistent Order in Entry Stacking"
%p
For control entry stacking, require entries to be in the same order as
they would normally be made in a succession of separate control entry
actions.
%p "Reference"
EG 6.2.1
%g "3.2/15 + Abbreviation in Entry Stacking"
%p
For control entry stacking, accept command names or their abbreviations
or option codes just as if those control entries had been made
separately.
%p "Comment"
In some applications, it might prove helpful if the computer were to
display its interpretation of a stacked entry for user review and
confirmation.
%p "Reference"
EG 6.2.1
%g "3.2/16 + Minimal Punctuation of Stacked Entries"
%p
Allow users to stack control entries without any punctuation other than
spaces between words or option codes.
%p "Comment"
Sometimes stacked entries may require specific symbols as delimiters for
their interpretation. Careful design of command languages and/or option
codes can minimize the need for delimiters to interpret correct entries.
Delimiters may still be needed, however, to protect against possible
user errors, i.e., stacked commands that have been improperly composed.
%p "Comment"
Entry will be faster and more accurate when spaces are used rather than
any other kind of punctuation.
%p "Reference"
Radin 1984
%p "See also"
3.1.5/15
%g "3.2/17 + Standard Delimiter in Entry Stacking"
%p
If punctuation other than spaces is needed to separate entries in a
stacked control entry, adopt a single standard symbol for that purpose.
%p "Example"
A slash (/) may be a good choice.
%p "Comment"
Whatever symbol is adopted as a delimiter for control entries should
preferably be the same as any delimiter that might be used when making
data entries.
%p "Comment"
Note that even when a standard symbol is consistently used to punctuate
stacked entries, entry will be slower and less accurate than if only
spaces are used for punctuation.
%p "Reference"
EG 6.2.1
%p "See also"
1.4/4 3.1.5/16
%g "3.2/18 User Definition of Macro Commands"
%p
Provide flexibility in transaction selection by allowing users to assign
a single name to a defined series of control entries, and then use that
named "macro" for subsequent command entry.
%p "Comment"
In this way users can make frequently required but complicated tasks
easier to accomplish, when the interface designer has failed to
anticipate a particular need.
%p "Reference"
Demers 1981
Foley Wallace 1974
%p "See also"
3.1.5/10 3.1.5/14
%g "3.2/19 User-Specified Transaction Timing"
%p
When appropriate to task requirements, allow users to specify
transaction timing, i.e., when a requested transaction should start or
should be completed, or the periodic scheduling of repeated
transactions.
%p "Example"
A user might wish to specify that a requested data analysis routine be
deferred until some later hour, to ensure that interim updates to the
data will be taken into account.
%p "Example"
A user might prepare a number of messages for transmittal, but specify
that actual transmission be deferred until a later time.
%p "Example"
A user might wish to specify that a request for a large printout be
deferred to take advantage of reduced overnight rates, but specify a
printout deadline to ensure delivery by 0800 the next morning.
%p "Example"
A user might wish to specify that summarized briefing material be
prepared automatically at 0600 every morning until further notice.
%p "Comment"
In many applications, of course, users will wish specified transactions
performed as quickly as possible. In some applications, however, users
may have good reasons to delay initiation (or completion) of
transactions.
%p "Comment"
In some instances, it may be possible to provide appropriate software
logic to aid user decisions on transaction timing. For example, if a
user requested a bulky printout, the computer might propose overnight
printing as an economical alternative, subject to user confirmation.
%p "Comment"
Allowing users to specify periodic scheduling for routine transactions
will tend to reduce the memory load on users, and may help ensure more
reliable system performance. If such routine transactions require
further user inputs, as when preparing periodic activity reports,
computer logic can be devised to prompt users on a timely basis to make
the necessary entries.
%a "3.3 Interrupt"
%p
Interrupt capabilities that permit a user to change ongoing transactions
allow flexibility in sequence control.
%g "3.3/1 User Interruption of Transactions"
%p
Provide flexibility in sequence control by allowing a user to interrupt
or cancel a current transaction, in ways appropriate to task
requirements.
%p "Comment"
Provision of flexible interrupt capabilities will generally require some
sort of suspense file or other buffering in software design. Some such
capability, however, will be needed for other reasons, e.g., to allow
users to correct mistaken entries, and to permit the computer to require
user confirmation of potentially destructive entries.
%p "Reference"
PR 3.3.16 3.3.17
%g "3.3/2 Distinctive Interrupt Options"
%p
If different kinds of user interrupt are provided, design each interrupt
function as a separate control option with a distinct name.
%p "Example"
As a negative example, it would not be good design practice to provide a
single INTERRUPT key which has different effects depending upon whether
it is pushed once or twice; users would be confused by such an expedient
and uncertain about what action has been taken and its consequences.
%g "3.3/3 CANCEL Option"
%p
If appropriate to sequence control, provide a CANCEL option which will
have the effect of erasing any changes just made by the user and
restoring the current display to its previous version.
%p "Example"
In a sequence of related data entries, on several display frames, CANCEL
might erase ("clear") data in the current frame as a convenient way to
begin keying corrected data, rather than having to erase each data item
individually.
%p "Comment"
The easiest way to implement CANCEL may be simply to regenerate the
current display.
%p "Reference"
Foley Wallace 1974
%p "See also"
1.4/2
%g "3.3/4 BACKUP Option"
%p
If appropriate to sequence control, provide a nondestructive BACKUP
option which will have the effect of returning to the display for the
last previous transaction.
%p "Example"
In a sequence of related data entries, on several display frames, BACKUP
might return to the previous frame, where data items could then be
erased by CANCEL or could be edited individually.
%p "Comment"
Such a BACKUP capability will prove feasible only in the software design
of well-defined transaction sequences, but will prove helpful when it
can be provided.
%p "Comment"
In some applications, BACKUP might be designed to include cancellation
of any interim entries made in a pending transaction. More often,
however, it will be better to preserve pending entries without
processing. Interface design should be consistent in that regard.
%p "Reference"
MS 5.15.7.7
Foley Van Dam 1982
Foley Wallace 1974
%p "See also"
1.4/2
%g "3.3/5 REVIEW Option"
%p
If appropriate to sequence control, provide a nondestructive REVIEW
option which will have the effect of returning to the first display in a
defined transaction sequence, permitting the user to review a sequence
of entries and make necessary changes.
%p "Example"
In a sequence of related data entries, on several display frames, REVIEW
might return to the first frame, from which data could be reviewed and
edited as needed throughout the sequence of frames.
%p "Comment"
REVIEW is an extension of the BACKUP capability, and is useful only in
well-defined transaction sequences such as step-by-step data entry in a
question-and-answer dialogue.
%p "Comment"
In some applications, REVIEW might be designed to include cancellation
of any interim entries made in a pending transaction. More often,
however, it will be better to preserve pending entries without
processing. Interface design should be consistent in that regard.
%p "See also"
1.4/2
%g "3.3/6 RESTART Option"
%p
If appropriate to sequence control, provide a RESTART option which will
have the effect of canceling any entries that may have been made in a
defined transaction sequence and returning to the beginning of the
sequence; when data entries or changes will be nullified by a RESTART
action, require users to CONFIRM the RESTART.
%p "Example"
In a sequence of related data entries, on several display frames,
RESTART might erase all data entries in the sequence and return to the
first frame.
%p "Comment"
A RESTART action combines the functions of REVIEW and CANCEL, and is
relevant only to well-defined transaction sequences.
%p "Reference"
BB 4.7
MS 5.15.7.5.d
%p "See also"
3.0/21 4.2/11 6.0/5
%g "3.3/7 END Option"
%p
If appropriate to sequence control, provide an END option which will
have the effect of concluding a repetitive transaction sequence.
%p "Example"
In a repetitive sequence of data entries, where completing one
transaction cycles automatically to begin the next, END might break the
cycle and permit the user to select other transactions.
%p "Comment"
END can be implemented by whatever means are appropriate to the dialogue
design, i.e., by menu selection, command entry, or function key.
%p "Reference"
EG 4.2.10
%g "3.3/8 PAUSE and CONTINUE Options"
%p
If appropriate to sequence control, provide PAUSE and CONTINUE options
which will have the effect of interrupting and later resuming a
transaction sequence without any change to data entries or control logic
for the interrupted transaction.
%p "Example"
A user might wish to interrupt a current task to read an incoming
message.
%p "Example"
In the interests of data protection, as a "security pause", a user might
wish to blank a current display to prevent its being read by some casual
visitor.
%p "Comment"
A "security pause" may have to be implemented quickly and easily, which
suggests that this option should be offered via function key.
%p "See also"
6.2/6
%g "3.3/9 + Indicating PAUSE Status"
%p
If a PAUSE option is provided, display some indication of the PAUSE
status whenever that option is selected by a user, and prompt the
CONTINUE action that will permit resumption of the interrupted
transaction.
%g "3.3/10 SUSPEND Option"
%p
If appropriate to sequence control, provide a SUSPEND option which will
have the effect of preserving current transaction status when a user
leaves the system, and permitting resumption of work at that point when
the user later logs back onto the system.
%p "Comment"
In the interests of data protection, a SUSPEND option might require
special user identification procedures at subsequent log-on, to prevent
unauthorized access to suspended transactions.
%p "See also"
6.1/8
%g "3.3/11 + Indicating SUSPEND Status"
%p
If a SUSPEND option is provided, display some indication of the SUSPEND
status whenever that option is selected by a user, and at subsequent
log-on prompt the user in those procedures that will permit resumption
of the suspended transaction.
%a "3.4 Context Definition"
%p
Context definition by the computer will help ensure that control actions
are related to a user's current task.
%g "3.4/1 Defining Context for Users"
%p
Design the sequence control software to maintain context for the user
throughout the series of transactions comprising a task; where
appropriate, display the results of previous entries affecting present
actions, and indicate currently available options.
%p "See also"
1.8/9 3.0/9 4.4/13
%g "3.4/2 + Context Established by Prior Entries"
%p
Design the sequence control software to interpret current control
actions in the context of previous entries; do not require users to
re-enter data.
%p "Example"
If data have just been stored in a named file, permit users to request a
printout of that file without having to re-enter its name.
%p "Exception"
If transactions involving contextual interpretation would have
destructive effects (e.g., data deletion), then display the interpreted
command first for user confirmation.
%p "Comment"
The software logic supporting contextual interpretation of control
entries need not be perfect in order to be helpful. The computer may
occasionally have to present an interpreted command for user review and
approval. That is still easier for the user than having to specify
every command completely in the first place.
%p "Reference"
MS 5.15.2.1.6
PR 2.3
%g "3.4/3 + Record of Prior Entries"
%p
Permit users to request a summary of the results of prior entries to
help determine present status.
%p "Example"
In an aircraft assignment task, there might be a status display showing
current commitments of aircraft to missions.
%p "Example"
In a text processing application, there might be a status display
listing documents already edited and printed in the current work
session.
%p "Comment"
Summarizing prior entries will be particularly helpful in tasks where
transaction sequences are variable, where a user must know what was done
in order to decide what to do next. Summarizing prior entries may not
be needed for routine transactions if each step identifies its
predecessors explicitly, although even in those circumstances a user may
be distracted and at least momentarily become confused.
%p "Reference"
EG 4.2.7
%p "See also"
3.1.1/3 4.4/22
%g "3.4/4 Display of Operational Mode"
%p
When context for sequence control is established in terms of a defined
operational mode, remind users of the current mode and other pertinent
information.
%p "Example"
If text is displayed in an editing mode, then a caption might indicate
EDIT as well as the name of the displayed text; if a DELETE mode is
selected for text editing, then some further displayed signal should be
provided.
%p "Reference"
BB 4.3.4
EG 4.2.1
MS 5.15.5.5 5.15.7.5.a
%p "See also"
4.1/5 4.2/8 4.4/13
%g "3.4/5 Display of Control Parameters"
%p
Allow users to review any control parameter(s) that are currently
operative.
%p "Example"
A text processing system might display a variety of parameters to
control document printing, including margin widths, line spacing, number
of copies, etc., which would represent current default values that a
user could review and change when desired.
%p "Example"
A system might display a "user profile" that specifies for a particular
user which editor will be used, which message system, which general
menu, what level of prompting, etc.
%p "Comment"
A capability for parameter review is helpful even when a user selects
all parameters personally. Users will sometimes be forgetful, or may
become confused, particularly if their activities are interrupted for
any reason.
%p "Reference"
MS 5.15.4.1.5
%p "See also"
4.2/8 4.4/13
%g "3.4/6 Highlighting Selected Data"
%p
When a user is performing an operation on some selected display item,
highlight that item.
%p "Comment"
This practice will help avoid error, if a user has misunderstood or
perhaps forgotten which item was selected.
%p "Reference"
EG 2.1.1
%p "See also"
4.2/10
%g "3.4/7 Consistent Display of Context Information"
%p
Ensure that information displayed to provide context for sequence
control is distinctive in location and format, and consistently
displayed from one transaction to the next.
%p "Reference"
MS 5.15.4.4
%p "See also"
4.0/6
%a "3.5 Error Management"
%p
Error management by the computer will help prevent user errors and
correct those errors that do occur.
%g "3.5/1 Appropriate Response to All Entries"
%p
Design the interface software to deal appropriately with all possible
control entries, correct and incorrect.
%p "Example"
If a user selects a function key that is invalid for a particular
transaction, no action should result except display of an advisory
message indicating what functions are appropriate at that point.
%p "Comment"
For certain routine and easily recognized errors, such as trying to tab
beyond the end of a line, a simple auditory signal ("beep") may be
sufficient computer response.
%p "Reference"
PR 4.12.4.5
%p "See also"
3.1.4/12 6.0/14
%g "3.5/2 Command Editing"
%p
Allow users to edit an extended command during its composition, by
backspacing and rekeying, before taking an explicit action to ENTER the
command.
%p "Comment"
Users can often recognize errors in keyed entries prior to final entry.
%p "Reference"
EG 5.4
MS 5.15.7.2
Neal Emmons 1984
%p "See also"
1.4/2 3.1.5/23 6.0/10 6.3/8
%g "3.5/3 Prompting Command Correction"
%p
If an element of a command entry is not recognized, or logically
inappropriate, prompt users to correct that element rather than
requiring re-entry of the entire command.
%p "Example"
A faulty command can be retained in the command entry area of the
display, with the cursor automatically positioned at the incorrect item,
plus an advisory message describing the problem.
%p "Reference"
BB 5.2.1
EG 4.2.2 4.2.3
MS 5.15.7.1
%p "See also"
4.3/15
%g "3.5/4 Errors in Stacked Commands"
%p
If an error is detected in a stacked series of command entries, either
consistently execute to the point of error, or else consistently require
users to correct errors before executing any command.
%p "Comment"
It may help the user if the commands are executed to the point of error,
or it may not. In most applications, partial execution will probably
prove desirable. The point here is that a considered interface design
decision should be made and then followed consistently.
%p "Reference"
EG 5.6
PR 4.7.3
%g "3.5/5 + Partial Execution of Stacked Commands"
%p
If only a portion of a stacked command can be executed, notify the user
and provide appropriate guidance to permit correction, completion, or
cancellation of the stacked command.
%p "Comment"
Note that stacked commands can fail because of error in their
composition, or for other reasons such as unavailability of required
data.
%p "Reference"
MS 5.15.7.11
Dwyer 1981
%p "See also"
4.4/7
%g "3.5/6 Explicit Entry of Corrections"
%p
When a user completes correction of an error, whether of a command entry
or data entry, require the user to take an explicit action to re-enter
the corrected material; use the same ENTER action for re-entry that was
used for the original entry.
%p "Reference"
MS 5.15.7.9
PR 4.12.4.6
%p "See also"
1.0/9 3.0/5 6.0/9 6.3/11
%g "3.5/7 User Confirmation of Destructive Entries"
%p
When a control entry will cause any extensive change in stored data,
procedures and/or system operation, and particularly if that change
cannot be easily reversed, notify the user and require confirmation of
the action before implementing it.
%p "Reference"
BB 5.6
EG 4.1.2 4.2.8
MS 5.15.7.4 5.15.7.5.b
Foley Wallace 1974
%p "See also"
4.3/18 6.0/18 6.0/20
%g "3.5/8 + User Warned of Potential Data Loss"
%p
Word the prompt for a CONFIRM action to warn users explicitly of any
possible data loss.
%p "Example"
(Good) | CONFIRM deletion of entire AIRFIELD file?? |
(Bad) | CONFIRM DELETE |
%p "See also"
3.1.5/25 4.3/17 6.0/17
%g "3.5/9 + Distinctive CONFIRM Action"
%p
Provide an explicitly labeled CONFIRM function key, different from the
ENTER key, for user confirmation of questionable control and data
entries.
%p "Comment"
Confirmation should not be accomplished by pushing some other key twice.
%p "Comment"
Some interface designers recommend that in special cases confirmation
should be made more difficult still, e.g., by keying the separate
letters C-O-N-F-I-R-M. Even such extreme measures, however, cannot
guarantee that users will not make errors.
%p "See also"
3.1.4/3 3.1.4/4 3.1.4/9 3.1.4/14 6.0/19
%g "3.5/10 UNDO to Reverse Control Actions"
%p
Ensure that any user action can be immediately reversed by an UNDO
command.
%p "Example"
If a user is overhasty in confirming a destructive action, and realizes
the mistake right away (i.e., before taking another action), then an
UNDO action might be taken to reverse the damage.
%p "Comment"
UNDO itself should be reversible, so that a second UNDO action will do
again whatever was just undone.
%p "Comment"
Such an UNDO capability is currently available in many interface
designs, and should be provided more generally. Even with an UNDO
capability, however, a user may make an irretrievable mistake, if
succeeding actions intervene before a prior destructive action is
noticed.
%p "Reference"
Lee Lochovsky 1983
Nickerson Pew 1971
Shneiderman 1982
%p "See also"
6.0/21
%g "3.5/11 + Preventing Data Loss at LOG-OFF"
%p
When a user requests LOG-OFF, check pending transactions and if any
pending transaction will not be completed, or if data will be lost,
display an advisory message requesting user confirmation.
%p "Example"
| Current data entries have not been filed; |
| SAVE if needed, before confirming LOG-OFF. |
%p "Comment"
A user may sometimes suppose that a job is done before taking necessary
implementing actions.
%p "Reference"
BB 4.8
MS 5.15.7.5.e
%p "See also"
4.3/17 6.3/22
%g "3.5/12 + Immediate Data Correction"
%p
If a data entry transaction has been completed and errors detected,
permit users to make corrections directly and immediately.
%p "Comment"
It is helpful to correct data entry errors at the source, i.e., while a
user still has the entry in mind and/or source documents at hand. When
a user cannot correct an entry, as when transcribing from a source
document that itself contains an error, it may help to allow the user to
defer entry of the wrong item. Alternatively, the user might wish to
cancel the transaction.
%p "Comment"
For transactions involving extended entry of multiple items, computer
checking might be invoked as each page or section of data is entered.
%p "Reference"
EG 5.7
PR 2.5
%p "See also"
1.7/6 6.3/9
%g "3.5/13 + Flexible BACKUP for Error Correction"
%p
Allow users to BACKUP easily to previous steps in a transaction sequence
in order to correct an error or make any other desired change.
%p "Reference"
MS 5.15.7.7
%p "See also"
3.3/4 6.3/12
%a "3.6 Alarms"
%p
Alarms and alerting signals generated by the computer might be
controlled by users in terms of logic and operation.
%g "3.6/1 Alarm Definition by Users"
%p
In monitoring and process control applications, allow users to define
the conditions (in terms of variables and values) that will result in
computer generation of alarm messages.
%p "Example"
The nurse in charge of an intensive care monitoring station might need
to specify for each patient that a warning be signaled when blood
pressure (a "variable") exceeds or falls below defined levels
("values").
%p "Exception"
There are some situations where alarm conditions must be predefined by
functional, procedural, or perhaps even legal requirements, such as
violation of aircraft separation in air traffic control.
%p "See also"
4.1/10
%g "3.6/2 Distinctive and Consistent Alarms"
%p
Ensure that alarm signals and messages are distinctive for each class of
events.
%p "Comment"
Users should participate in the classification of alarming events, and
might help in specifying the desired nature of different alarm signals.
%p "See also"
4.3/19
%g "3.6/3 Alarm Acknowledgment"
%p
Provide users with a simple means of acknowledging and turning off
non-critical alarm signals.
%p "Example"
A function key labeled ALARM OFF would suffice for this purpose.
%g "3.6/4 + Alarm Reset"
%p
Provide users with a simple means of turning off an auditory alarm,
without erasing any displayed message that accompanies the auditory
signal.
%p "Example"
A function key labeled ALARM RESET would suffice for this purpose.
%p "Comment"
Turning off an auditory alarm will ensure that any succeeding alarm
condition will be able to generate a new auditory signal to attract the
user's attention.
%g "3.6/5 + Special Acknowledgment of Critical Alarms"
%p
If users are required to acknowledge a special or critical alarm in some
special way, ensure that such acknowledgment will not inhibit or slow
remedial user response to the critical initiating condition.
%p "Comment"
Do not make acknowledgment of critical alarms too complicated. Help
users deal with the cause of an alarm rather than the symptom.
%a "3.7 Design Change"
%p
Design change of software supporting control functions may be needed to
meet changing operational requirements.
%g "3.7/1 Flexible Design for Sequence Control"
%p
When sequence control requirements may change, which is often the case,
provide some means for the user (or a system administrator) to make
necessary changes to control functions.
%p "Comment"
Sequence control functions that may need to be changed include those
represented in these guidelines, namely, the types of dialogue that are
provided, procedures for transaction selection and interrupt, methods
for context definition and error management, and alarm control.
%p "See also"
3.0/1 3.1.3/28 3.1.5/10 3.1.5/14 3.2/18 3.2/19 3.6/1
%s "4 USER GUIDANCE"
%p
User guidance refers to error messages, alarms, prompts, and labels, as
well as to more formal instructional material provided to help guide a
user's interaction with a computer. The fundamental objectives of user
guidance are to promote efficient system use (i.e., quick and accurate
use of full capabilities), with minimal memory load on the user and
hence minimal time required to learn system use, and with flexibility
for supporting users of different skill levels.
%p
User guidance should be regarded as a pervasive and integral part of
interface design that contributes significantly to effective system
operation. User guidance cannot be merely a decoration added at the
end, like frosting on a cake. A study by Magers (1983) has demonstrated
convincingly that good user guidance can result in faster task
performance, fewer errors, greater user satisfaction, and will permit
accomplishment of information handling tasks otherwise impossible for
novice users.
%p
A narrow view of user guidance deals with preventing and correcting user
errors. But minimizing user errors may require improvements in broad
aspects of interface design -- in techniques for data display, in
procedures for data entry and sequence control -- as well as provision
of user guidance. Moreover, any general consideration of user guidance
functions must include provision of status information, job aids, and
routine feedback, as well as feedback for error correction.
%p
Many user interface design features contribute directly or indirectly to
guide a user's interaction with an on-line computer system. The primary
principle governing this aspect of interface design is to maintain
consistency. With consistent interface design, users can learn to apply
computer tools more quickly, more accurately, and with more confidence.
%p
Design consistency implies predictability of system response to user
inputs. A fundamental principle is that some response be received. For
every action (input) by the user there should be a noticeable reaction
(output) from the computer. It is this feedback linking action to
reaction that defines each discrete transaction and maintains user
orientation in interaction with the system.
%p
The importance of feedback information for guiding the user has been
emphasized by Engel and Granda (1975, page 13) in their recommendations
for user interface design:
Feedback to user action covers keeping the user informed of where
he is, what he has done, and whether it was successful. . . . In
an interactive computing situation, immediate feedback by the
system is important in establishing the user's confidence and
satisfaction with the system. One of the more frustrating aspects
of any interactive system is sitting at the terminal after entering
something and waiting for a response. Questions arise such as, 'Is
the system still going?', 'Is the terminal still connected to the
system?', 'Did the computer lose my input?', 'Is the system in a
loop?'. A message that indicates that the system is still working
on the problem or a signal that appears while the system is
processing the user's input provides the user with the necessary
assurance that everything is all right.
%p
Predictability of computer response is related to system response time.
Timely response can be critical in maintaining user orientation to the
task. If a response is received only after a long delay, the user's
attention may have wandered. Indeed, the user may forget just which
action the machine is responding to. Frequent user actions, generally
those involving simple inputs such as function key or menu selections,
should be acknowledged immediately. In transactions where output must
be deferred pending the results of computer search and/or calculation,
the expected delay should be indicated to the user in a quick interim
message.
%p
Some experts argue that consistency of system response time may be more
important in preserving user orientation than the absolute value of the
delay, even suggesting that designers should delay fast responses
deliberately in order to make them more consistent with occasional slow
responses. Perhaps such a reduction in response time variability may be
desirable. If system response time is always slow, a user can adapt to
the situation and find something else useful to do while waiting. But
surely a better solution is to make all responses uniformly fast, or,
where that is not possible, to provide a quick interim message to warn
the user that a response will be delayed, as suggested above. In that
way, a slow response is made predictable even though it is not
consistent with other responses.
%p
Ensuring fast response is probably a greater problem in the design of
general-purpose, multi-user, time-shared systems than for dedicated
information system applications. Where an information system is
designed to accomplish defined tasks in a specified manner, data
processing loads can usually be anticipated sufficiently well in user
interface design to provide adequately fast response for all
transactions.
%p
Consistency is important in all aspects of user interface design.
Anyone who has tried to learn a foreign language knows the difficulty of
learning irregular verbs, whose conjugation does not follow any
consistent rule. In the same way it is difficult to learn (and
remember) irregular features of user interface design.
%p
Data entry can be guided by consistent formatting of entry fields on the
display, including consistent wording of labels, consistent placement of
labels with respect to entry fields, and consistent demarcation of the
fields themselves. Some kind of highlighting is frequently recommended
for field delineation, displaying field location and boundaries clearly
to a user. Even more guidance could be provided by consistent use of
different field marking to indicate different types of data entry.
%p
For data display, formats should be consistent from one frame to
another, always including a title at the top, labels to indicate page
numbers in related displays, standard labeling of control options,
standard positioning of guidance messages, etc. Messages indicating
user errors should be carefully worded to be both concise and
informative. They should also be consistently worded from one message
to the next, and consistently located in the display format. Even such
a subtle feature as cursor positioning should receive consistent
treatment in the software logic of user interface design.
%p
For sequence control, consistent user interface design is even more
important. One design feature that can help guide the user is
consistent provision of a general OPTIONS display, a "home base" to
which the user can return from any point in a transaction sequence in
order to select a different transaction. As a basic principle of user
guidance, the interface designer should not rely on a user to remember
what prior actions have been taken, or even what action is currently
being taken. Users may be distracted by competing job demands. For
control actions whose consequences are contingent on context, an
indication of context should always be displayed, even when that context
was defined initially by the user.
%p
Although consistent interface design will provide much inherent
guidance, it is often desirable to include in computer-generated
displays some explicit instructions or prompts for the user. Such
instructions should be consistently located in display formatting,
perhaps always at the bottom where they can be ignored by experienced
users. For novice users it may be desirable to provide supplementary
guidance or job instruction, available in response to user requests for
help. Such optional guidance will adapt the interface to different user
capabilities, supporting the novice user without hindering the expert.
%p
The concern here is with on-line user instruction, as opposed to
off-line system documentation. The need for on-line instruction has
been emphasized by Brown, Brown, Burkleo, Mangelsdorf, Olsen and Perkins
(1983, page 6-1) in their user interface guidelines developed as an
in-house design standard at Lockheed:
Much of the information commonly provided in paper documentation,
such as user manuals, should also be available on line. A manual
may not be available when it is needed. Some users may never
receive the relevant documentation. They may not know what
documents are available, which ones are relevant, or how to procure
them. Even users who possess the appropriate documentation will
not necessarily have it with them when it is needed.
%p
One might add that even if users have the appropriate documentation on
hand, they may not be able to find answers to their questions,
especially when the documentation is bulky. Effective on-line
instruction and other forms of user guidance can reduce the need for
off-line training courses based on system documentation.
%p
Certainly there is a strong trend in current system design toward
on-line documentation for user instruction. This trend reflects the
decreasing cost of computer memory, and also the increasing use of
computers by people with little understanding of computer function. The
novelty of early pioneering efforts to program computers to teach their
own use (Morrill, 1967; Morrill, Goodwin and Smith, 1968; Goodwin, 1974)
has now become almost commonplace, as we have learned more about the
techniques of on-line aiding.
%p
One of the principal arguments for on-line documentation is economic.
Limanowski (1983) estimates a potential cost saving of 70 to 80 percent
if on-line documentation can be provided as an alternative to more
traditional paper documentation. If that is true, we can expect to see
increasing recourse to on-line documentation for that reason alone.
%p
People who are responsible for writing instructional material may be the
first to note inconsistencies in user interface design. In the
documentation of user guidance, whether intended for on-line display or
printed handbooks, every special feature and smart shortcut provided by
software designers will add an extra paragraph, or sentence, or footnote
to the instructional material. As special features proliferate,
instructions to the user must expand accordingly. On-line guidance will
require more display space, and printed manuals will grow fatter.
%p
From this reasoning, we may conclude that interface design may be
improved if its documentation begins early, when changes are still
relatively easy to make. On-line documentation can certainly be
prepared (and changed) more quickly than printed user manuals, which
suggests that early on-line documentation may help interface designers
as well as the eventual system users.
%p
Preparation of user guidance material will serve to indicate the point
of diminishing returns in further elaboration of user interface
software. If it takes ten minutes for a user to learn a special
procedure that might save ten seconds in a seldom-used transaction, then
design elaboration has outpaced user needs. Considering questions of
user guidance throughout interface design will ensure that a sensible
balance is struck between efficiency of operation and ease of learning,
between functionality and usability. This practical trade-off has been
noted by others concerned with user interface design (e.g., Goodwin,
1982), but requires continuing emphasis.
%p
There is clearly an intimate relation between user guidance and
interface design. The argument presented above that preparation of user
guidance might help improve interface design can also be reversed. That
is to say, interface designers can often help to improve user guidance.
Preparation of user guidance should not be left solely the separate
responsibility of technical writers who were not involved in the design
process. Interface designers should participate as well.
%p
In the course of design, a designer must sometimes make decisions that
favor one group of users at the expense of another. As an example, for
a system that will be used frequently by most of its users, a designer
might choose to emphasize flexibility over simplicity when those two
design goals conflict, while understanding that this priority could
handicap some people who will use the system only occasionally. This
priority would be reflected in the designer's choice of dialogue type,
in the availability of control options, in display layouts, etc. A
thoughtful designer can sometimes predict that users will have
difficulty with particular design features. When that is the case, the
designer's insight can contribute to the development of effective user
guidance material.
%p
In considering guidelines for design of user guidance functions, we must
recognize that user guidance is a pervasive concern in interface design.
Many of the guidelines proposed for data entry, data display, and
sequence control functions have the implicit objective of making a
system easier to learn and easier to understand during its use. From
general recommendations for design consistency, through more detailed
guidelines to help distinguish different aspects of information handling
transactions, there must be an underlying concern for guiding the user's
interaction with the computer. Thus almost any guideline for user
guidance could be cross-referenced to a wide range of other design
recommendations. Of the many possible cross references, a number of
specific interest are cited in the guidelines proposed here.
%p Objectives
Consistency of operational procedures
Efficient use of full system capabilities
Minimal memory load on user
Minimal learning time
Flexibility in supporting different users
%a "4.0 General"
%p
User guidance refers to error messages, alarms, prompts, and labels, as
well as to more formal instructional material.
%g "4.0/1 Standard Procedures"
%p
Design standard procedures for accomplishing similar, logically related
transactions.
%p "Comment"
Standard procedures will facilitate user learning and efficient system
operation.
%p "Comment"
A designer might argue that for one particular transaction a standard
procedure does not seem efficient. Perhaps the standard procedure
requires one or two more keystrokes than some special procedure that
might be devised. But every special feature of interface design will
put a small added burden on the user's memory, and where special
procedures are not remembered they may not be used properly. Standard
procedures will increase overall operational efficiency.
%p "Reference"
BB 1.2.1 2.1.5
Reisner 1981
%p "See also"
3.0/6 3.0/7 6.0/7
%g "4.0/2 Explicit User Actions"
%p
Require users to take explicit actions to specify computer data
processing; the computer should not take extra (and possibly
unrecognized) actions beyond those specified by a user.
%p "Exception"
Automatic cross file updating following data change might be considered
an exception to this rule.
%p "Comment"
Explicit actions, even though they may require an extra keystroke or
two, will help a user to learn procedures and to understand better what
is happening in any transaction. In effect, requiring the user to take
action to accomplish something can be regarded as a form of guidance.
%p "Comment"
An interface designer, with expert knowledge of the system and its
internal workings, is sometimes tempted to provide the user with "smart
shortcuts", where the computer will execute automatically some action
that the user would surely need to take. Incorporating such smart
shortcuts in interface design, though done with the intention of helping
the user, will risk confusing any but the most expert users.
%p "Reference"
MS 5.15.2.1.4
%p "See also"
1.0/9 1.7/4 3.0/5 3.1.4/9 3.2/1 6.0/9
%g "4.0/3 Separate LOG-ON Procedure"
%p
In applications where users must log on to the system, design LOG-ON as
a separate procedure that is completed before a user is required to
select among any operational options.
%p "Comment"
Separate LOG-ON will focus user attention on the required input(s),
without the distraction of having to anticipate other decisions, and
will help reduce initial confusion, particularly for novice users.
%p "Reference"
BB 4.6.1
%g "4.0/4 Display of Guidance Information"
%p
In general, follow recommendations for the design of data displays when
designing user guidance displays.
%p "Comment"
Some of the specific guidelines for data display are restated for
convenient reference in this section, as particularly appropriate for
display of user guidance. Many other applicable data display guidelines
are cited by cross reference.
%p "See also"
2
%g "4.0/5 Only Necessary Information Displayed"
%p
Tailor the display for any transaction to the current information
requirements of the user, so that only relevant data are displayed.
%p "Comment"
When this can be done successfully, so that only relevant data are
displayed, the display itself provides implicit guidance, showing what
data should be considered. Conversely, display of irrelevant data will
tend to confuse the user.
%p "Reference"
BB 1.7
MS 5.15.3.1.2
%p "See also"
2.0/1 2.0/2 2.7.2/1
%g "4.0/6 Consistent Display Format"
%p
Create display formats with a consistent structure evident to the user,
so that any particular type of data is always presented in the same
place and in the same way.
%p "Comment"
Consistent display formats will help new users learn to interact
efficiently with the system.
%p "Reference"
EG 2.3
MS 5.15.3.1.1
%p "See also"
1.4/24 1.4/25 2.0/6 2.5/1 2.7.1/4 3.0/8 3.1.3/8 3.1.3/32 3.1.5/2 3.4/7 4.4/8
%g "4.0/7 + Consistent Format for User Guidance"
%p
Format each different type of user guidance consistently across
displays.
%p "Example"
Display titles might be centered at the top of the display, with display
identification codes at the upper left corner. The bottom line of the
display should be reserved for command entries, where needed, in which
case the line just above it could be used for prompts and advisory
messages.
%p "Comment"
Types of user guidance include display titles, labeling of data entry
fields, prompts for data/command entry, error messages, alarms, status
and other advisory messages, as well as on-line instructional material.
%p "Comment"
Consistent allocation of particular areas of a display for user guidance
may be sufficient. Certain types of guidance, however, such as alarms
and error messages, may require auxiliary coding to help attract user
attention.
%p "Reference"
BB 1.1.1 1.1.2 2.1.2
EG 2.3
PR 4.5.3
%p "See also"
1.4/17 2.5/11
%g "4.0/8 Distinctive Format for User Guidance"
%p
Design display formats so that user guidance material is readily
distinguishable from displayed data.
%p "Comment"
Consistent location of user guidance on the display will usually
suffice, but other formatting conventions may help distinguish
particular categories of user guidance, such as labels, prompts, etc.,
as recommended in other guidelines.
%p "Reference"
BB 1.8.5 2.1.1
EG 2.1 2.3 3.2.3
%p "See also"
1.4/16 1.5/2 2.2/8 2.5/2 3.1.3/20 3.1.4/17
%g "4.0/9 + Distinctive Cursor"
%p
Design cursors (in terms of shape, blink, or other means of
highlighting) so that they are readily distinguished from other
displayed items.
%p "Comment"
When a cursor is automatically positioned under computer control, it can
serve to direct the user's attention to a particular point on a display,
and so it should be designed to catch the eye. Even when the cursor has
been positioned by a user, if the user is momentarily distracted then a
distinctive format may help locate the cursor.
%p "Comment"
A cursor is the most immediate and continuously available form of user
guidance, since it will generally mark the current focus of user
attention. With this in mind, the interface designer may decide to use
different cursor formats to denote different operational conditions. If
that is done, each of those different cursors should be distinctive from
other displayed items, and from each other.
%p "See also"
1.1/1 4.1/5
%g "4.0/10 Clear Control Labels"
%p
Label function keys and other controls clearly to indicate their
function.
%p "Reference"
BB 4.4.7
MS 5.15.2.3.9
%p "See also"
1.0/10 3.1.4/4
%g "4.0/11 Clear Data Labels"
%p
Label all displayed data clearly.
%p "Comment"
Labels for individual data fields can be omitted only where display
format and labeling of grouped data clearly identify subordinate items,
as in row/column labeling of tabular data.
%p "Reference"
BB 1.8.7
MS 5.15.3.1.9
%p "See also"
1.4/5 1.4/19 1.4/20 1.4/21 1.4/23 1.5/3 2.2/3
%g "4.0/12 Highlighting Critical User Guidance"
%p
Whatever methods are used to highlight critical items in data display,
adopt similar methods to highlight the display of critical user guidance
information.
%p "Comment"
Alarms and warning messages may require output of auxiliary auditory
signals as well as display highlighting, to help assure that they
attract the user's attention.
%p "Reference"
EG 2.1
MS 5.15.3.3.1
%p "See also"
2.6/1 3.6/2 4.3/17
%g "4.0/13 Consistent Coding Conventions"
%p
Ensure that symbols and other codes have consistent meanings from one
display to another.
%p "Comment"
This practice will aid user learning of new codes, so that they will
gain familiarity. Where codes have special meanings, those should be
defined in the display.
%p "Reference"
BB 3.6.1
%p "See also"
2.6/7 2.6/16 2.6/32 3.1.3/13 4.4/21
%g "4.0/14 + Familiar Coding Conventions"
%p
Ensure that codes and abbreviations for data entry/display conform to
conventional usage and user expectations.
%p "Comment"
Conventional usage will aid user learning of codes, and reduce the
likelihood of user error in code generation (entry) and code
interpretation (display).
%p "Comment"
Deviation from familiar meanings, such as using an aircraft symbol to
denote artillery and vice versa, would almost certainly confuse users.
%p "Reference"
BB 3.7.1
%p "See also"
2.6/5 2.6/32
%g "4.0/15 Consistent Wording"
%p
Ensure that the names for function keys, command names, etc., are
consistent for similar or identical functions in different transaction
sequences.
%p "Example"
As a negative example, do not call the same function EDIT in one place,
MODIFY in another, UPDATE in a third.
%p "Comment"
Consistency in interface design is the fundamental basis of effective
user guidance.
%p "Reference"
BB 3.7.2
EG 4.2.9
%p "See also"
3.0/10 3.1.3/12 3.1.3/14 3.1.3/19 3.1.5/7
%g "4.0/16 + Familiar Wording"
%p
When wording labels, prompts and user guidance messages, adopt
terminology familiar to users.
%p "Example"
(Good) | Data requires special access code; |
| call Data Base Admin, X 9999. |
(Bad) | IMS/VS DBMS private data; see DBSA, 0/99-99. |
%p "Comment"
User testing and iterative design will often be needed to eliminate
difficult words, abbreviations and acronyms that are not generally
familiar to all users.
%p "Reference"
BB 3.7.1 3.7.3
EG 3.4.5 4.2.12
PR 2.4
Magers 1983
%p "See also"
2.0/4 2.0/12 3.1.5/6
%g "4.0/17 + Task-Oriented Wording"
%p
Adopt task-oriented wording for labels, prompts and user guidance
messages, incorporating whatever special terms and technical jargon may
be customarily employed in the users' tasks.
%p "Comment"
Jargon terms may be helpful, if they represent the jargon of the user
and not of the designer or programmer. The rule here should be to know
the users and adapt interface design to their vocabulary instead of
forcing them to learn new wording.
%p "Reference"
BB 3.7.3
EG 4.2.13
PR 2.4
Magers 1983
%p "See also"
1.4/22 2.0/12 3.1.5/6 3.1.5/7 3.2/9
%g "4.0/18 + Wording Consistent with Control Entry"
%p
Choose wording for user guidance that is consistent with the words used
for control entries.
%p "Example"
(Good) | To delete a paragraph, press DELETE and then PARAGRAPH. |
(Bad) | To erase a paragraph, press DELETE and then PARAGRAPH. |
%p "Example"
If a user must complete a control form to specify printer settings, the
words used as labels on that form should also be used in any error
messages and HELP displays which may guide that process.
%p "Comment"
When selecting or composing control entries, a user will tend to mimic
the vocabulary, format, and word order used in computer displays,
including labels, error messages, HELP displays, etc. If displayed
wording is consistent with required entries, a user will be more likely
to make a correct entry on the first try.
%p "Comment"
Consistent wording of user guidance will be particularly helpful for
dialogues based on constrained natural language. If a designer begins
by determining which words and formats users are likely to choose
naturally, and then reinforces that usage by incorporating such wording
in user guidance, much of a user's interaction with the computer will be
predictable. Therefore, the "natural language" need not accommodate the
full range of possible entries, but only those entries which users are
likely to make.
%p "Reference"
Good Whiteside Wixon Jones 1984
Mooers 1983
Zoltan-Ford 1984
%p "See also"
2.0/7 3.0/13 3.1.7/1
%g "4.0/19 + Speaking Directly to Users"
%p
Choose wording for user guidance that speaks directly to a user, rather
than talking about users.
%p "Example"
(Good) | Press ENTER to continue. |
(Bad) | The user should press ENTER to continue. |
%p "Reference"
Pakin Wray 1982
%g "4.0/20 + Affirmative Statements"
%p
Adopt affirmative rather than negative wording for user guidance
messages.
%p "Example"
(Good) | Clear the screen before entering data. |
(Bad) | Do not enter data before clearing the screen. |
%p "Comment"
Affirmative statements are easier to understand. Tell the user what to
do rather than what to avoid.
%p "Reference"
BB 3.8.3 5.3.9
%p "See also"
2.1/16
%g "4.0/21 + Active Voice"
%p
Adopt active rather than passive voice in user guidance messages.
%p "Example"
(Good) | Clear the screen by pressing RESET. |
(Bad) | The screen is cleared by pressing RESET. |
%p "Comment"
Sentences in active voice are easier to understand.
%p "Reference"
BB 3.8.5
%p "See also"
2.1/17
%g "4.0/22 + Temporal Sequence"
%p
When user guidance describes a sequence of steps, follow that same
sequence in the wording of user guidance.
%p "Example"
(Good) | Enter LOG-ON sequence before running programs. |
(Bad) | Before running programs, enter LOG-ON sequence. |
%p "Reference"
BB 3.8.6
%p "See also"
2.1/18
%g "4.0/23 + Consistent Grammatical Structure"
%p
Be consistent in grammatical construction when wording user guidance.
%p "Example"
(Good) (Bad)
| Options: | | Options: |
| s = Select data | | s = Select data |
| e = Erase display | | e = Erasure function |
| w = Write file | | w = Write file |
%p "Comment"
Even minor inconsistencies can distract a user, and delay comprehension
as the user wonders momentarily whether some apparent difference
represents a real difference.
%p "Comment"
Consistent grammatical construction may help a user resolve an ambiguous
message (e.g., | Numeric entry |) to understand whether it recommends an
action (e.g., "You should enter a number") or indicates an error
condition (e.g., "You entered a number when you shouldn't have").
%p "Reference"
BB 3.8.4
Pakin Wray 1982
Smith 1981b
%p "See also"
2.0/15 2.2/5 3.1.3/11
%g "4.0/24 Flexible User Guidance"
%p
When techniques adopted for user guidance (display of option lists,
command prompting, etc.) may slow an experienced user, provide
alternative paths or modes permitting a user to by-pass standard
guidance procedures.
%p "Comment"
Multiple paths, such as command entry to by-pass a menu, or use of
abbreviated rather than complete commands, can speed the performance of
an experienced user. The interface designer, however, should take care
that such shortcuts supplement rather than supplant the standard, fully
guided procedures provided for novice users.
%p "Reference"
BB 4.5
%p "See also"
3.0/2 4.4/31 4.4/32
%g "4.0/25 + Easy Ways to Get Guidance"
%p
Allow users to switch easily between any information handling
transaction and its associated guidance material.
%p "Example"
Guidance might be displayed as a temporary "window" overlay on the
working display, which a user could request or suppress at will.
%p "Comment"
If user guidance is difficult to obtain, and/or if asking for guidance
will disrupt a current transaction (e.g., erase a working display), then
users will prefer to guess at proper procedures rather than seeking
help.
%p "Reference"
Limanowski 1983
%g "4.0/26 Speech Output"
%p
Consider computer-generated speech output for user guidance messages in
environments with low ambient noise, when a user's attention may not be
directed toward a visual display or when providing a visual display is
impractical.
%p "Example"
Computer-generated speech might be used to provide prompts or status
messages, including warnings. A familiar example of the use of
computer-generated speech for warnings is the "talking dashboard", which
tells a car driver when a door is open, or when the car requires
service.
%p "Comment"
A noisy environment, particularly noise from other voices, will make it
difficult for a user to hear computer-generated speech.
%p "Comment"
Auditory signals such as computer-generated speech are useful for
notifying a user of important information when his/her attention is
focused somewhere other than a visual display, such as when a
touch-typist transcribes data from a paper form.
%p "Comment"
Speech output might also help a user who must access a computer from a
remote location, by telephone.
%p "Comment"
When considering speech output for user guidance, remember that people
other than the user might hear those spoken messages. Speech output may
prove distracting to other people trying to work nearby. Or the user of
a system may not wish others to hear his/her messages, as might be the
case if spoken messages were provided for an automated banking
application.
%p "Reference"
Thomas Rosson 1984
%g "4.0/27 + Limited Number of Spoken Messages"
%p
Limit computer-generated speech to provide only a few messages.
%p "Example"
As negative examples, computer-generated speech would not be useful if
many messages might be given at one time, or for conveying a lengthy
list of menu options.
%p "Comment"
When messages are spoken, the user must remember each message. If many
different messages are given one after another, then a user would
probably not remember them all, and might only remember one or two.
%g "4.0/28 + Simple Spoken Messages"
%p
When using computer-generated speech to provide messages, ensure that
those messages are short and simple.
%p "Comment"
If a user does not understand a written message, s/he can reread it.
That is not the case with spoken messages. Though a REPEAT function
might be provided, a better solution is to restrict use of speech
outputs for short and simple messages.
%p "Comment"
If a user who may not be watching a display must be given long or
complex messages, it is probably better to provide a simple auditory
signal such as a chime, and then display the messages visually for the
user to read. In general, users will understand complex messages better
when they see them displayed than when they hear them.
%p "Reference"
Thomas Rosson 1984
%g "4.0/29 + Distinctive Spoken Warnings"
%p
If computer-generated speech is used to provide warnings as well as
other forms of user guidance, ensure that spoken warnings are easily
distinguishable from routine messages.
%p "Example"
Speech output used to identify dangerous conditions might use some
distinctive voice (perhaps female rather than male, or vice versa)
and/or preface each warning message with some other distinctive auditory
signal.
%p "Comment"
In some applications, computer-generated speech might be useful for
providing a few short and simple warnings. However, if speech output is
also used for other purposes, then the warning messages must be
distinctive.
%p "Reference"
Hakkinen Williges 1984
Simpson McCauley Roland Ruth Williges 1985
Simpson Williams 1980
%p "See also"
2.6/42
%a "4.1 Status Information"
%p
Status information on current data processing should be available at all
times, automatically or by request.
%g "4.1/1 Indicating Status"
%p
Provide some indication of system status to users at all times.
%p "Comment"
In some applications, system status may be continuously displayed.
Status display can be explicit (e.g., by message), or can be implicit
(e.g., by a displayed clock whose regular time change offers assurance
that the computer link is still operating). Alternatively, system
status information might be provided only on user request, following a
general or specific query.
%p "Comment"
Status information is particularly needed, of course, when system
operation is unreliable for any reason. Under those conditions, if
status information is not provided by design, users will often devise
their own repertoire of harmless but time-wasting inputs to test system
performance.
%p "Comment"
When system status changes, it may be desirable for the computer to
generate an advisory message to draw users' attention to that change.
%p "Reference"
BB 4.3
MS 5.15.1.4.b
%g "4.1/2 Automatic LOG-ON Display"
%p
When users must log on to a system, display appropriate prompts for
LOG-ON procedures automatically at a user's terminal; do not require
users to take any special action to obtain a LOG-ON display, other than
turning on the terminal.
%p "Comment"
An automatic LOG-ON display will signal the operational availability of
a terminal, as well as prompting the user to make necessary initial
inputs.
%p "Reference"
BB 4.6.1
EG 4.2.6
%p "See also"
4.0/3
%g "4.1/3 + LOG-ON Delay"
%p
If a user tries to log onto a system and LOG-ON is denied because of
system unavailability, display an advisory message to tell the user what
the system status is and when the system will become available.
%p "Example"
| System is down for maintenance until 9:30 AM. |
%p "Comment"
Avoid "as soon as possible" messages. Make an estimate of system
availability, and update the estimate later if that becomes necessary.
%p "Reference"
BB 4.3.5
%g "4.1/4 Keyboard Lock"
%p
If at any time the keyboard is locked, or the terminal is otherwise
disabled, notify the user.
%p "Example"
Control lockout might be signaled by disappearance of the cursor from
the display, or by a notable change in the shape of the cursor,
accompanied by an auditory signal.
%p "Comment"
An auditory signal will be especially helpful to touch-typists, who may
be looking at source documents for data entry rather than at the display
or keyboard.
%p "See also"
3.0/20
%g "4.1/5 Operational Mode"
%p
When the results of user action are contingent upon different
operational modes, then clearly indicate the currently selected mode.
%p "Example"
A change in display caption and/or cursor shape might suffice to alert
users to changing modes.
%p "Reference"
BB 4.3.4
MS 5.15.7.5.b
%p "See also"
3.4/4 4.2/8 4.4/13
%g "4.1/6 Other Users"
%p
When task performance requires data exchange and/or interaction with
other users, allow a user to obtain status information concerning other
people currently using the system.
%p "Comment"
If there are many other users, it might be helpful to allow a user to
ask whether any particular individual is a current user.
%p "See also"
5.3/5
%g "4.1/7 System Load"
%p
When task performance is affected by operational load (e.g., number of
on-line users), allow a user to obtain status information indicating
current system performance, expressed in terms of computer response
time.
%p "Comment"
It may be necessary to define a "standard" function for which computer
response time is predicted on a normalized basis.
%p "Comment"
Such load information is primarily helpful, of course, when system use
is optional, i.e., when a user can choose to defer work until low-load
periods. But load status information may help in any case by
establishing realistic user expectations for system performance.
%g "4.1/8 External Systems"
%p
When task performance requires data exchange and/or interaction with
other systems, allow a user to obtain relevant status information for
external systems.
%p "See also"
5.3/5
%g "4.1/9 Date and Time Signals"
%p
When task performance requires or implies the need to assess currency of
information, annotate displays with date-time signals.
%p "Comment"
Depending on the application date-time status might be displayed
continuously or periodically on displays that are automatically updated,
or by user request.
%g "4.1/10 Alarm Settings"
%p
When alarm signals are established on the basis of logic defined by
users, permit users to obtain status information concerning current
alarm settings, in terms of dimensions (variables) covered and values
(categories) established as critical.
%p "Comment"
Alarm status information will be particularly helpful in monitoring
situations where responsibility may be shifted from one user to another
("change of watch").
%p "See also"
3.6/1
%a "4.2 Routine Feedback"
%p
Routine feedback should be provided by a computer to its users as
transactions are processed.
%g "4.2/1 Consistent Feedback"
%p
Ensure that every input by a user will consistently produce some
perceptible response output from the computer; when a terminal is in
use, its display screen should never be blank.
%p "Exception"
A user might choose to blank a display screen temporarily, perhaps to
protect data from casual onlookers, but even then some acknowledging
message should probably appear, e.g.,
| Display temporarily suppressed. |
%p "Comment"
Keyed entries should appear immediately on the display. Function key
activation or command entries should be acknowledged either by evident
performance of the requested action, or else by an advisory message
indicating an action in process or accomplished. Inputs that are not
recognized by the computer should be acknowledged by an error message.
%p "Comment"
Absence of system response is not an effective means of signaling
acceptable entry. At best, a dialogue without feedback will be
disconcerting to the user, as when we talk to an unresponsive human
listener. At worst, the user may suspect system failure, with
consequent disruption and/or termination of the interaction sequence.
%p "Reference"
BB 4.3 4.3.3 5.1
EG 3.3.2 4.2.5 6.3.7
MS 5.15.2.1.2 5.15.4.1.12 5.15.4.1.13
Magers 1983
%p "See also"
1.0/3 1.0/12 1.0/13 3.0/14 3.0/16 3.1.3/9 3.1.4/10 6.2/6
%g "4.2/2 Fast Response"
%p
Ensure that computer response to user entries will be rapid, with
consistent timing as appropriate for different types of transactions.
%p "Reference"
MS 5.15.1.8
Shneiderman 1984
Stewart 1980
%p "See also"
1.1/5 2.7.1/6 3.0/18 3.1/2
%g "4.2/3 Feedback for Control Entries"
%p
Provide some indication of transaction status whenever the complete
response to a user entry will be delayed.
%p "Comment"
After making an entry to the computer, the user needs feedback to know
whether that entry is being processed properly. Delays in computer
response longer than a few seconds can be disturbing to the user,
especially for a transaction that is usually processed immediately. In
such a case some intermediate feedback should be provided, perhaps as an
advisory message that processing has been initiated, and ideally with an
estimate of how long it will take to complete.
%p "Comment"
Indicating the progress of computer processing is particularly important
when response time is inconsistent and may be lengthy, which is often
the case when users perform complex functions on time-shared systems.
Displaying time-to-completion or some other indication of progress will
permit users to plan their time more effectively, and perhaps to perform
other tasks while waiting.
%p "Comment"
Note that a routine advisory (e.g., | Wait for processing |) displayed
before every computer response, whether fast or slow, is not an
effective indication of transaction status. Users will come to ignore
routine messages that are sometimes true but sometimes just false
alarms.
%p "Reference"
BB 4.3.1
EG 4.2.5
MS 5.15.2.1.3
Myers 1985
%p "See also"
3.0/14
%g "4.2/4 + Indicating Completion of Processing"
%p
When computer processing of a user entry has been delayed, inform the
user when processing is completed, and provide appropriate guidance for
further user actions.
%p "Comment"
For long delays, interim feedback on processing status before completion
may be reassuring to a user. Such follow-up messages, however, should
not interfere with current user activities. It may be desirable to
reserve a special display window for prompts and advisory messages.
%p "Reference"
BB 4.3.2
MS 5.15.5.3
%p "See also"
3.0/15
%g "4.2/5 Feedback for Print Requests"
%p
When user requests for printed output will be handled by a remote
printer, give the user an advisory message confirming that a print
request is being processed.
%p "Reference"
EG 4.2.14
%p "See also"
1.3/29
%g "4.2/6 Display Identification"
%p
Provide a unique identification for each display in a consistent
location at the top of the display frame.
%p "Exception"
As a possible exception, interface designers may sometimes provide
unlabeled displays as "free-form" screens for text entry and other tasks
involving display composition by users.
%p "Comment"
A displayed title may suffice, although a shorter identification code
may be helpful for some purposes. The objective is to help the user
recognize a display when it appears, to learn interactive sequences
stepping from one display to another, and (in some system applications)
to request a particular display directly. Display identification will
also help both users and interface designers to refer to individual
displays in discussion and documentation.
%p "Comment"
In applications involving menu selection, it may prove helpful to code
each display with the string of option selections (letter codes) used to
reach that display. This practice is particularly useful in situations
where a user can learn to by-pass the menu selection sequence by
entering option string codes as a single command to request a familiar
data display.
%p "Reference"
BB 1.2.3
MS 5.15.3.1.9
PR 4.5.2
%p "See also"
2.5/10 2.7.1/2 2.7.1/3 2.7.1/4
%g "4.2/7 + Identifying Multipage Displays"
%p
When lists or data tables extend beyond the capacity of a single display
frame, inform the user that the display is continued in multiple frames.
%p "Example"
Incomplete lists might be annotated at the bottom as
| Continued on next page |
%p "Example"
For extended data tables, the display title might be annotated as
| Page ____ of ____ |
%p "Example"
For scrolled data, displays might be annotated with the current and
concluding locations
| Line ____ of ____ |
%p "Exception"
In special formats such as spreadsheets the partial nature of a display
may be self-evident.
%p "Comment"
As a complementary recommendation, it may also be desirable to conclude
completed lists with the annotation
| End of list |
unless the list is so short that it obviously does not fill available
display space.
%p "Reference"
BB 1.9.7
EG 3.4.1
PR 4.5.5
%p "See also"
2.7.2/5 2.7.2/6
%g "4.2/8 Indicating Operational Mode"
%p
When a user (or computer) action establishes a change in operational
mode that will affect subsequent user actions, display some continuing
indication of current mode.
%p "Example"
Selection of a DELETE mode in text editing should produce some kind of
warning signal on the display, perhaps by a distinctive change in cursor
shape.
%p "Comment"
This practice is particularly helpful when the mode selected is one
seldom used.
%p "Comment"
Display of mode selection will help prevent unintended data loss when
the mode is potentially destructive (e.g., DELETE). For destructive
modes, it may help if the mode indication is implemented as some sort of
distinctive change in the appearance of the cursor, since the cursor is
probably the one display feature most surely seen by a user.
%p "Reference"
BB 4.3.4
MS 5.15.7.5.a
Foley Wallace 1974
%p "See also"
3.4/4 3.4/5 4.1/5 4.4/13 6.0/15 6.0/16
%g "4.2/9 + Indicating Option Selection"
%p
When previously selected options are still operative, display those
options either automatically or on user request.
%p "Comment"
Displaying a cumulative sequence of option selections may help a novice
user learn transaction sequences, and may help any user deal with
complex transactions.
%p "Reference"
EG 3.4
%p "See also"
4.4/13 4.4/22
%g "4.2/10 + Indicating Item Selection"
%p
When a user selects a displayed item in order to perform some operation
on it, highlight that item on the display.
%p "Comment"
This practice will provide a routine natural feedback that item
selection has been accomplished, and will provide a continuing reminder
to the user of just what selection has been made.
%p "Comment"
Highlighting might be accomplished in different ways. Reverse video is
commonly employed for this purpose. For a selection among displayed
options, the selected option might be brightened.
%p "Reference"
EG 2.1.1 3.1 3.1.1
MS 5.15.5.6
%p "See also"
1.1/5 3.1.3/9 3.4/6
%g "4.2/11 Feedback for User Interrupt"
%p
Following user interrupt of data processing, display an advisory message
assuring the user that the system has returned to its previous status.
%p "Reference"
BB 4.7
%p "See also"
3.3/6
%a "4.3 Error Feedback"
%p
Error feedback should be provided if an error or other unexpected event
prevents routine processing.
%g "4.3/1 Informative Error Messages"
%p
When the computer detects an entry error, display an error message to
the user stating what is wrong and what can be done about it.
%p "Example"
(Good) | Code format not recognized; enter two letters, |
| then three digits. |
(Bad) | Invalid input. |
%p "Comment"
Users should not have to search through reference information to
translate error messages.
%p "Comment"
Error messages can be regarded as the most important form of system
documentation. Well designed error messages will give help to users
automatically, at the point where help is most needed.
%p "Reference"
BB 5.2.2 5.3.2 5.3.8
EG 3.3.1
MS 5.15.5.7 5.15.7.5
PR 4.12.1
Dean 1982
Limanowski 1983
Magers 1983
Shneiderman 1982
%g "4.3/2 + Specific Error Messages"
%p
Make the wording of error messages as specific as possible.
%p "Example"
(Good) | No record for Loan 6342; check number. |
(Bad) | No record for inquiry. |
%p "Comment"
Specificity will require computer analysis of data processing
transactions in context.
%p "Reference"
BB 5.3.7
MS 5.15.7.6 5.15.7.8
PR 4.12.5.1
%g "4.3/3 + Task-Oriented Error Messages"
%p
Adopt wording for error messages which is appropriate to a user's task.
%p "Example"
(Good) | Contract number not recognized; check |
| the file and enter a current number. |
(Bad) | Entry blocked. Status Flag 4. |
%p "Comment"
Error messages that can be understood only by experienced programmers
(and interface designers) will have no value for ordinary users.
%p "Reference"
BB 5.3.5
EG 3.3.7
MS 5.15.7.6
Shneiderman 1982
%p "See also"
2.0/12 4.0/17
%g "4.3/4 Advisory Error Messages"
%p
If a data entry or (more often) a control entry must be made from a
small set of alternatives, an error message that is displayed in
response to a wrong entry should indicate the correct alternatives.
%p "See also"
3.2/5
%g "4.3/5 Brief Error Messages"
%p
Make error messages brief but informative.
%p "Example"
(Good) | Entry must be a number. |
(Bad) | Alphabetic entries are not acceptable because |
| this entry will be processed automatically. |
%p "Comment"
Often a user will recognize that an error has been made, and the message
will serve merely as a confirming reminder. In such instances, short
error messages will be scanned and recognized more quickly.
%p "Comment"
For a user who is truly puzzled, and who needs more information than a
short error message can provide, auxiliary HELP can be provided either
on-line or by reference to system documentation.
%p "Comment"
If an on-line HELP explanation is not available, a user may have to
refer to system documentation for a coded listing of possible errors.
Under those circumstances, some designers display each error message
with an identifying code, to facilitate rapid reference to
documentation. That practice might help experienced users, who would
gradually come to recognize the codes.
%p "Reference"
BB 5.3.4
EG 3.1.3 3.3 3.3.7
PR 2.2 4.1.2.2
Shneiderman 1982
%p "See also"
2.1/13 2.1/14 4.4/23
%g "4.3/6 Neutral Wording for Error Messages"
%p
Adopt neutral wording for error messages; do not imply blame to the
user, or personalize the computer, or attempt to make a message
humorous.
%p "Example"
(Good) | Entry must be a number. |
(Bad) | Illegal entry. |
(Bad) | I need some digits. |
(Bad) | Don't be dumber, use a number. |
%p "Comment"
Error messages should reflect a consistent view that the computer is a
tool, with certain limitations that a user must take into account in
order to make the tool work properly. If error messages reflect an
attitude that the computer (or its programmer) imposes rules, or
establishes "legality", the user may feel resentful. If error messages
reflect personalization of the computer, as if it were a friendly
colleague, a naive user may be misled to expect human abilities the
machine does not actually possess. If error messages are worded
humorously, any joke will surely wear thin with repetition, and come to
seem an intrusion on a user's concern with efficient task performance.
%p "Comment"
The same considerations apply for the wording of computer-generated
prompts and other instructional material.
%p "Reference"
BB 5.5.3
EG 3.3.8 5.3
MS 5.15.7.6
PR 2.2
%g "4.3/7 Multilevel Error Messages"
%p
Following the output of a simple error message, permit users to request
a more detailed explanation of the error.
%p "Comment"
A more complete discussion of each error could be made available
on-line, perhaps at several levels of increasing detail, supplemented by
reference to off-line system documentation if necessary. Successively
deeper levels of explanation might then be provided in response to
repeated user requests for HELP.
%p "Reference"
BB 1.6 5.4
EG 3.3
%p "See also"
4.4/28
%g "4.3/8 Multiple Error Messages"
%p
When multiple errors are detected in a combined user entry, notify the
user, even though complete messages for all errors cannot be displayed
together.
%p "Example"
| DATE should be numeric. |
| + 2 other errors |
%p "Comment"
The computer should place the cursor in the data field referred to by
the displayed error message, with other error fields highlighted in some
way, e.g., by reverse video. There should also be some means for the
user to request sequential display of the other error messages if
needed.
%p "Reference"
BB 5.2.3
PR 4.12.3
%g "4.3/9 + Indicating Repeated Errors"
%p
If a user repeats an entry error, there should be some noticeable change
in the displayed error message.
%p "Example"
A simple expedient might be to display the same verbal message but with
changing annotation, perhaps marked with either one asterisk or two.
%p "Comment"
If an error message is repeated identically, so that displayed feedback
seems unchanged, the user may be uncertain whether the computer has
processed the revised entry.
%g "4.3/10 Non-Disruptive Error Messages"
%p
The computer should display an error message only after a user has
completed an entry.
%p "Example"
An error message should not be generated as wrong data are keyed, but
only after an explicit ENTER action has been taken.
%p "Comment"
In general, the display of error messages should be timed so as to
minimize disruption of the user's thought process and task performance.
%p "Reference"
EG 7.1
%p "See also"
1.7/3 1.7/7
%g "4.3/11 Appropriate Response Time for Error Messages"
%p
Display an error message approximately 2-4 seconds after the user entry
in which the error is detected.
%p "Exception"
For type-ahead systems with experienced users, error messages should be
displayed as quickly as possible.
%p "Comment"
Longer delays in error feedback may cause user uncertainty or confusion.
Longer delays may also cause frustration if the user is already aware of
the error, which is often the case.
%p "Comment"
Shorter delays in error feedback can pose problems of a different sort.
An error message following immediately upon a user entry can be
disconcerting. Immediate error feedback can also be irritating. User
expectations are conditioned by human conversation, where an immediate
contradiction is considered rude, and where a polite listener will pause
for a few moments before saying that you are wrong.
%p "Comment"
If error messages take somewhat longer to appear than the routine
computer response, then that additional delay may cue the user to expect
an error message and pay attention to it.
%p "Reference"
EG Table 2
%p "See also"
3.0/18
%g "4.3/12 Documenting Error Messages"
%p
As a supplement to on-line guidance, include in the system documentation
a listing and explanation of all error messages.
%p "Comment"
Developing good error messages may require review by both designers and
users. Documentation of the complete set of error messages will
facilitate such review.
%p "Comment"
Documentation of error messages will permit users to reference
particular messages for fuller explanation, and to review all messages
as a means of understanding data processing requirements and
limitations.
%p "Reference"
BB 5.3.1 5.4 5.8
%g "4.3/13 Cursor Placement Following Error"
%p
In addition to providing an error message, mark the location of a
detected error by positioning the cursor at that point on the display,
i.e., at that data field or command word.
%p "Comment"
Displaying the cursor at a non-routine position will help emphasize that
an error has occurred, and direct the user's attention to the faulty
entry.
%p "Reference"
BB 5.2.5
PR 4.12.1
%p "See also"
4.4/16
%g "4.3/14 Displaying Erroneous Entries"
%p
When an entry error has been detected, continue to display the erroneous
entry, as well as an error message, until corrections are made.
%p "Comment"
The error itself may provide useful information, in conjunction with the
error message, helping a user understand the specific nature of the
error.
%g "4.3/15 User Editing of Entry Errors"
%p
Following error detection, require the user to re-enter only that
portion of a data/command entry which is not correct.
%p "Comment"
The user should not have to rekey an entire command string or data set
just to correct one wrong item.
%p "Reference"
BB 5.2.1
EG 4.2.3
MS 5.15.7.1
%p "See also"
3.1.5/23 3.5/3 6.0/10 6.3/10
%g "4.3/16 Removing Error Messages"
%p
Ensure that a displayed error message is removed after the error has
been corrected; do not continue to display a message that is no longer
applicable.
%p "Comment"
The immediate removal of an error message upon error correction will
serve as feedback to a user that the corrected entry is indeed correct.
%p "Reference"
BB 5.2.6
%g "4.3/17 Cautionary Messages"
%p
When a data or command entry seems doubtful, in terms of defined
validation logic, display a cautionary message asking the user to
confirm that entry.
%p "Example"
| Blood pH of 6.6 is outside the normal range; |
| confirm or change entry. |
%p "Comment"
Feedback to the user can be worded to deal with a range of intermediate
categories between a seemingly correct entry and an outright error.
%p "Reference"
MS 5.15.7.2
%p "See also"
3.5/8 3.5/11
%g "4.3/18 User Confirmation of Destructive Entries"
%p
Require the user to take some explicit action to confirm a potentially
destructive data/command entry before the computer will execute it.
%p "Comment"
A requirement to take an explicit CONFIRM action will direct user
attention to questionable entries and help the user avoid the
consequences of thoughtless errors.
%p "Comment"
What constitutes "potentially destructive" requires definition in the
context of each system application.
%p "Reference"
BB 5.6
EG 4.2.8
Foley Wallace 1974
%p "See also"
3.5/7 6.0/18 6.0/20 6.3/19
%g "4.3/19 Alarm Coding"
%p
For conditions requiring (or implying the need for) special user
attention, code the alarms (or warning messages) distinctively.
%p "Example"
Alarm messages might be marked with a blinking symbol and/or displayed
in red, and be accompanied by an auditory signal; warnings and error
messages might be marked with a different special symbol and/or
displayed in yellow.
%p "Comment"
This practice will help ensure appropriate attention, even when a user
is busy at routine tasks.
%p "Reference"
BB 1.1.2 7.7.2 7.7.3
EG 2.1.3
MS 5.15.3.3.2
%p "See also"
2.6/12 2.6/32 2.6/35 2.6/40 3.6/2 6.0/17
%a "4.4 Job Aids"
%p
Job aids should provide users with specific task-oriented guidance for
every transaction.
%g "4.4/1 Guidance Information Always Available"
%p
Ensure that specific user guidance information is available for display
at any point in a transaction sequence.
%p "Comment"
Do not require a user to remember information not currently displayed.
The user should not have to remember what actions are available, or what
action to take next. Human memory is unreliable, and without guidance
users can be expected to make errors.
%p "Reference"
BB 4.3.6
EG 3.4.4
MS 5.15.4.1.7
%p "See also"
2.0/3 2.7.2/1 3.1.3/17 3.1.3/18 3.2/4 3.2/5
%g "4.4/2 General List of Control Options"
%p
Provide a general list (menu) of control options that is always
available to serve as a "home base" or consistent starting point to
begin a transaction sequence.
%p "Reference"
BB 4.1 4.4.5
%p "See also"
3.1.5/12 3.2/2 3.2/3
%g "4.4/3 Logical Menu Structure"
%p
Display menu options in logical groups.
%p "Comment"
Logical grouping of menu options will aid user learning and selection
among displayed alternatives. It may be necessary to test proposed
menus to determine just what structural groupings will seem logical to
their intended users.
%p "See also"
2.1/23 3.1.3/22 3.2/3
%g "4.4/4 Hierarchic Menus"
%p
When hierarchic menus are used, organize and label them to guide users
within the hierarchic structure.
%p "Comment"
Users will learn menus more quickly if a map of the menu structure is
provided as HELP.
%p "Reference"
Billingsley 1982
%p "See also"
3.1.3/24 3.1.3/25 3.1.3/30
%g "4.4/5 Guidance for Sequence Control"
%p
At every point in a transaction sequence, provide guidance telling the
user how to continue.
%p "Example"
(Good) | Data are current through March 1986. |
| Press STEP key to continue. |
(Bad) | Data are current through March 1986. |
%p "Reference"
BB 4.2
EG 3.1.2
PR 2.2
%p "See also"
3.0/4 3.1.3/16 3.2/12
%g "4.4/6 + Transaction-Specific Option Display"
%p
If there are control options that are specifically appropriate to the
current transaction, indicate those options on the display.
%p "Exception"
Treat control options that are generally available at every step in a
transaction sequence (PRINT, perhaps) as implicit options that need not
be included in a display of specific current options.
%p "Comment"
Usually space can be found on a working display to remind users of
several specific control options that are appropriate to the current
transaction. A list of all available options, however, may well exceed
display capacity. A user may be expected to remember general options,
once they have been learned, without their specific inclusion in a
display of guidance information. Perhaps the best design approach is to
implement general options on appropriately labeled function keys, which
will aid user learning and provide a continuing reminder of their
availability.
%g "4.4/7 Prompting Entries"
%p
Provide advisory messages and other prompts to guide users in entering
required data and/or control parameters.
%p "Comment"
Prompting in advance of data/control entry will help reduce errors,
particularly for inexperienced users. Prompting might be provided as an
optional feature for skilled users.
%p "Comment"
If a default value has been defined for null entry, that value should be
included in the prompting information.
%p "Reference"
EG 4.2.2 4.2.4
MS 5.15.4.1.4 5.15.7.5
PR 4.9.2
Foley Wallace 1974
%p "See also"
1.0/24 1.8/4 3.1.5/11 3.2/11 3.5/5
%g "4.4/8 + Standard Display Location for Prompting"
%p
Display prompts for data/command entry in a standard location, next to
the command entry area at the bottom of the display.
%p "Comment"
As an alternative, prompts might be provided in a window overlay added
to a working display at user request.
%p "See also"
4.0/6 2.7.5
%g "4.4/9 + Consistent Format for Prompts"
%p
Use consistent phrasing and punctuation in all prompts.
%p "Example"
(Good) | Save as new file or Overwrite old file (S/O): |
and | Create new file or Edit old file (C/E): |
(Bad) | (S)ave as new file or (O)verwrite old file: |
and | Would you like to create a new |
| file or edit an old file (C/E): |
%p "Reference"
Pakin Wray 1982
%g "4.4/10 + Standard Symbol for Prompting Entry"
%p
Choose a standard symbol for prompts indicating that an entry is
required, and reserve that symbol only for that purpose.
%p "Example"
(Good) | Enter completion code: |
(Bad) | Enter completion code |
%p "Comment"
Some standard prompting symbol in data entry forms, in menus, in command
entry lines, etc., will help to cue users that an input is required.
That standard symbol, used along with other formatting cues, will help
to alert a user to differences between advisory messages and messages
requiring an input.
%p "Reference"
BB 2.5.2
%p "See also"
1.4/9 3.1.3/15
%g "4.4/11 + Concise Wording of Prompts"
%p
Use concise wording for prompts; eliminate extraneous words.
%p "Example"
(Good) | Delete what: |
(Bad) | What text would you like to delete: |
%p "Reference"
Pakin Wray 1982
%g "4.4/12 + User-Requested Prompts"
%p
When users vary in experience, which is often the case, provide
prompting as an optional guidance feature that can be selected by novice
users but can be omitted by experienced users.
%p "Comment"
Flexibility in prompting can also be provided by multilevel HELP
options, so that additional guidance information can be obtained if the
simple prompt is not adequate.
%p "See also"
3.1.5/11 3.1.5/13 4.4/28
%g "4.4/13 Displayed Context"
%p
When the results of a user entry depend upon context established by
previous entries, display some indication of that context to the user.
%p "Example"
When the effects of user entries are contingent upon different
operational modes, indicate the current mode.
%p "Example"
If the user is editing a data file, display both the file name and an
indication of EDIT mode.
%p "Reference"
EG 4.2.1
MS 5.15.4.1.5 5.15.7.5
%p "See also"
2.7.3/6 2.7.3/7 3.0/9 3.1.4/5 3.1.4/11 3.4/1 3.4/4 3.4/5 4.1/5 4.2/8
%g "4.4/14 + Maintaining Context for Data Entry"
%p
In a transaction involving extended data entry, display a cumulative
record of any previous inputs that are relevant to the current input.
%p "Example"
In a multipage data entry display, do not rely on the user to remember
data accurately from one page to the next.
%g "4.4/15 Cues for Prompting Data Entry"
%p
Provide cues for data entry by formatting data fields consistently and
distinctively.
%p "Example"
A colon might be used consistently to indicate that an entry can be
made, followed by an underscored data field to indicate item size, such
as
| Enter part code: __ __ __-__ __ |
or perhaps just simply
| Part code: __ __ __-__ __ |
%p "Comment"
Consistent use of prompting cues can sometimes provide sufficient
guidance to eliminate the need for more explicit advisory messages.
%p "Reference"
BB 2.1.5
EG 6.3.1
%p "See also"
1.4/10 1.4/11 1.4/12 1.4/18
%g "4.4/16 Consistent Cursor Positioning"
%p
As the last step in generating a display output, ensure that the
computer will automatically position the cursor so that it appears in a
consistent display location for each type of transaction.
%p "Example"
For data entry displays, the cursor should be placed initially at the
first data field, or else at the first wrong entry if an error has been
detected; in other displays, the cursor might be placed at a consistent
HOME position, or at the first control option for menu selection, or
else in a general command entry area, depending upon the type of
display.
%p "Comment"
Consistent cursor positioning will provide an implicit cue for user
guidance.
%p "Reference"
EG 4.2.3
MS 5.15.2.1.8.3
PR 3.3.3
%p "See also"
1.1/20 1.1/21 1.4/28 3.2/6 3.2/7 4.3/13
%g "4.4/17 On-Line System Guidance"
%p
Provide reference material describing system capabilities and procedures
available to users for on-line display.
%p "Comment"
Many systems are not utilized effectively because users do not fully
understand system capabilities. On-line access to a description of
system structure, components and options will aid user understanding.
%p "Comment"
On-line guidance can supplement or in some instances substitute for
off-line training. An investment in designing user aids may be repaid
by reduced costs of formal training as well as by improved operational
performance.
%p "Reference"
BB 6.1 6.2
Limanowski 1983
Shneiderman 1982
%g "4.4/18 + Index of Data"
%p
In applications where the user can choose what stored data to display,
provide an on-line data index to guide user selection.
%p "Comment"
The data index should indicate file names, objects, properties, and
other aspects of file structure that might be used to access different
categories of data. It may help to allow users to specify what they
require in this index. Some users might wish information on file size,
currency (time of latest update), etc. Other users might wish to add a
short description of each data file to remind themselves of its
contents.
%p "Reference"
BB 6.2
%p "See also"
3.1.6/3
%g "4.4/19 + Index of Commands"
%p
In applications where a user can employ command entry, provide an
on-line command index to guide user selection and composition of
commands.
%p "Comment"
Such a command index may help a user to phrase a particular command, and
will also be generally helpful as a reference for discovering related
commands and learning the overall command language.
%p "Reference"
BB 6.2 6.3
Magers 1983
%g "4.4/20 + Dictionary of Abbreviations"
%p
Provide a complete dictionary of abbreviations used for data entry, data
display, and command entry, both for on-line user reference and in
design documentation.
%p "Comment"
In applications where users can create their own abbreviations, as in
the naming of command "macros", it will be helpful to provide aids for
users to create their own individual on-line dictionaries.
%p "Reference"
BB 6.5
MS 5.15.6.5
%p "See also"
2.0/21
%g "4.4/21 Definition of Display Codes"
%p
When codes are assigned special meaning in a particular display, include
a definition of those codes in the display.
%p "Comment"
This practice will aid user assimilation of information, especially for
display codes that are not already familiar.
%p "Reference"
BB 7.6.1
%p "See also"
2.6/6
%g "4.4/22 Record of Past Transactions"
%p
Allow users to request a displayed record of past transactions in order
to review prior actions.
%p "Reference"
EG 4.2.7
%p "See also"
3.4/3 4.5/3
%g "4.4/23 HELP"
%p
In addition to explicit aids (labels, prompts, advisory messages) and
implicit aids (cueing), permit users to obtain further on-line guidance
by requesting HELP.
%p "Comment"
It is difficult for an interface designer to anticipate the degree of
prompting that may be required to guide all users. Moreover, even when
prompting needs are known, it may be difficult to fit all needed
guidance information on a display page. One possibility would be to
provide user guidance in a window overlay added to a working display
when a user requests HELP. If more extensive user guidance is needed,
then a separate, full-screen HELP display might be provided.
%p "Reference"
BB 4.4.3 6.3
MS 5.15.7.5
PR 3.3.15
%p "See also"
2.7.5
%g "4.4/24 + Standard Action to Request HELP"
%p
Provide a simple, standard action that is always available to request
HELP.
%p "Example"
HELP might be requested by an appropriately labeled function key, or
perhaps by keying a question mark into a displayed entry area.
%p "Comment"
A user should be able to request HELP at any point in a transaction
sequence. The procedure should always be the same, whether the user
wants an explanation of a particular data entry, a displayed data item,
or a command option.
%p "Reference"
BB 4.4.3
Keister Gallaway 1983
%g "4.4/25 + Task-Oriented HELP"
%p
Tailor the response to a HELP request to task context and the current
transaction.
%p "Example"
If a data entry error has just been made, HELP should display
information concerning entry requirements for that particular data item.
%p "Example"
If an error in command entry has just been made, HELP should display
information concerning that command, its function, its proper structure
and wording, required and optional parameters, etc.
%p "Reference"
BB 6.3
Magers 1983
%g "4.4/26 + Clarifying HELP Requests"
%p
When a request for HELP is ambiguous in context, the computer should
initiate a dialogue in which the user can specify what data, message or
command requires explanation.
%p "Example"
The computer might ask a user to point at a displayed item about which
HELP is requested.
%g "4.4/27 + Synonyms for Standard Terminology"
%p
When a user requests HELP on a particular topic, the computer should
accept synonyms for standard system terminology.
%p "Example"
If a DELETE command exists, then an explanation of that command might be
displayed when a user requests HELP for ERASE.
%p "Comment"
Users will often attempt to get HELP for a function they know exists,
but cannot remember its correct name.
%p "Comment"
Likely synonyms can be identified by compiling a list of function names
used in other similar systems. Other synonyms can be discovered through
user testing. It might be desirable to let HELP facilities grow to meet
user needs by allowing a system administrator to add synonyms to the
system.
%g "4.4/28 + Multilevel HELP"
%p
When an initial HELP display provides only summary information, provide
more detailed explanations in response to repeated user requests for
HELP.
%p "Comment"
It is necessarily a matter of judgment just what information should be
provided in response to a HELP request. Designing the HELP function to
provide different levels of increasing detail permits users to exercise
some judgment themselves as to just how much information they want.
%p "Reference"
BB 5.4 6.3
%p "See also"
4.3/7
%g "4.4/29 + Browsing HELP"
%p
Permit users to browse through on-line HELP displays, just as they would
through a printed manual, to gain familiarity with system functions and
operating procedures.
%p "Reference"
Cohill Williges 1985
%g "4.4/30 On-Line Training"
%p
Where appropriate, provide an on-line training capability to introduce
new users to system capabilities and to permit simulated "hands on"
experience in data handling tasks.
%p "Comment"
On-line simulation, using the same hardware, user interface software and
data processing logic as for the real job, can prove an efficient means
of user training. Care must be taken, however, to separate the
processing of simulated data from actual system operations.
%p "Reference"
BB 6.4
Shneiderman 1982
%p "See also"
6.0/6 6.3/21
%g "4.4/31 + Flexible Training"
%p
Anticipate the needs of different users, and offer different levels of
training for on-line job support.
%p "Example"
In systems supporting different user jobs, on-line instruction might
describe the procedures for each different data handling task.
%p "Example"
Instruction on keyboard use and lightpen selection of menu options might
be provided for novice users, while a tutorial on command language might
be provided for more experienced users.
%p "See also"
3.0/3 3.1/1 3.1.3/35 3.1.5/4 4.0/24
%g "4.4/32 + Adaptive Training"
%p
In applications where a user must learn complex tasks, design
computer-mediated training to adapt automatically to current user
abilities.
%p "Comment"
Adaptive training will require some means for computer assessment of
appropriate components of user performance.
%p "See also"
4.0/24 4.5/1
%a "4.5 User Records"
%p
User records will permit assessment of performance and improvement of
user interface design.
%g "4.5/1 User Performance Measurement"
%p
In applications where skilled user performance is critical to system
operation, provide automatic computer recording and assessment of
appropriate user abilities.
%p "Comment"
Recording individual performance may be constrained by other
considerations, as noted elsewhere in this section.
%p "See also"
4.4/32
%g "4.5/2 Notifying Users"
%p
Inform users of any records kept of individual performance.
%p "Comment"
Informing users concerning the nature and purpose of performance records
is required by ethical principle, and in some situations may be required
by law.
%p "Comment"
Recording individual performance is potentially subject to abuse, and
requires careful scrutiny to ensure essential protection of user
privacy. Designers must conform to whatever legal (or otherwise agreed)
restrictions may be imposed in this regard.
%g "4.5/3 Transaction Records"
%p
Ensure that the computer can maintain records of user transactions.
%p "Comment"
Record keeping might include duration, sequencing and frequency of
different transactions. Such transaction records will aid task
analysis, particularly in developing systems where data handling
requirements are not yet fully defined.
%p "Comment"
A buffered store of current transactions may be required for user
guidance, and for other purposes such as supporting an UNDO capability.
%p "Comment"
In some applications, transaction recording might be made optional,
under control of a system administrator.
%p "See also"
4.4/22
%g "4.5/4 Data Access Records"
%p
Ensure that the computer can maintain records of data access, i.e.,
which data files, categories, or items have been called out for display.
%p "Comment"
Records of data use may help software designers improve file structure,
reduce data access time, and manage multiple use of shared data files.
%p "Comment"
Data access records may also be required for purposes of data
protection/security.
%p "See also"
6.2/8
%g "4.5/5 Records of Program Use"
%p
Ensure that the computer can maintain records of use for different
portions of application software.
%p "Comment"
In some cases "program calls" can be derived from transaction records
rather than having to be measured directly.
%p "Comment"
Records of software use may not affect user interface design directly,
but can help detect and correct programming inefficiencies and improve
system response, particularly during early stages of system development.
%g "4.5/6 Error Records"
%p
Provide a capability for recording user errors.
%p "Comment"
Error recording might be done continuously, or by periodic sampling
under the control of a system administrator.
%p "Comment"
Error records can be used to indicate supplemental instruction needed by
different users, if individual user errors are identified. In that
case, ethical considerations (and in some instances legal
considerations) dictate that users be informed that such records will be
kept.
%p "Comment"
Error records can be used to indicate whether particular transactions
are giving trouble to many users, in which case design improvements to
the user interface may be needed, including changes to user guidance.
%p "Comment"
For an individual user, the computer might be programmed to generate a
special on-line HELP sequence to guide the correction of repeated
errors.
%p "Reference"
BB 5.7
%p "See also"
4.5/2 4.6/1
%g "4.5/7 HELP Records"
%p
Provide a capability for recording user requests for HELP.
%p "Exception"
There is probably no need to record user browsing of HELP information,
if such a capability is provided.
%p "Comment"
HELP records can be used to detect deficiencies in in early system
development, and can be used to improve user guidance in later system
operation. In effect, user requests for HELP might be regarded as a
possible symptom of poor interface design. If HELP requests are
frequent for a particular transaction, then some design improvement may
be needed, in procedures, or prompting for user guidance, or both.
%p "See also"
4.4/23 4.4/29
%a "4.6 Design Change"
%p
Design change of software supporting user guidance functions may be
needed to meet changing operational requirements.
%g "4.6/1 Flexible Design for User Guidance"
%p
When user guidance requirements may change, which is often the case,
provide some means for users (or a system administrator) to make
necessary changes to user guidance functions.
%p "Comment"
User guidance functions that may need to be changed include those
represented in these guidelines, namely, changes in status information,
routine and error feedback, job aids, and user records.
%p "Comment"
Many of the preceding guidelines in this section imply a need for design
flexibility. Much of that needed flexibility can be provided in initial
interface design. Some guidelines, however, suggest a possible need for
subsequent design change, and those guidelines are cited below.
%p "Comment"
In some applications, it may prove helpful to allow individual users to
reword and/or add their own notes to on-line guidance material, just as
they might annotate paper documentation.
%p "Reference"
Limanowski 1983
%p "See also"
4.3/12 4.4/3 4.4/20 4.4/27 4.5/3 4.5/4 4.5/5 4.5/6 4.5/7
%g "4.6/2 Notifying Users of Design Changes"
%p
When changes are made to interface design, including changes to user
guidance functions and on-line documentation, inform users of those
changes.
%p "Comment"
An on-line "message board" appearing at LOG-ON may suffice to notify
users of current changes. But more extensive measures may be needed,
including corresponding changes to user guidance information, e.g.,
prompts, error messages, HELP displays, etc.
%p "Reference"
Limanowski 1983
%s "5 DATA TRANSMISSION"
%p
Data transmission refers to computer-mediated communication among system
users, and also with other systems. Preceding sections of this report
have dealt with the basic functions of using on-line information systems
-- entering data into a computer, displaying data from a computer,
controlling the sequence of input-output transactions, with guidance for
users throughout the process. What other functions can a computer
serve? One area that increasingly demands our attention is the use of
computers for communication, i.e., to mediate the transmission of data
from one person to another.
%p
In considering data transmission functions, we must adopt a broad
perspective. Data that are transmitted via computer may include words
and pictures as well as numbers. And the procedures for data
transmission may take somewhat different forms for different system
applications.
%p
Data might be transmitted by transferring a data file from one user to
another, perhaps with an accompanying message to indicate that such a
file transfer has been initiated. Data might be transmitted by directly
linking two display terminals, so that whatever data one user keys onto
a display will be displayed to another user as well. More commonly,
however, data are transmitted as "messages", which involves creation of
a specially-formatted file with a formal header to specify the sender,
recipient, addresses, etc. In these guidelines, the word "message" is
mostly used in this sense, to denote data transmitted with a formal
header. But the phrase "message handling" sometimes refers more
generally to user participation in data transmission.
%p
In a designed information system, data transmission by file transfer may
be largely automatic, accomplished with little user involvement. Data
transmission by direct linking would presumably be rare, and achieved
only under operational constraints, as when a supervisor links to a
subordinate's terminal for reviewing and directing work. Thus most of
the guidelines here pertain to data transmission accomplished via
formatted messages.
%p
In some applications, computer-mediated data transmission may be a
discrete, task-defined activity. Perhaps a system used for
planning/scheduling is later used to generate and transmit orders to
implement a plan. In such a system, a user can "shift gears", first
creating a plan and then transmitting that plan.
%p
In other applications, data transmission may be a continuing,
intermittent activity mixed with other tasks. As an example, air
traffic controllers might use their computer facilities to exchange
information (and to hand over responsibility) while they are performing
other essential flight monitoring tasks.
%p
An even broader requirement for computer-based message handling can be
seen in systems whose explicit, primary purpose is to support
communication (Uhlig, 1981; Smith, 1984). In such applications,
computer-mediated data transmission is sometimes called "electronic
mail". In conjunction with other new technology, the current
development of electronic mail has brought forecasts of a "wired
society" in which we become ever more dependent on computers for
communication (Martin, 1978).
%p
Effective communication is of critical importance in systems where
information handling requires coordination among groups of people. This
will be true whether communication is mediated by computer or by other
means. Computer-based message handling may offer a potential means of
improving communication efficiency, but careful design of the user
interface will be needed to realize that potential.
%p
In the interests of efficiency, much data transmission among computers
is designed to be automatic, representing a programmed message exchange
between one computer and another, with no direct user involvement. If a
user does not participate in data transmission, then there is of course
no need to include data transmission functions in user interface design.
Only when the users themselves are involved in data transmission
transactions will interface design guidelines be needed.
%p
For the users of computer systems, data transmission can impose an extra
dimension of complexity. A user not only must keep track of
transactions with the computer, but also must initiate and monitor data
exchange with other people. Users will need extra information to
control data transmission, perhaps including status information about
other systems, and the communication links with other systems. Users
will need feedback when sending or receiving data. Users may need
special computer assistance in composing, storing and retrieving
messages, as well as in actual data transmission. And users will wish
to control the disposition of received messages, perhaps renaming a
message and storing it with other related messages, and/or sending it on
to other users.
%p
When data transmission functions can be designed as an integral part of
an information system, there is a clear opportunity for the interface
designer to ensure compatibility of procedures. For example, if the
system provides procedures for text editing, file storage, and retrieval
in support of so-called "word processing" functions, then those same
procedures should serve to edit, store, and retrieve messages. Users
will not have to learn a different set of commands, or select from a
different assortment of menu options.
%p
In some current applications, however, data transmission functions have
been grafted onto an existing system. There is a practical advantage in
buying a separate package of message handling software for use in
conjunction with an already existing system. The message handling
functions do not have to be designed from scratch, and they can often be
added without any fundamental redesign of the existing system
capabilities.
%p
There is a potentially serious disadvantage, however, in trying to
combine separately designed software packages: they will almost surely
look different to a user, unless care is taken to design an integrated
user interface. Differences in user interface logic can sometimes be
"papered over" by the software designer, perhaps by providing a menu
overlay that effectively conceals inconsistencies of control logic
(Goodwin, 1983; 1984). How well the user interface design has
integrated the disparate software packages should then be evaluated in
operational use (Tammaro, 1983).
%p
Whether the user interface to data transmission functions can be
designed from scratch, or is designed separately and then must be
integrated with other system functions, some guidelines may be needed to
help the interface designer. Recent studies of computer-based message
handling have been chiefly concerned with determining the functional
capabilities required in data transmission (cf., Goodwin, 1980). There
is already evidence, however, that the practical use of data
transmission functions can be limited by deficiencies in user interface
design (Goodwin, 1982).
%p
The general objectives of user interface design in other functional
areas are equally valid for data transmission functions. Procedures for
data transmission should be consistent in themselves, and consistent
with procedures for data entry and display. Interface design should
minimize effort and memory load on the user, and permit flexibility in
user control of data transmission.
%p Objectives
Consistency of data transmission
Minimal user actions
Minimal memory load on user
Compatibility with other information handling
Flexibility for user control of data transmission
%a "5.0 General"
%p
Data transmission refers to computer-mediated communication among system
users, and also with other systems.
%g "5.0/1 Functional Integration"
%p
Ensure that data transmission functions are integrated with other
information handling functions within a system.
%p Comment
A user should be able to transmit data using the same computer system
(and procedures) used for general entry, editing, display, and other
processing of data.
%p Comment
A user should not have to log off from a general data processing system
and log on to some other special system in order to send or receive a
message. If data transmission facilities are in fact implemented as a
separate system, that separation should be concealed in user interface
design, so that a user can move from general information handling to
message handling without interruption.
%g "5.0/2 Functional Wording"
%p
Choose functional wording for the terms used in data transmission -- for
preparing and addressing messages, for initiating and controlling
message transmission and other forms of data transfer, and for receiving
messages -- so that those terms will match users' work-oriented
terminology.
%p Example
A user should be able to address messages to other people or agencies by
name, without concern for computer addresses, communication network
structure and routing.
%p Comment
In general, a user should not have to learn the technical details of
communication protocols, codes for computer "handshaking", data format
conversion, etc., but should be able to rely on the computer to handle
those aspects of data transmission automatically.
%p Reference
Bruder Moy Mueller Danielson 1981
%p "See also"
3.1.5/3 3.1.5/5
%g "5.0/3 Consistent Procedures"
%p
Ensure that procedures for preparing, sending and receiving messages,
are consistent from one transaction to another, and are consistent with
procedures for other information handling tasks.
%p Exception
Data transmission that does not involve formal messages might by-pass
standard procedures as in the direct linking of terminals, or might
require special procedures as in the transfer of data files.
%p Comment
Procedures should be the same for handling different kinds of messages
and for messages sent to different destinations, although procedures for
handling high-priority messages might incorporate special actions to
ensure special attention.
%p Comment
Users should be able to use the same procedures to enter, edit and
display messages as they use to enter, edit and display other kinds of
data. Computer-generated error messages and other forms of user
guidance should also be consistent from one kind of information handling
to another.
%p "See also"
4.0/1
%g "5.0/4 Minimal Memory Load on User"
%p
Design the data transmission procedures to minimize memory load on the
user.
%p Example
Interface software might provide automatic insertion into messages of
standard header information, distribution lists, etc.
%p Example
The computer should provide automatic queuing of outgoing messages
pending confirmation of transmission, and of incoming messages pending
their review and disposition.
%p Example
Software might provide automatic record keeping, message logging, status
displays, etc.
%g "5.0/5 Minimal User Actions"
%p
Design the data transmission procedures to minimize required user
actions.
%p Example
In some applications, software logic might prepare and transmit messages
automatically, derived from data already stored in the computer.
%p Example
Software logic might provide automatic reformatting of stored data for
transmission, where format change is required.
%p Example
Interface software might provide automatic insertion into messages of
standard header information, distribution lists, etc.
%g "5.0/6 Control by Explicit User Action"
%p
Design the data transmission procedures so that both sending and
receiving messages are accomplished by explicit user action.
%p Comment
Automatic message generation and receipt will be helpful in many
applications, but in such cases the user should be able to monitor
transmissions, and should be able to participate by establishing,
reviewing and/or changing the computer logic that controls automatic
data transmission.
%p "See also"
1.0/9 3.0/5 4.0/2 6.0/9
%g "5.0/7 Flexible User Control"
%p
Provide for flexible control of data transmission, so that users can
decide what data should be transmitted, when, and where.
%p Exception
In monitoring and operation control applications, data transmission must
often be event-driven.
%p Comment
Flexible control of message handling will help ensure that routine data
transmissions will not interfere with a user's other activities.
%p Reference
Williamson Rohlfs 1981
%g "5.0/8 + Interrupt"
%p
Allow users to interrupt message preparation, review, or disposition,
and then resume any of those tasks from the point of interruption.
%p "See also"
3.3
%g "5.0/9 Flexible Message Filing"
%p
In applications requiring general-purpose message handling, provide
users with flexible capabilities for filing copies of draft messages
during preparation, transmitted messages, and received messages, and
organizing those message files.
%p Comment
For most information handling systems, it is probably desirable to
design the user interface so that users do not have to concern
themselves with the detailed structure of data files. For message
handling, however, users will often need to decide themselves whether
and where to store transmitted data, i.e., how messages should be
organized in their filing. Appropriate computer aids should be provided
for message storage and retrieval, to permit naming of message files,
grouping of files into larger "folders", and indexing the resulting file
structure.
%g "5.0/10 Message Highlighting"
%p
Provide software capabilities to annotate transmitted data with
appropriate highlighting to emphasize alarm/alert conditions, priority
indicators, or other significant second-order information that could
affect message handling.
%p Comment
Second-order information, i.e., data about data, will often aid the
handling and interpretation of messages. Such annotation might be
provided automatically by software logic (e.g., a computer-generated
date-time-stamp to indicate currency), or might be added by the sender
of a message to emphasize some significant feature (e.g., attention
arrows), or by the receiver of a message as an aid in filing and
retrieval.
%p Reference
Williamson Rohlfs 1981
%a "5.1 Preparing Messages"
%p
Preparing messages for transmission involves specification of contents,
format, and header information.
%g "5.1/1 Message Composition Compatible with Data Entry"
%p
Ensure that procedures for composing messages are compatible with
general data entry procedures, especially those for text editing.
%p Exception
In systems where special editing capabilities are available for special
tasks, as in some programming systems, users should be able to choose
whether a special computer editor will be used for message preparation.
%p Comment
A user should not have to learn procedures for entering message data
that are different from more general data entry, particularly if those
procedures might involve conflicting habits.
%p "See also"
5.0/3 1
%g "5.1/2 User-Designed Message Formats"
%p
When required message formats will vary unpredictably, allow users to
compose and transmit messages with a format of their own design.
%p Comment
Establishing new formats, particularly if automatic data validation must
be defined for specified fields, may require special skills. Therefore
this capability might be provided to a system administrator and not to
all system users.
%g "5.1/3 + Unformatted Text"
%p
Allow users to compose and transmit messages as unformatted text.
%p Comment
Allowing users to create arbitrary text messages (sometimes called
"chatter") will let users deal flexibly with a variety of communication
needs not anticipated by system designers.
%g "5.1/4 Stored Message Forms"
%p
When message formats should conform to a defined standard or are
predictable in other ways, provide prestored forms to aid users in
message preparation.
%p Example
A stored form might be used to create a routine report for transmission
to a standard distribution list.
%p Comment
It may also be desirable to allow users to modify stored forms for their
own purposes, and to define and store their own message forms.
%p "See also"
5.0/5
%g "5.1/5 Automatic Message Formatting"
%p
When data must be transmitted in a particular format, as in data forms
or formatted text, provide computer aids to generate the necessary
format automatically.
%p Comment
When transmitting data, a user should not have to convert those data
from whatever format was used originally for data entry.
%p Comment
It is not sufficient merely to provide computer checking of formats
generated by the user. Computers should help users to avoid errors, and
not just to identify errors.
%p Reference
Deutsch 1981
%p "See also"
5.0/5
%g "5.1/6 + Automatic Text Formatting"
%p
When transmitted text must be formatted in a particular way, format
control should be automatic with no extra attention required from the
user.
%p Example
Header/paging formats might be inserted automatically in preparing text
for transmission.
%p Example
Defined message formats might be filled automatically from stored text.
%p "See also"
1.3/21 5.0/5
%g "5.1/7 + Data Forms"
%p
In preparing data forms for transmission, allow users to enter, review,
and change data on an organized display with field labels, rather than
requiring users to deal with an unlabeled string of items.
%p Comment
User composition and review of unlabeled data strings, especially those
requiring delimiters to mark items, will be prone to error. If such
data strings are needed for economy of transmission, they should be
generated by the computer automatically from data entered in a
form-filling dialogue.
%p Comment
Transmission of data from one computer to another will often be more
economical if field labels and other display formatting features are
omitted. In such cases, a format code should be included with the
message, so that forms filled by the sender can be re-created in a
display useful to the receiver.
%p "See also"
5.0/3 5.5/12
%g "5.1/8 + Tables and Graphics"
%p
In preparing tabular or graphic data for transmission, allow users to
enter, review, and change data in customary formats, regardless of what
the computer-imposed format will be for actual transmission purposes.
%p Example
Tabular data in messages should be prepared (and later received) in
row-column format, even though the table entries might actually be
transmitted as a coded string of data items.
%p "See also"
5.0/3 5.5/12
%g "5.1/9 Flexible Data Specification"
%p
Provide users with flexible means for specifying the data to be
transmitted.
%p Comment
When preparing a message, a user may wish to specify data to be included
in the message by selecting a particular file, either all or a
designated part, or by defining a data category.
%p "See also"
5.0/7
%g "5.1/10 + Incorporate Existing Files"
%p
Allow users to incorporate an existing data file in a message, or to
combine several files into a single message for transmission.
%p Comment
It should not be necessary for a user to re-enter for transmission any
data already entered for other purposes. It should be possible to
combine stored data with new data when preparing messages for
transmission.
%p Reference
Williamson Rohlfs 1981
%p "See also"
1.0/1 5.0/5
%g "5.1/11 + Incorporate Other Messages"
%p
Allow users to incorporate other messages in a message being prepared
for transmission.
%p Example
A user might wish to forward with comments a message received from
someone else.
%g "5.1/12 Variable Message Length"
%p
Allow users to prepare messages of any length.
%p Comment
In particular, data transmission facilities should not limit the length
of a message to a single display screen or to some fixed number of
lines. There will usually be some implicit limit on message length
imposed by storage capacity or the amount of time it would take to
transmit a very long message. However, a user might sometimes choose to
increase storage or accept transmission delays in order to send a long
message required by a particular task.
%p Reference
Bruder Moy Mueller Danielson 1981
%g "5.1/13 Saving Draft Messages"
%p
Allow users to save draft messages during their preparation, or upon
their completion.
%p Comment
A user should not be forced to recreate a message if its preparation is
interrupted for some reason. Users should be able to specify how to
save draft messages (i.e., in what file), just as they may decide how to
save copies of transmitted and received messages.
%p "See also"
5.0/9
%a "5.2 Addressing Messages"
%p
Addressing messages may require user action and computer aids to specify
the destinations for data transmission.
%g "5.2/1 Destination Selection"
%p
Allow users to specify the destination(s) to which data will be
transmitted.
%p Exception
In some bus communication systems, it might be desirable to permit
content-driven communication, where potential recipients can request all
messages on particular topics, whether or not those messages are
specifically addressed to them.
%p Comment
Specification of message destination might be in terms of system users,
as individuals or groups, or other work stations and terminals
(including remote printers), or users of other systems. Standard
destinations may be specified as a matter of routine procedure, with
special destinations designated as needed for particular transactions.
%p Comment
For most applications, it is important that users be able to send a
message to multiple destinations with a single transmission action. For
multiple recipients, it will usually be helpful to show all addresses to
all recipients, so that they will know who else has received the
message. In some cases, however, it may be desirable to permit
transmission of "blind" copies.
%p "See also"
5.0/7
%g "5.2/2 Standard Address Header"
%p
For addressing and identifying messages, provide a basic set of header
fields that can be interpreted by all systems to which users will send
messages.
%p Example
Basic header fields might include DATE, TO, FROM, COPIES, and perhaps
some message identification number.
%p Comment
In any particular system, it should be possible for users (or a system
administrator) to specify additions to the standard header fields in
order to convey more descriptive information about different types of
messages. Possible additions to the basic address fields might include
SUBJECT, KEYWORDS, and REFERENCES.
%p Reference
Deutsch 1981
%g "5.2/3 Prompting Address Entry"
%p
When a user must specify the address for a message, provide prompting to
guide the user in that process.
%p Comment
Prompting might consist of a series of questions to be answered, or an
address form to be completed by the user, or reminders of command
entries that may be needed.
%p "See also"
4.4/7 5.0/4
%g "5.2/4 Address Directory"
%p
Provide users with a directory showing all acceptable forms of message
addressing for each destination in the system, and for links to external
systems.
%p Comment
In addition to the names of people, users may need to find addresses for
organizational groups, functional positions, other computers, data
files, work stations, and devices. The directory should include
specification of system distribution lists as well as individual
addresses.
%p Reference
Garcia-Luna Kuo 1981
Williamson Rohlfs 1981
%g "5.2/5 + Aids for Directory Search"
%p
Provide computer aids so that a user can search an address directory by
specifying a complete or partial name.
%p Comment
Users will often remember a partial address, even if they cannot
remember its complete form.
%g "5.2/6 + Extracting Directory Addresses"
%p
Allow users to extract selected addresses from a directory for direct
insertion into a header in order to specify the destination(s) for a
message.
%p Comment
Direct insertion of addresses from a directory will avoid errors which a
user might make in manual transcription and entry, as well as being
faster.
%p Comment
Users may also wish to extract addresses from the directory in order to
build their own distribution lists, or add to a "nickname" file.
%g "5.2/7 User-Assigned Nicknames for Addressing"
%p
Allow users to define nicknames for formal addresses, to save those
nicknames in their own files, and to specify those nicknames when
addressing messages.
%p Comment
There are several implications to such a nickname capability. First, a
user might wish to assign nicknames to computers and other devices
(e.g., printers) as well as to people. Second, if a user defines a
nickname, the computer must check to ensure that the nickname is unique
in that user's nickname file. Third, nicknames must take precedence
over system names when a user addresses a message; i.e., the computer
must check the user's nickname file before checking the system-wide
address list. Fourth, nicknames should not be transmitted; i.e., the
computer should automatically transform nicknames into standard system
addresses when completing the address header for message transmission.
%g "5.2/8 System Distribution Lists"
%p
Provide formal distribution lists recognized by the system so that users
can specify multiple addresses with a single distribution list name.
%p Example
A formal distribution list might be maintained of people who are working
on a particular project, or who are members of a particular
organizational group.
%p Comment
Recognized system distribution lists need not be expanded to the names
of individual addressees when a message is transmitted.
%p Comment
The authority to use system distribution lists may be limited in some
cases. For example, not everyone might be permitted to send messages to
a distribution list of all employees in a large organization.
%p Reference
Bruder Moy Mueller Danielson 1981
Deutsch 1984
Garcia-Luna Kuo 1981
Williamson Rohlfs 1981
%g "5.2/9 + Access to Distribution List Information"
%p
Provide users with information about distribution lists on which they
are included, and about those distribution lists which they are
authorized to use.
%p Comment
Users should be able to discover the names of all people on distribution
lists they are authorized to use.
%p Reference
Deutsch 1984
%g "5.2/10 Informal Distribution Lists"
%p
Allow individuals or groups to create their own informal distribution
lists for local use.
%p Comment
Such informal group and individual distribution lists should be expanded
by the computer to show individual addressees prior to message
transmission.
%p Comment
As a procedural matter, informal distribution lists shared by a group
might be created and maintained by some designated custodian, who could
control access to such lists. Whereas any individual user's personal
distribution lists might be changed freely.
%p Reference
Bruder Moy Mueller Danielson 1981
Garcia-Luna Kuo 1981
%g "5.2/11 + Lists Within Lists"
%p
Within a distribution list, allow users to include other distribution
lists as well as individual names.
%p Comment
In providing this capability, note that care must be taken to ensure
that computer expansion of nested lists will not cause continuous
looping, as in a case where list A includes list B which in turn
includes list A.
%p Reference
Deutsch 1984
%g "5.2/12 + Modifying Distribution Lists"
%p
Provide computer aids to permit users to modify distribution lists once
created.
%p Comment
Users might sometimes wish to modify their stored distribution lists, or
the distribution for any particular message. Appropriate review/change
procedures should be provided.
%p "See also"
5.0/4 5.0/5
%g "5.2/13 Automatic Expansion of Partial Addresses"
%p
Allow users to enter a partial name when specifying addresses, if that
will identify a particular destination uniquely.
%p Comment
If a partial name is ambiguous (i.e., it partially identifies two or
more addressees), then a list of the possible addressees might be
provided and the user asked to select the correct one.
%p Comment
The computer should automatically expand any partial address into its
full form when completing the header for message transmission.
%g "5.2/14 Automatic Address Checking"
%p
Provide computer checks for address accuracy (i.e., recognized content
and format) and require users to correct mistakes before initiating
message transmission.
%p Comment
A transmitted message should always have correct address information.
In particular, a message sent to several people should have the correct
address for all of those people on all copies. If the sender has
specified a wrong address then no copies of the message should be sent
until that error has been corrected. Otherwise, a recipient might
attempt to reply using the same inaccurate addresses that were received,
and address errors could propagate within the system.
%p Comment
Ideally, address checking should occur as the user enters addresses,
when correction may be relatively easy. If that is not possible, and an
address error is not found until the user has moved on to some other
task, then the user should not be interrupted to correct the error.
Instead, a nonintrusive error message should be displayed, so that a
correction can be made at the user's convenience.
%p Comment
Sometimes an address error may not be discovered until a user has
requested message transmission and logged off the system. In such a
case, message transmission should be delayed until that user returns to
the system, receives a delayed notification of the address error, and
corrects it. That message delay is an acceptable consequence under
these circumstances, i.e., when a user leaves the system right after
making an error.
%p "See also"
1.7/1
%g "5.2/15 Addressing Replies to Messages Received"
%p
If a user wishes to reply to a received message, provide the appropriate
address(es) automatically, along with a reference to that received
message.
%p Comment
The computer should address the reply to the sender of the original
message, include some identification of the original message (e.g., its
date, time, subject, and/or other identification), and should address
copies of the reply to other recipients of the original message.
%g "5.2/16 Editing Address Headers"
%p
Allow users to edit the address fields in the header of a message being
prepared for transmission.
%p Comment
An editing capability will allow users to correct errors, and to change
unwanted addresses which may have been supplied automatically by the
computer.
%p Comment
Procedures for editing addresses should be the same as those for editing
message content.
%p "See also"
5.0/3 5.1/1
%g "5.2/17 Single Occurrence of Address"
%p
Ensure that the address of any particular recipient will occur only once
in a message.
%p Comment
Duplicate addresses may confuse users. Within the limits of reasonable
cost, computer checking should be provided to remove any address
duplication that might result from the overlap of several expanded
distribution lists, or from the cumulative listing of recipients of
messages replying to replies.
%p Comment
If duplicate addressing cannot reasonably be prevented, it is important
to ensure that duplicate copies of a message are not actually sent to
any recipient.
%p Comment
There might be a special situation in which a user wants to send
multiple copies of a message to a single recipient. In such a case, the
extra copies should be specified explicitly in message transmission,
rather than achieved indirectly by duplicating that recipient's address.
%p Reference
Deutsch 1984
%p "See also"
5.4/4
%g "5.2/18 Serial Distribution"
%p
In applications requiring coordinated review of messages by several
recipients, allow the sender to specify a serial distribution so that a
message will be passed from one recipient to the next.
%p Comment
Depending on the circumstances, serial recipients might or might not be
allowed to annotate a forwarded message with comments.
%p "See also"
5.1/11
%g "5.2/19 Redistributing Received Messages"
%p
Allow users to redistribute received messages by enlarging their address
headers.
%p Comment
Here redistribution is considered to be forwarding a message without
editing or added comment, with only its address being changed. Where
this capability is provided, some means must be adopted to indicate that
a message has been forwarded verbatim, and to identify who added what
names to the original distribution.
%p "See also"
5.1/11
%a "5.3 Initiating Transmission"
%p
Initiating data transmission should usually be under user control, with
computer aids for that process.
%g "5.3/1 User-Initiated Transmission"
%p
Allow users to initiate data transmission directly, by entering an
explicit SEND command.
%p Comment
In some routine reporting situations it might help to initiate message
transmission automatically. More often, however, users will wish to
initiate transmission themselves. User control of initiation could
permit a user to review and edit prepared messages before sending them,
and possibly catch some mistakes before they are propagated.
%p Comment
In applications where message review is critical (perhaps for purposes
of security), users might be required to take some extra CONFIRM action
to release data for transmission.
%p "See also"
5.0/6 5.0/7
%g "5.3/2 User Review Before Transmission"
%p
When computer aids are provided for preparing, addressing, and
initiating message transmission, allow users to review and change
messages prior to transmission.
%p "See also"
6.4/2
%g "5.3/3 + Optional Message Display"
%p
For sending messages, allow users to choose whether to transmit a
displayed version or to transmit directly from computer-stored data
files.
%p Comment
Message transmission from displays will permit a user to review and edit
messages before sending them. But users might sometimes wish to
transmit a prepared message directly, without having first to display
that message for review.
%p "See also"
5.0/7
%g "5.3/4 Computer-Initiated Transmission"
%p
When standard messages must be transmitted, as when a computer is
monitoring external events and reporting data change, provide computer
aids to initiate transmission automatically.
%p Example
Many operations-monitoring tasks might benefit from automatic generation
of messages to report routine events.
%p Comment
Automatic transmission of routine messages will reduce user workload and
help ensure timely reporting. However, users should be able to monitor
automatic message initiation, and may sometimes wish to modify
initiation logic. Appropriate review/change procedures should be
provided, perhaps under control of a system administrator.
%g "5.3/5 Information About Communication Status"
%p
Allow users access to status information concerning the identity of
other system users currently on-line, and the availability of
communication with external systems.
%p Comment
Such information may influence a user's choice of destinations and
choice of communication methods, as well as the decision when to
initiate transmission. For example, a user might choose to link
directly with another user who is currently on-line, but might compose a
message for deferred transmission to an inactive user.
%p Reference
Dzida 1981
%p "See also"
4.1/6 4.1/8
%g "5.3/6 Sender Identification"
%p
When a message is sent, the computer should append to it fields showing
the sender's address, and the date and time of message creation and/or
transmission.
%p Exception
Like other formatting recommendations, this guideline would not apply
when data transmission may be accomplished without formal messages,
i.e., transmission by direct linking (where no formal headers are
prepared) or by file transfer (where header information might be sent as
a separate message rather than incorporated in the transmitted data
file).
%p Comment
Recipients will generally need to know the origin of any received
message. For some messages, a simple identification of the sender may
be sufficient. In special situations, however, it may be necessary to
provide special procedures for authenticating a sender's identity.
%p Comment
For some applications, recipients must know when a message was created,
in order to assess the currency of its contents. For other
applications, users may need to know when a message was transmitted; its
time of creation might not be important.
%p Reference
Price 1981
%p "See also"
6.4/6
%g "5.3/7 Assignment of Priority"
%p
When messages will have different degrees of urgency, i.e., different
implications for action by their recipients, allow the sender of a
message to designate its relative priority, or else have the computer
assign priority automatically.
%p Comment
The computer might impose limits on the priority that any particular
user can assign to messages. In a military system, for example, only
certain users might be authorized to send messages at the highest
priority levels.
%p "See also"
5.5/6
%g "5.3/8 Automatic Queuing for Transmission"
%p
Provide automatic queuing of outgoing messages, in order to reduce the
need for user involvement in the routine processing of data
transmission.
%p Example
The computer might queue outgoing messages when communication channels
to some addressees are temporarily unavailable, and then initiate
transmission automatically when a link can be established.
%p Comment
Specific requirements will vary with the application, but some queuing
should be provided.
%p "See also"
5.0/4
%g "5.3/9 Deferring Message Transmission"
%p
Allow users to defer the transmission of prepared messages, to be
released by later action.
%p Example
Prepared messages might be left in some "outbox" file for subsequent
transmission when a user has finished an entire batch.
%p Comment
A user might wish to defer data transmission until a batch of related
messages has been prepared, or perhaps until some specified date-time
for release.
%p "See also"
5.0/7
%g "5.3/10 + Transmission at Specified Date/Time"
%p
Allow users to specify a date and time for transmitting prepared
messages.
%p Comment
A user should be able to cancel such a deferred transmission prior to
its specified initiation time.
%g "5.3/11 Return Receipt"
%p
Provide for message transmission with "return receipt requested" if
users will require that capability.
%p Comment
The logic of what constitutes message "receipt" might vary from one
application to another. Where sender and receiver share a common
system, receipt might be defined as occurring when the recipient
actually requests display of an incoming message. Where sender and
receiver work with different (and perhaps dissimilar) message systems,
receipt might be defined more tenuously. For example, a message might
be considered "received" when the recipient is merely notified of its
arrival, or opens an "in-box" permitting potential access to that
message.
%p Comment
Any "registered mail" of this kind should be labeled as such for all
recipients of this mail.
%p "See also"
5.4/3
%g "5.3/12 Cancel Transmission"
%p
Allow senders to cancel a request for transmission of a message that has
not yet been sent.
%p "See also"
3.3/3 5.0/7 5.4/8
%g "5.3/13 Printing Messages"
%p
Allow users to print copies of transmitted messages in order to make
hard-copy records.
%p Exception
In some applications, security constraints might make printed records
inadvisable.
%p Comment
This may be regarded as a special case of message addressing, where a
message is sent to a printer as well as to other people.
%p Comment
User requirements for printed data are often unpredictable to system
designers, and so a general printing capability should be provided.
%p Reference
EG 4.2.14
MS 5.15.9.2
Bruder Moy Mueller Danielson 1981
%p "See also"
2.7.1/11 6.2/7 6.4/7
%a "5.4 Controlling Transmission"
%p
Controlling transmission can often be handled automatically, but users
may need information about that process.
%g "5.4/1 Automatic Protection of Transmitted Data"
%p
Ensure that transmitted data are protected automatically with parity
checks to detect and correct any errors that may occur, and buffering
until acknowledgment of receipt.
%p Comment
The computer should check transmitted data to determine whether an error
has occurred; correct such errors automatically, if necessary by
requesting retransmission; and call to the user's attention any case in
which a detected error cannot be automatically corrected.
%p "See also"
6.4/1
%g "5.4/2 Automatic Feedback"
%p
Provide automatic feedback for data transmission confirming that
messages have been sent or indicating transmission failures, as
necessary to permit effective user participation in message handling.
%p Comment
Specific information requirements will vary with the application, but
some feedback should be provided.
%p Comment
Users might require notification only of exceptional circumstances, as
in the event of transmission failure after repeated attempts.
%p Comment
For the electronic equivalent of registered mail, it might be helpful to
provide the sender confirmation that a message has been successfully
transmitted, or possibly even to notify the sender when a recipient has
actually read (displayed) the message.
%g "5.4/3 + User Specification of Feedback"
%p
Allow users to specify what feedback should be provided for routine
message transmission, and also to request specific feedback for
particular messages.
%p Comment
Users may wish to specify minimal feedback (or perhaps none at all) for
routine message transmissions. On the other hand, users may wish to
request more specific feedback for transmission of critical messages, as
an electronic equivalent of registered mail.
%p "See also"
5.3/11
%g "5.4/4 Send Single Copy"
%p
Ensure that only one copy of any message will be transmitted to any
individual addressee.
%p Comment
Receiving multiple copies of the same message can be confusing to a
user, and will impose an unnecessary burden on the review and
disposition of received messages.
%p Comment
The problem of duplicative message transmission might arise if the same
address should appear in both the TO and COPY fields of a message
header, or appear once explicitly and again in some added distribution
list(s). Thus one way to avoid message duplication is to ensure only a
single appearance of each address in a message. If that is not
practicable, then checking logic should be provided to transmit a single
message to duplicated addresses.
%p Comment
If for any reason a user did want to send multiple copies of a message
to a single recipient, that should be specified explicitly in message
transmission, rather than being accomplished by duplicate addressing.
%p "See also"
5.2/17
%g "5.4/5 Queuing Failed Transmissions"
%p
In the event of transmission failure, provide automatic queuing to
preserve outgoing messages.
%p Comment
Automatic queuing and retransmission of outgoing messages will reduce
the need for user attention. If transmission fails in repeated
attempts, however, then user intervention may be required, and some
notification of that problem should be given to the user. If
transmission fails because of faulty addressing, the user should be
notified immediately.
%p Reference
Dzida 1981
%p "See also"
5.2/14
%g "5.4/6 + Saving Undelivered Messages"
%p
If message transmission is not successful, provide automatic storage of
undelivered messages.
%p Comment
Transmission failure should not cause loss or destruction of messages,
and should not disrupt the sender's work in any other way.
%g "5.4/7 + Notification of Transmission Failure"
%p
If message transmission is not successful, notify the sender and if
possible include an explanation of the problem.
%p Comment
It may help a user to know whether transmission has failed because of
faulty addressing, or communication link failure, or some other reason,
in order to take appropriate corrective action.
%g "5.4/8 Message Recall"
%p
Allow users to recall any message whose transmission has been initiated,
if it has not yet been received by its addressee(s).
%p Comment
The intent here is to allow users to change their minds, in situations
where a message may have been sent by mistake. The difficulty of
message recall will vary with the circumstances. If a message is still
in the "out-box" (i.e., it has not yet actually been sent), then its
recall can be accomplished simply by canceling the transmission request.
If a message has been transmitted but not yet actually received (i.e.,
it still resides unread in a recipient's "in-box"), then perhaps it can
still be retrieved. If a message is recalled before its intended
recipient has seen it, that recipient need not be notified. If the
recipient has seen it, then the sender should be notified that the
message cannot be recalled. In that case, the message might be canceled
or countermanded procedurally, by sending some follow-up message. If a
message to several addressees has been seen by some recipients but not
by others, then it would be subject only to partial recall;
countermanding might be a better solution.
%p Reference
Hannemyr Innocent 1985
%p "See also"
5.3/12
%g "5.4/9 Automatic Record Keeping"
%p
When a log of data transmissions is required, maintain that log
automatically, based on user specification of message types and record
formats.
%p Comment
The objective here is to minimize routine "housekeeping" chores for the
user. Once a user has specified the appropriate logging format (i.e.,
what elements of each message should be recorded), computer aids should
generate the log automatically, either for all messages, or for
specified categories of messages, or for particular messages identified
by the user.
%p Comment
The same kind of aids should be available for maintaining a journal of
data transmissions, in applications where a full copy of each message is
required.
%p "See also"
5.0/4 5.0/5
%a "5.5 Receiving Messages"
%p
Receiving messages may require computer aids for queuing, reviewing,
filing, or otherwise disposing of incoming data.
%g "5.5/1 Specifying Sources"
%p
For receiving messages, allow users to specify from what sources data
are needed, and/or will be accepted.
%p Comment
Source specification might be in terms of data files, or other users, or
external sources. Standard sources might be specified as a matter of
routine procedure, with special sources designated as needed for
particular transactions.
%p Comment
Computer-mediated message handling offers the potential for screening
out the electronic equivalent of "junk mail" or "crank calls". A user
might choose to be selective in specifying the people or organizations
from which messages will be received, or in specifying data categories
of interest.
%p "See also"
5.0/7
%g "5.5/2 Specifying Device Destination"
%p
For receiving messages, allow users to choose the method of receipt,
i.e., what device (files, display, printer) will be the local
destination.
%p Comment
Device destination might be specified differently for different types of
messages, or for messages received from different sources. Transmitted
data might be received directly into computer files. Incoming messages
might be routed to an electronic display for quick review, and/or to a
printer for hard-copy reference.
%p Comment
If a specified receiving device is not operable, such as a printer that
is not turned on, the computer should call that to the user's attention.
%p Comment
When messages are received via display, provide queuing of incoming
messages so that they will not interfere with use of that display for
other information handling tasks.
%p "See also"
5.0/7
%g "5.5/3 Queuing Messages Received"
%p
Provide default logic so that, unless otherwise specified by a user, the
computer will route incoming messages automatically to a queue
("in-box"), pending subsequent review and disposition by the user.
%p Comment
Some computer buffering of received messages will be required for a user
who is not logged on, and also to deal with near simultaneous receipt of
multiple transmissions. The recommendation here is that the buffer
queue for incoming transmissions be enlarged as necessary to permit
indefinite retention of messages. Any queue will have limits, of
course, and the user should be warned before those limits are exceeded.
%p Reference
Williamson Rohlfs 1981
%g "5.5/4 Message Notification at LOG-ON"
%p
When users log on to a system, notify them of any data transmissions
received since their last use of the system.
%p Comment
Depending on the application, a user might wish to know that some
message has been received, or how many messages, or what kinds of
messages.
%p Comment
If automatic notification of received messages is not feasible, allow
users to check for message arrival by requesting information from their
general data processing system, without having to access some special
message handling system for that purpose. At the least, a user should
be able to find out how many new messages have arrived.
%p Reference
Bruder Moy Mueller Danielson 1981
%g "5.5/5 Nondisruptive Notification of Arriving Messages"
%p
For messages arriving while a user is logged on to a system, ensure that
notification of message arrival will not interfere with that user's
other information handling tasks.
%p Comment
An incoming message should not preempt a user's working display.
Instead, the computer might indicate message arrival by an advisory
notice in a portion of the display reserved for that purpose.
%p Comment
Review and disposition of received messages, like other transactions,
should generally require explicit actions by a user. When an incoming
message implies an urgent need for user attention, notify the user.
%p Reference
EG 7.1
%p "See also"
5.0/6 6.4/5
%g "5.5/6 Indicating Priority of Received Messages"
%p
In applications where incoming messages will have different degrees of
urgency, i.e., different implications for action, notify recipients of
message priority and/or other pertinent information.
%p Comment
If incoming messages are queued so that their arrival will not interrupt
current user tasks, which is a good idea, then users should be advised
when an interruption is in fact necessary.
%p Comment
Notification of urgent messages might be routed to a special area of a
user's working display for immediate reference, whereas notification of
routine messages might be deferred, or perhaps routed to a printer for
more leisurely review at the user's convenience.
%p "See also"
5.3/7
%g "5.5/7 Filters for Message Notification"
%p
Allow users to specify "filters" based on message source, type, or
content, that will control what notification is provided for incoming
messages.
%p Example
A user might wish the arrival of all messages from a particular source
to produce a special notification of some sort.
%p "See also"
5.0/7
%g "5.5/8 Warning of Incompatible Format"
%p
If a message (or other data transmission) arrives in a format
incompatible with system decoding and/or device capabilities, advise the
intended recipient to take some appropriate action that will not destroy
the message itself or any other data.
%p Example
If the user of an alphanumeric terminal should receive a message that
includes nondisplayable graphic symbols, then the computer might notify
the user and offer partial display of the readable portions of the
message.
%p Comment
In some instances a recipient might be able to resolve a format problem
by changing the device destination specified for a particular message.
%p Comment
Failure of message delivery should not disrupt any other work of the
intended recipient. For example, the arrival of some message with an
unrecognized format, or the attempted delivery of a graphic message at a
text-only terminal, should not cause any system failure. Such an
undeliverable message might be saved in a system file for subsequent
disposition. Or that message (or some notification) might be returned
to its sender.
%p "See also"
5.4/6 6.0/4 6.0/17
%g "5.5/9 Information about Queued Messages"
%p
Allow users to review summary information about the type, source, and
priority of queued incoming messages.
%p "Comment"
In some applications, a user might need notification only of urgent
messages, and rely on periodic review to deal with routine messages.
Summary information about queued incoming messages should help guide
message review.
%p "Reference"
Williamson Rohlfs 1981
%g "5.5/10 + Indicate Message Size"
%p
Include in summary listings and at the beginning of each message some
indication of message size.
%p "Example"
Message size might be calculated as number of lines, and indicated in
its header.
%g "5.5/11 + Specifying Format for Message Listings"
%p
Provide some means for users to specify the order in which header fields
are displayed in messages and in message summary listings.
%p "Example"
For different purposes, a user might wish to display messages with the
topic on the first line, or with the sender's name on the first line.
%p "Example"
A user might wish to scan a summary list of messages grouped by topic,
or by sender, or by priority, etc.
%p "Comment"
Users should be able to assign names to various stored header format
specifications of this kind, so that a particular desired header format
might be invoked by name.
%g "5.5/12 User Review of Messages in Queue"
%p
Provide convenient means for user review of received messages in their
incoming queue, without necessarily requiring any further disposition
action, i.e., without removal from the queue.
%p "Exception"
In some operational applications, user review of critical messages might
be accompanied by a requirement for further actions to ensure timely
response.
%p "Comment"
Rapid review of queued messages will permit a user to exercise judgment
as to which require immediate attention, and/or which can be dealt with
quickly. Other messages may be left in the queue for more leisurely
disposition later.
%p "Comment"
A user with limited facilities for data storage might not be able to
accept for immediate filing all of the messages received during a
prolonged absence from the system. In such circumstances it seems clear
that the user should be able to review received messages before deciding
which to store in personal files.
%g "5.5/13 Filters for Ordering Message Review"
%p
Allow users to specify "filters" based on message source, type, or
content, that can control the order in which received messages will be
read.
%p "Comment"
The aim here is to facilitate flexible user control over the review of
incoming messages. In particular, a user should not be constrained to
read incoming messages in the order in which they are received.
%p "See also"
5.0/7
%g "5.5/14 Message Review Compatible with Data Display"
%p
Ensure that computer aids and procedures for reviewing messages are
consistent with other system capabilities for general data display.
%p "Comment"
Users should not have to learn procedures for reviewing messages that
are different from general data display, particularly if those
procedures might involve conflicting habits. Users should be able to
page or scroll through a summary list of messages, or a particular
displayed message, just as they might manipulate any other data display.
Users should be able to select items from a displayed summary list of
messages, just as they might select items from a displayed menu of
control options.
%p "See also"
5.0/3 2
%g "5.5/15 Labeling Received Messages"
%p
Allow users to assign their own names and other descriptors to received
messages.
%p "Comment"
A user might wish to file received messages for future reference.
User-assigned labels could help identify a stored message and
distinguish it from other filed messages.
%p "Comment"
In the absence of labeling by a recipient, the computer might assign by
default whatever descriptors have been provided by the message sender.
%g "5.5/16 Annotating Received Messages"
%p
Allow users to append notes to a received message, and ensure that such
annotation will be displayed so that it will be distinct from the
message itself.
%p "Comment"
In most applications, users should not be allowed to make changes in
received messages. Any such changes would simply provide too much
chance for resulting confusion. But users should be able to append,
file, and display in some distinctively separate form, their own
comments about received messages. If changes are desired in a message
itself, then its recipient might make a copy of that message (with
appropriate change of its header information) and then edit that copy.
%g "5.5/17 Filters for Message Filing"
%p
Allow users to specify "filters" based on message source, type, or
content, that will control how messages should be filed.
%p "Example"
A user might want to file in a single "folder" all messages about a
particular topic.
%p "See also"
5.0/9
%g "5.5/18 Discarding Messages"
%p
Allow users to discard unwanted messages without filing them, or even
without reading them in applications where "junk mail" may be received.
%p "Comment"
Discarding messages, like other user actions, should be reversible.
That is to say, a discarded message should be filed temporarily in some
"wastebasket" from which it could later be retrieved if the user has not
yet left the system.
%p "Reference"
Williamson Rohlfs 1981
%a "5.6 Design Change"
%p
Design change of software supporting data transmission may be needed to
meet changing operational requirements.
%g "5.6/1 Flexible Design for Data Transmission"
%p
When data transmission requirements may change, which is often the case,
provide some means for users (or a system administrator) to make
necessary changes to transmission functions.
%p "Comment"
Data transmission functions that may need to be changed include those
represented in these guidelines, namely, changes in message preparation
and addressing, the initiation and control of message transmission, and
the handling of received messages.
%p "Comment"
Many of the preceding guidelines in this section imply a need for design
flexibility. Much of that needed flexibility can be provided in initial
interface design. Some guidelines, however, suggest a possible need for
subsequent design change, and those guidelines are cited below.
%p "See also"
5.0/7 5.1/2 5.2/1 5.3/4 5.4/3 5.5/1
%s "6 DATA PROTECTION"
%p
Data protection attempts to ensure the security of computer-processed
data from unauthorized access, from destructive user actions, and from
computer failure. With increasing use of computer-based information
systems, there has been increasing concern for the protection of
computer-processed data. Data protection is closely allied with other
functional areas. The design of data entry, data display, sequence
control, user guidance, and data transmission functions can potentially
affect the security of the data being processed. In many applications,
however, questions of data protection require explicit consideration in
their own right.
%p
Data protection must deal with two general problems. First, data must
be protected from unauthorized access and tampering. This is the
problem of data security. Second, data must be protected from errors by
authorized system users, in effect to protect users from their own
mistakes. This is the problem of error prevention.
%p
Design techniques to achieve data security and to prevent user errors
are necessarily different, but for both purposes the designer must
resolve a fundamental dilemma. How can the user interface be designed
to make correct, legitimate transactions easy to accomplish, while
making mistaken or unauthorized transactions difficult? In each system
application, a balance must be struck between these fundamentally
conflicting design objectives.
%p
Concern for data security will take different forms in different system
applications. Individual users may be concerned with personal privacy,
and wish to limit access to private data files. Corporate organizations
may seek to protect data related to proprietary interests. Military
agencies may be responsible for safeguarding data critical to national
security.
%p
The mechanisms for achieving security will vary accordingly. Special
passwords might be required to access private files. Special log-on
procedures might be required to assure positive identification of
authorized users, with records kept of file access and data changes.
Special confirmation codes might be required to validate critical
commands.
%p
At the extreme, measures instituted to protect data security may be so
stringent that they handicap normal system operations. Imagine a system
in which security measures are designed so that every command must be
accompanied by a continuously changing validation code which a user has
to remember. Imagine further that when the user makes a code error,
which can easily happen under stress, the command sequence is
interrupted to re-initiate a user identification procedure. In such a
system, there seems little doubt that security measures will reduce
operational effectiveness.
%p
In recent years, computer security measures have concentrated
increasingly on automatic means for data protection, implemented by
physical protection of computing equipment and by tamper-proof software.
Automation of security makes good sense. If data security can be
assured by such means, there will be less need to rely on fallible human
procedures. And, of course, user interface design will be that much
easier.
%p
It seems probable, however, that absolute data security can never be
attained in any operational information system. There will always be
some reliance on human judgment, as for example in the review and
release of data transmissions, which will leave systems in some degree
vulnerable to human error. Thus a continuing concern in user interface
design must be to reduce the likelihood of errors, and to mitigate the
consequences of those errors that do occur.
%p
Like data security, error prevention is a relative matter. An interface
designer cannot reasonably expect to prevent all errors, but frequent
user errors may indicate a need for design improvement. Data protection
functions must be designed 1) to minimize the entry of wrong data into a
system; 2) to minimize mistakes that make wrong changes to stored data;
and 3) to minimize the loss of stored data. In considering these
objectives, prevention of catastrophic data loss is vital for effective
system operation, but all three aspects of data protection are
important.
%p
Data entry and change transactions are, of course, frequently performed
by system users. Careful interface design can help prevent many errors
in those transactions, by providing automatic data validation and
reversible control actions, as described in previous sections of these
design guidelines. But the designer needs a good deal of ingenuity in
applying guidelines within the context of each data handling job.
%p
The use of job context for computer validation of user inputs is best
illustrated by example. As one such example (Bertoni, 1982), a local
newspaper published the following discussion of data entry error
prevention, suggesting ways to reduce billing errors:
. . . designers of applications systems have resorted to a number
of strategies to minimize ill effects and keep the errors from
escaping into the world at large. The commonest of these is the
process known as 'verification,' which in its simplest form, means
instructing the system to respond to input with the figurative
question, 'Do you really mean that?'
That is, when a data[-entry] operator enters an amount, or name, or
serial number -- the system draws attention to the just-typed item
(by causing it to flash on-screen, for example). The operator then
is supposed to take a good hard look at the item and press a
verification key if the data is correct.
Better yet, what you need is for the system to do some checking on
its own . . . to a certain extent, it can use internal evidence
(and the percentages) to perform its own verification.
Here's a simple strategy that, though currently used to some
extent, will some day become universal, one hopes. It's good
because it relies on an understanding of human habits.
Let's take billing again. Most times, when you pay a bill, you pay
either the minimum amount due or the full balance. Suppose we
instruct the machine to compare the operators entry of 'amount
paid' with the minimum due and with the full balance for that
particular account. If the entry is equal to one or the other,
pass it on through. It's very likely correct. If there's a
discrepancy, discontinue entry and signal the operator to check the
amount.
And it does so optimally: the right ones pass through with minimum
slow down, the potential wrong ones get the attention.
%p
Similar reasoning might be applied in other data entry jobs. Once data
are correctly entered into a computer, the emphasis shifts to prevention
of unwanted changes to the data, including the extreme form of change
represented by data loss. Stored data must be protected from unreliable
computer operation and also from system users. Advances in computer
technology, with less volatile memory, automatic archiving to back-up
data stores, and redundant processing facilities, have significantly
reduced the hazard of data loss resulting from machine failure. What
remains is to reduce the hazard of human failure.
%p
In the interface design guidelines presented here, the primary concern
is for the general users of computer systems. But data protection from
human error requires consideration in other aspects of system design and
operation. In particular, the expert operators who maintain and run the
computer system must assume a large responsibility for data protection.
%p
Consider the following example. In one computer center, an operator
must enter a command "$U" to update an archive tape by writing a new
file at the end of the current record, while the command "$O" will
overwrite the new file at the beginning of the tape so that all previous
records are lost. A difference of one keystroke could obliterate the
records of years of previous work. Has that ever happened? Yes, it
has. If an error can happen, then it probably will happen.
%p
In that respect, expert computer operators are just like the rest of us.
When tired, hurried, or distracted, they can make mistakes. And not all
computer operators are experts. Some are still learning their jobs, and
so may be even more error-prone. Careful design and supervision of
operating procedures is needed to minimize data processing errors.
%p
If data loss from machine failure and data loss from faulty system
operation are minimized through careful design, then the most serious
threat to data protection is the system user. This is especially true
in applications where the user must participate directly in establishing
and maintaining stored data files. Means must be found to protect files
from inadvertent erasure.
%p
Some difficult design trade-offs may be required. As an example,
consider a possible design guideline that might say that a user should
not be allowed to change or delete data without first displaying the
data. In a file deletion transaction it would usually be impractical to
force a user to review the entire file. One might imagine displaying
just the first page of a file nominated for deletion, and requiring the
user to CONFIRM the DELETE action. But even that would be disruptive in
many circumstances.
%p
As a fall-back position, we might recommend that when a file has been
nominated for deletion enough descriptive information should be
displayed about that file so that a reasonably attentive user can
determine whether that file should be deleted. The issue is how to
ensure that the user intends to do what s/he is actually doing.
%p
When a user selects a file for deletion, at least as much information
should be provided as when a user selects a file for display and
editing. Thus, if an on-line index of displayable files contains a line
of information about each one, perhaps including name, description,
size, and currency (date last changed), then such information would also
be appropriate in prompting the CONFIRM action for file deletion:
| CONFIRM DELETION of the following file: |
| USIplan, 5-year plan for USI effort, 3 pages, 11-25-83 |
%p
Any required confirmation procedure, of course, will tend to slow file
deletion, in accord with the general guideline that destructive actions
should be made difficult. Where is the trade-off when destructive
actions are also frequent? What about the user who wishes to scan a
file index and delete a series of files? Must each separate DELETE
action be confirmed? Unless DELETE actions are easily reversible, the
answer for most users is that an explicit confirmation probably should
be required for each file deletion. When a user must undertake a series
of file deletions, the repetitive nature of the task may increase the
risk of inadvertent deletion, and so increase the need for CONFIRM
protection.
%p
Explicit DELETE commands are not the only actions that can result in
accidental file erasure. In some systems, it is possible to overwrite a
stored file with whatever data are currently on-line, in "working"
storage. Used properly, this capability permits desired editing and
replacement of files. A user might call out a file, make changes to it,
and then store it again under its own name.
%p
Used improperly, this capability risks file deletion. A user might call
out and edit a file, but then absent-mindedly store it with the name of
another file, thus overwriting whatever data had been previously stored
in that other file. Such a hazard requires just as much protection as
an outright DELETE action, or perhaps even more since the danger is more
subtle. In effect, an explicit CONFIRM action should be required
whenever a user attempts to store a data file under the name of any
other file already stored in the system. The prompt for confirmation
might read something like this:
| CONFIRM OVERWRITING the current file of this name: |
| SCG, sequence control guidelines, 45 pages, 10-08-83 |
%p
It is interesting that many systems do not require this kind of
selective confirmation. One well-known system requires user
confirmation of every overwrite action, even in the common case where an
edited file is being stored by the same name to replace its previous
version. Thus the CONFIRM action itself becomes routine, and no longer
provides any significant protection to a forgetful user. Another system
avoids the problem by the rigid expedient of allowing a user to store an
edited file only under its last previous name, which is safe but
sometimes inconvenient.
%p
To some extent a wary user can protect her/himself by careful selection
of file names, trying to ensure that any file name is descriptive of
file content, and also distinctive in comparison with the names of other
files. In practice, that goal is hard to achieve. Users often work
with groups of files dealing with different aspects of a common topic.
For such files, if names are descriptive they will tend to be similar
rather than distinctive. If file names are made longer in order to
become more distinctive, then those longer names may reduce efficiency
when using file names for storage and retrieval.
%p
In systems where there is no effective on-line protection against
inadvertent file deletion or replacement, either a user must be
exceedingly careful, or else the system must provide effective off-line
procedures to recover from archived records an earlier version of an
accidentally erased file. Neither alternative is entirely satisfactory.
Even a careful user will make mistakes. And archives will not protect a
user from loss of current work.
%p
A better solution can be provided by on-line computer aids to make user
actions reversible. In effect, user interface software should be
designed to permit users who notice unintended deletions to retrieve
lost files by taking an UNDO action. Some current systems provide such
an UNDO capability, permitting users to change their minds and to
correct their more serious mistakes.
%p
There must be, of course, some practical time limit to the reversibility
of data processing. A user might be able to UNDO the last previous
deletion, or perhaps even all deletions made during the current working
session, but there seems no feasible way to make it easy to undo a
particular deletion made days ago and now regretted. Moreover,
reversibility will not help a user who does not notice that a mistake
has been made. So even where an UNDO capability is available, other
aspects of the user interface must still be carefully designed.
%p
The guidelines proposed in the following pages illustrate the range of
topics to be considered in this area, and the general need for many
kinds of data protection. These guidelines draw heavily from
recommendations already made in previous sections, as indicated by
extensive cross referencing. In this new context of data protection,
some previous guidelines have been slightly reworded, others preserved
intact. They are repeated here for the convenience of a designer who
must review all material pertinent to data protection functions.
%p
These guidelines do not resolve the fundamental design dilemma discussed
above, namely, how to make a system easy to use but hard to misuse. The
guidelines do, however, indicate where design decisions must be made.
%p Objectives
Effective data security
Minimal entry of wrong data
Minimal loss of needed data
Minimal interference with information handling tasks
%a "6.0 General"
%p
Data protection concerns security from unauthorized use, and potential
loss from equipment failure and user errors.
%g "6.0/1 Automated Security Measures"
%p
Whenever possible provide automated measures to protect data security,
relying on computer capabilities rather than on more fallible human
procedures.
%p "Comment"
For protection against unauthorized users, who may be intruders in a
system, the need for automated security measures is clear. For
legitimate users, the need for data protection is to minimize data loss
resulting from potentially destructive equipment failures and user
errors. Even careful, conscientious users will sometimes make mistakes,
and user interface logic should be designed to help mitigate the
consequences of those mistakes.
%g "6.0/2 Warning of Threats to Security"
%p
Provide computer logic that will generate messages and/or alarm signals
in order to warn users (and system administrators) of potential threats
to data security, i.e., of attempted intrusion by unauthorized users.
%p "Comment"
For protecting data from unauthorized use, it may not be enough merely
to resist intrusion. It may also be helpful if the computer can detect
and report any intrusion attempts. In the face of persistent intrusion
attempts, it may be desirable to institute countermeasures of some sort,
such as changing user passwords or establishing other more stringent
user authentication procedures.
%p "Reference"
EG 2.1.3
CSC-STD-002-85
%p "See also"
6.1/6
%g "6.0/3 Protection from Computer Failure"
%p
Provide automatic measures to minimize data loss from computer failure.
%p "Example"
Depending upon the criticality of the application, different protective
measures may be justified, including periodic automatic archiving of
data files, maintenance of transaction logs for reconstruction of recent
data changes, or even provision of parallel "backup" computing
facilities.
%p "Comment"
An automatic capability is needed because users cannot be relied upon to
remember to take necessary protective measures.
%p "Comment"
Though not strictly a feature of user interface design, reliable data
handling by the computer will do much to maintain user confidence in the
system. Conversely, data loss resulting from computer failure will
weaken user confidence, and reduce user acceptance where system use is
optional.
%p "Reference"
MS 5.15.4.6.3
%g "6.0/4 Protection from Interference by Other Users"
%p
Protect data from inadvertent loss caused by the actions of other users.
%p "Comment"
In systems where information handling requires the coordinated action of
multiple users, it may be appropriate that one user can change data that
will be used by others. But when multiple users will act independently,
then care should be taken to ensure that they will not interfere with
one another. Extensive system testing under conditions of multiple use
may be needed to determine that unwanted interactions do not occur.
%p "Comment"
When one user's actions can be interrupted by another user, as in
defined emergency situations, that interruption should be temporary and
nondestructive. The interrupted user should subsequently be able to
resume operation at the point of interruption without data loss.
%p "Reference"
MS 5.15.4.6.5
%p "See also"
3.0/22
%g "6.0/5 Protection from Interrupts"
%p
When a proposed user action will interrupt a current transaction
sequence, provide automatic means to prevent data loss; if potential
data loss cannot be prevented, warn the user and do not interrupt
without user confirmation.
%p "Example"
If a user should interrupt a series of changes to a data file, then the
computer might automatically save both the original and the changed
versions of that file for subsequent user review and disposition.
%p "Comment"
Some interrupt actions such as BACKUP, CANCEL, or REVIEW, will by their
definition cause only limited data change, and so need no special
protection. However, if an interrupt action may cause extensive data
change (e.g., RESTART, LOG-OFF), then require the user to confirm that
action before processing.
%p "Reference"
BB 4.7
%p "See also"
3.3/6
%g "6.0/6 Segregating Real from Simulated Data"
%p
When simulated data and system functions are provided (perhaps for user
training), ensure that real data are protected and real system use is
clearly distinguished from simulated operations.
%p "Reference"
BB 6.4
%p "See also"
4.4/30 6.3/21
%g "6.0/7 Consistent Procedures"
%p
Provide clear and consistent procedures for different types of
transactions, particularly those involving data entry, change and
deletion, and error correction.
%p "Comment"
Consistent procedures will help users develop consistent habits of
operation, reduce the likelihood of user confusion and error, and are
especially important for any transaction that risks data loss.
%p "Reference"
BB 1.2.1 2.1.5
%p "See also"
4.0/1
%g "6.0/8 Appropriate Ease or Difficulty of User Actions"
%p
Ensure that the ease of user actions will match desired ends; make
frequent or urgent actions easy to take, but make potentially
destructive actions sufficiently difficult that they will require extra
user attention.
%g "6.0/9 Control by Explicit User Action"
%p
Ensure that the computer changes data only as a result of explicit
actions by a user, and does not initiate changes automatically.
%p "Exception"
In an operations monitoring situation, a computer might accept data
changes automatically from external sources (sensors), if appropriate
software is incorporated to ensure validation and protection of the
input data.
%p "Exception"
A computer might perform cross-file updating automatically, following
data change by a user.
%p "Comment"
The aim here is to preserve clarity of system operation for the user.
In effect, a computer should not initiate data changes unless requested
(and possibly confirmed) by a user. Well-intentioned interface
designers are sometimes tempted to contrive "smart shortcuts" in which
one user action might automatically produce several other associated
data changes, perhaps saving the user a few keystrokes in special cases.
If such shortcuts cannot be made standard procedures, they will tend to
confuse users and thus pose a potential threat to data protection.
%p "See also"
1.0/9 1.1/4 3.0/5 3.1.3/6 3.5/6 4.0/2 5.0/6
%g "6.0/10 User Review and Editing of Entries"
%p
For all inputs, whether data entries or commands, allow users to edit
composed material before requesting computer processing.
%p "Comment"
Input editing will allow users to correct many errors before computer
processing. When an error is detected, a user will be able to fix it by
editing, i.e., without having to retype any correct items (which might
introduce further errors).
%p "Reference"
BB 5.2.1
EG 5.4
Neal Emmons 1984
%p "See also"
1.4/2 3.5/2 4.3/15
%g "6.0/11 Disabling Unneeded Controls"
%p
When function keys and other devices are not needed for current control
entry, and especially when they may have destructive effects, disable
them temporarily under software control so that they cannot be activated
by a user.
%p "Comment"
Some means should also be provided to help users distinguish currently
active from disabled controls, such as brightening (active) or dimming
(disabled) their associated labels. If labeling is adequate, then user
selection of a disabled control need produce no response. If adequate
labeling cannot be provided, then user selection of a disabled control
should produce an advisory message that the control is not currently
active.
%p "See also"
3.1.4/12 3.2/10
%g "6.0/12 + Protecting Physical Controls"
%p
If activation of function keys (and other control devices) may result in
data loss, locate them separately and/or physically protect them to
reduce the likelihood of accidental activation.
%p "Reference"
MS 5.15.4.1.2
%p "See also"
3.1.4/18
%g "6.0/13 Safe Defaults"
%p
If automatic defaults are provided for control entries, ensure that
those defaults will protect against data loss, or at least not
contribute to the risk of data loss.
%p "Example"
When requesting a printout of filed data, one control option might be to
delete that file after printing; the default value for such a
destructive option should automatically be set to NO whenever the
printing options are presented to a user for selection.
%g "6.0/14 Safe Response to Random Inputs"
%p
Ensure that user interface software will deal appropriately with all
possible user errors and random inputs, without introducing unwanted
data change.
%p "Comment"
The interface designer must try to anticipate every possible user
action, including random keying and perhaps even malicious
experimentation. The user interface should be "bullet-proofed" so that
an unrecognized entry at any point will produce only an error message
and will not change stored data.
%p "Reference"
BB 5.1
MS 5.15.2.1.2
PR 4.12.4.5
%p "See also"
3.5/1
%g "6.0/15 Explicit Action to Select Destructive Modes"
%p
Require users to take explicit action to select any operational mode
that might result in data loss; the computer should not establish
destructive modes automatically.
%p "Example"
In text editing, if a user takes a DELETE action, that in itself should
not establish a continuing DELETE mode.
%p "Comment"
In many applications, it may be better not to provide any destructive
mode. Instead of providing a DELETE mode, for example, require that
DELETE be a discrete action subject to confirmation by the user when the
requested data deletion is extensive. User interface design must
determine the proper balance here between data protection and
operational efficiency.
%p "See also"
1.3/32 4.2/8
%g "6.0/16 Feedback for Mode Selection"
%p
When the result of user actions will be contingent upon prior selection
among differently defined operational modes, provide a continuous
indication of the current mode, particularly when user inputs in that
mode might result in data loss.
%p "Example"
If a DELETE mode is being used to edit displayed data, some indication
of that mode should be continuously displayed to the user.
%p "Comment"
A user cannot be relied upon to remember prior actions. Thus any action
whose results are contingent upon previous actions can represent a
potential threat to data protection.
%p "Reference"
BB 4.3.4
MS 5.15.5.5
%p "See also"
4.2/8
%g "6.0/17 Warning Users of Potential Data Loss"
%p
For conditions which may require special user attention to protect
against data loss, provide an explicit alarm and/or warning message to
prompt appropriate user action.
%p "See also"
3.5/8 4.3/14 4.3/19
%g "6.0/18 User Confirmation of Destructive Actions"
%p
Require users to take an explicit extra action to CONFIRM a potentially
destructive control entry before it is accepted by the computer for
execution.
%p "Reference"
BB 5.6
MS 5.15.7.5.b
Foley Wallace 1974
%p "See also"
1.3/32 1.3/34 3.1.5/25 3.5/7 4.3/18
%g "6.0/19 + Distinctive CONFIRM Action"
%p
Provide a distinctively labeled CONFIRM function key for user
confirmation of potentially destructive actions.
%p "See also"
3.5/9
%g "6.0/20 + Separate CONFIRM Action"
%p
Require users to wait for computer prompting in order to CONFIRM a
potentially destructive action, so that the confirmation will constitute
a second, separate action.
%p "Example"
| Enter next command| D__ |
| |
| If deleted, all data in this file will be lost. |
| Enter YES to confirm deletion: ______ |
%p "Comment"
No single user action should cause significant change or loss of stored
data, such as deleting an entire data file. Requiring users to strike
two keys, such as DELETE followed immediately by CONFIRM, is not
sufficient protection; such double keying may become habitual. The
DELETE and CONFIRM actions must be separated by some computer response
to help ensure user attention.
%p "Reference"
BB 5.6
EG 4.2.8
MS 5.15.7.4 5.15.7.5.b
%p "See also"
3.5/7 4.3/18
%g "6.0/21 Reversible Control Actions (UNDO)"
%p
Allow users to UNDO an immediately preceding control action that may
have caused an unintended data loss.
%p "Comment"
Some sort of an UNDO capability is now commonly provided in interface
design. UNDO represents one more level of data protection, when warning
messages and confirmation procedures fail to prevent error, but can only
help the user who notices that an error has been made.
%p "Comment"
In order to implement an UNDO capability, the computer must maintain a
record of data changes resulting from current transactions. How long
should that record be, i.e., how many transactions should be reversible?
Should a user be able to reverse all transactions back to the beginning
of a work session? Or all transactions within some defined sequence?
Or just the most recent transaction, as recommended here? Whatever UNDO
capability is provided, its limitations should be made clear to users.
%p "Comment"
Some designers recommend that UNDO itself should be reversible, so that
a second UNDO action will do again whatever was just undone. Such a
capability implies that UNDO will affect only the last previous
transaction, whatever that was. An alternative would be to offer two
different UNDO options, one to reverse mistaken actions and one to
reverse mistaken UNDO's, risking considerable user confusion.
%p "Reference"
MS 5.15.7.7
Lee Lochovsky 1983
Nickerson Pew 1971
Shneiderman 1982
%p "See also"
1.3/33 3.5/10
%a "6.1 User Identification"
%p
User identification procedures should be as simple as possible,
consistent with adequate data protection.
%g "6.1/1 Easy LOG-ON"
%p
Design the LOG-ON process and procedures for user identification to be
as simple as possible consistent with protecting data from unauthorized
use.
%p "Comment"
Some security experts recommend that LOG-ON be made deliberately
difficult in order to discourage intruders to a system, and even that
the system not indicate the successful completion of a LOG-ON sequence.
Such measures will confound legitimate users more often than they will
impede intruders, and are not recommended here. A better approach would
be to keep the initial LOG-ON simple, and then impose some auxiliary
procedure to authenticate user identity.
%p "Comment"
Authentication of user identity is generally not enhanced by requiring a
user to enter routine data such as terminal, telephone, office or
project numbers. In most organizations, those data can readily be
obtained by other people. If verification of those data is needed, the
user should be asked to review and confirm currently stored values in a
supplementary procedure following LOG-ON.
%p "Reference"
MS 5.15.7.5.f
Haskett 1984
%p "See also"
1.8/7
%g "6.1/2 + Prompting LOG-ON"
%p
Design the LOG-ON process to provide prompts for all user entries,
including passwords and/or whatever other data are required to confirm
user identity and to authorize appropriate data access/change
privileges.
%p "Reference"
EG 4.2.11
%g "6.1/3 User Choice of Passwords"
%p
When passwords are required, allow users to choose their own passwords.
%p "Comment"
A password chosen by a user will generally be easier for that individual
to remember. User choice is especially helpful when passwords must be
periodically changed, with changing demands on memory.
%p "Comment"
In the interests of security, users should be given some guidelines in
password selection, so that they will not choose easily guessable
nicknames or initials, and will choose passwords of sufficient length to
resist random guessing.
%p "Comment"
Some security experts recommend that passwords of nonsense material be
composed by a computer and arbitrarily assigned to users, in order to
make it more difficult for intruders to guess a password. Such measures
will confound legitimate users more often than they will impede
intruders, and are not recommended here. A better approach would be to
keep passwords memorable, for initial system access, and then impose
some auxiliary procedure to authenticate user identity in applications
where passwords are considered insufficient protection.
%p "Reference"
CSC-STD-002-85
Haskett 1984
%g "6.1/4 + Changing Passwords"
%p
Allow users to change their passwords whenever they choose.
%p "Comment"
A user may sometimes suspect that a password has been disclosed, and
thus wish to change it.
%p "Comment"
In addition to optional changes by users, it may also be good security
practice for a system to enforce password changes for all users at
periodic intervals.
%p "Reference"
CSC-STD-002-85
%g "6.1/5 + Private Entry of Passwords"
%p
When a password must be entered by a user, ensure that password entry
can be private; password entries should not be displayed.
%p "Comment"
Covert entry of passwords will prevent casual eavesdropping by
onlookers. This represents an exception to the general recommendation
that all entries should be displayed.
%p "Comment"
In the interests of security, it might be noted that passwords should
also not be retained in readable form in computer memory, although this
is not an issue of user interface design.
%p "Reference"
MS 5.15.2.2.3
CSC-STD-002-85
%p "See also"
1.0/3
%g "6.1/6 Limiting Unsuccessful LOG-ON Attempts"
%p
Impose a maximum limit on the number and rate of unsuccessful LOG-ON
attempts that will provide a margin for user error while protecting the
system from persistent attempts at illegitimate access.
%p "Comment"
Legitimate users will sometimes have difficulty completing a successful
LOG-ON, perhaps due to inattention, or a faulty terminal, or faulty
communications. Occasional LOG-ON failures of that kind should be
tolerable to the system, with the user simply invited to try again.
%p "Comment"
A record of continuing failure by any particular user to complete
successful LOG-ON procedures, including password entry and other tests
of claimed user identity, may indicate persistent intrusion attempts.
Repeated LOG-ON failures might thus be grounds for denying access to
that user. Access might be denied temporarily for some computer-imposed
time interval, or indefinitely pending review by a system administrator.
The occasional inconvenience to a legitimate user may be tolerable in
the interests of increased system security. Analysis of this tradeoff
between convenience and security can determine the number and rate of
LOG-ON failures that will be tolerated in any particular system
application.
%p "Reference"
CSC-STD-002-85
%p "See also"
6.0/2
%g "6.1/7 Auxiliary Tests to Authenticate User Identity"
%p
When system security requires more stringent user identification than is
provided by password entry, devise auxiliary tests that can authenticate
user identity without imposing impractical demands on users' memory.
%p "Comment"
Various means have been proposed for authenticating user identity,
including the use of secret algorithms known only to each individual
user. If computer-generated cues and user responses can be protected
cryptographically from eavesdropping, a practical scheme might be to
require a user to respond to a word association test individually
devised by that user for this purpose.
%p "Reference"
Haskett 1984
%g "6.1/8 Continuous Recognition of User Identity"
%p
Once a user's identity has been authenticated, ensure that whatever data
access/change privileges are authorized for that user will continue
throughout a work session.
%p "Exception"
In special instances a user's data access/change privileges might
reasonably change as a result of succeeding transactions, e.g., if
computer analysis indicated suspicious or otherwise abnormal behavior.
%p "Exception"
A user might reasonably be required to repeat procedures for
authentication of identity when resuming work after some specified
period of inactivity.
%p "Comment"
If an identified user is required to take separate actions to
authenticate data handling transactions, such as accessing particularly
sensitive files or issuing particular commands, the efficiency of system
operations may be degraded. Where continuous verification of user
identity seems required for data protection, perhaps some automatic
means of identification might be devised for that purpose.
%p "Reference"
Symons Schweitzer 1984
%p "See also"
3.3/10 6.2/1 6.2/6 6.3/1
%a "6.2 Data Access"
%p
Data access constraints established to exclude unauthorized users should
not hinder legitimate use of data.
%g "6.2/1 Single Authorization for Data Access"
%p
Establish user authorization for data access at initial LOG-ON; do not
require further authentication when a user requests display of
particular data.
%p "See also"
6.1/8
%g "6.2/2 Displayed Security Classification"
%p
When displayed data are classified for security purposes, include a
prominent indication of security classification in each display.
%p "Comment"
This practice will serve to remind users of the need to protect
classified data, both in access to the display itself and in any further
dissemination of displayed data.
%p "Comment"
In applications where either real or simulated data can be displayed, a
clear indication of simulated data should be included as part of the
classification label.
%p "Comment"
Where a display includes partitioned "windows" of data from different
sources, it may be necessary to label security classification separately
for each window. Under those conditions, some form of auxiliary coding
(e.g., color coding) might help users distinguish a window which
contains data at a high security level.
%p "See also"
6.0/6
%g "6.2/3 Protecting Displayed Data"
%p
When protection of displayed data is essential, maintain computer
control over the display and do not permit a user to change such
"read-only" data.
%p "Comment"
It is not enough simply to instruct users not to make changes in
displayed data. Users may attempt unwanted changes by mistake, or for
curiosity, or perhaps even to subvert the system.
%p "Reference"
EG 3.4.8
MS 5.15.4.3.12
%p "See also"
2.0/10 6.3/2
%g "6.2/4 + Indicating Read-Only Displays"
%p
When users are not authorized to change displayed data, indicate that
"read-only" status on the display.
%p "Comment"
In applications where the use of read-only displays is common, then some
simple cue in the display header may suffice to indicate that status.
In applications where users can usually make additions and/or
corrections to displayed data, then any exception to that practice may
confuse a user and so should be noted more prominently on the display.
%p "See also"
2.0/9
%g "6.2/5 Protecting Display Formats"
%p
Protect display formatting features, such as field labels and
delimiters, from accidental change by users.
%p "Comment"
In many data entry tasks users will be allowed to change data fields but
should be prevented from making any structural changes to the display.
In applications where a user may have to create or modify display
formats, special control actions should be provided for that purpose.
%p "Reference"
BB 1.8.13
MS 5.15.3.1.1.c
%p "See also"
1.1/23 1.4/7
%g "6.2/6 Display Suppression for Security"
%p
When confidential information is displayed at a work station that might
be viewed by casual onlookers, provide the user with some rapid means of
temporarily suppressing a current display if its privacy is threatened,
and then resuming work later.
%p "Comment"
Such a capability is sometimes called a "security pause". For quick
display suppression a function key might be provided. To retrieve a
suppressed display and resume work, a user might be required to make a
code entry such as a password, in the interests of data protection.
%p "Comment"
A suppressed display should not be entirely blank, but should contain an
appropriate message indicating its current status, e.g.,
| Display is temporarily suppressed; |
| enter password to resume work. |
%p "See also"
3.3/8 4.2/1 6.1/8
%g "6.2/7 Protecting Printed Data"
%p
As required for security, establish procedures to control access to
printed data, rather than simply prohibiting the printing of sensitive
data.
%p "Comment"
User requirements for printed data are often unpredictable, and printing
restrictions may handicap task performance. Rather than restrict
printing, establish appropriate procedures for restricting further
distribution of data printouts.
%p "Reference"
BB 4.4.6
EG 4.2.14
MS 5.15.9.2
%p "See also"
2.7.1/11 5.3/13 6.4/7
%g "6.2/8 Automatic Records of Data Access"
%p
When records of data access are necessary, the computer should keep
those records automatically; do not rely on users to take critical
record keeping actions.
%p "Comment"
Even cooperative, well-intentioned users can forget to keep manual logs
of data access, and will resent the time and effort required to keep
such logs. Subversive users, of course, cannot be expected to provide
accurate records.
%p "See also"
4.5/4
%g "6.2/9 Encryption"
%p
When sensitive data may be exposed to unauthorized access, provide a
capability for encrypting those data.
%p "Comment"
Potential exposure may be assumed during any external data transmission,
with encryption imposed routinely by the computer. For protection of
data within a shared system, a user might choose to encrypt private
files to prevent their reading by other people. In such a case, the
user must specify a private encryption "key", which will then serve as
the basis for automatic encryption by the computer.
%p "See also"
6.4/3
%g "6.2/10 + Ensuring Reversible Encryption"
%p
Ensure that data encryption is reversible, i.e., that encrypted data are
protected from any change that might prevent successful reversal of
their encryption.
%p "See also"
6.3/2
%a "6.3 Data Entry/Change"
%p
Data entry constraints may be needed to prevent unauthorized data change
as well as data loss from user errors.
%g "6.3/1 Single Authorization for Data Entry/Change"
%p
Establish user authorization for data entry/change at initial LOG-ON; do
not require further authorization when a user attempts particular data
entry/change transactions.
%p "See also"
6.1/8
%g "6.3/2 Protection from Data Change"
%p
When data must not be changed, maintain computer control over the data,
and do not permit users to change controlled items.
%p "Comment"
It is not enough simply to instruct users not to make changes in
displayed data. Users may attempt unwanted changes by mistake, or for
curiosity, or perhaps even to subvert the system.
%p "Reference"
MS 5.15.4.3.12
%p "See also"
1.1/23 1.4/7 2.0/10 6.2/3
%g "6.3/3 Data Entry/Change Transaction Records"
%p
In situations where unauthorized data changes may be possible, allow
users (or a system administrator) to request a record of data
entry/change transactions.
%p "Comment"
Transaction records might be maintained for purposes of user guidance as
well as for data protection, as recommended elsewhere.
%p "See also"
3.4/3 4.4/22 4.5/3
%g "6.3/4 Simple Procedures"
%p
Make procedures for data entry/change as simple as possible by following
guidelines for the design of data entry functions.
%p "Example"
Allow users to enter short rather than long items, do not require users
to enter leading zeros or count blanks, etc.
%p "Comment"
Simple procedures will help ensure accuracy in data entry/change
transactions.
%p "See also"
1
%g "6.3/5 Explicit User Actions"
%p
Require users to take some explicit ENTER action to accomplish data
entry/change transactions; data change should not occur as a possibly
unrecognized side effect of other actions.
%p "Example"
A user should be able to key data into a displayed form but not change
stored data unless some explicit ENTER action is taken.
%p "Example"
A user should be able to point with a lightpen at a displayed item but
not change that item unless some further action is taken.
%p "Exception"
In some applications it will be desirable to provide automatic
cross-file updating of changed data, or generation of routine, redundant
or derived data, without requiring explicit action by a user.
%p "Comment"
Explicit actions will help direct user attention to data entry/change,
and reduce the likelihood of thoughtless errors.
%p "Reference"
MS 5.15.2.1.4
%p "See also"
1.0/9 1.1/4 3.0/5 3.1.3/6 4.0/2 6.0/9
%g "6.3/6 + Single Entry of Related Data"
%p
Allow users to enter logically related items, as in a form-filling
dialogue, with a single, explicit action at the end of the sequence,
rather than entering each item separately.
%p "Comment"
This practice permits user review and possible data correction prior to
entry. It will also permit efficient cross validation of related data
items by the computer.
%p "See also"
1.4/1 6.3/18
%g "6.3/7 + Data Entry Independent of Cursor Placement"
%p
Ensure that an ENTER action for multiple data items will result in entry
of all items, regardless of where the cursor is placed on the display.
%p "Comment"
A user may choose to move the cursor back in order to correct earlier
data items, and cannot be relied upon to move the cursor forward again.
The computer should ignore cursor placement in such cases.
%p "See also"
1.1/24
%g "6.3/8 Editing Data Before Entry"
%p
Allow users to correct keyed data entries (and control entries) before
taking an explicit ENTER action.
%p "Comment"
Easy correction before entry will avoid the need for computer processing
of user-detected errors.
%p "Comment"
A user should be able to backspace with a nondestructive cursor to the
point of error, correct the erroneous item, and ENTER all items without
any further cursor positioning.
%p "Reference"
EG 5.4
Neal Emmons 1984
%p "See also"
1.4/2 3.5/2 6.0/10
%g "6.3/9 Immediate Error Correction"
%p
When a data entry error is detected by the computer, allow the user to
make an immediate correction.
%p "Comment"
Immediate corrections will be made more easily and accurately. Intended
entries will still be fresh in the user's mind, and any source data
(e.g., documents) will still be available to the user.
%p "Reference"
EG 5.7
MS 5.15.7.7
%p "See also"
1.7/6 3.5/12
%g "6.3/10 + Editing Entries After Error Detection"
%p
Following error detection, allow users to edit entries so that they must
rekey only those portions that were in error.
%p "Comment"
If a user must re-enter an entire data set to correct one wrong item,
s/he may make new errors in previously correct items.
%p "Reference"
BB 5.2.1
EG 4.2.3 5.4
MS 5.15.7.1
%p "See also"
4.3/15 6.0/10
%g "6.3/11 + Explicit Entry of Corrections"
%p
Require users to take an explicit ENTER action for computer processing
of error corrections; this should be the same action that was taken to
enter the data originally.
%p "Reference"
MS 5.15.7.9
PR 4.12.6
%p "See also"
3.5/6 6.0/9
%g "6.3/12 Flexible BACKUP for Error Correction"
%p
Allow users to return easily to previous steps in a transaction sequence
in order to correct an error or make any other desired change.
%p "Example"
A user might wish to BACKUP through the defined sequence of a
question-and-answer dialogue in order to change a previous answer.
%p "Comment"
The effective implementation of such a BACKUP capability depends upon
whether sequences of related transactions can in fact be defined. Any
attempt to BACKUP through an arbitrary series of unrelated transactions
will pose logical problems both for designers and users.
%p "Reference"
MS 5.15.7.7
%p "See also"
3.5/13
%g "6.3/13 Data Verification by User Review"
%p
When verification of prior data entries is required, allow users to
review and confirm the data, rather than requiring re-entry of the data.
%p "Comment"
For routine verification, data review by the user will be quicker than
re-entry, with less risk of introducing new errors.
%p "Comment"
For special verification, as when computer processing has detected
doubtful and/or discrepant data entries, the user should be alerted with
an appropriate advisory message.
%p "See also"
1.0/1 1.8/9 4.3
%g "6.3/14 + Automatic Data Generation"
%p
When routine or redundant data can be derived by the computer, display
those data automatically for user review, rather than requiring entry by
the user.
%p "Comment"
This represents an exception, in the interests of improved data
accuracy, to the general recommendation that data entry/change should
occur only as a result of explicit user actions. Automatic data
generation by the computer, where it can be based on derived values or
cross-file updating, will be faster and more accurate than user entry.
In effect, having a computer do automatically what the user may do
poorly is here regarded as a form of data protection.
%p "Reference"
BB 2.4.2
MS 5.15.2.1.6
%p "See also"
1.8/7 1.8/8 1.8/10 1.8/11
%g "6.3/15 + Displaying Default Values"
%p
Display currently operative default values for data entry, so that users
can review and confirm them for computer processing.
%p "Reference"
BB 2.1.10
%p "See also"
1.8/4 1.8/5
%g "6.3/16 Displaying Data to be Changed"
%p
If a user requests change (or deletion) of a stored data item that is
not currently being displayed, offer to display both the old and new
values so that the user can confirm or nullify the change before the
transaction is completed.
%p "Comment"
This practice will tend to prevent inadvertent change, including changes
resulting in loss of needed data. User attempts at selective data
change without displayed feedback will be prone to error.
%p "Comment"
For proposed deletion of significant amounts of data, such as entire
files, it will probably not be feasible to display all of the data. In
such instances, sufficient information should be provided so that the
user can identify those files s/he has selected for deletion. The user
should be clearly warned of the potential data loss and required to
confirm the destructive action before it will be executed.
%p "See also"
1.0/14
%g "6.3/17 Validating Data Changes"
%p
Provide data validation software which will detect erroneous or doubtful
values for data changes, as well as for initial data entries.
%p "Comment"
Do not rely on users always to be correct when entering or changing
data. When validity of data entries can be checked automatically, such
computer validation will improve the accuracy of data entry.
%p "Reference"
MS 5.15.2.1.5 5.15.7.3
PR 4.12.4
%p "See also"
1.7/1
%g "6.3/18 + Cross Validation of Related Data"
%p
For the entry of related data items, provide automatic cross validation
to ensure that the data set is logically consistent.
%p "Comment"
Such cross checking is a significant advantage of on-line data
processing, providing computer aids to help users detect logical errors.
%p "Reference"
MS 5.15.7.3
PR 4.12.5
%p "See also"
1.4/1 1.7/1 6.3/6
%g "6.3/19 User Confirmation of Destructive Actions"
%p
Require users to take explicit action to confirm doubtful and/or
potentially destructive data change actions before they are accepted by
the computer for execution.
%p "Comment"
A requirement to take an explicit CONFIRM action will direct user
attention to questionable data changes, and help the user avoid the
consequences of thoughtless errors.
%p "Reference"
BB 5.6
MS 5.15.7.5.b
%p "See also"
1.3/32 1.3/34 4.3/18 6.0/18
%g "6.3/20 Distinctive File Names"
%p
When data files may be deleted (or overwritten) by name, ensure that the
names of different files are distinctive.
%p "Comment"
If file names are similar, it is easy for users to make an error in file
storage, by specifying an unintended overwriting of one file with data
from a similarly named other file.
%p "Comment"
If two or more files are assigned similar names, the distinctive feature
should be near the beginning of those names rather than at the end; in
particular, no file name should simply be a truncated version of
another.
%p "Comment"
In many applications, file naming is a user option, and distinctive
naming will depend on user judgment. In such circumstances, users
should be offered guidance on good naming procedures. In addition,
perhaps the computer might provide an advisory message if a proposed new
file name is similar (e.g., identical in the first 5 letters) to the
name of an existing file.
%g "6.3/21 Segregating Real from Simulated Data"
%p
When simulated data are stored and processed in a system (perhaps for
user training), ensure that changes to simulated data are processed
separately and do not affect real data.
%p "Reference"
BB 6.4
%p "See also"
4.4/30 6.0/6
%g "6.3/22 Preventing Data Loss at LOG-OFF"
%p
When a user requests LOG-OFF, check any pending transactions involving
data entry/change and, if data loss seems probable, display an
appropriate advisory message to the user.
%p "Example"
| Current data entries have not been filed; |
| save if needed before confirming LOG-OFF. |
%p "Comment"
The user may sometimes suppose that a job is done before taking a
necessary further implementing action.
%p "Reference"
BB 4.8
MS 5.15.7.5.e
%p "See also"
3.5/11
%a "6.4 Data Transmission"
%p
Data transmission procedures should ensure data protection when sending
and receiving messages.
%g "6.4/1 Automatic Protection of Transmitted Data"
%p
Ensure that whatever measures are adopted to protect data during
transmission -- e.g., encryption, parity checks, buffering until
acknowledgment of receipt -- will be applied automatically, without the
need for user action.
%p "Comment"
Users are fallible, and cannot be relied upon to participate quickly and
accurately in the mechanisms of data transmission, whereas that is what
computers can do well. The computer should check transmitted data to
determine whether an error has occurred; correct errors automatically,
if necessary by requesting retransmission; and call to the user's
attention any case in which a detected error cannot be automatically
corrected.
%p "See also"
5.4/1 6.0/1
%g "6.4/2 User Review of Data Before Transmission"
%p
When human judgment may be required to determine whether data are
appropriate for transmission, provide users (or a system administrator)
some means to review outgoing messages and confirm their release before
transmission.
%p "Comment"
Sometimes message release may require coordination among several
reviewers in the interests of data protection.
%p "See also"
5.3/2
%g "6.4/3 Encrypting Messages"
%p
When it is necessary to transmit sensitive data over insecure
communication channels, provide automatic encryption to protect such
data.
%p "Comment"
Do not rely on users to remember to request message encryption. A user
might be asked to supply an encryption key, but the computer should
handle any actual encryption process.
%p "Reference"
Price 1981
%p "See also"
6.0/1 6.2/9
%g "6.4/4 Saving Transmitted Data Until Receipt is Confirmed"
%p
Save a copy of any transmitted message automatically until correct
receipt has been confirmed (and possibly longer in some applications).
%p "Comment"
The primary objective is to prevent irretrievable data loss during
transmission. For many system applications, however, the originator of
a message will probably want to retain a copy in any case. Any
subsequent deletion of that copy should probably be handled as a
separate transaction, distinct from data transmission.
%g "6.4/5 Nondisruptive Notification of Messages Received"
%p
Provide automatic queuing of incoming messages as necessary to ensure
that they will not disrupt current user information handling tasks.
%p "Comment"
In general, incoming data should not replace currently stored data
directly, but should be queued for review and disposition by a user. An
exception must be made, however, in applications where automatic
updating of current situation data is required for operations
monitoring, as in air traffic control systems. In such cases data
updating is the primary purpose of the system, and that updating should
not require continuous actions by a user.
%p "See also"
5.5/5
%g "6.4/6 Authenticating Message Sources"
%p
When a user must confirm the identity of a message source, provide
computer aids for that purpose.
%p "Example"
In military message systems, received commands might be authenticated
automatically by requesting computer-generated confirmation codes.
%p "Reference"
Price 1981
%p "See also"
5.3/6
%g "6.4/7 Printing Messages"
%p
Within the constraints of data security, allow users to generate printed
copies of transmitted data, including messages sent and received.
%p "Comment"
User requirements for printed data are often unpredictable, and printing
restrictions may handicap task performance. Rather than restrict
printing, establish appropriate procedures for restricting further
distribution of printed messages.
%p "See also"
2.7.1/11 5.3/13 6.2/7
%a "6.5 Design Change"
%p
Design change of software supporting data protection may be needed to
meet changing operational requirements.
%g "6.5/1 Flexible Design for Data Protection"
%p
When data protection requirements may change, which is often the case,
provide some means for a system administrator to make necessary changes
to data protection functions.
%p "Comment"
Data protection functions that may need to be changed include those
represented in these guidelines, namely, changes in protective measures
regulating user identification, data access, data entry/change, and data
transmission.
%g "6.5/2 Protection from Design Change"
%p
Protect user interface design from any changes that might impair
functions supporting data entry, data display, sequence control, user
guidance, data transmission, and data protection.
%p "Comment"
A trade-off is required between design flexibility, to permit needed
improvements to the user interface, and design control, to protect
current functions from undesirable changes. Some form of continuing
configuration management should be instituted to evaluate changes to
user interface design, just as for any other critical system interface.
%p "See also"
1.9/1 2.8/1 3.7/1 4.6/1 5.6/1